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Solid Angle 3ds Max To Arnold v3.0.77 For 3ds Max 2018 – 2020 Win

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Title: Solid Angle 3ds Max To Arnold v3.0.77 For 3ds Max 2018 – 2020 Win

Info:
Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.

Features
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Solid Angle Houdini to Arnold 4.0.2 for Houdini 17.0.x 17.5.x Win/Mac/Lnx

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Title: Solid Angle Houdini to Arnold 4.0.2 for Houdini 17.0.x 17.5.x Win/Mac/Lnx

Info:
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Features:
All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.

Solid Angle Cinema 4D To Arnold v2.5.1 for Cinema 4D R18-R20 Win/Mac

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Title: Solid Angle Cinema 4D To Arnold v2.5.1 for Cinema 4D R18-R20 Win/Mac

Info:
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

VIDEOHIVE | Instagram Library - Stories Presets Package | AFTER EFFECTS

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Over 400 professional Stories Design Presets and elements Video Library contains more than 150 ready to use presents and 400 elements from 10 different categories which can help you make your unique video on a professional level. Colorful, Corporate, Extreme, Glitch, Grunge, Ink Smudge, Letters, Modern, Showreel, Sport, Urban, Vintage. Every category contains different elements and creates unique stylish look. Apply a preset in one click, change text and use Control Panel to change effects and colors. We will frequently update Instagram Library and add more categories, presets and elements.

Features
Over 650 elements&presets for any media content.
Easy for beginners – applying a preset in one click.
No holders needed – presets work through adjusment layers.
Animation Studio extension included.
Supported 4K resolution.
Change preset in one click.
Apply 1,2 or 3 presets at the same time to get unique design.
Easily change the duration of preset.
Doesn’t require advanced skills in After Effects

MORE INFO AND PREVIEW: https://videohive.net/item/instagram-library-stories-presets-package/22552326

Solid Angle Maya To Arnold v3.2.0.2 For Maya 2017-2019 Win/Mac/Lnx Fix

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Title: Solid Angle Maya To Arnold v3.2.0.2 For Maya 2017-2019 Win/Mac/Lnx

Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features:
-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.

Solid Angle Maya To Arnold v3.2.0.2 For Maya 2017-2019 Win/Mac/Lnx Fixed

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Title: Solid Angle Maya To Arnold v3.2.0.2 For Maya 2017-2019 Win/Mac/Lnx

Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features:
-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.

Solid Angle Houdini to Arnold 4.0.2 for Houdini 17.5.173-AMPED Win Only FIX

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Solid.Angle.Houdini.To.Arnold.v4.0.2.for.Houdini.17.5.173-AMPED Win Only FIX

Info:
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Features:
All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.

Friendly Shade - Fabric Collection 01 parts 1-3 (optimized)

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This is compressed\optimized version of these uploads:
https://www.cgpeers.to/torrents.php?id=57858&torrentid=57798#torrent57798
https://www.cgpeers.to/torrents.php?id=57859&torrentid=57799#torrent57799
https://www.cgpeers.to/torrents.php?id=57862&torrentid=57802#torrent57802

Overall size reduced from 127Gb to 19.5Gb.
I created these for myself for long-term storage needs, maybe somebody else will find this useful.

All files are:
- downsampled from 16 bit per channel => 8 bit per channel (no colors loss because there a no >16M-colors images, but some rounding errors are present - no bigger than 0.2% for any channel).
- saved to PNG or JPG (depending on compressibility). All JPGs have quality=100 and no subsampling, so there will be no noise around edges or blockiness or color smearing; errors are spread uniformly and worst error will be small color shift for some pixels, again, no more than 0.4% for any channel.

Friendly Shade - Fabric Collection 01 (Part Two. 12k to 19k textures set)

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0
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This is compressed\optimized version of these uploads:
torrents.php?id=57858&torrentid=57798#torrent57798
torrents.php?id=57859&torrentid=57799#torrent57799
torrents.php?id=57862&torrentid=57802#torrent57802

Overall size reduced from 127Gb to 19.5Gb.
I created these for myself for long-term storage needs, maybe somebody else will find this useful.

All files are:
- downsampled from 16 bit per channel => 8 bit per channel (no colors loss because there a no >16M-colors images, but some rounding errors are present - no bigger than 0.2% for any channel).
- saved to PNG or JPG (depending on compressibility). All JPGs have quality=100 and no subsampling, so there will be no noise around edges or blockiness or color smearing; errors are spread uniformly and worst error will be small color shift for some pixels, again, no more than 0.4% for any channel.

