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Aescripts AfterCodecs v1.6.0 for AE, Pr, ME [Win]

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After Effects, Premiere Pro and Adobe Media Encoder native exporters bringing you ProRes / H264 / H265 / HAP codecs for excellent quality and lightweight videos, on Windows and OSX, no Quicktime needed anymore!


1.6.0 (Current version) - Feb 28, 2019
* VR360 tag your renders automatically ! On PPro / AME CC 2019+ "Auto" will detect 360 / 3D footage automatically but you can also choose manually "Monoscopic", "Stereoscopic Left-Right" or "Stereoscopic Top-Bottom"
* Experimental GIF encoder (extension will automatically change to .gif, cannot contain audio)
* New global options :
- Disable AVX512 (Intel accelerated instructions) that seem to be the source of crash on some workstations
- Append encoding options to render's filename
* Bugs fix :
- Hap Q Alpha No Snappy was buggy
- OSX : editing Quality, Speed, GOP input values with keyboard is possible again
- OSX : H265 / HEVC can be opened in Quicktime Player now
* Our new product BRAW Studio can be licensed from AfterCodecs and vice-versa
* Using ffkroma 4.1-99 please update if not using the Windows installer

After Effects CC 2014 - CC 2019
Premiere CC 2014 - CC 2019
Media Encoder CC 2015 - CC 2019

https://aescripts.com/aftercodecs/

ROCKETSTOCK | Flux Flat Transitions Matte Pack | AFTER EFFECTS

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Flux will change your transitions forever! This After Effects template includes an impressive 20 unique photo/video transitions with smooth and flat motion. Choose a transition, customize your colors within minutes and then export with an alpha channel to Premiere Pro or Final Cut X. Video tutorial included to get you on your way!

MORE INFO AND PREVIEW: https://www.rocketstock.com/after-effects-templates/overlays-lower-thirds/flux/

VIDEOHIVE | Titles Collection | AFTER EFFECTS

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This template would be suitable not only for personal slides but for business presentations as well as it has a clean and minimalistic design. However, it would be perfect for any occasion: weddings, vacation slideshows, photo albums, anniversaries, birthdays or other any special events.

FEATURES:

Modular structure: use a big variety of layouts to build your own sequence
Stylish design
25 title layouts
Full HD
No 3rd party plug-ins required
Colour scheme controls
Video tutorial included
Awesome soundtrack by ArtMaks could be purchased here: audiojungle.net/item/inspiring-indie/14955271

The font used – https://www.fontsquirrel.com/fonts/source-sans-pro

MORE INFO AND PREVIEW: https://videohive.net/item/titles-collection/15773115

Packt - Hands-On Blender 3D Modeling

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Video Description
So, you’ve seen the latest movies and video games and want to be part of the action. Maybe you’re an indie game developer who needs some cool assets for your project, or an artist looking to branch out into the ever-growing 3D industry. Well, you can! 3D modeling is easier than you think and you can start creating your own art.

This course will show you the tools and skills necessary using the free Blender 3D software. And the best part is you’ll be creating in real time, as well as learning everything you need to know on your path to 3D artistry! This course will take you from A-Z, whether it be for movies, games, or 3D printing. It’s up to you to decide! If you want to learn Blender and make headway in the 3D modeling world, then this course is for you!

The code bundle for this video course is available at - https://github.com/PacktPublishing/Hands-On-Blender-3D-Modeling

Style and Approach
Step by step, we’ll create 3D art. With simple instructions and visualization of everything happening on the screen, you can easily follow along and absorb the content. The course will be interesting and hands-on, with useful tips and tricks that will help you speed up the process.

Home:
https://www.packtpub.com/game-development/hands-blender-3d-modeling-video

Vray Next v4.1002 for 3ds Max 2013-2019

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Vray Next v4.1002 for 3ds Max 2013-2019

I personally tested it on 3dsmax 2019 and it is working fine
Vray RT is working
IPR Working well too

No Crashers or any errors at all

Phoenix FD Won’t Work with this Version, weather uninstall Phoenix FD or leave it it’s not going work anyway
Remove phoenixf other vise you will get the error the phoenixfd.dlr…….. every time you open 3ds max

Uninstall previous version of VRAY completely, if uninstaller fail to do so try to remove manually as indicated in uninstaller window

