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PixaTool v1.56

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You can use PixaTool to get 8bit / Pixel style images or videos, optimize your PixelArt or game assets just adding some cool effects. Works as a PixelArt converter or PixelArt conversion tool. To keep updated: @DavitMasia

https://kronbits.itch.io/pixatool

PixaTool v1.56

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You can use PixaTool to get 8bit / Pixel style images or videos, optimize your PixelArt or game assets just adding some cool effects. Works as a PixelArt converter or PixelArt conversion tool. To keep updated: @DavitMasia

http://kronbits.itch.io/pixatool

Easy Art Lessons 1-5 (Beginner) - Learn to Draw on paper

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Would you like to learn how to draw? It's not as difficult as you might think! These VIDEO GUIDED lessons are designed for the beginner with little or no drawing experience to learn the basics, and start creating AMAZING artwork with nothing but pencil and paper after only one day!

Your friends will be impressed with how quickly you will be able to draw and shade objects in just these short lessons.

I've developed the EASY ART method to get straight to the point in STEP BY STEP real-time lessons that you can follow along with!

Duration: 2 hours

You will learn-

Which tools you need

How to improve your line art (confident lines)

How to draw a sphere with depth!

How shadows are cast

How to create objects in perspective

How to draw a AWESOME treasure chest

How to draw a AWESOME barrel

Most importantly you'll learn HOW TO LEARN ART RAPIDLY!


Note- this content is also available in my 2018 box set of videos collection.

https://gumroad.com/trentk?recommended_by=library#tuQXz

Easy Art Lessons 1-5 (Beginner) - Learn to Draw on paper

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Would you like to learn how to draw? It's not as difficult as you might think! These VIDEO GUIDED lessons are designed for the beginner with little or no drawing experience to learn the basics, and start creating AMAZING artwork with nothing but pencil and paper after only one day!

Your friends will be impressed with how quickly you will be able to draw and shade objects in just these short lessons.

I've developed the EASY ART method to get straight to the point in STEP BY STEP real-time lessons that you can follow along with!

Duration: 2 hours

You will learn-

Which tools you need

How to improve your line art (confident lines)

How to draw a sphere with depth!

How shadows are cast

How to create objects in perspective

How to draw a AWESOME treasure chest

How to draw a AWESOME barrel

Most importantly you'll learn HOW TO LEARN ART RAPIDLY!


Note- this content is also available in my 2018 box set of videos collection.

http://gumroad.com/trentk?recommended_by=library#tuQXz

Udemy - Blender 2.8 Game Character Creation by Darrin Lile

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Blender 2.8 Game Character Creation
Learn to Create Game Characters with Blender 2.8 and Unity

https://www.udemy.com/blender-28-game-character-creation/

Requirements
You should have at least a little experience with Blender and Unity
We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

Description
In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character
Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.
Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who this course is for:
Anyone who would like to create a game character using Blender 2.8 and Unity

Easy Art Lessons 6-10 (Perspective + Environments)

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If you always wanted to learn to draw on paper, these lessons are for you. In Easy Art Lessons 6-10 , you will learn to draw your own farmhouse, how to place windows and cast shadows to really bring your drawings to life using the fundamentals explored in the previous lessons, and applying them to more complex structures.

I've developed the EASY ART method to get straight to the point, in STEP BY STEP real-time lessons that you can follow along with!

Duration: 1.7 hours

Now includes a bonus video featuring some common mistakes that people make drawing perspective, and how to fix them.

Learn to draw structures in perspective, extract surfaces and develop your ability to imagine 3d objects as you draw along with me in real time videos. I take you through the process step by step.

you’ll learn:

-how to block out structures in perspective

-align objects with each other in perspective

-how to create depth

-apply shadows to complex constructions

-how to cluster details to not look boring

-tips for how to tell story in your drawings

-best practices for self improvement

https://gumroad.com/trentk?recommended_by=library#JqtTR

Allegorithmic Substance Painter 2019.2.0.3242 [Win]

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2019.2.0
Release date: 2019/07/25
Summary: Major release with updates of the bakers in terms of performance and a new previsualization mode + new content


Added:

[Bakers] Added support for GPU Raytracing with DXR and OptiX (Ambient Occlusion, Thickness)
[Bakers] Optimizations and accelerations for CPU Raytracing
[Bakers][Vis mode][UI] New baking visualization mode in viewport
[Bakers][Preferences][UI] New baking option for enabling-disabling GPU Raytracing
[Bakers][UI] Rework of the progress bar dialog
[Bakers] Improvement of warning and error messages
[Bakers] Allow more responsive cancelling of baking process
[Bakers] Reopen bake window after clicking cancel
[Proj][UX] Usability improvement of rotation manipulator
[Settings] Option to improve performance by reducing viewport resolution for HDPI screens
[Scripting] Change texture set resolution
[Scripting] Get selected texture set
[Scripting] Allow the user to select a texture set
[Scripting] Function to know when texture set selection has been changed
[Shelf] Added 40 new smart materials
[Shelf] Added 20 new smart masks



Fixed:

[Layer stack] Freeze of UI when multi-selecting layers
[Layer stack] Grouping lots of layers freezes the UI for longer than usual
Substance graphs used inside painting tools are not generated at the right resolution
[Baker] "Bake All Texture Sets" button is not disabled when no bakers are selected
Projection tool has no preview when used with a mask
Crashes and corrupted projects when trying to save with insufficient disk space
[Shelf] Crash when importing a resource on disk via shelf with insufficient space
[Shelf] Crash when restoring session preset
[Shelf] Importing a preset with a name that ends with a space leads to a crash
[Shelf] Importing a resource with a prefix that ends with an empty space leads to a crash



Known Issues:

Alembic files with subdivisions cannot be imported
Rare crashes when importing some Alembic files
UI temporarily unresponsive when baking with DXR on Pascal GPUs

Allegorithmic Substance Painter 2019.1.1.3066 [MacOs]

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Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

https://www.substance3d.com/products/substance-painter/release-notes

Oculus Touch Playmaker - Toolkit

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Oculus Touch Playmaker Toolkit - Build your Oculus Touch game faster, with Oculus actions and scenes ready to get your game going!

*Requires Playmaker version 1.8.1 or greater*

*Requires OVR asset*
Documentation|Website

Features

-Extensive Custom Actions

-Demonstration Scene

-Full Documentation

-Detailed FSM and Actions

-Custom Models

Example Scenes demonstrates how to use the most popular Oculus Touch scripts in custom actions.

-Throw Objects.

-Set up a shooting weapon.

-A boxing machine that allows you to test your speed.

-Firing targets.

-Rumble Controllers.

-Switching between controllers.

-Dual wielding Guns or Boxing gloves.

-Remote Control Robot

-Touchpad Axis.

-Oculus Gear

-Oculus Go

Oculus Touch Playmaker - Toolkit

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Oculus Touch Playmaker Toolkit - Build your Oculus Touch game faster, with Oculus actions and scenes ready to get your game going!

*Requires Playmaker version 1.8.1 or greater*

*Requires OVR asset*
Documentation|Website

Features

-Extensive Custom Actions

-Demonstration Scene

-Full Documentation

-Detailed FSM and Actions

-Custom Models

Example Scenes demonstrates how to use the most popular Oculus Touch scripts in custom actions.

-Throw Objects.

-Set up a shooting weapon.

-A boxing machine that allows you to test your speed.

-Firing targets.

-Rumble Controllers.

-Switching between controllers.

-Dual wielding Guns or Boxing gloves.

-Remote Control Robot

-Touchpad Axis.

-Oculus Gear

-Oculus Go

Reallusion iClone 7.5.3119 + Resources Pack

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v7.5 (7.5.3119.1) released on Jul 25th, 2019
Supports the newly-released iClone Unreal Live Link plug-in, along with some bug fixes and enhancements.

Added:

Interocular distance output parameter now available for stereoscopic 3D videos.
Added-Python:
Viseme related API.
HIK Effector related API.

Enhanced:

Support for 4096x2048 video export.
Maximum Convergence value increased to 10,000.
Improved FBX compatibility with 3rd party 3D software.

Fixed:

Video texture not playing on 2D image layers.
Left and right eye not in sync for stereoscopic 3D renders.
Crashes as a result of selecting particular items in the viewport.
Enlargement of soft-body bounding boxes during simulation.
Adjust Color tool not working for IBL textures.
Physics not enabled for Terrain objects made for iClone 5.