Friendly Shade - Fabric Collection 01 (Parts 1-3) optimized

$
0
0
This is compressed\optimized version of these uploads:
torrents.php?id=57858&torrentid=57798#torrent57798
torrents.php?id=57859&torrentid=57799#torrent57799
torrents.php?id=57862&torrentid=57802#torrent57802

Overall size reduced from 127Gb to 19.5Gb.
I created these for myself for long-term storage needs, maybe somebody else will find this useful.

All files are:
- downsampled from 16 bit per channel => 8 bit per channel (no colors loss because there a no >16M-colors images, but some rounding errors are present - no bigger than 0.2% for any channel).
- saved to PNG or JPG (depending on compressibility). All JPGs have quality=100 and no subsampling, so there will be no noise around edges or blockiness or color smearing; errors are spread uniformly and worst error will be small color shift for some pixels, again, no more than 0.4% for any channel.

MAGIX Vegas Pro 16.0 (424) [Win][x64]

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■ MAGIX Vegas Pro 16.0 (424)
■ Windows 7,8,10 x64
■ Languages: Eng
■ Activation: Automatic

►[spoiler=Install]

■ Disable the firewall and antivirus software
■ Disconnect the Internet
■ If the window pops up incorrectly during the installation, click "OK" and continue
■ At the end of the installation, uncheck the home page

http://i.imgur.com/YIUBrZet.png

No viruses, it is checked up.

http://i.imgur.com/x5LEFTot.png[/spoiler]

The Unity C# Survival Guide [Udemy]

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https://www.udemy.com/the-unity-c-survival-guide/

Created in partnership with Unity Technologies: Master C# with Unity in this Complete Guide!

Isotropix Clarisse iFX 4.0 SP2 Win x64

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A fully interactive CG toolset for set-dressing, look development, lighting and rendering. Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons. Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making. Clarisse iFX fits seamlessly into the core of any modern production pipeline. It’s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.

Work interactively on final rendered imagery
Shed light on the creative process via a state-of-the-art, lightning-fast CPU rendering engine. Creatives no longer need to work blind – they can interactively manipulate final imagery, seeing real-time updates directly in the viewport.
This means up to nine times more creative iterations and a more flexible, unhindered approach to content creation.

– Manipulate hero assets interactively
– Work at speed with unidirectional path-tracing and PBR
– Iterate faster on creative work

Deeper collaboration founded in powerful referencing
Automatically synchronize all assets existing in a scene with a single click. Clarisse iFX’s powerful hierarchical referencing workflow empowers a consistent, collaborative creative process: dozens of creatives can work simultaneously and seamlessly on a single environment while ensuring artists, technical directors and wider teams don’t become lost in the noise. This also enables freelancers to easily jump into a project and get to work, without any headaches.

– From freelancers to large teams: collaborate on scenes with total transparency
– Synchronize internal and external assets instantly
– A streamlined process from scene assembly to final render

Burst through the polygon barrier
Extreme complexity made manageable via a memory-efficient procedural evaluation engine. Clarisse iFX lets artists work with bazillions of polygons while it handles data behind the scenes. Users experience fast, flexible creativity even when manipulating environments containing vast complexity, thanks to an advanced PBR and path-tracing renderer that won’t break a sweat.

– Bazillions of polygons at your fingertips
– Remarkable flexibility in scene set-up
– Tackle today’s complex CG workflows with ease

Multiple workflows, one application
Experience a tool created in response to the challenges of modern-day post-production. Clarisse iFX consolidates set-dressing, look development, lighting, rendering and layered-based pre-comp into a single, unified package. Archaic workflows defined by application hopping are a thing of the past; instead, users can focus on the singular task of creating incredible art.

– No more application-hopping: access a unified,
– artist-friendly toolset
– Intuitive tools designed specifically for today’s
– post-production environment
– No more archaic 90s workflows

Created for you, by you
For artists, by artists. Every Clarisse iFX feature and update is born out of feedback and collaboration with our user community. We constantly engage with front-line artists and technical directors to learn what new challenges they’re facing and how they could increase productivity. Clarisse iFX is built, updated, and continually improved in response to these relationships.

– Constantly updated to address today’s workflow challenges
– Intuitively designed – enjoy an easy learning curve
– Features developed to increase productivity

Hassle-free pipeline integration
Built for seamless integration into any modern production pipeline. Clarisse iFX works with major 2D and 3D applications and doesn’t require custom tools or third-party plugins to get started. It’s also comes with support for major CG frameworks, integrated color management based on OpenColorIO, a pipeline-friendly ASCII file format, and much more.

– Out-of-the-box Alembic, OpenVDB, UDIM and UV Tiles support
– Support for every image file format
– Extensive Python customization

Isotropix Clarisse iFX 4.0 SP2 Win x64

$
0
0
A fully interactive CG toolset for set-dressing, look development, lighting and rendering. Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons. Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making. Clarisse iFX fits seamlessly into the core of any modern production pipeline. It’s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.