Vray Next v4.1002 for 3ds Max 2013-2019

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Vray Next v4.1002 for 3ds Max 2013-2019

I personally tested it on 3dsmax 2019 and it is working fine
Vray RT is working
IPR Working well too

No Crashers or any errors at all

Phoenix FD Won’t Work with this Version, weather uninstall Phoenix FD or leave it it’s not going work anyway
Remove phoenixf other vise you will get the error the phoenixfd.dlr…….. every time you open 3ds max

Uninstall previous version of VRAY completely, if uninstaller fail to do so try to remove manually as indicated in uninstaller window

TexturePacker Pro 4.9.0 x64 x32 Portable

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TexturePacker Pro 4.9.0 x64 x32 Portable

Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose.
Automatically downscale sprites for all devices
- Create high-resolution images only
- TexturePacker scales images
- Publish for all devices with a single click

Prescaled images
- reduce runtime memory consumption
- increase the frame rate

Automatically add all images:
Drag and drop your complete asset folder into the Sprites Panel.

Organize your sprites:
Sort your sprites in folders, TexturePacker inherits your folder structure.

Group animations and associated sprites:
Flash animations appear as folders.

Preserve the folder structure as part of the sprite names:
TexturePacker uses sub-folder names as part of the final sprite name.

Distribute sprites across multiple sheets:
TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture.

Sort sprites to multiple texture atlases:
Have different sprite sheets for different categories, e.g. background, characters, impact objects and so on.

Use more animations and sprites:
Make your animation run smoother.

Save memory:
Compress your sprite sheet and drastically reduce memory usage.
Increase framerate:

Make your game start faster:
For maximum performance directly export to your target system’s image formats like for example PVR.

Preserve visual quality:
The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects.

TexturePacker can directly import the following file formats:
- PSD – Photoshop image
- SWF – Flash animations – including frame labels
- PNG – Portable network graphics
- TGA – Targa Image File
- JPG – Joint Photographic Experts Group
- TIFF – Tagged image file format
- BMP – Bitmap

5-minute setup:
Install command line client and integrate TexturePacker into your build easily

Saves hours of clicking:
Edit your .tps in GUI or command line and use it over and over again.

Automated updates of the sprite sheet:
TexturePacker updates your sprite sheets during compile time, no manual Publish needed.

Building sheets only when things change:
TexturePacker detects changes and only updates your sprite sheets when needed.

Ease of use:
Enter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code – that’s all.

Memory consumption:
The runtime requires 4kB while decrypting the spritesheets. The file sizes stay the same.

Performance:
The decryption uses nearly no time at all since only parts of the spritesheet are encrypted.

Security:
It makes the data difficult to decrypt.

TexturePacker supports many game engines right out of the box:
- Unity
- Cocos2D-X
- Cocos2D
- SpriteKit
- Starling
- Sparrow
- LibGDX
- Moai
- V-Play
- Corona(TM) SDK
- Phaser
MelonJS
- Monogame
- HTML5 / CSS sprites

You can import the following file formats directly into TexturePacker:
- PSD – Photoshop image
- SWF – Flash animations – including frame labels
- PNG – Portable network graphics
- TGA – Targa Image File
- JPG – Joint Photographic Experts Group
- TIFF – Tagged image file format
- BMP – Bitmap

For export, the following image formats can be used:
- PNG – Portable Network Graphics
- PVR – PowerVR – iPhone image format (gzip or zlib compressed)
- JPG – Joint Photographic Experts Group
- BMP – Bitmap
- TGA – Targa Image File
- TIFF – Tagged image file format
- PKM – PKM with ETC1
- PPM – Netbpm (ASCII or binary)
- WebP – Google image format
- ATF – Adobe Texture Format

Trimming removes transparent pixels from the border of your sprites. This has two advantages:
- Reduces texture size
- Faster rendering

Trimming preserves the sprite’s size – the framework needs special support to restore the transparent parts when rendering the sprite. Cropping, in contrast, deletes the transparent parts – making the sprite appear as if it never had any transparent border.

Alias creation
If two images are identical after trimming, only one image is placed in the sprite sheet. The duplicates will just be added to the description file, allowing you to access it with both names.

Heuristic mask
Creates transparency in images which come with a single key color. It samples the corner pixels of a sprite, identifies the background color and cuts sprites from the monochrome background.

