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Digital Tutors - Character Lighting in RenderMan 19 RIS

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Cropped video files fixed. Do force recheck to dl only fixed files if you have dl the previous torrent already

In this RenderMan 19 RIS tutorial we’ll learn about character lighting using three different techniques and workflows.

We’ll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic. We’ll match the lighting for our character into two different plates. The first one will follow a more traditional art directed approach while the second will explore a more realistic approach that is closer to the workflow used in the VFX industry.

Finally, we’ll end this RenderMan training by creating a portrait of our character using techniques similar to the ones used in a real life photography studio.

http://www.digitaltutors.com/tutorial/2138-Character-Lighting-in-RenderMan-19-RIS

Tutsplus - Practical Brush Effects in Adobe Photoshop

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Have you ever seen an amazing effect in a piece of digital art and wondered how they did it? Maybe it was a figure in a column of smoke or a flaming ball of energy around a fighter’s fist. Digital artists usually have to resort to purchasing stock images to accomplish these effects, unless they want to try to draw the effect by hand.

In this course you will learn how to create the effects in the real world, or practically, before using them as a digital resource. There are three projects, each involving its own unique effect. You’ll learn to create smoke tendrils, abstract light streaks, and fireballs! We borrow some techniques from old school movie effects to create some amazing digital effects.

http://design.tutsplus.com/courses/practical-brush-effects-in-adobe-photoshop

Red Giant Effects Suite 11.1.5 Adobe CC 2015 windows

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KNOLL LIGHT FACTORY 3.0
3D Lens Flares for Motion Graphics and VFX.

- Created by Industrial Light & Magic’s John Knoll
- Over 100 fully customizable presets
- After Effects camera-aware - flares can be linked to lights in 3D space

COMPOSITE WIZARD 1.4.6
Cleanup tools for keyed footage and more.

- The simplest complement for your keying solutions
- Superior Edge control integrates your subject with your scene
- Remove unwanted artifacts, then use light and color tools to finish your composite

TOONIT 2.1
Give video the look of a cartoon, comic book or painting.

- Add interest to ordinary images
- Believable cartoon effects powered by Toonamation
- More than 40 presets make workflow easy and fast

HOLOMATRIX 1.2
Sci-fi holograms. Digital distortion. Bad Reception. Enhancement for UI and HUD Elements.

- Recreate holographic looks for your footage, logos or motion graphic elements
- Enhance the look of digital signs, screens, and heads-up displays
- Mess up your footage to mimic bad reception

IMAGE LOUNGE 1.4
Camera tools, fractals, and distortion effects.

- Give your image a greater impact
- Filters replicate natural elements like fire, smoke, and water
- Add realistic touches using shadows, displacement, and blur/focus effects

PSUNAMI 1.4
Photoreal 3D Water Surfaces.

- Generate 3D ray-traced water
- Complete camera control above, at, or under the water’s surface
- Easy animation options to create a wide variety of water environments

WARP 1.1
Shadows, reflections, glows, and corner pinning.

- Corner-pinning is easy with advanced After Effects integration
- Control perspective, falloff and more for reflections and shadows
- Now including 3 tools for unique glows and glimmers

TEXT ANARCHY 2.4
Automated animation tools for text and more.

- Move text in grids, lines, spirals or other paths
- Extensive typographic control
- Create backgrounds and patterns with included Geomancy plug-in

PLANESPACE 1.4
Instantly arrange and animate 3D layers in After Effects.

- Create cubes, cylinders, spheroids or complex matrices
- No keyframes necessary
- Unlimited number of layers

Video2brain Migración a Premiere Pro CC 2015 desde Avid o Final Cut Pro Conoce lo indispensable para migrar fácilmente a Adobe Premiere Pro CC 2015 - 2015 [Spanish]

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Video2brain Migración a Premiere Pro CC 2015 desde Avid o Final Cut Pro Conoce lo indispensable para migrar fácilmente a Adobe Premiere Pro CC 2015 - 2015 [Spanish]

https://www.video2brain.com/mx/cursos/migracion-a-premiere-pro-cc-2015-desde-avid-o-final-cut-pro

Only original format, always!

Thanks!
Gracias,

Libra

Basic Light Function Pack

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Download from http://goo.gl/BNIH5J

Market Page in http://goo.gl/nYFDDX

Description:

Basic Light function materials and textures

This package contains 100+ Basic Light function materials and textures that you can assign to your spot light for various light effects. This package also contains some animated light function materials. These Light function can give you interesting look on your game. This pack includes: Flash Light Shapes, Window silhouettes, Window Blinds shapes, Many Light Fixture Shapes, Flipbook textures for animated Light Functions, and etc. Don't forget to turn off 'Use Inverse Squared Falloff' in your light property to maximize your light function to work.

