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Udemy – 3ds Max Advanced Modeling – Furniture

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This class focuses on the modeling of high-poly / high-detail furniture. This is something that people in the industry need every day. If you look around the web you will find many architectural renderings that are full of stunning, immaculately modeled, furniture. In this course, I will take you through the process, step by step, on how to create these kinds of models. Follow along with me, and by the end you will have created an organic chair model that looks great. Even better, you will have the skills necessary to create all the custom furniture you need, and sell it online to others if you see fit. I will also provide my files for download so you can tinker with, adjust, study, or sell my model if you like.

After I have taken you through the modeling of a chair step by step, we will then get into additional techniques and workflows that will be helpful to anyone trying to create photo real models.

In this course we will go over:

Creating the basic shape of a modern chair.
Using the shell modifier, symmetry, turbosmooth, and poly-modeling techniques to get closer to a finished model.
UVW unwrapping furniture using basic 3ds Max tools.
Painting a custom map in Photoshop.
Applying texture maps in 3ds Max, using V-Ray materials.
Setting up a studio shot for your furniture piece.
Post-processing your rendering using V-Ray render elements and Photoshop. ***A nice thumbnail image makes for nice sales.

BONUS TECHNIQUES

Using the cut tool to model in wrinkles.
Using the cloth modifier to achieve natural folds and bends in our models
Using 3ds Max Graphite modeling tools
Added fur and fringe to our furniture with V-Ray fur (COMING SOON)
3ds Max to Mudbox to 3ds Max workflow for ultra real models

http://www.udemy.com/3ds-max-create-3d-furniture-in-3ds-max-for-selling-online/

Toon Boom Harmony Premium 12.1.1

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Name: Toon Boom Harmony Premium
Version: 12.1.1
Mac Platform: Intel
Includes: K
OS version: 10.10.4
Processor type(s) & speed: na
RAM minimum: na
Video RAM: na
See text file for installation instructions. Tested on 10.10.4.
This one was really hard to crack. The activation procedure is somewhat elaborate, and you should be able to use a hex editor. Not recommended for the crack user novice.
But it works great; I even managed to create a pendulum.
http://www.toonboom.com/products/harmony
Toon Boom Harmony is an incredibly powerful application used by numerous studios on animated feature films and televised cartoons.

Modularization & Racionalization

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This course tackles one of the most important aspects of parametric modeling; having a large series of values that are all distinct and map them to the nearest controlled value for optimisation purposes.

To do this, we´ll perform some exercises dealing with a modular facade surface with changing floorplans to illustrate how this principle may apply to any design situation where variation must be controlled and reduced.

We will also cover some visualization techniques (indexing of modules by color) so the whole exercise can be assessed. Lastly, you´ll learn how to do optimization using the Galapagos Evolutionary Solver and how to use the Human Plugin to position 3D blocks into our parametrically optimized facade.


Take Aways

Modulate a huge array of values into a determined set.
Visualization Techniques
Geometry optimization using Galapagos Evolutionary Solver
Using Human´s toolset for 3d blocks positioning
Learn how to combine Rhino´s 3d Modelling with Grasshopper parametric capabilities

https://thinkparametric.com/courses/modularization-rationalization

Creating Models for Development Analysis with Grasshopper

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Any good architectural design should always start with a proper assessment of the site´s development potential.

Parametric modeling can assist early on these tasks by allowing the designer to sketch models based on site restrictions quickly. From these early models, we can extract important data like the site area, building footprints, site usage, number of levels etc. all of which can be used to evaluate the feasibility of the project and inform later design phases.

On this course Jaime Sol will walk you through the whole process of how you can create an analysis tool with Grasshopper to perform a complete development potential study.