Homepage https://www.codeandweb.com/texturepacker

TexturePacker Pro 4.9.0 x64 x32 Portable

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TexturePacker Pro 4.9.0 x64 x32 Portable

Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose.
Automatically downscale sprites for all devices
- Create high-resolution images only
- TexturePacker scales images
- Publish for all devices with a single click

Prescaled images
- reduce runtime memory consumption
- increase the frame rate

Automatically add all images:
Drag and drop your complete asset folder into the Sprites Panel.

Organize your sprites:
Sort your sprites in folders, TexturePacker inherits your folder structure.

Group animations and associated sprites:
Flash animations appear as folders.

Preserve the folder structure as part of the sprite names:
TexturePacker uses sub-folder names as part of the final sprite name.

Distribute sprites across multiple sheets:
TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture.

Sort sprites to multiple texture atlases:
Have different sprite sheets for different categories, e.g. background, characters, impact objects and so on.

Use more animations and sprites:
Make your animation run smoother.

Save memory:
Compress your sprite sheet and drastically reduce memory usage.
Increase framerate:

Make your game start faster:
For maximum performance directly export to your target system’s image formats like for example PVR.

Preserve visual quality:
The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects.

TexturePacker can directly import the following file formats:
- PSD – Photoshop image
- SWF – Flash animations – including frame labels
- PNG – Portable network graphics
- TGA – Targa Image File
- JPG – Joint Photographic Experts Group
- TIFF – Tagged image file format
- BMP – Bitmap

5-minute setup:
Install command line client and integrate TexturePacker into your build easily

Saves hours of clicking:
Edit your .tps in GUI or command line and use it over and over again.

Automated updates of the sprite sheet:
TexturePacker updates your sprite sheets during compile time, no manual Publish needed.

Building sheets only when things change:
TexturePacker detects changes and only updates your sprite sheets when needed.

Ease of use:
Enter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code – that’s all.

Memory consumption:
The runtime requires 4kB while decrypting the spritesheets. The file sizes stay the same.

Performance:
The decryption uses nearly no time at all since only parts of the spritesheet are encrypted.

Security:
It makes the data difficult to decrypt.

TexturePacker supports many game engines right out of the box:
- Unity
- Cocos2D-X
- Cocos2D
- SpriteKit
- Starling
- Sparrow
- LibGDX
- Moai
- V-Play
- Corona(TM) SDK
- Phaser
MelonJS
- Monogame
- HTML5 / CSS sprites

You can import the following file formats directly into TexturePacker:
- PSD – Photoshop image
- SWF – Flash animations – including frame labels
- PNG – Portable network graphics
- TGA – Targa Image File
- JPG – Joint Photographic Experts Group
- TIFF – Tagged image file format
- BMP – Bitmap

For export, the following image formats can be used:
- PNG – Portable Network Graphics
- PVR – PowerVR – iPhone image format (gzip or zlib compressed)
- JPG – Joint Photographic Experts Group
- BMP – Bitmap
- TGA – Targa Image File
- TIFF – Tagged image file format
- PKM – PKM with ETC1
- PPM – Netbpm (ASCII or binary)
- WebP – Google image format
- ATF – Adobe Texture Format

Trimming removes transparent pixels from the border of your sprites. This has two advantages:
- Reduces texture size
- Faster rendering

Trimming preserves the sprite’s size – the framework needs special support to restore the transparent parts when rendering the sprite. Cropping, in contrast, deletes the transparent parts – making the sprite appear as if it never had any transparent border.

Alias creation
If two images are identical after trimming, only one image is placed in the sprite sheet. The duplicates will just be added to the description file, allowing you to access it with both names.

Heuristic mask
Creates transparency in images which come with a single key color. It samples the corner pixels of a sprite, identifies the background color and cuts sprites from the monochrome background.

Homepage https://www.codeandweb.com/texturepacker

Unreal Engine 4 Marketplace - Modular SciFi Season 1 and 2 Starter Bundle

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Description
The perfect product for getting started on scifi projects in UE4. This bundle includes the first 5 packs of the Modular SciFi Series, along with an exclusive example environment which showcases how you can utilize all packs in one scene. Also included is the Nature Materials: Ice product. Enjoy savings of $60 in overall cost. Create beautiful scifi environments for your project with your own personal touch. Customize up to 4 individually masked areas per mesh, and tweak PBR and color values to your liking.