Daz3d - Carmilla for Victoria 7

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http://www.daz3d.com/carmilla-for-victoria-7

DAZ3D - sku 22106 - Allure Lingerie for Genesis 3 Female(s)

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http://www.daz3d.com/allure-lingerie-for-genesis-3-female-s

DAZ3D - sku 22188 - L'Envie for Genesis 3 Female(s)

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http://www.daz3d.com/l-envie-for-genesis-3-female-s

3DCreative - Issue 112 December 2014 PDF

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Noticed this one was missing, so I got it myself and cleaned it (removed security). Enjoy :)

Lynda - InfraWorks Essential Training

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Learn to create new worlds inside InfraWorks 360, the exciting new design and engineering program that gives your projects 3D, real-world context. Eric Chappell gets you up to speed with all the essential features of InfraWorks 360 while you follow along creating a full-featured residential community in Southern California. He shows how to import model and terrain data from other programs and add style and detail (such as trees, water, sky, and roads) to your world. He'll also help you analyze, visualize, and share your design with colleagues and clients around the globe.

Topics include:

Exploring the InfraWorks interface
Creating new models
Importing imagery, terrain data, and more
Creating and editing roads, coverages, buildings, and pipelines
Adding trees, water features, barriers, and city furniture
Styling your world with material and road styles
Adjusting view settings
Creating a snapshot, storyboard, or animation
Rendering your model
Analyzing your design
Sharing the model.

7h 11m Beginner Jun 09, 2015 Updated Jun 09, 2015

http://www.lynda.com/InfraWorks-tutorials/InfraWorks-360-Essential-Training/196648-2.html

I bet Revit fans will get kick out of it , it has all you need to know about InfraWorks Enjoy !!!

Digital tutors - Creating Intelligent Families in Revit

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Throughout these lessons we will utilize Revit Architecture to create families that use advanced parameters and formulae to add intelligent behavior. These behaviors will allow the families to adjust based on specific situations. By adding these types of behaviors this will allow for fast design iterations and the re-use of families, which translates to time saving design and tight control over family management.

http://www.digitaltutors.com/tutorial/2145-Creating-Intelligent-Families-in-Revit

PSDTutorials - Cinema 4D für Einsteiger

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Überschreite mit unserem neuen und sagenhaften Standardwerk für Cinema 4D die Grenzen der Wahrnehmung. Das Release 16 ist das beste Update, das Maxon je herausgebracht hat! Und das beste Cinema 4D verlangt auch nach unserem besten Trainergespann, um diese wunderbare 3D-Software zu lernen und zu verstehen. Composingmeister Uli Staiger und C4D-Profi Andreas Asanger erklären für Einsteiger und Aufsteiger Cinema 4D und wecken die Power der dritten Dimension in dir.

Neue Funktionen der R16 im Detail erklärt
In über 15 Stunden Video-Training Cinema 4D von A bis Z ergründen
PLUS 300 PDF-Seiten und Arbeitsmaterialien
Maximales Kreativtraining: Nachbau des Covermotivs

http://shop.psd-tutorials.de/produktdetails/cinema-4d-fuer-einsteiger-fuer-r16--198

cmiVFX - Houdini Passes Master Class

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cmiVFX brings you an awesome, brand new video on render passes in Houdini. This lesson acts as acomprehensive guide to all the default render passes and also shows you how to create any custompass you wish; either through custom VOPS passes driven by user input or by utilizing attributes.Are you tired of creating several takes and having to manage several different files for each pass?
This lesson shows you how to create just about any pass you need in one image. Spending too muchtime on look development for volumes or particles? This lesson shows you how to create passes totweak volume fields and particle attributes in post. Fur and hair passes are the key to achieving acinema-quality result. If you have ever wanted to know more about any render pass or the mantranode, then this video is for you! Once you have watched it, you will be able to create just aboutany render pass that you wish.

Fume FX Advance

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Advance Fumme fx training
fume fx inside 3Ds max

Adobe Lightroom 6.1 OSX + DeHaze presets

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This is Lightroom cc 6 alongside with an update that brings you the dehaze option,some presets,and the XFORCE key.It was originally uploaded by gogomac
in the forum.I just put all the files together and packed them as torrent.However i had to zip the amtlib file cause i couldn't put it in the torrent as it was.(don't know why it wasn't acceptable).Thanx to original uploader and be patient as my speed is low.As soon as a few of you seed everything runs ok.

Digital Tutors - Creating a T-Shirt Design in Illustrator and Photoshop

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Throughout this course we'll look at what to consider when selecting cool reference images for graphic T-shirts including pose, narrative, and energy. The course will show the viewer how to create a powerful 3 color graphic illustration in Illustrator. Next, we'll export the 3 color illustration from Illustrator as a PSD so it can be re-colored in Photoshop. The course will provide students with a Photoshop T-shirt Template PSD for them to create their own design on. By the end of the course, the viewer will be able to create a cool 3 color, color scheme, a strong impactful composition, and additional color scheme options.