Fixed-Python:

Retrieved prop quaternion not converting to degrees.

More info; https://www.reallusion.com/iclone/patchinfo.html

Sketch v56.2 [MAC]

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A vector design program for designers.

Sketch is a vector drawing tool with which you can work comfortably and customize to the maximum, creating your own templates, profiles and settings.

Among the advantages of Sketch, its battery of tools stands out, which adapt to any stroke or shape you need to perform, as well as the possibility of applying textures, both those included in Sketch by default and those you create on your own.

On the other hand, Sketch offers templates to help you with the design of icons for iOS and Mac OS X, in addition to effects and pixel grid.

Requires 10.13.6 or later 64-bit
https://www.sketch.com

PROKO Anatomy Course

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I am seeding only for first 10 seeders, uploading with 50MB /sec. this is CG RELATED. PROKO is one of the best art teachers on the internet. if you can afford it buy it.

Description:
Anatomy Course - Torso
In this digital drawing course, you'll learn the anatomy of the torso. You'll learn how to draw the skeleton and build muscles on top. Upon completion, you'll have an understanding of how to draw the forms to invent your own characters or improve your life drawings.

Anatomy Course - Arms
In this digital drawing course, you'll learn the anatomy of the arms. You'll learn how to draw the bones of the arm, hand, and fingers and how to build their muscles on top.

Anatomy Course - Legs
In this digital drawing course, you'll learn the anatomy of the legs. You'll learn how to draw the bones of the leg, foot, and toes and how to build their muscles on top. This course is in session.

Cinema 4D & AfterEffects school Аlex Brin (Rus)

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The video course is designed for both beginners and advanced users. We start from the base and end with the creation of the Broadcast miniature.

The total duration of the video tutorials is about 15 hours without any “water”, divided into topics and convenient for mastering in one view. At the end of each unit of lessons a practical task is given.

The Foundry Nuke 11.3v4 Linux

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The latest release of Foundry Nuke for Linux. Keep in mind you can crack other foundry products.

Udemy - Blender 2.8 Character Creation by Darrin Lile

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Blender 2.8 Character Creation Learn to use Blender 2.8 to create your own 3D characters

https://www.udemy.com/blender-2_8-character-creation/


What you'll learn

Create a 3D Character with Blender 2.8
Use the Sculpt Tools in Blender 2.8
Bake a Normal Map
Create PBR Materials with the Eevee Render Engine
Use Krita to Paint Textures
Rig a 3D Character in Blender 2.8
Light and Render a Turntable Animation with Eevee

Requirements

This course uses Blender 2.8 and Krita
The instructor uses a Wacom graphics tablet in the sculpting and texturing portions of the course

Description

Blender 2.8 is here! And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You'll learn how to:

Model a 3D Character
Use the Sculpt Tools in Blender 2.8
Bake a Normal Map and apply it to a low poly object
Create PBR Materials with the new Eevee Render engine
Use Krita to paint textures
Rig a 3D Character in Blender 2.8
Light and Render a Turntable Animation with Eevee

In this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.
When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

Who this course is for:
Beginner Blender users who would like to create their own 3D characters

Maxtree - Interior Models Vol 3

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Interior Models Vol 3 is a compilation of high-quality 3D interior models, most of them from HAY.
This collection includes ten sets of furniture models, contains living rooms, dining rooms, and study rooms.
These models are available for 3DS Max 2012 or above, includes 3DS Max format and FBX, supports Vray 3.0 and above, Corona renderer 1.3 and above.

Still looking for the missing collections:
https://anonfile.com/J0f3d111n2/Interior_Models_Vol_1_pdf
https://anonfile.com/I2fcdc13n9/Interior_Models_Vol_2_pdf
https://anonfile.com/H3f4de1dn2/Interior_Models_Vol_4_pdf

If you have these missing collections, please do not hesitate to contact me.
Drop me a line for everything related to archviz as well.