What Is Included:

Season 1

Modular SciFi: Hallways
Modular SciFi: Interiors
Modular SciFi: Props I
Modular SciFi: Materials & Decals
Modular SciFi: Command Center
Nature Materials: Ice
All expansion updates from Hallways & Interiors
Exclusive example environment set in an arctic climate demonstrating how to utilize all packs cohesively.
Example maps from each individual pack

Technical Details
Texture Size (please list textures for each resolution): Textures range from 64x64 to 4096x4096

Collision: Custom Collision

Tri Count: Assets range from 8 - 36,156 Tris.

Number of Meshes: 283

Number of Materials and Material Instances: 44 Materials, 559 Material Instances

Number of Textures: 767

Supported Development Platforms: Windows

https://www.unrealengine.com/marketplace/en-US/modular-scifi-season-1-starter-bundle



Season 2

Modular SciFi: Engineer Hallways
Modular SciFi: Engineer Props
Modular SciFi: Engineer Interiors
Exclusive example environment demonstrating how to utilize all packs cohesively.
Example maps from each individual pack


Technical Details
Texture Size: Textures range from 64x64 to 4096x4096

Collision: Custom Collision

Tri Count: Assets range from 2 to 23,478 Tris.

Number of Meshes: 194

Number of Materials and Material Instances: 29 Materials, 265 Material Instances

Number of Textures: 407

Number of Blueprints: 4

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

https://www.unrealengine.com/marketplace/en-US/modular-scifi-season-2-starter-bundle



Original: https://cgpersia.com/2019/01/unreal-engine-4-marketplace-modular-scifi-season-1-starter-bundle-154086.html
I only downloaded it and created the torrent from the uncompressed files.

V-Ray Next v4.1002 for 3ds Max 2018-2019 Win x64

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V-Ray Next v4.1002 for 3ds Max 2018-2019 Win x64 + crack

NewTek LightWave 3D 2019.0.2 Build 3116 Mac

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Title: NewTek LightWave 3D 2019.0.2 Build 3116 Mac

Info:
NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:
Real-time Collaborative LightWave™ to Unreal Engine
LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge
Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools
The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation
LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.
Freeform animated sculpting
Built-in undo/redo system
Fully-multithreaded sculpting using all available CPU cores
Pen pressure support for brush size, strength and hardness (Windows only)
Nodal brush texture support
Three modes of animation
Non-linear interpolation of sculpt animation keyframes
Supports converting sculpt animation keyframes to Endomorphs
Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller
Full Motion Blur support

Display Scaling
Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development
The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node
A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.
And more…

Aescripts BRAW Studio v1.1.0 for Premier Pro Win

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Premiere Pro native Blackmagic RAW (.braw) importer. Please note that only Windows is currently supported.

The missing piece in your Blackmagic workflow

Import your .BRAW footages directly and natively into Premiere Pro !
Access the same RAW color parameters from DaVinci Resolve in the Source Settings panel
Load and Save thoses params into .sidecar files

Premiere Pro CC 2017 - CC 2019

https://aescripts.com/braw-studio/

PolyDetail - Ornament Plugin for 3dsMax

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PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush.

What's new in V2 ?
New features:

SmoothStoke for clean strokes
Canvas for quickly sketching on a planar surface.
Added X,Y,Z Symmetry
Custom splines can be selected now for precision.
Added Turbosmooth with isoline display option.
UI improvements:

Added bulge value spinner
Added brush size spinner
Added SmoothStoke spinner
Added Turbosmooth enabled and isoline display options
Added x,y,z, symmetry feature
Added Custom path button
Added a button for canvas creation.
Bug fixes

Fixed turbosmooth problem when attaching the objects with isoline display selected.
Technical improvements and other bug fixes.

The only limit is your imagination.

Stay Creative :)

Home: https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polydetail-ornament-plugin-for-3dsmax

Clip Studio Paint EX 1.8.7 Multilingual x64 [Win]

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CLIP STUDIO PAINT, the successor to Manga Studio (Comic Studio), is an essential graphic software and app backed by creators of manga, comics and cartoons.
It offers even better specialized features for drawing comics and cartoons, and has improved features for coloring your works. You can create full color comics and cartoons using only this software or app.

What's New:
http://www.clipstudio.net/en/dl/release_note

Houdini17_CRACK_ONLY

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Please read:

This is a working crack for H17 Core or any other licenses.