Video2brain Autodesk 3ds Max 2016 Aprende a crear tu primera animación 3D - 2015 [Spanish]

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Video2brain Autodesk 3ds Max 2016 Aprende a crear tu primera animación 3D - 2015 [Spanish]

https://www.video2brain.com/mx/cursos/autodesk-3ds-max-2016

Only original format, always!

Thanks!
Gracias,

Libra

Digital Tutors - Sculpting a Stylized Game Environment in ZBrush and 3ds Max

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Throughout these lessons we’ll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this tutorial you will have a solid understanding of workflows that can be used to create a stylized game environment.

Great V-Ray 3.05.03 x64 for Maya 2014–15

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Allah blessings and peace upon our Prophet Muhammad
Support the software developers. If you like this Plugin, BUY IT !


V-Ray for Maya 3.0 beta 3 (7 July 2014)
==============================================
New features:
(*) Render Settings: "Render mask" option to (re)render only a subset of the scene nodes;

Modified features:
(*) VrayMtl: the default cuttoff threshold is now 0.001 instead of 0.01 for new materials;
(*) VRayFastSSS2/VRaySkinMtl: Optimized raytraced multiple scattering;
(*) Optimized rendering performance with tiled textures;
(*) Optimized primary visibility with maya hair and vray proxies;
(*) Reduced the memory usage for hair and particles;
(*) An IOR parameter for the VRayEnvironmentFog shader;
(*) VRayMesh: support for alembic hair uvs;
(*) Help messages for the vrend MEL command;
(*) VRayLightMtl: option to multiply the intensity by the opacity;
(*) Render Settings: The "Clear render view" option should be renamed to "Clear frame buffers" and work also with the VFB;
(*) samplerInfo: new extra V-Ray attribute to specify which UV set should be returned from the uv output;
(*) Remove the pre-render export (and the MAYA_DISABLE_BATCH_RUNUP env variable) when using the "Use camera path" GI option;
(*) Disable clamping of velocity render element by default;
(*) Option to manually clear the geometry and bitmap cache;
(*) Ability to use OS native browser when Importing V-Ray proxy;
(*) Automatically connect a placeEnvTex to a file node for a material environment override;

(*) ply2vrmesh swaps vertex-color-channel-names during the conversion;
(*) ply2vrmesh doesn't transfer vertex colors with houdini mesh;
(*) ply2vrmesh: print the number of (preview) hair/particles with the "-info" option;
(*) vrimg2exr: print information about the rendered region in the image with the "-info" option;

Bug fixes:
(*) NURBS surfaces do not generate velocity information;
(*) XGen: when doing a maya batch render (from the UI) no instanced XGen geometry is rendered;
(*) Shutter efficiency uses wrong formula;
(*) VRayMesh: Alembic particles and hair imported as proxies don't render with VRayMtl;
(*) VRayMesh: .vrmesh files with hairs do not quite respect the dynamic memory limit;
(*) VRayMesh: Crash during the export, if the mesh has color set selected for velocity;
(*) VRayMesh: Clipped particles when motion blur is on;
(*) VFB: Maya crashes when an image is being deleted/removed from the render history;
(*) VraySwitchTransform: fatal error building the scene if connected shape-node is deleted/removed;
(*) The progressive sampler doesn't update properly the Maya's progress bar;
(*) VRMatMtl: The ASGVIS V-Ray plugins are missing from the OSX installation causing inability to render ASGVIS vismats;
(*) Light mesh crashes with animated alembic meshes when the topology changes;
(*) The Maya render view updates slower than the VFB;
(*) Disabling cached geometry leads to crashes on Linux;
(*) Invisible lights show up with global volumetrics;
(*) Different naming convention for multichannel EXR;
(*) Folders are created when vray is set not to save images;
(*) TexRemap animated color position outputs wrong value;
(*) Incorect velocity render element when converting to a Polygon Dynamic Mesh;
(*) Crash with velocity render element and Maya hair, when motion blur is off;
(*) Maya fluids: rendering issues with adaptive grid and motion blur;
(*) Maya fluids: the Shadow Opacity was not working like with Mental Ray;

(*) V-Ray RT: Renderable curves param changes are not detected;
(*) V-Ray RT: Changing the shader of VTayMtlOSL while RT is running crashes Maya;
(*) V-Ray RT: Changing the Color Space parameters of OCIO texture is not detected;
(*) V-Ray RT: Using -rtsamplelevel with the command line leads to very slow calculations;
(*) V-Ray RT: Crash with 2d pan and zoom;

TutsPlus - Getting Started in Sketchbook Pro

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In this course, instructor Robert Marzullo will guide you through the interface of Sketchbook Pro, describing each tool and how it can help you create your illustrations. We will go into the brushes, adjust the settings, and also create a custom brush. You will learn how to use the perspective tools to create your background elements with ease. You will then learn the layer system and some techniques for applying color that will speed up your workflow. By the end of this course you will have a solid set of fundamental skills that will give you confidence with this program. Then you'll combine these features and techniques and create a piece of comic style artwork.

http://design.tutsplus.com/courses/getting-started-in-sketchbook-pro
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