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Adobe Zii 2019 4.2.7

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Adobe Zii Patcher 4.2.7 - Manually patches Adobe Creative Cloud Products by dropping them into Adobe Zii Patcher or by simply pressing Patch.

Supported Products:
Acrobat DC 19.x
Adobe After Effects CC 2019 v16.1
Adobe Animate CC 2019 v19.2
Adobe Audition CC 2019 v12.1
Adobe Bridge CC 2019 v9.0.3
Adobe Character Animator CC 2019 v2.1
Adobe Dimension CC v2.x
Adobe Dreamweaver CC 2019 v19.1
Adobe Illustrator CC 2019 v23.0.3
Adobe InCopy CC 2019 v14.0
Adobe Indesign CC 2019 v14.0.2
Adobe Lightroom CC v2.2.1
Adobe Lightroom Classic CC v8.2.1
Adobe Media Encoder CC 2019 v13.1
Adobe Photoshop CC 2019 v20.0.4
Adobe Prelude CC 2019 v8.1
Adobe Premiere Pro CC 2019 v13.1
Adobe XD CC v18.0.12

Compatibility: OS X 10.11 or later.
The previous versions of Adobe products except Adobe Acrobat and Dimension will not work

Charcoal editor for maya 2018

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Charcoal Editor is a plugin for Autodesk Maya designed to replace the aging script editor. Completely integrated into Maya using Qt and the Maya API, this new editor is cross-platform and offers many advanced features found in leading IDEs.

Created to meet the production needs of Maya TDs and tools developers, Charcoal Editor is powerful, flexible and familiar. It includes the major functionality of Maya’s native script editor and adds the features professional developers depend on.

Charcoal Editor removes the need for a complex external editor setup. The plugin installs in seconds and seemlessly integrates into Maya’s environment leaving you free to focus on creating great scripts.

Thanks to nebelz

Adobe Photoshop CC2019 v20.0.4 Pre-Patched [TNT] Mac

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Does this program need any explanation?

Adobe Dimension CC2019 v2.2 Pre-Patched [TNT] Mac

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Adobe Dimension (formerly Project Felix) is a 3D rendering and design software developed and published by Adobe Systems.

[Blender] Spring Rig

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This is the Spring Blender rig.
Requires Blender 2.80 and a BlenRig addon.
BlenRig addon is also included.

Kyle's Brushes 2018

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Kyle's brushes at begin of 2018.
Torrent includes next brush packs:
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Megapack
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and:
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Watercolor
Concept
Manga
Art Markers
Halftones and Screentones
Letterers
Rakes
Spatter brushes
Runny Inkers
Crosshatch
Gouache
Impressionist

Allegorithmic Substance Alchemist-0.5.4-rc.2-144

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1. Run installer Substance_Alchemist-0.5.4-rc.2-144-msvc14-x64-Release-1ff5db0b.exe
2. Copy Crack\Substance Alchemist.exe in install folder

set.a.light.3D 2.0.14 x64 (Win)

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Want to plan out and test your studio lighting setups before setting up equipment and bringing subjects into the picture? German software development company Elixxier has been developing a software program designed to help you do just that. It’s called set.a.light 3D STUDIO and it's the world’s first software dedicated to photo studio simulation.

set.a.light.3D 2.0.14 x64 (Win)

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Want to plan out and test your studio lighting setups before setting up equipment and bringing subjects into the picture? German software development company Elixxier has been developing a software program designed to help you do just that. It’s called set.a.light 3D STUDIO and it is the world’s first software dedicated to photo studio simulation.

Sign Decals Vol.1

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Sign Decals Vol.1
This is a set of 100 sign/sticker decals that you can use to add details to your 2D or 3D artwork in software such as Substance Painter, Photoshop etc.

To quickly add details to your 2D artwork you can use the PNG decals, to add height/color/roughness details to your 3D artwork inside software such as Substance Painter use the PNG Alphas or Decals. If you want to change shape/color or resolution/size of the decals you can open the SVG vector files in either Adobe Illustrator or Figma(Free).

More preview pictures over at - https://www.artstation.com/artwork/v1Z9ZA


Contents
- 100 Decals/Alphas
- PNG 2048x2048 Decals (transparent files)
- PNG 2048x2048 Alphas
- SVG (Editable vector files)
- Editable PSD file

Pandromeda MojoWorld Professional v3.11 + extras

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The unique procedural planet making and 3d rendering software. Fly over your created world, pick a spot, render. Unusual UI, by a Bryce UI designer. Old, but this still is working on Windows 8 and 10.

INSTALL:

Install MojoWorld 3 Standard.

Then install MojoWorld 3 Pro patch.

Then install MojoWorld 3.1.1 patch on top.

Register 3.1.1. Pro with serial. Close.

OPTIONAL:

A basic install of Poser 6 is here if you want it. It is needed for the .PS3 import. It must be this old version.

CityTraffic 2.033 for 3ds MAX (2014-2020)

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CityTraffic 2.033 for 3ds MAX (2014-2020)

MadCar 3.064 for 3ds MAX (2014-2020)

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MadCar 3.064 for 3ds MAX (2014-2020)

SplineLand 1.047 for 3ds MAX (2014-2020)

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SplineLand 1.047 for 3ds MAX (2014-2020)

VrayPattern 1.081 Next Only for 3ds MAX (2014-2020)

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VrayPattern 1.081 Next Only for 3ds MAX (2014-2020)

Skillshare - Introduction to Particle Dynamics and Fluids in Houdini

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Skillshare – Introduction to Particle Dynamics and Fluids in Houdini

Exercise files included

About This Class

In this class, I will introduce you to dynamics and simulations in
Houdini, to get you up and running quickly and gain an understanding of
Dynamics Operators (DOPs). In addition we will also be exploring the
basics of fluids by creating a fluid simulation. In this class we will
cover the following along the way all while creating a procedural
animation:

Geometry Creation
Particle Creation.
Fluid Simulations.
Lighting Basics.
Mantra Shading and Rendering.