Go to https://www.sidefx.com/download/ download H17( it will be all versions together since you will need the license to activate any of them, but free personal learning )

use crack as shown in https://www.youtube.com/watch?v=B1bBRA5gbtM to activate Houdini Core

Enjoy

Vray Next 41002 for 3ds max 201x

Avid.Pro.Tools.HD.v12.5.0.395.WIN.X64

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@# MWMWEqp qp@WNWF W#
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@E "WWWWWWWWF dWWWb "WWWWWWWW" dWWE WWWE dWWW dWWWb d#
@E 7""""^ /"""\ 7""" """" """" J""" /"""\ dE
@# @E
d# AudioUTOPiA Proudly Presents @E
d# ******************************************************************************* @E
d# Avid Pro Tools HD v12.5.0.395 @E
d# ******************************************************************************* @E
d# @E
d# ------------------------------------------------------------------------------- @E
d# Release Info @E
d# ------------------------------------------------------------------------------- @E
d# Type.................: EXE/DLL/AAX @E
d# Platform.............: Windows x64 @E
d# Homepage.............: http://www.avid.com/US/products/family/Pro-Tools @E
d# Copy Protection......: iLok 3.0.0.1323 Wrapper + Fusion @E
d# Date.................: 09.April.2016 @E
d# @E
d# ------------------------------------------------------------------------------- @E
d# New NFO section where we spam your eyes @E
d# ------------------------------------------------------------------------------- @E
d# @E
d# iLok v3 \o/ , here is the latest pro-tools, we probably wont be doing any others @E
d# until there are major updates since the rls required to crack 54 files, so n'joy @E
d# what you have ;) @E
d# @E
d# Fun Fact: in the land of the pixie dinosaurs were our creators @E
d# @E
d# keep mining that bacon! peace and love /Team Audio Utopia @E
d# @E
d# ------------------------------------------------------------------------------- @E
d# Release Notes @E
d# ------------------------------------------------------------------------------- @E
d# @E
d# AudioUTOPiA's Pro Tools release gives you flexibility like no other release: @E
d# * no drivers needed for stock plugins and release @E
d# * startup performance and project load times much much faster @E
d# * load any AAX you like, original or patched @E
d# * load any VST you like in combination with R2R's TransVST release and @E
d# AudioUTOPiA's special post process fix tool @E
d# *Mp3 Exports @E
d# Pro Tools Family @E
d# @E
d# Compose, record, edit, and mix high-quality music or sound for picture—on a Mac or @E
d# PC—using Pro Tools, the industry-standard audio production platform. Design the @E
d# perfect setup for your needs with a wide array of Pro Tools solutions—from @E
d# hardware interfaces and consoles to software, plug-ins, and more. @E
d# @E
d# ------------------------------------------------------------------------------- @E
d# Install Notes @E
d# ------------------------------------------------------------------------------- @E
d# @E
d# 1) run Pro Tools\setup.exe @E
d# 2) Install from menu @E
d# 3) 'njoy and have fun! :) @E
d# @E
d# ------------------------------------------------------------------------------- @E
d# Special Install Notes @E
d# ------------------------------------------------------------------------------- @E
d# @E
d# Using a VST: @E
d# ~~~~~~~~~~~~ @E
d# @E
d# 1) Install TransVST (special thanks to R2R for allowing us to include this) @E
d# 2) Wrap your VST @E
d# 3) Move it from C:\Program Files (x86)\Common Files\Avid\Audio\Plug-Ins @E
d# to C:\Program Files\Common Files\Avid\Audio\Plug-Ins !! @E
d# 4) go into Contents\x64 folder @E
d# 5) drag and drop your .aaxplugin file onto the TransVST_Fixer.exe @E
d# 6) delete the .aaxplugin and replace with the new file indicated by the fixer @E
d# 7) n'joy and have fun! :D @E
d# @E
d# ------------------------------------------------------------------------------- @E
d# SHOUTS @E
d# ------------------------------------------------------------------------------- @E
d# @E
d# @E
d# AudioUTOPiA Sprinkling the Pixie Dust @E
d# @E
d# Greetz to all the hard working teams, both P2P and scene. @E
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Vray Next 41002 for 3ds max 201x

$
0
0
i'm just reposing it. i tested it and it's working.