Work interactively on final rendered imagery
Shed light on the creative process via a state-of-the-art, lightning-fast CPU rendering engine. Creatives no longer need to work blind – they can interactively manipulate final imagery, seeing real-time updates directly in the viewport.
This means up to nine times more creative iterations and a more flexible, unhindered approach to content creation.

– Manipulate hero assets interactively
– Work at speed with unidirectional path-tracing and PBR
– Iterate faster on creative work

Deeper collaboration founded in powerful referencing
Automatically synchronize all assets existing in a scene with a single click. Clarisse iFX’s powerful hierarchical referencing workflow empowers a consistent, collaborative creative process: dozens of creatives can work simultaneously and seamlessly on a single environment while ensuring artists, technical directors and wider teams don’t become lost in the noise. This also enables freelancers to easily jump into a project and get to work, without any headaches.

– From freelancers to large teams: collaborate on scenes with total transparency
– Synchronize internal and external assets instantly
– A streamlined process from scene assembly to final render

Burst through the polygon barrier
Extreme complexity made manageable via a memory-efficient procedural evaluation engine. Clarisse iFX lets artists work with bazillions of polygons while it handles data behind the scenes. Users experience fast, flexible creativity even when manipulating environments containing vast complexity, thanks to an advanced PBR and path-tracing renderer that won’t break a sweat.

– Bazillions of polygons at your fingertips
– Remarkable flexibility in scene set-up
– Tackle today’s complex CG workflows with ease

Multiple workflows, one application
Experience a tool created in response to the challenges of modern-day post-production. Clarisse iFX consolidates set-dressing, look development, lighting, rendering and layered-based pre-comp into a single, unified package. Archaic workflows defined by application hopping are a thing of the past; instead, users can focus on the singular task of creating incredible art.

– No more application-hopping: access a unified,
– artist-friendly toolset
– Intuitive tools designed specifically for today’s
– post-production environment
– No more archaic 90s workflows

Created for you, by you
For artists, by artists. Every Clarisse iFX feature and update is born out of feedback and collaboration with our user community. We constantly engage with front-line artists and technical directors to learn what new challenges they’re facing and how they could increase productivity. Clarisse iFX is built, updated, and continually improved in response to these relationships.

– Constantly updated to address today’s workflow challenges
– Intuitively designed – enjoy an easy learning curve
– Features developed to increase productivity

Hassle-free pipeline integration
Built for seamless integration into any modern production pipeline. Clarisse iFX works with major 2D and 3D applications and doesn’t require custom tools or third-party plugins to get started. It’s also comes with support for major CG frameworks, integrated color management based on OpenColorIO, a pipeline-friendly ASCII file format, and much more.

– Out-of-the-box Alembic, OpenVDB, UDIM and UV Tiles support
– Support for every image file format
– Extensive Python customization

Revit Content - All-in-One Door and Window Bundle May 2019

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All-in-One Families are designed to help you to improve the efficiency of your work with Revit® and therefore our aim is to add real value to you and your Revit® Project.

http://www.revit-content.com/

Revit Content - All-in-One Furniture Bundle May 2019

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All-in-One Families are designed to help you to improve the efficiency of your work with Revit® and therefore our aim is to add real value to you and your Revit® Project.

http://www.revit-content.com/

RevisionFX Twixtor Pro 7.0.2

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Supports:

After Effects: CS5 CS6, CC, CC 2014, CC 2015, CC 2017, CC 2018
Premiere Pro: CS5 CS6, CC, CC 2014, CC 2015, CC 2017, CC 2018

RevisionFX Twixtor Pro 7.0.2

$
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Supports:

After Effects: CS5 CS6, CC, CC 2014, CC 2015, CC 2017, CC 2018
Premiere Pro: CS5 CS6, CC, CC 2014, CC 2015, CC 2017, CC 2018

Revit Content - All-in-One Furniture Bundle May 2019 (pdf fix)

$
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All-in-One Families are designed to help you to improve the efficiency of your work with Revit® and therefore our aim is to add real value to you and your Revit® Project.

http://www.revit-content.com/

Lightmap HDR Light Studio Tungsten 6.1.0.2019.0426

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https://www.lightmap.co.uk/blog/tungsten/
release data 01.05.2019
Requirements: Windows 7, 8, 8.1, 10 (64-bit).
Support:
- 3DS MAX
- MAYA
- CINEMA 4D
- MODO
- VRED
- DELTAGEN
- RHINO
- SOLIDWORKS VISUALIZE
- LIGHTWAVE3D
- HOUDINI
- MAXWELL STUDIO
- OCTANE RENDER STANDALONE


info:
0. Install
1. Replace the .exe in C:\Program Files\Lightmap\HDR Light Studio
2.Enjoy commercial permanent license
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