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project files (scene) of the site: tfmstyle.com. Octane Renderer Cinema 4D

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http://www.tfmstyle.com/cinema-4d

Capture One Pro 12.1.3.2 Win/12.1.3.9 Mac

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Capture One continues to lead the way in RAW file image editing. Expertise from creating customized color profiles for more than 400 cameras, combined with our relentless dedication to creative freedom has brought recognition to Capture One’s workflow, our exceptional color handling, and precision editing tools.

We develop our software with the ambition of enabling you to achieve your creative vision through a smooth, efficient workflow; making it the professional’s choice in imaging software.

http://www.captureone.com/en/features/release-notes

Rigging Corporal e Facial no 3Ds Max With João Victor Ferreira (Portuguese)

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Advanced Rigging for characters in 3ds Max, facial and body
in portuguese, but easily undertandable once you have a intermediate knoledge in 3ds Max

Schoolism - Digital Painting with Craig Mullins

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Note : Due to video conversion , the last 1-2 seconds of audio got cut at the end of each video so I've added a text file to include the cut information in text format . ( The conversion has significantly reduced the size from 8.5 to 1.8gb without any loss in video/audio except the one mentioned )


In "Digital Painting with Craig Mullins", you will get a glimpse into how the machinery works in the mind of one of the world's first digital painters, Craig Mullins. Over this nine week course, you will learn Craig's own principles and philosophies about digital painting borne of his thorough understanding of art and its rigorous application.

He will talk about and demonstrate how light and shadow have worked from the Renaissance to the present day and how you can use those techniques in your own work. You will learn to properly distinguish and use color, value, and saturation, and much more. Craig will show you how he wields edges and simplifies forms to keep his work on track and readable. There will be demos throughout this class so you can watch how Craig executes the things he talks about. If you paint digitally, or you want to learn from a master how to level up your work, or heck, if you simply own a tablet and a stylus, you have to take this class!

https://www.schoolism.com/school.php?id=44

MAGIX Photostory 2020 Deluxe 19.0.1.18 + UpdateOnly [Win]

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With Photostory Deluxe, you can create entertaining slideshow presentations from your most beautiful photos and video footage. Create amazing videos out of your photos in no time at all and in resolutions up to Ultra HD. Impress your family and friends with captivating slideshows and experience your most memorable moments again and again on your TV, smartphone or tablet.

Read more: http://www.magix.com/us/photostory-on-cd-dvd/deluxe/

[UE4] [4.23] Ultra Dynamic Sky (Vault Cache)

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http://www.unrealengine.com/marketplace/ultra-dynamic-sky

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

[UE4][4.23] Modular Building Set (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/modular-building-set

[UE4][4.23] Modular Cliffs (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/modular-cliffs

[UE4] [4.23] HQ Residential House (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/hq-residential-house

[UE4] [4.23] First Person Story Adventure Template (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/first-person-story-adventure-template

[UE4][4.23] Barbed Wire Spline Tool (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/barbed-wire-spline-tool

Unwrap Pro for 3ds Max 2020

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https://mariussilaghi.com/products/unwrap-pro

support dev

Texturing a stylized sword with Substance Painter (Stylized PBR) - Artstation Challenge By Fanny Vergne (Project Files)

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Project Files Only

Video Here :
https://www.cgpeers.to/torrents.php?id=62954&torrentid=62892#torrent62892

Razor, a production proven tool for cutting geometry in 3DS Max

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Razor is a tool built specifically around an artist's needs in production. With the ability to fully restore objects, specific changes from the client can easily be addressed without spending hours re-cutting geometry.

The use of hotkeys allows for a very efficient and more fluid workflow for cutting, taking away unnecessary clicks and mouse re-positioning. With a simple interface, Razor is easy to learn, easy to use, and allows the artist to spend time being creative rather than messing around with options.


Razor Features Include :

- Hand drawn cuts, allowing for complete control over the shape of your destruction.
- Auto Cutting to break up objects quickly when specific control isn't needed.
- A full recovery for all objects at any time. You can always go back and make adjustments to specific pieces while developing your simulation. You can even go all the way back to the original object if you want to.
- Hotkeys for Cutting, Auto Cutting, and Recovery functions allow for a smooth and efficient workflow.
- A custom Normal based Noise that helps avoid boolean errors and make the cleanest cuts possible.
- Rift cutting options.
- Layered Max Noises.
- Advanced error checks to make sure the cut geo is clean.
- Cut over multiple objects, maintaining all relationships and properties.