Take Aways

Learn how to create bounding volumes based on site restrictions.
Sketch and place floor plans into a study model.
Extract all the neccessary information for a development potential study.
Export data from Grasshopper to Excel Spreadsheets

https://thinkparametric.com/courses/creating-models-for-development-analysis-with-grasshopper

Leos_Fortune_HD_Edition 2015 + Crack

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https://www.youtube.com/watch?v=jIWENvAnRlk

O'Reilly - Learning Toon Boom Harmony Essentials

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In this Learning Toon Boom Harmony Essentials training course, expert author Tony Ross will teach you about the tools and techniques available in this powerful animation software. This course is designed for the absolute beginner, meaning no previous experience with Toon Boom is required.
You will start by learning how to use the interface, then jump into learning how to use the shape tools, including the line tool, rectangle, ellipse, and polyline tool. From there, Tony will teach you how to use the drawing and editing tools in Harmony, as well as work with color, work with the timeline and layers, import files, and animate in Toon Boom Harmony. This video tutorial also covers how to rig a cut-out character, including how to rig the arms and legs, paint the character, adjust the layer hierarchy, and set up a master peg. Other topics that are covered include creating a simple walk cycle, animating a lip sync, adding effects to your animations, and working with the camera. Finally, you will learn how to export your scene.
Once you have completed this computer based training course, you will have learned how to use the tools available in Toon Boom Harmony to create your own character animations. Working files are included, allowing you to follow along with the author throughout the lessons.

http://shop.oreilly.com/product/0636920043645.do

CGCookie – Fundamentals of Materials and Textures

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In this course we’ll focus on bringing color into your game. Unity 5 has introduced support for “Physically Based Shading” (PBS) materials which means we can now import textures made within a Physically Based Rendering (PBR) workflow. I’ll show you the basics of common texture maps you’ll use such as Albedo, Normal and Emission maps. I’ll be utilizing some textures from Game Textures which include PBR texture maps. Due to the variety of material types available within Unity I’ll focus on the main “standard shader” which has been condensed to support multiple texture maps with one material.

Some of the topics we’ll take a look at include:

– Differences between metallic and specular workflows
– Importing texture maps
– Secondary maps
– Creating depth with height and normal maps
– Rendering modes for glass and transparent materials
– Render textures for cameras

By the end of this course you should feel comfortable importing and using textures and materials in a physically based environment. The concepts applied within this course can be easily used with any other materials Unity has available.

The Monster Drawing Workshop with Von Glitschka

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http://www.lynda.com/Illustration-tutorials/Monster-Drawing-Workshop/379653-2.html

Monsters, like our imaginations, follow no rules. They can have eight legs or five eyes, horns or wings. This monster drawing workshop, hosted by illustrator and Lynda.com fan favorite Von Glitschka, is designed to help new artists drop their inhibitions around drawing and let their creativity take over. It's also great for facilitators who want to help their clients or teams overcome creative and mental roadblocks. Von is there every step of the way, breaking down each monster "part" bit by bit, so students can build the monster of their dreams.

Gumroad - Creating Realistic Fan Art Character with Frank Tzeng

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In this tutorial, i will cover everything you need to know for sculpting a character in a dynamic pose from a sphere, including base anatomy shapes, secondary forms and surface details sculpting. Then using polypaint to do textures for skin and render in keyshot 5, finally using photoshop to composting the final images.

After this over 19 hours realtime sculpting, texturing and rendering tutorial, you will have the knowledge of how to create your own character from a sphere and finish it with a nice render for your portfolio.

[PolyPixel] Weapon Pack: Assault Rifles - Source v1.0

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Source Files Package (textures, FBX/OBJ models)

Features:

5 modern artillery inspired Assault Rifles
Using latest Unity 5 and Unreal Engine 4 technology
Allegorithmic Substance Textures support
Thousands of skin variations with parameters such as grunge, colours, materials and 6 styles of camo
3 LOD (level of detail) states for streamlined games. Lower states can be used for mobile
8 attachments that works with every weapon. Mix & match hundreds of combinations
Static & simple rigged versions in Unity 5
3 magazines can be used for props & pickups


Description:

The Assault Rifle Pack comes with 5 guns that are fitted with Allegorithmic’s Substances which gives the user full control over the look and feel of each weapon. There are plenty of parameters to change and tweak to make these guns truly feel unique to your project. A few examples of parameters are ones that apply grunge, changes colour, material changes and even add 6 styles of camo.

There are also 8 of attachments which you can easily apply to any gun. Scopes, flashlights, grips, and detachable magazines take the looks and functionality of the weapons to the next level of customization.