I look forward to introducing you to Houdini and seeing what you can create. I’ll see you in class.

Prerequisite Knowledge: A basic understanding of 3-D concepts. I will walk
you through the basics of getting around in Houdini but having an
understanding of how 3-D applications work is a plus.

Peregrine Labs Yeti 3.1.10 Maya 2018-2019 [Win]

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Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow. Yeti aims to be package agnostic and supports various rendering engines including Pixars Renderman 3Delight Chaos Groups Vray and Solid Angles Arnold.

Dependencies: MtoA 3.1.2.1, Arnold 5.2.2.1, VRay 4.04, Renderman 22.3, 3Delight 12.0.113, Redshift 2.6.27, Clarisse 3.6 SP4

Blackmagic Design DaVinci Resolve Studio 15.3.1.3 x64 [Win]

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What's new in DaVinci Resolve 15.3.1

Support for the latest Blackmagic RAW SDK 1.3
General performance and stability improvements

https://www.blackmagicdesign.com/

3DSky PRO Collection_20 11 2018

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Missing parts
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Decor (check in folder some folde are there)

Kitchen

bathroom

consoles,nightstands dresers

wardrobes

children's

lighting (some parts & missing check then folder notepad)

textures material

collection of 3d models, august2018

coffee & coffee tables

entrance hall

exterior

cabinet

stairs

fittings

sports

heating & ventilation equipment

the medicine

______________________________________________

The above name are missing part & this is all i had download till the site went down so if anyone have missing part

please share as anyway possible torrent or upload it to site

Schoolism - Introduction to ZBrush with Justin Goby Fields

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INTRODUCTION TO
ZBRUSH
with JUSTIN GOBY FIELDS

3D programs like ZBrush can seem daunting when you don’t have the right instructor. This class is perfect for those that might be intimidated when looking at the vast interface of ZBrush because Justin Goby Fields doesn’t just teach you how to use the program but he teaches his own techniques of how he uses ZBrush for his illustrations. Integrating ZBrush into your workflow can dramatically speed up your process.

Knowing ZBrush is becoming more and more of a must, not just for sculptors but for concept artists and illustrators as well. This course is designed for artists that have little to no prior experience in 3D. Painters can now become sculptures by stepping into the wonderful world of ZBrush!

INSTRUCTOR
Justin Goby Fields is a owner/concept artist of Ironklad Studios who studied at the Gnomon School of Visual Effects, and currently works in the film, tv and game industries. He previously worked at studios such as Mirada, Amalgamated Dynamics, Imaginary Forces, and Sony Imageworks. Some of his credits include:


Halo 5, Jupiter Ascending, Black Sails, Maleficent, Noah, Dawn of the Planet of the Apes, Firelight, Blink, Falling Skies, The Wolverine, Scrapyard, Ghost Recon, League of Legends, The Blob, Goosebumps, Max Steel, and Kong


He has been published by ImagineFx, 3dTotal, 3dArtist, and won the 2014 Zbrush world Sculpt off challenge. When he isn't working on 20 projects, residing in Los Angeles, he enjoys movies, and playing with his 4 dogs.

LESSON 1
User Interface and Basic Tools
To kickoff this course, I'll be showing you around the ZBrush interface, where you can play with what this comprehensive program has to offer. We'll be looking at the primary tools within ZBrush that you will quickly find become indispensable as you continue working ahead. We'll work with a simple sphere using elementary (but vital!) tools to begin sculpting in the digital realm.
LESSON 2
Primitives and Dynamesh Basics
It is crucial to learn how to develop your shapes quickly, but also precisely. I use Primitives and Dynamesh Basics to do just this, which drastically speeds up my workflow and allows me to work as efficiently as possible.
LESSON 3
Polypainting and Posing
This week will be all about brushes! We will discuss the various types of brushes and their uses, plus alphas, masking, posing, and other complementary tools that work in harmony to expand our productivity.
LESSON 4
Rendering and Compositing
This lesson will be a brisk overview of how I set up my rendering materials for compositing. I will show you how to prep your files for Photoshop so that you can start fine tuning your creature!
LESSON 5
Paint Over Process and Final
Painting over your creatures is a great way to develop your designs. I will show you some Photoshop techniques that will transform your designs and bring your creatures to life!
LESSON 6
ZSpheres
ZSpheres are a great tool to become competent with, as they are useful for blocking out your design in the initial stages, and are especially effective in creature design. You will learn to combine this with your knowledge of dynamesh, and significantly raise your sculpting ability to a whole new level.
LESSON 7
Advanced Sculpting
This week will be an advanced lesson on sculpting. We will expand our techniques of using brushes, masking, and complementary tools to improve your creature modeling and sculpting process.
LESSON 8
Advanced Polypainting and Compositing
This week will be an advanced lesson on Polypainting and Compositing. We will expand our techniques of using brushes, alphas, masking, posing, and complementary tools to bring your full body creature to life.
LESSON 9
Advanced Paint Over Process and Final
In the final week of our journey together, you will be applying all your newly acquired skills from ZBrush and Photoshop. This is where you will combine all of your techniques to achieve a final, rendered creature design.
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