Udemy – Architecture Post-production in Photoshop

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Title: Udemy – Architecture Post-production in Photoshop
Info:
Requirements

Basic knowledge of Photoshop and Sketchup

Basic knowledge of Architecture terms

Adobe Photoshop, Sketchup and Vray 3+ installed in your PC

Description

Architecture visualization is extremely important nowadays. From the projects presented during university, to selling your design to a client, or joining architecture contests all over the world and even working directly in this archviz field. An Architect needs to know how to achieve a good result without spending too much time, so that he/her can focus on other tasks.

In this course we are going to build up an amazing Architecture image from the ground up! After you model is ready, the visualization part comes. I’ve compiled all the important steps to teach you a workflow. I want you to learn a nondestructive method in Photoshop, so that you will be able to work in any type of image!

These lessons were made for you that wants to improve your visualization skills and have no clue where to start. I’m going to take you with me, step-by-step, showing every little detail on how and why you need to make each move inside the softwares.

We are going to use Skethcup with Vray 3+ to get a fairly good render. To go all the in Photoshop!

I’ve selected only the really important things that I’ve learned over the many years that I’ve worked with Architecture Visualization. This is not a simple sketchup, vray or photoshop course, where the instructor would teach each and every tool and that’s it, no! I want much more than that! I want to share with you all the crucial steps and inside secrets of an architecture visualization.

Got interested? Watch the first three lessons before singing up!

Now, take a look on what’s included:

3D Model from the Weekend Cabin;

Final PSD file + Base Renders;

All the necessary files to follow along.

And also, by enrolling in this course, check all the extras that you also get!

20+ Textures/images;

20 PNG Plants;

6 Cutouts from Mr.Cutout;

A Photoshop Brush

+ 4 Short Lessons at the end

Ahora con subtítulos en Español!

Agora com legendas em Português!

I’d love to have you as my student! See you in there!

OU Graphics

Who this course is for:

Architecture Students;

Recent graduated Architects;

Experienced Architects looking to expand their knowledge;

Designers, artists or anyone interested in this field.

CorelDRAW Graphics Suite 2019 v21.2.0.706 Special Edition

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https://www.coreldraw.com/en/product/coreldraw/?pid=prod5190074

Thinkbox Krakatoa MX 2.8.5 x64 3dsmax 2015-2019

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KRAKATOA is Thinkbox Software's production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

http://www.thinkboxsoftware.com/kmx-overview/

HODL XRP & NANO

Udemy - Male Character Creation in Zbrush

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By the end of this course, you'll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.


IN THIS COURSE YOU WILL LEARN :

Sculpting the male head

Sculpting the male body

Refining the head and body with skin detail

Making the 3D sketch of the whole model

Making clothes, belts, chain armor and armor

Making a saber, dagger, spear, mace and battleaxe

Polypaint the character

Posing the character

Making the beard and hair with Fibermesh

Rendering the character with passes

Composing a final render in Photoshop

Vray Next 4.2 For 3ds Max 2019

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V-Ray Next for 3ds Max, update 2 – What's new
V-Ray Next for 3ds Max, update 2 introduces V-Ray IPR enhancements and V-Ray GPU
updates to improve your workflow and let you quickly optimize your scenes. It's now
easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR

Calculus in 3D (Geometry, Vectors, and Multivariate Calculus) Zbigniew H. Nitecki [PDF]

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Calculus in 3D is an accessible, well-written textbook for an honors course in multivariable calculus for mathematically strong first- or second-year university students. The treatment given here carefully balances theoretical rigor, the development of student facility in the procedures and algorithms, and inculcating intuition into underlying geometric principles. The focus throughout is on two or three dimensions. All of the standard multivariable material is thoroughly covered, including vector calculus treated through both vector fields and differential forms. There are rich collections of problems ranging from the routine through the theoretical to deep, challenging problems suitable for in-depth projects. Linear algebra is developed as needed. Unusual features include a rigorous formulation of cross products and determinants as oriented area, an in-depth treatment of conics harking back to the classical Greek ideas, and a more extensive than usual exploration and use of parametrized curves and surfaces. Zbigniew Nitecki is Professor of Mathematics at Tufts University and a leading authority on smooth dynamical systems. He is the author of Differentiable Dynamics, MIT Press; Differential Equations, A First Course (with M. Guterman), Saunders; Differential Equations with Linear Algebra (with M. Guterman), Saunders; and Calculus Deconstructed, AMS.

804 pages

1 Coordinates and Vectors 1
2 Curves 115
3 Real-Valued Functions: Differentiation 211
4 Mappings and Transformations 407
5 Real-Valued Functions: Integration 465
6 Vector Fields and Forms 569
A Apollonius 707
B Focus-Directrix 715
C Equations of Conics 719
D Matrix Basics 723
E Determinants 747
F Implicit and Inverse Mapping Theorems 757
G Change of Coordinates 773
H Surface Area 791

https://www.amazon.com/Calculus-3D-Geometry-Multivariate-Textbooks/dp/1470443600/
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