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How to Render Matte Surfaces 3 - Shading Complex Curved Surfaces - Scott Robertson

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Instructor:
Scott ROBERTSON

On this last of three DVDs in the Matte Surface rendering series, Scott shares with you the complex curved surface shading techniques he has been teaching for over a decade. He explains a logical and technical approach to assigning values to simple curved panels. Using Nupastel chalk and Vertithin-Prismacolor pencils, he shows various lighting strategies you can use to light and render complex curved surfaces of your own design. The curved surface examples increase in complexity by the end of the DVD, when the cover piece is rendered from start to finish. Finally, Scott demonstrates several quick vehicle value sketches, employing all of the knowledge learned from this series. This DVD is intended as a “must-watch” for beginners ready to take their skills to the next level, as well as a solid foundation for the more experienced artist/designer.


TOPIC COVERED:

Lighting Strategies
Calculating Cast Shadows
Sunlight Characteristics
Local Light Characteristics
Shading Compound Curved Surfaces
Quick-Shading Techniques


CHAPTERS:

01. Introduction
02. Curved Surface: Example 1
03. Simple Curved Surfaces
04. Compound Curved Surfaces
05. Undercut Curved Surfaces
06. Shading X-Y-Z Surfaces
07. Shading the Floating Form
08. Spaceship 1
09. Spaceship 2
10. Spaceship 3

More info:
http://www.thegnomonworkshop.com/dvds/sro09.html

How to render matte surfaces 3 - Shading Complex Curved Surfaces - Scott Robertson

$
0
0
Instructor:
Scott ROBERTSON

On this last of three DVDs in the Matte Surface rendering series, Scott shares with you the complex curved surface shading techniques he has been teaching for over a decade. He explains a logical and technical approach to assigning values to simple curved panels. Using Nupastel chalk and Vertithin-Prismacolor pencils, he shows various lighting strategies you can use to light and render complex curved surfaces of your own design. The curved surface examples increase in complexity by the end of the DVD, when the cover piece is rendered from start to finish. Finally, Scott demonstrates several quick vehicle value sketches, employing all of the knowledge learned from this series. This DVD is intended as a “must-watch” for beginners ready to take their skills to the next level, as well as a solid foundation for the more experienced artist/designer.


TOPIC COVERED:

Lighting Strategies
Calculating Cast Shadows
Sunlight Characteristics
Local Light Characteristics
Shading Compound Curved Surfaces
Quick-Shading Techniques


CHAPTERS:

01. Introduction
02. Curved Surface: Example 1
03. Simple Curved Surfaces
04. Compound Curved Surfaces
05. Undercut Curved Surfaces
06. Shading X-Y-Z Surfaces
07. Shading the Floating Form
08. Spaceship 1
09. Spaceship 2
10. Spaceship 3

More info:
http://www.thegnomonworkshop.com/dvds/sro09.html

Gumroad - Anthony Jones - Painting with color 1&2

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How to paint with Color - PART 1 - Understanding Color

45 minutes of me explaining how color works so you as an artist can start to understand it. This is a beginner level tutorial. I will cover stuff like the illusion of color, and basic light understanding. Also will talk about the photoshop color sliders and how you can approach thinking about them. (HSB, RGB, LaB)

Includes-
-PSD of the notes.
-Photoshop tools and brushes.

How to paint with Color - PART 2 - Painting with Color

45 minutes of me explaining how color works so you as an artist can start to understand it. This is a intermediate level tutorial. I will cover how to design roughly before applying the color. Talk about how to keep your values in check as you apply more and more color. Also talk briefly about the difference between digital and traditional painting.

Includes-
-PSD of the notes.
-PSD of the two robots
-Photoshop tools and brushes.

Gumroad - Anthony Jones - Painting with confidence

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45 minutes

This video is going to cover my thoughts on how to have more confident Strokes, Cross Hatching, and Edges. It will also talk about how my images look effortless, and the process in which I do it.

HiRes JPEG and PSD
Tool Presets
Bonus PSD

SIGERSHADERS V-Ray Material Presets Pro Max v3.2.0 (2013-2016)

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SIGERSHADERS V-Ray Material Presets Pro | Max
Version: 3.2.0

The Siger Studio's SIGERSHADERS V-Ray Material Presets Pro is a Plugin.
A powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager.

The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc. The list of materials permanently grows.

