INTRODUCTION TO
ZBRUSH
with JUSTIN GOBY FIELDS
3D programs like ZBrush can seem daunting when you don’t have the right instructor. This class is perfect for those that might be intimidated when looking at the vast interface of ZBrush because Justin Goby Fields doesn’t just teach you how to use the program but he teaches his own techniques of how he uses ZBrush for his illustrations. Integrating ZBrush into your workflow can dramatically speed up your process.
Knowing ZBrush is becoming more and more of a must, not just for sculptors but for concept artists and illustrators as well. This course is designed for artists that have little to no prior experience in 3D. Painters can now become sculptures by stepping into the wonderful world of ZBrush!
INSTRUCTOR
Justin Goby Fields is a owner/concept artist of Ironklad Studios who studied at the Gnomon School of Visual Effects, and currently works in the film, tv and game industries. He previously worked at studios such as Mirada, Amalgamated Dynamics, Imaginary Forces, and Sony Imageworks. Some of his credits include:
Halo 5, Jupiter Ascending, Black Sails, Maleficent, Noah, Dawn of the Planet of the Apes, Firelight, Blink, Falling Skies, The Wolverine, Scrapyard, Ghost Recon, League of Legends, The Blob, Goosebumps, Max Steel, and Kong
He has been published by ImagineFx, 3dTotal, 3dArtist, and won the 2014 Zbrush world Sculpt off challenge. When he isn't working on 20 projects, residing in Los Angeles, he enjoys movies, and playing with his 4 dogs.
LESSON 1
User Interface and Basic Tools
To kickoff this course, I'll be showing you around the ZBrush interface, where you can play with what this comprehensive program has to offer. We'll be looking at the primary tools within ZBrush that you will quickly find become indispensable as you continue working ahead. We'll work with a simple sphere using elementary (but vital!) tools to begin sculpting in the digital realm.
LESSON 2
Primitives and Dynamesh Basics
It is crucial to learn how to develop your shapes quickly, but also precisely. I use Primitives and Dynamesh Basics to do just this, which drastically speeds up my workflow and allows me to work as efficiently as possible.
LESSON 3
Polypainting and Posing
This week will be all about brushes! We will discuss the various types of brushes and their uses, plus alphas, masking, posing, and other complementary tools that work in harmony to expand our productivity.
LESSON 4
Rendering and Compositing
This lesson will be a brisk overview of how I set up my rendering materials for compositing. I will show you how to prep your files for Photoshop so that you can start fine tuning your creature!
LESSON 5
Paint Over Process and Final
Painting over your creatures is a great way to develop your designs. I will show you some Photoshop techniques that will transform your designs and bring your creatures to life!
LESSON 6
ZSpheres
ZSpheres are a great tool to become competent with, as they are useful for blocking out your design in the initial stages, and are especially effective in creature design. You will learn to combine this with your knowledge of dynamesh, and significantly raise your sculpting ability to a whole new level.
LESSON 7
Advanced Sculpting
This week will be an advanced lesson on sculpting. We will expand our techniques of using brushes, masking, and complementary tools to improve your creature modeling and sculpting process.
LESSON 8
Advanced Polypainting and Compositing
This week will be an advanced lesson on Polypainting and Compositing. We will expand our techniques of using brushes, alphas, masking, posing, and complementary tools to bring your full body creature to life.
LESSON 9
Advanced Paint Over Process and Final
In the final week of our journey together, you will be applying all your newly acquired skills from ZBrush and Photoshop. This is where you will combine all of your techniques to achieve a final, rendered creature design.