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3d coat all tools videos

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here is all the videos that tell how each tool in 3d coat works. downloaded from the 3d coat website.

Creativemarket - Cracked paint and concrete textures 589744

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More than 60 unique cracked paint, corcrete, old wood and rust photo textures collection.

With these textures you can add a grunge and vintage effects to your works, or use them as backgrounds and wallpapers.

What's included?

63 x photos in JPG with different resolution (that you can see on previews) and 100 dpi
1 x bonus photo of black chalkboard texture
All JPG previews

Info : https://creativemarket.com/yurlick/589744-Cracked-paint-and-concrete-textures

TheFoundry KATANA 2.1v2 (Linux) - Xforce

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Release notes : http://thefoundry.s3.amazonaws.com/products/katana/releases/2.1v2/Katana_2.1v2_ReleaseNotes/index.html

Pluralsight - Creating Your First Character in Maya

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Peek into the features of Maya and learn the tools needed to get started modeling your own character designs. Software required: Maya 2016. In this Maya tutorial, you'll get a peek into this powerful full featured 3D creation program. If you don't have Maya, you can get a free 30-day trial, or if you're a student, you can get a free 3-year license. It's a complicated program, but we're going to pace ourselves and start with something manageable. For our character project, we're going to build a cartoon astronaut. We'll learn to use polygons to build up different shapes and then learn to connect different pieces together. We'll learn to create smooth surfaces when we want them, but we'll also learn when and how to add edge loops to give our objects more definition. By the end of this Maya training, you'll have the tools you need to begin modeling your own character designs. Software required: Maya 2016

Adobe Photoshop Lightroom CC 6.5 Incl Patch

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Adobe Photoshop Lightroom CC - Capture the full range of light. Create amazing images from challenging high-contrast scenes. New HDR Merge lets you combine multiple photos taken with different exposure settings into a single high dynamic range image.

What's New in Adobe Photoshop Lightroom CC:

HDR images made easy
Create natural-looking or surreal images from extremely high-contrast scenes. Using HDR Merge, you can easily combine multiple shots taken with different exposure settings into a single high dynamic range image.

Stunning panoramas
Capture superwide fields of view and amazing detail. Photomerge technology lets you stitch together multiple images, including raw files, to create seamless panoramas.

Faster performance
Import and perfect your photos faster than ever. Lightroom takes advantage of compatible graphics processors to boost its overall speed, especially when you’re enhancing images in the Develop module.

Facial recognition
Quickly find images of family and friends, even without metadata tags. Select a face in one photo, and Lightroom searches for that person in all your other images. Categorize and group your photos based on faces.

Advanced video slide shows
Create beautiful, polished slide shows using still images, video and music along with professional effects like pan and zoom.

Improved web galleries
Showcase your work in more elegant, engaging and interactive web galleries. New HTML5-compatible gallery templates work with the widest range of desktop and mobile browsers.

Better control of filters
Precisely control which parts of your image are affected by the Graduated or Radial filters. Now you can use a brush to edit the filter’s mask, adding or subtracting filter effects wherever you want.

Easy photo sharing
Publish web galleries with Lightroom. Get feedback on your photos, start discussions and more — all from Lightroom on your mobile device or desktop.

Support for more devices
Lightroom is now on Android devices. And just like on iPad and iPhone, all your edits sync back to your computer.

Visual storytelling
Pull images from Lightroom into Adobe Voice and Slate on your iPad or iPhone to craft visual stories and animated videos.

Copy-paste enhancements
On your iPad or iPhone, you can quickly copy adjustments from one photo and paste them onto another for ultra-fast processing.

Perfect presentations
Use the new Presentation mode on your iPad or iPhone to show off photos without accidentally adjusting or editing them.

Fast photo searching
The Segmented view on your iPad or iPhone helps you find favorite photos faster than ever.

Quick composition adjustment
A redesigned cropping experience on iPad and iPhone lets you quickly adjust, align and auto-straighten your photos.

System Requirements:

Windows:
- Intel® or AMD processor with 64-bit support*
- Windows 7 with Service Pack 1, Windows 8, or Windows 8.1
- 2 GB of RAM (4 GB recommended)
- 2 GB of available hard-disk space
- DVD-ROM drive required if purchasing Adobe® Photoshop® Lightroom® retail boxed version
- OpenGL 3.3 and DirectX 10-capable video adapter for GPU-related functionality
- Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.