Gumroad – Quick Sketch Tutorial Bundle with Serg Souleiman

$
0
0
This bundle of 4 videos shows the presses of sketching various environments in gray scale.

Included in the Download:

* Sketch 1 MP4 - 33 min
* Sketch 2 MP4 - 26 min
* Sketch 3 MP4 - 42 min
* Sketch 4 MP4 - 27 min
* Photoshop Brush Set

There is no audio in these videos.

https://gumroad.com/l/LEFut

©Autodesk®_3ds_Max™_2019_v21_x64_Full zip

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Autodesk 3ds Max v2019 Win x64 v21 update 3

Included updates:
-----------------

3ds.Max.2019.1 Winx64 (June 2018)
3ds.Max.2019.2 Winx64 (August 2018)
3ds.Max.2019.3 Winx64

Autodesk® 3ds Max® software helps deliver improved productivity so that users can work more efficiently and creatively with modeling, animation, rendering and workflow updates. Smart Asset Packaging allows users to create, share, and update portable assets that are flexible, connected, and react to changes in design data.

Customizable Workspaces offer a more responsive, modern, and personalized user experience, and Blended Box Map gives users the ability to morph visible seams by blending as many as six materials applied to an object.

3ds Max 2019 also incorporates refinements to previously added features, including Max Fluids, VR workflows in 3ds Max Interactive, Max Batch, and Spline Tools.

Features:
---------

EASY, ROBUST MODELING:
----------------------
Create, shape, and define a range of environments and detailed characters.

HI-END RENDERING:
-----------------
3ds Max works with most major renderers—including Arnold,V-Ray, Iray—to help create striking scenes and visuals.

EFFICIENT 3D ANIMATION:
-----------------------
Build imaginative characters and realistic scenes for games, architecture, and project design.

3DS MAX INTERACTIVE:
--------------------
3ds Max Interactive is a real-time engine that helps Autodesk® 3ds Max® users create interactive and VR experiences.

http://www.autodesk.be/fr/products/3ds-max/overview

---

With Crack: (all in "MAGNiTUDE" directory in ISO)
-----------

1. Install the software
2. Install Network License Manager, change "this_host" in ADESK.DAT to your host name. Setup & start license server with ADESK.DAT as license file
(see http://knowledge.autodesk.com/sites/default/files/file_downloads/nlm11.14.1.3_ipv4_ipv6_win64_readme.htm)
3. Copy/overwrite LICPATH.LIC to all subfolders by path \ProgramData\Autodesk\CLM\LGS\

Like - \ProgramData\Autodesk\CLM\LGS\128K1_2019.0.0.F\licpath.lic
- \ProgramData\Autodesk\CLM\LGS\919K1_2019.0.0.F\licpath.lic

4. Overwrite ADLMINT.DLL to \Program Files\Common Files\Autodesk Shared\CLM\V7\MSVC14\
5. Run the software and choose:

License type: Multi user
License server model: Single License Server
Name of the server: 127.0.0.1 or localhost or your computer name

---

with Keygen: (all in "Keygen - Autodesk Products 2019.rar"
------------

0.Unzip/Unrar Start sfx installer and wait for the installation to start
or mount ISO
1.Install Autodesk 2019
2.Use as Serial 666-69696969, 667-98989898, 400-45454545 066-66666666 ..
or anything matching those templates
3.Use as Product Key:
http://knowledge.autodesk.com/customer-service/download-install/activate/find-serial-number- product-key/product-key-look/2019-product-keys
4.Finish the installation & restart Autodesk Product
Choose Enter a Serial

ACTIVATION : We suggest blocking outgoing traffic (faster and easier to activate)

5.Before clicking on Activate
You have 2 options :
- a) Disable Your network Card, pull the network cable out or block with firewall
(this is just to disable online checks) it will tell you that an internet Connection is Required
simply click on close and click on activate again

OR
- b) Click on Activate and it will do an online check, simply click
on close and click on activate again.

Choose option a or b.