The product is compatible with 3dsMax 2013-2016 | V-Ray 2.x and above | 64 bit

SlickForce Mastering Lighting

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These words were spoken by the father of popular photography and the inventor of multiple camera systems and motion-picture film. And yet today, most photography magazines, blogs and social media focus almost exclusively on the gear—and almost never on the thought process. Nick Saglimbeni knows that the key to creating a powerful image is understanding light. As a successful commercial photographer who teaches lighting workshops across the globe, Nick has heard countless stories from aspiring artists of their frustrations with lighting. They see the vision in their heads, but they have no idea how to get there. Nick wanted to create a lighting tutorial, but he wouldn’t move forward unless he could find a way to teach visual concepts in an innovative and engaging way. To accomplish his vision, Saglimbeni teamed up with feature-film VFX artist, Raffael Dickreuter (Iron Man, Man of Steel, Avengers: Age of Ultron) to create this groundbreaking learning experience—one that sets a new bar for photography education. As a trained cinematographer, Nick knew that motion-picture and photography go hand-in-hand: one could be used to engage the viewer while teaching the other.

SLICK FORCE STUDIOS Photography

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Mastering Lighting w/Nick Saglimbeni SLICK FORCE STUDIOS Photography

evolve 4947 portable (cameo)

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The Ultimate Hybrid Modeling and Rendering System

Evolve is a high quality 3D Hybrid Modeling and Rendering environment that enables industrial designers to evaluate, research and visualize various designs faster than ever before. Evolve runs on both Mac OS X and Windows.

Evolve 2015 introduces multiple new enhancements including:

New PolyNURBS toolset with Nurbify
Completely rebuilt rendering technology and user interface
Improved features and control for surface modeling tools
Multiple user interface enhancements
Mac 64-bit support


http://solidthinking.com/evolve2015.html

solidThinking_Evolve_2015.4947_Win64

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The Ultimate Hybrid Modeling and Rendering System

Evolve is a high quality 3D Hybrid Modeling and Rendering environment that enables industrial designers to evaluate, research and visualize various designs faster than ever before. Evolve runs on both Mac OS X and Windows.

Evolve 2015 introduces multiple new enhancements including:

New PolyNURBS toolset with Nurbify
Completely rebuilt rendering technology and user interface
Improved features and control for surface modeling tools
Multiple user interface enhancements
Mac 64-bit support


http://solidthinking.com/evolve2015.html

SIGERSHADERS V-Ray Material Presets Pro v3.2.0 For 3ds Max 2013 – 2016

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The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray and User Library material manager.
The collection consists of different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.
KEY FEATURES
1196 V-Ray material presets and templates:
Metal (129)
Ceramic (140)
Concrete (7)
Stone (8)
Interior Paint (200)
Stucco/Plaster (57)
Glass (35)
Leather (200)
Wood (26)
Plastic (62)
Fabric (125)
Gemstone (53)
Mosaic (40)
Parquet (48)
Carpaint (66)
Compatible with 3ds Max 2013/2014/2015.
Compatible with V-Ray 2.0 and above.
Compatible with SolidRocks
All materials have been tested by professionals on real projects.
You can create and manage your Material Library.
All textures used are seamless.
Friendly and simple interface.
Useful for V-Ray newbies, average and power users.
VERSION REQUIREMENTS
The product is compatible with 3ds Max 2013 – 2015 | V-Ray 2.x and later | 32 and 64 bit.

1. install VMPPmax_setup_320.exe
2. move maps folder to C:\VMPPmax
3. start 3ds max and go to customize–customize user interface–toolbars
4. click on New and New Toolbar enter Name window pops up, enter VMPP
5. now scroll in Action to VMPP and drag and drop it on the New Toolbar named VMPP
6. place your new created VMPP button somewhere in toolbar
7. push the button and n-joy

might also need to uninstall Microsoft .NET Framework 4.6 and roll back to 4.5

cmiVFX - Cinema 4D Character Development Volume 1

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Finally, an all-in-one style series that truly delivers. After years of research, cmiVFX takes it back to the original formula for an Ultimate Learning Experience (cmiULE) like you have never seen before! Greg Kulz, a classic cmiMentor with extreme painting skills brings the power of Character Development to the C4D user base at large. This video is actually 6 videos in 1! Ranging from Modeling, Sculpting, Skinning, Rigging, UV, Texture Painting, Animation and even rendering! This time we focused on a lot of the the lessons based on the newer tools. Why did we do that? We have concluded the needs for each software manufacturers individually based on existing content and customer demand. This video exists because you want it to exist! Sure enough, that’s all it takes for us to make it for you. Existing customers of ours already know that we are not keen on wasting lots of time in our videos with hot air and rhetoric. We find that users require information fast and with the least amount of trouble. So our combination of video chaptering and user bookmarking makes the cmiVFX experience like no other. If your finally ready to get serious about learning, we can promise you satisfaction with both content and 24 hour support. Statistically, existing customers have already click the buy now button before even reading this far.