Evermotion Archmodels Vol.103 - Night Skyscrapers

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Archmodels vol. 103 includes 80 low poly models of night skyscrapers with textures, shaders and materials. It is ready to use, just put it into your scene. Presented models and scenes were rendered in V-ray with 3ds max. Scenes are not included.

http://www.evermotion.org/shop/show_product/archmodels-vol-103/7811

Formats :
.max

Software
*.max - 2008 or higher

Renderers :
V-Ray *.max - 1.5 or higher - with textures and shaders


[Note : It's my first ever upload here. So, if something is wrong plz point out, I will try to make it right.]

FayIN v2.2.0 for AAE CC 2014 and 2015

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fayIN is camera tracking and digital content integration combined in one plugin. Benefit from its new easy-to-use workflow inside After Effects. There is no need to import & export between different software environments anymore. fayIN reduces your production costs through high quality tracking results and a new and fast tracking and content-integration workflow.

Udemy - Learn to Code in C++ by Developing Your First Game [Updated March 17th 2016]

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Course Description

This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
The course is based around real game projects, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.

Start your transformation now, you won't be disappointed!

What are the requirements?

Mac or PC capable of running Unreal 4.

What am I going to get from this course?

Over 88 lectures and 12 hours of content!
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a fundamental understanding of computer operation.

What is the target audience?

Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

https://www.udemy.com/unrealcourse/

Scene City Pro 0.9.0 [Blender Addon]

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SceneCity is an easy to use city generator: it automates the tedious tasks when creating 3d cities, while you keep the creative freedom to customize everything in your city.

It is a collection of three Blender addons: SceneCity, SceneTerrain and SceneSkies
Pro version v0.9

KelbyOne - Clone and Healing Crash Course

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The cloning and healing tools in Photoshop are incredibly powerful and indispensable for retouching images, but sometimes it can be hard to figure out exactly how these tools work their magic.

http://kelbyone.com/course/pcollins_cloningandhealing/

[No materials available for this course]

BakeTool 1.32 [CGCookie Markets] [Blender Addon]

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The Ultimate Bake Solution

BakeTool is the In-House solution developed by Cogumelo Softworks for Bake Rendering with Cycles and BI. For those that work with Interactive Ambient , Arch Viz, Games… and need a Blender Baking Solution for your Assets, Full scenes, High Poly to Low Poly Normal Maps and others, Bake Tool is just what you need.

3dBuzz Technical Rigging Houdini

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https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle

Technical Rigging I
Welcome to Technical Rigging I, the first volume of the Houdini Technical Rigging Series. In this volume, we introduce you to some of the foundational elements of the rigging process, helping you learn the basics of rigging your own characters and creations in Houdini! The volume begins with an overview of the process of rigging itself, discussing the role of rigging in a production pipeline. From there, the lecture then covers the process of bone creation and the workflow for using bones in Houdini, allowing the viewer to create skeletal systems for their rigs. Next, we take things a step further, showing you how interfaces can be layered onto your bones, allowing for direct Forward Kinematic (FK) control over the skeletal system!
But things don't stop there! We push the technical aspect to the next level by showing you how you can use the Python programming language to create your own customized tool for automatic generation of skeletal control objects, allowing you to jump start your skill set as a true tool-developing technical director!
Finally, we bring it all together by showing you how the entire process can be applied to create a custom animation rig for a 3D model of a spider!
Note: This video assumes basic knowledge of programming with the Python programming language!
Technical Rigging II
Welcome to Technical Rigging II, the second volume of the Houdini Technical Rigging Series! This volume focuses on the process of "capturing" in Houdini, which is commonly referred to as "skinning" in many other 3D applications. We will show you the complete process of capturing your geometry to your rig using both manual means as well as the Capture Geometry Tool. In doing so, you'll gain a more intimate understanding of how the Capture Geometry Tool actually goes about working with your skeleton and your geometry and helping you to see how best to use it to capture your geometry in the future
You will get to see a great deal of technical whiteboard-style lecture that shows you exactly what is taking place under Houdini's hood when using the Capturing system. In overview, the course of the lecture spans not only the application of Capturing, but also several means of control and adjustment for vertex weighting of your captured geometry, as well as how you can mirror your capture work to the opposite side of your model. We also look at even more technical applications of the capturing process, by demonstrating the use of multiple blends between different layers of capture data. In this way, the artist is given full control over choosing and blending between a variety of different capture setups, allowing for highly customizable control and deformation!
Along the way, you'll learn about some new Surface Operators (SOPs) including the Capture SOP and the Deform SOP. You will also be introduced to Capture Regions, Deform Regions, and both Point and Detail Capture attributes. Next, we show you how to work with the Edit Capture Regions Tool and how it can be used to adjust the area of effect for each Capture Region quickly and easily. We also demonstrate and explain the use of the Align Capture Pose Tool, which provides the ability to synchronize Deform Regions to Capture Regions, or vice versa.
Other topics covered in the lecture include the use of the Edit Capture Weights Tool and the Capture Override SOP, allowing you to manually edit the individual vertex weights of your captured geometry through the use of intuitive handles or precise spreadsheets. We'll also show the more organic method of weight adjustment with the Paint Capture Layer Tool and its associated Capture Layer Paint SOP.
Once you see these weight placement and adjustment methods, we'll move on to show you the Mirror Capture Weights Tool and the Capture Mirror SOP, allowing you to send your capture information to the opposite side of your model! We'll carefully walk you through the multiple behaviors of the mirroring system, allowing the viewer to be able to select the right behavior for their individual task. Once done, we'll show you the Edit Capture Blends Tool, which allows you to easily blend between different capturing setups, creating a final result out of a weighted combination of several capture scenarios!
Technical Rigging III
Welcome to Technical Rigging III, the third volume in 3D Buzz's Houdini Technical Rigging Series! This new volume in the Technical Rigging Series focuses primarily on Inverse Kinematics (IK) and their use in rig setups. We will begin by introducing you to the concept of IK itself, building off of the FK concepts presented in Technical Rigging I, and showing you the key differences between the IK and FK systems. Next, we'll show you how to set up IK solutions on your rig, demonstrating the various additional parameters that provide more control over the IK system itself.
Once you have the basics in place, we're going to move on to more technical features of IK setups including introductions to the additional two IK solver systems available in Houdini, being IK With Constraints and the Follow Curve Solver. We'll then push your technical problem solving skills further by showing you how you can have multiple IK handles drive a single bone chain, and how you can create systems that allow you to blend between these IK handles using either the Object context or CHOPs context! While working in CHOPs, you will also learn how to limit the rotation of your bones between specified values whilst working outside of the IK With Constraints Solver.
You'll also see how to use the Python programming language to create your own rigging tools. The first of these is a simple IK system that allows the user to specify a start and end bone, with the IK being automatically created upon this user specification. Once you have created this basic system, you will see how to really take your Python programming and technical tool development skills to the next level and beyond by creating an FK/IK blending system. This process will begin by analyzing the existing method for FK/IK blending, the Pose Tool. From there, we will discuss how we can draw inspiration from that tool to design our own blending paradigm by implementing FK-to-IK matching and vice-versa, as well as using Python to create our own FK/IK blending tool! We'll also cover the process of creating custom alterations to this system to satisfy the requirements of an animator or artist!
Note: This video assumes basic knowledge of programming with the Python programming language!
Technical Rigging IV
Welcome to Technical Rigging IV, the fourth volume in 3D Buzz's Houdini Technical Rigging Series! This very programming-oriented volume introduces the viewer to some more advanced rigging concepts, including stretchy IK, stretchy splines, and dynamically driven curves!
We'll begin by carefully defining and explaining each of these concepts using intensive whiteboard-based lecture, focusing on why you may need each one and some of the key technical aspects of applying them to your rigs. The basic idea is to make sure that the viewer is very comfortable with each system and the direction we plan to take for its development before jumping into the actual creation process. From there, we'll use the Python programming language to automate the process of actually applying each concept to our rigs. For instance, we'll show you how to create a tool that will automatically resize the bones along a chain to correspond to the length of an IK curve, allowing for stretchy results. We will also show how to create alternate versions of the tool based on whether you would like to automatically generate curve control handles for easier animation.
One of the primary focuses of this video is on the actual workflow of a professional technical director. Each topic will start with careful definition and explanation of exactly the type of system we want to create. During this briefing, you will see how each required element is laid out and designed beforehand, with the actual scripting work taking place only after the design and explanation process is complete. This process will prove invaluable to anyone planning on entering the technical direction fields, as it helps to show how to approach each technical problem and identify how one can go about creating the necessary system.
Note: This video assumes basic knowledge of programming with the Python programming language!
Technical Rigging V
Act now and get the fifth volume in the Technical Rigging series for free! This fifth volume of the Technical Rigging series shows you how to push your rigging skills to all new heights as you set up an automatic traveling system and control rig for a complex vehicle! See how you can set up a vehicle to follow the contours of the ground, as well as automatically handle wheel spin, steering, suspension, and segmented chassis control, just by animating a master control object!
The fifth volume in 3D Buzz's Houdini Technical Rigging Series, focuses on the creation of a complex vehicle rig and automation system for vehicle control. This amazing DVD can be yours for free simply by purchaing the Houdni Technical Rigging Bundle: Volumes I-IV! Keep reading for more info...
The vehicle is a six-wheeled rover, whose features include independent suspension for each wheel, a steering system, working pistons, a fully controlled armature with a grasping claw, and a dual-sectioned chassis with independent motion between the front and back sections. As an added bonus, we'll also show how you can use the skills from Technical Rigging Volume IV to create dynamic hoses that connect between areas of the vehicle.
Best of all, every feature of our vehicle will be fully automated as a part of the rig! This means that an animator has only to animate the motion of a single master control, and then the rig will automatically simulate the resulting vehicle motion! The vehicle will automatically flow along the surface of the terrain, matching the topography of rolling hills and valleys with tires that accurately roll at all times. On top of this, all vehicle behavior - including suspension, steering, compression of springs and hydraulics - is created automatically as a part of the simulation process.
The underlying concept behind the video is the creation and implementation of modular rigging setups, allowing portions of the rig to be easily added and reused, thereby speeding up and simplifying our workflow. We'll also show how the rig itself can be decoupled from the geometry of the vehicle, meaning that the rig could be applied to any other similar vehicle merely by linking new geometry to it. Another vital topic will be the creation of automation systems, allowing portions of the rig to be animated through simulation rather than tedious keyframing of individual systems. We will also show how the entire creation - the vehicle geometry, the rig and its automation system - can all be combined together into a single Houdini Digital Asset for easy use in a future production pipeline.