DO NOT USE COMMENT SECTION SEND ME A MESSAGE INSTEAD

Alien Skin Photo Bundle Collection 26-07-2019 [Win/Mac]

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* Windows

- Alien Skin Exposure X4 Bundle v4.5.6.130 x64

- Alien Skin Exposure X4 v4.5.6.142 x64

- Alien Skin Blow Up 3.1.3.223 x64

- Alien Skin Snap Art 4.1.3.217 x64

- Alien Skin Eye Candy 7.2.3.37_x64

* MacOs

- Alien Skin Snap Art 4.1.3.230 macOS

- Alien Skin Blow Up 3.1.3.233 macOS

- Alien Skin Exposure X4 Bundle 4.5.6.130 macOS

- Alien Skin Exposure X4 4.5.6.142 macOS

- Alien Skin Eye Candy 7.2.3.37 macOS

http://www.alienskin.com/

3D Coat 4.9.01 x64 Multilingual [Win]

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list of changes:

3D-COAT 4.9.01
2019-07-23 15:02:30

http://3dcoat.com/v4.9/

What's New in 3DCoat 4.9

Paint room:

- Possibility of resolution-independent texture locking over the layer. Importing or calculation of normal map, occlusion, the cavity will lock the layer. Texture will be saved to disk. As soon as you change the resolution, the locked texture will be used instead of the current layer state resampling. It is very important when you want to paint the materials in low quality of textures and then get high quality at the end.

- Moving smart materials to other folder takes less space in RMB menu, it is consolidated into a single line with the submenu.

- Support of 16-bit PNG for alphas.

- Edge width correction for Cube mapping, dedicated settings panel for cube mapping.


Sculpt room:

- CutOff in surface mode completely redone. Now the shape of the cut is very uniform and accurate. Depth and back plane limitations produce an accurate sharp cut. Soft booleans supported (see image).

- Soft booleans for all primitives, volumes merging, cutoff.

- List of ghosted, isolated volumes stored into scene file (3B).

- Much more stable and powerful Geometry->Close holes.

- Automatic closing the objects before the voxelization.

- Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups.

- Load/Save option for noise.

- Correct brushing on the edge of the mesh (blob effect decreased a lot).

- Pose tool angle snapping problem fixed.



UV/Retopo room:

- Sharp edges support in Retopo room. Baking, import/export supported.

- Context sensitive RMB menu in retopo room, it is especially helpful in "Select" tool for low-poly modeling.

- In UV settings you may control the default unwrapping method.

- Extrude-like tools in retopo room are more convenient and intuitive, similar to other 3d editors.

- Unwrap method "To stripe" has been polished and set as default within the "Unwrap" command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically.

New curves (enable in Preferences -> Show beta tools):

- Edge for all curve modifiers can be customized in a really rich way.

- A truly rich set of curves modifiers (RMB over the curve):

- Swept Surface 1

- Creating a surface of revolution

- Polyhedron

- Swept Surface 2

- Swept Surface 3

- Goose, Bird, Dolphin



General changes:

- Possibility to relocate 3DCoat's data folder in the Edit menu.

- Support of language correction. Press F2 to correct any text in UI. You may also add new languages support within the UI and translate any UI elements.

- Automatic zipping of scenes. It is disabled by default, enable it in preferences to use.

- Create alphas from 3D models updated - fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.

- Image files recognized not by extension (that may be wrong) but by signature. It prevents multiple user errors. Sometimes files downloaded from the internet have wrong extension.

- Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real time for correct rendering. It works fast, but if you feel it is slow, you can turn it off in the View menu.

- .exr added to the list of extensions, acceptable for pen alpha.

- EPS files import corrected.

- Ref images changed.

- ESC closes guides.

- Edit plaсement and paint over ref images are separated to different menu commands to avoid unintentional painting.

- Possibility to show plane only for exact views (option in references droplist).

- FBX support up to FBX 2019.

- Importing multiple 3dcpacks.

3D Coat 4.9.02 x64 Multilingual [Win]

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26.07.2019 4.9.02

- Retopo commands like shell/extrude/etc... will not follow mouse movements, all extrusions will be commited only with the gizmo manipulations.
- Navigation keys assignment fixed.
- Painted metallicity is not destroyed by cutoff.
- Fixed different problems related to attached smart materials.
- Essentially faster switching between smart materials.
- CTRL in paint mode works like eraser if smart material enabled.
- better quality of brushing along drawn curve (especially if curve has not much points).
- Removed duplicate messages about layers locking
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