Thanks to Diptera:
http://forum.cgpersia.com/f66/cmivfx-cinema-4d-character-development-volume-1-a-129260/

Tutsplus - Advanced Techniques in CorelDRAW

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In this course you'll learn advanced rendering and vector techniques, including creating and using custom sprayer brushes, using gradient meshes to render shapes and objects, using gradients and other interactive tools to render objects, and using textures and text to add quick details to an illustration. You will primarily use basic shapes to build a digital still-life scene, allowing you to focus more on lighting and shadow and less on drawing. You will learn how to balance your design with a harmonious color palette and play around with composition. In the end, you'll have illustrated a still life that's completely made up, but retains a semi-realistic feel and is a great jumping-off point for advancing your digital illustration skill set.

http://design.tutsplus.com/courses/advanced-techniques-in-coreldraw

Udemy – Character Animation Workflow for Games and Feature Film

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This course is a part of the Character Animation Workflow series which consists of Industry level VFX studies and deals with creating Charater/Creature Animation from scratch and finally integrating it to real environments and games.

The course will go through the concept of the Animation Workflow in the Industry and discuss the script which has been specifically designed for this course. The requirements for this course are: Autodesk Maya and Adobe Photoshop and a good Knowledge about the Principles of Animation.

A certificate of completion will be available on completion of course. Write to me for any questions or doubts you have regarding this course. Okay, Lets learn how Hollywood has been creating VFX/Animation through their CG production pipeline.

http://www.udemy.com/appleskininc-character-animation-workflow/

Udemy – Learn to Creating 3D Logos with in ZBrush R6

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ZBrush Course outline

In this course I will lead you through all the steps to creating a logo within ZBrush.
We will start with creating a visual in Photoshop to work to then we will begin building our base mesh in ZBrush followed by a ton of information as we go.

Key course points

Create a quick visual in Photoshop
Basics on ZBrush
Learn to build a simple base mesh
Use dynamesh and subdivide our geometry
Punch holes through things
Create a custom curve brush for the chain
Importing materials, exporting tools, documents and views out of ZBrush
Poly painting and materials
Masking and deformations tools
Loads more...

Goals

At the end of this course you should be able to creat a 3D lgos on your own and have a deeper understanding/respect of this amazing piece of software "ZBrush"

What are the requirements?

I will be using ZBrush R6 for this course
Photoshop or a similar digital paint program
What am I going to get from this course?

Over 30 lectures and 4.5 hours of content!
Create there own 3D logos
Have an understanding of ZBrush
Have an understanding of the process involved in creating within ZBrush
What is the target audience?

Anyone looking to use 3D in there design work
Anyone looking to gently learn ZBrush
3D fans who love ZBrush

http://www.udemy.com/learn-to-creating-3d-logos-with-in-zbrush-r6/

Neubau Welt - vector archive

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“Neubau Welt” is an extensive encyclopedia of 1333 high definition vector illustrations of everyday objects and obsessions large and small. They were created by designer Stefan Gandl and his Neubau team. The NBW Data Archive contains all objects of the “Neubau Welt” print edition plus additional vector sets (previously only available as extended single sheets) as editable EPS-Files (i.e.: Adobe Illustrator).

Reminiscent of a digital Letraset, “Neubau Welt” contains everything any designer could possibly need but couldn’t find. Unlike ClipArt, the smorgasbord of objects are editable and can be enlarged indefinitely. This also makes them extremely useful for architects and other creatives, who can integrate them into their presentations and visual models.

Designconnected - 36 furniture 3D models

Digital Tutors - Real-World Techniques for Multipass Compositing in After Effects

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In this After Effects tutorial, we’re going to composite an animated end tag for a fictitious product.

We’ll get an exclusive look at the creative process and reasoning behind compositing using render elements from V-Ray in Maya and the physical renderer in CINEMA 4D. We’ll learn how to get the most out of them in an After Effects linear space compositing pipeline using proven advanced techniques from professional, real world scenarios.

By the end of this After Effects training, you’ll have a range of new tips and tricks to be able to use in your own projects.

http://www.digitaltutors.com/tutorial/2330-Real-World-Techniques-for-Multipass-Compositing-in-After-Effects

Zeronis - Patreon September 2015 Batch 2

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Zeronis - Patreon September 2015 Batch 2

Bleed (JPG/PSD/WMV)
GIRL Daoko NSFW (JPG/PSD/WMV)
Lien - Deathverse Knight NSFW (JPG/PSD/WMV)
Midna NSFW (JPG/PSD)

Brush Preset

Zeronis - Patreon October 2015 Batch 2

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Zeronis - Patreon October 2015 Batch 2

Bleed 2 (JPG/PSD/WMV)
Hestia NSFW (JPG/PSD)
Knight Series 02 (JPG/PSD)
Chun Lee NSFW (JPG/PSD)

Brush Preset

Post-Apo Pack

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Requires Unity 5.1.0 or higher.

Destroyed city in a post-apocalyptic style
Package contains over 200 prefabs:
- 11 modular buildings (only exterior)
- over 100 addons (such as barrels, walls, electrical boxes etc.)
- debris/garbage
- 5 cars
- road/traffic elements
- trees/bushes
- ground textures, particles, skybox
- 1 demo level
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