Substance painter 2.0.1.1105

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Substance painter 2

https://www.allegorithmic.com/buy/download

Pluralsight - Texturing a Game Character in Substance Painter and Designer

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Duration 7h 10m Project Files Included MP4

In this course, you'll learn how to texture a character for use on multiple game engines and speed up your workflow.

Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you'll learn how to texture a character for use on multiple game engines. You'll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you'll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4. Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

SILKYPIX Developer Studio Pro 7.0.2.1

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SILKYPIX Developer Studio Pro 7 is RAW development software for professionals to enable a partial color correction by circular / gradual filter, or equips with completely new sharpness from superior outline detection algorithm.

[url=http://www.anonymz.com/?http://www.silkypix.eu/?gclid=Cj0KEQjwzq63BRCrtIuGjImRoIIBEiQAGLHdYS-4XEu9K1tkD89SeN1AYcMcyQ-i9JCfR_cP365cKZ4aAgUJ8P8HAQ]You text[/url]

Antique Gold Material

Pluralsight – Crafting a Visual Identity in Illustrator CC

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The most successful brands pay very close attention to their visual identity. The colors they use, the type they use, their logo; if you can see it, it defines a visual identity. You're going to step into the world of identity design with this course, Creating a Visual Identity in Illustrator CC. Initially, you will spend some time defining the core elements around visual identity design. Then, you will craft your very own identity design project for a fictional company, learning about mood boards, color themes, and more. By the end of this course, you will have gained a deeper understanding of how to craft a visual identity for a company.

Software required: Adobe Illustrator CC.

https://www.pluralsight.com/courses/illustrator-cc-crafting-visual-identity-2441

Pluralsight – SOLIDWORKS Essentials – Designing Molded & Casted Parts

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Using SOLIDWORKS 2016 we will look at the features and geometry we use to create effective tapered and thin part designs. We will start with a house plan and show how we can use draft while extruding to create a complex roof design. Then, starting with a chunky, solid block style prototype we will start to develop a casting design that can be used in a mass production scenario.

Software required: SOLIDWORKS 2016.

https://www.pluralsight.com/courses/solidworks-essentials-designing-molded-casted-parts

Gumroad - Painting in an Enviroment - Ryan Lang

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This is a 2 hr demo where I go over my process on painting a character in an environment. Starting from a line drawing I cover, roughing in the initial color pass, light sources and their temperatures, atmospheric/lens effects, painting technique, and material rendering. Included in the download are:

- The 2hr (4.1G) video with audio

- A COMPLETE Photoshop CS6 brush set (.abr) of painterly and effect brushes

- A preview image of the brush set

- A 2500 px wide jpeg of the finished painting

- 2 layered PSD files (the initial block in as well as the final image)


http://ryanlangdraws.tumblr.com/
https://www.artstation.com/artist/ryanlangdraws
https://gumroad.com/ryanlangdraws#

Garden Gnome Software Object2VR v2.0.2.x64 Unbranded Edition-BEAN

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Object2VR takes an image series of an object (or subject) from multiple angles and positions and from them creates interactive 360º object movies.

https://ggnome.com/object2vr
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