6. Select I have an activation code from Autodesk
7.Once at the activation screen:
start XFORCE Keygen 32bits version or 64bits version
8.Click on Mem Patch (you should see successfully patched)
9.Copy the request code into the keygen and press generate
10.Now copy the activation code back to the activation screen and click Next
You have a fully registered autodesk product

You may get this message while your outgoing traffic is blocked, or you are off internet
Your online activation request has returned an error (800c0005) which is not allowing your request to be processed using our automated systems.
just Click Close

11.Apply Autocad 2019.0.1 Update (in Folder Update)

NB: Make sure you are running the Keygen as administrator from your HDD and with UAC off on Windows 7/8/10
You can apply updates before or after activation

Fluids update
It’s been a year since we introduced Fluids into 3ds Max.
Since our introduction of fluids natively into our 3ds Max 2018.3 Update, we haven’t stood still. Over the course of the past year, we have updated this built-in solution with more and more features, based on much input from our beta community.

- The new Fluid Loader is an object that makes it easy to load and manipulate fluid simulation data. With the Fluids Loader, you can load cached fluid simulations, adjust the transform of the sim, offset the playback, assign materials and render the sim.

- We added support for rendering fluids data channels such as Vorticity, Density, Age, etc. with Arnold
- You can adjust the meshing parameters for liquid and foam of a loader and the render settings such as data channels mentioned above. Even reuse simulations and control each playback independently.
- When working with complex simulations, you may have many emitters, colliders, and motion fields. This can make iterating on fluid simulations cumbersome, so we have added the ability to disable and enable emitters, colliders, motion fields, etc. for faster, more finely controlled sims.



Open standards Alembic & OSL Improvements
Alembic support has been updated to version 1.7.5, with this comes with improvements to export and speed.

- Alembic UV export is now compatible with Maya by default

- Support for instances allows files to be much smaller while maintaining complexity and can dramatically improve export speed.

- We have included a better tree-view arrangement and searching in the Alembic Inspector Window.
-The OSL editor now displays line numbers.
- In the OSL editor, the “Compile” shortcut is changed from Ctrl+S to F7, and Ctrl+S is now the much more sensible “Save”.
- The OSL editor now highlights matching brackets, e.g. if the cursor is on a left parenthesis, the matching right parenthesis is highlighted.

Arnold 5.2 Update
Arnold 5.2 delivers several usability and performance enhancements, plus significant new features to improve workflows.

- Texture Baking is now supported with the render-to-texture workflow.
- Shade enhancements include a new Cell Noise shader and new Sheen function in the Standard Surface shader to render cloth-like microfiber materials or the peach fuzz.
- RGB clamping in clamp shader can now be configured to either a scalar or color mode.
- Edge detection can be controlled in Toon Shader using the STRING type user data, toon_id.
- The stability and usability of the high-quality Noice denoiser has been improved.
- GPU memory consumption of the fast NVIDIA OptiX denoiser has been greatly reduced.

New Subscription Benefits - Autodesk Drive
Autodesk Drive is a cloud storage solution that allows you to securely store, preview, and share your 2D and 3D design data. It supports 60+ types of Autodesk and 3rd party files for viewing and organizing, preserving your local storage where you only download when you need to. More on Autodesk Drive Here

Community Updates
Autodesk is committed to responding quickly to 3ds Max user feedback.
That’s why this release includes over 70 fixes, many of which were submitted by the 3ds Max user community at 3dsmaxfeedback.autodesk.com.

- Track View and Scene Explorer panels are now windowed again.
- Data Channel can now output vertex alpha.
- Projects workflow, users can have more than 60 paths associated with a project.
- New 3ds Max security tools set offer protection against the CRP and ALC 3rd party scripts.
- Shared Views now export Autodesk materials and V-Ray Materials with textures.
- Decimal separator now identified in Windows regional setting.
- MaxScript operations on the Skin Modifier no longer require objects to be selected.

Alembic interoperability with Maya:
Alembic support continues with improved interoperability with Autodesk Maya software. Custom Attributes from Maya are grouped to support attributes on transforms and shapes, and vertex color sets are now compatible with Maya import and export.

OSL Map (Open Shading Language):
Improvements to the OSL source editor include improved bracket highlighting, syntax highlighting, and better docking ability. The viewport has also been enhanced to support OSL features such as node properties and improved Bump map support.

Revit Import:
Importing Autodesk Revit files is now twice as fast as before (depending on the dataset), lights imported from Revit (via FBX/RVT) now work and render correctly, and the Import dialog has been improved so it is easier to understand and use.

General improvements:
Over 100 existing issues have been fixed, many of which were originally submitted by the 3ds Max user community. See the Release Notes for details on customer facing issues.
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