[PolyPixel] Weapon Pack: Assault Rifles - Unity v1.0

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Features:

5 modern artillery inspired Assault Rifles
Using latest Unity 5 and Unreal Engine 4 technology
Allegorithmic Substance Textures support
Thousands of skin variations with parameters such as grunge, colours, materials and 6 styles of camo
3 LOD (level of detail) states for streamlined games. Lower states can be used for mobile
8 attachments that works with every weapon. Mix & match hundreds of combinations
Static & simple rigged versions in Unity 5
3 magazines can be used for props & pickups


Description:

The Assault Rifle Pack comes with 5 guns that are fitted with Allegorithmic’s Substances which gives the user full control over the look and feel of each weapon. There are plenty of parameters to change and tweak to make these guns truly feel unique to your project. A few examples of parameters are ones that apply grunge, changes colour, material changes and even add 6 styles of camo.

There are also 8 of attachments which you can easily apply to any gun. Scopes, flashlights, grips, and detachable magazines take the looks and functionality of the weapons to the next level of customization.

[PolyPixel] Weapon Pack: Assault Rifles - Unreal v1.1.0

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Features:

5 modern artillery inspired Assault Rifles
Using latest Unity 5 and Unreal Engine 4 technology
Allegorithmic Substance Textures support
Thousands of skin variations with parameters such as grunge, colours, materials and 6 styles of camo
3 LOD (level of detail) states for streamlined games. Lower states can be used for mobile
8 attachments that works with every weapon. Mix & match hundreds of combinations
Static & simple rigged versions in Unity 5
3 magazines can be used for props & pickups


Description:

The Assault Rifle Pack comes with 5 guns that are fitted with Allegorithmic’s Substances which gives the user full control over the look and feel of each weapon. There are plenty of parameters to change and tweak to make these guns truly feel unique to your project. A few examples of parameters are ones that apply grunge, changes colour, material changes and even add 6 styles of camo.

There are also 8 of attachments which you can easily apply to any gun. Scopes, flashlights, grips, and detachable magazines take the looks and functionality of the weapons to the next level of customization.

Infinite Affordable Landscapes - Unreal Marketplace

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https://www.unrealengine.com/marketplace/infinite-affordable-landscapes

Landscapes as a service. The ultimate pack to meet ALL your terrain needs. Infinite Affordable Landscapes is a terrain pack that contains five varied 4033x4033 resolution starter terrains. EVERY MONTH a new terrain will be added to the the Infinite Affordable Landscapes pack. This pack is meant to be an extension of the needs of the Unreal Engine community. The most popular community requests will be entertained and added into the pack every month. Use the Infinite Affordable Landscapes to jump start your game project with all varieties of environments ranging from Arizona canyons to Tropical Islands. It's all here! (and if it's not IT WILL BE SOON!)

Each terrain includes:
- One advanced landscape material per landscape.
- A high quality splat map with each landscape to prevent any blocky artifacts.
- No tiling or repetitive textures/patterns anywhere in the world!
- The shader is setup to give you the maximum variation in the surface yielding the highest quality.
- High quality, PBR ready textures included with normal maps at 2048x2048 resolution to deliver the maximum quality to your games.
- Moving cloud shadows.
- Terrain specific lighting setup specifically for each level. Drag and drop your assets and everything will look great. No fine-tuning needed!
- LUT (Look Up table) color grading charts for each terrain.

Thinkinetic Pulldownit Pro 3.5 for Maya 2016

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This is my first time to upload, if there is any problem with this torrent,please tell me.

Substance Designer 5.3.2 build 16886 (win)

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

ThinkineticPulldownitPro3.5b forMaya2016 (fixed)

Thinkinetic Pulldownit Pro 3.5b for Maya 2016

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Pulldownit is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.

Thinkinetic Pulldownit Pro 3.5 for Maya 2016

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This is my first time to upload,if there is any problem with this torrent,please tell me.

Thinkinetic Pulldownit Pro 3.5b for Maya 2016

$
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Pulldownit is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.

Pulldownit Pro 3.5C for Maya 2014-2016

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Just downloaded from the Chinese gfx site. after seeing failed attempt from other uplaoder.
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