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CGCookie - Modifier Stack Order

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---
link: https://cgcookie.com/tutorial/modifier-stack-order/
title: CGCookie - Modifier Stack Order
author: Jerry Perkins
tags: blender, modifiers, cgcookie, modeling, blender.tip
---

ORDER IS EVERYTHING!

From top to bottom, the stack will be performed in order of the sequence. Modifiers also make life easier as you as you go about creating meshes.

The first example is the skin modifier. The skin has proved to be irreplaceable to be however there are some caveats to the initial tool behavior that can be improved through modifier stack ordering.

Initially the skin hits very hard on the areas of extrusion resulting in a harder shape than the one possibly wanted. Adding a subdivision below helps a little but not enough. However adding a subdivision before and after the skin gets the behavior much closer to how I want.

The next example is the modifier sphere. Sometimes I’ll set up modifiers on the sphere to test out the behavior, then transfer that to actual mesh. For this I have planes that have been cut with the knife tool (K-key) and the split tool (Y-key). Just through this workflow you can see the amount or work being reduced for creating paneled sci-fi modular assets. Even transferring the modifiers to a ship you can see how the work is almost taking care of itself.

Ctrl+L brings up the linked menu where you can link materials, animation data and in this case modifiers.

The final example is going to be my creation of a tire. By stacking modifiers in the proper order I am able to:

1. Model a single tread flat.
2. Bend it into shape using a lattice
3. Array it out 48 times
4. Curve it around a circle from the curve >> circle menu
5. Lattice the overall shape to allow tire deformation after the other modifiers

The combinations you can use are endless. Its just a matter of deciding what you want done to the mesh and at what stage. I hope this was able to shed some lights on modifiers since they are such an important part of my workflow. If you discover cool combinations let me know!

CGCookie - Customizing Your Startup File in Blender

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---
link: https://cgcookie.com/tutorial/customizing-your-startup-file-in-blender/
title: CGCookie - Customizing Your Startup File in Blender
author: Kent Trammell
tags: blender, startup.file, startup, configuration, blender.tip
---

HAVE BLENDER YOUR WAY

As an open source application, Blender is naturally very customizable. Of course like most programs, we can modify User Preferences, save render presets, build custom UI themes, and save layout presets. But beyond User Preferences, Blender allows us to customize our the startup scene. With the startup.blend file we have incredible freedom to tailor Blender so it launches with our exact specifications.

WHAT YOU WILL LEARN:
Each artist is unique in the way they work. Often times, we find ourselves establishing habits – hopefully good ones – that support our specific methodology. After these habits and preferences take hold, we can discover that perhaps Blender’s defaults don’t work best for us. For example, when was the last time you kept the default cube, camera, and light instead of deleting them? Or in my case, when have I ever been satisfied with 10 preview/render samples? But those examples are just skimming the surface of Blender’s startup customizability. In this video I will show you:

The difference between User Preferences and the Startup file. Both are customizable but independent from one another.
Modifying and saving UI elements/layouts, adding new default texture-paint brushes, and storing shader node group “presets” for easy access in the future.
How to manually transfer all your customization to new Blender installations. NOTE – You could also implement Jonathan’s Dropbox method to keep your Blender customizations synced on all your computers.

Udemy - Turn a 2d photo into a 3d animation with After Effects!

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Course Description

This course will help you learn Adobe Photoshop and Adobe After Effects through an interesting and challenging visual project: the process of creating a 3D looking video scene from a still photograph!
The course is structured around the workflow of a professional After Effects user.

You will learn the basics of Photoshop and get familiar with the tools you need for this project
You will learn all the important parts of Adobe After effects ie.: import, timeline, effects, special layers etc.
Than You will learn the animation process step-by-step from a 2D photograph to the finished 3D composition with added slow motion effect
You will learn to create a new project from multiple projects


At the end of the course you will understand the workflow of creating 3D effect not only from photos, but logos, icons or info graphics! You can use your knowledge to create stunning animatied scenes from wedding photos, or pimp up your family album or your YouTube videos!

What are the requirements?

After Effects CS5/ CS 5.5/ CS6/CC installed. (You can use a 30-day free trial)
Photoshop CS5/ CS 5.5/ CS6/CC installed. (You can use a 30-day free trial)
You can use and download all those materials and project files that I used in the course and in the promo video.

What am I going to get from this course?

Create animations and 3D effects in After Effects
Use After Effects fluenltly and understand the structure of the software
Prepare the Photoshop file for After Effects
Create better looking videos or slideshows

What is the target audience?

Anybody who wants to learn After Effects in a project oriented easy way
Movie creators, graphic designers, photographers or any creative people who would like to learn about animating in After Effects
Anybody who wants to create better videos, slideshows, movieclips, logo animations or youtube channels
People who interested in After Effects
This course is not for advanced users in After Effects
This course will show you the basics of After Effects and a method to create an animation, not the whole software with all possibilities

https://www.udemy.com/2d-to-3d-with-photoshop-and-after-effects/

SkillShare - The Art of Color Using Color in Your Design Work

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This 40 minute class will look at color and how to effectively use color palettes in your work. Whether you are a designer, illustrator, artist or stylist you’ll have a new appreciation for color at the end of this class.

We will look at color theory and color psychology before moving on to creative ways of finding color palettes to work for you. There will also be an Adobe Illustrator tutorial on working with color swatches.

https://www.skillshare.com/classes/design/The-Art-of-Color-Using-Color-in-Your-Design-Work/1596053755

Solid Angle Arnold Houdini to Arnold

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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Features

All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.

For the Documentation see: https://support.solidangle.com/display/AFHUG/Arnold+for+Houdini+User+Guide

Lynda - Careers in the Game Industry

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Interested in turning your love of video games into a career? This course will introduce you to the concepts and skills required to make it in the modern game industry—whether you want to build and finance your own game or land a job at a triple-A studio, with an indie team, or in mobile gaming. Learn about the history of video games, the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job. Christian Bradley provides practical, real-world advice about the game industry, and tips for getting your foot in the door. Plus, explore the courses and learning paths we offer to help get you started.
Topics include:

A brief history of video games
The phases of game development
Roles in game development
Essential programming, art, design, and audio skills
Choosing a game engine
Funding options outside the game studio system

https://www.lynda.com/Unity-tutorials/Careers-Game-Industry/456825-2.html

Luna for Genesis 3 + FREE DRESS-(RE-UP)

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Apologies to everybody who took the trouble to download my original share. I since discovered that there was corruption due to computer crash. This will fix the problem.

https://www.renderosity.com/mod/bcs/index.php?ViewProduct=115389
PURCHASE LUNA NOW THROUGH TUESDAY, MAY 31ST AND RECEIVE THE LUNA DRESS ABSOLUTELY FREE! YOU CAN SEE THAT HERE: https://www.renderosity.com/mod/bcs/?ViewProduct=115409

Luna is a beautiful blue-eyed red head for the Genesis 3 Female. She’s a voluptuous, sexy beauty with pale skin and a smattering of freckles across her nose and cheeks. And Luna has much more to offer ... she comes with 3 fabulous fantasy face textures, and her own dress and thong to dance and frolic in the moonlight!

Included in this package:

1 Head INJ/REM
1 Body INJ/REM
1 Nails Long Round INJ/REM
1 Nails Long Square INJ/REM
1 Full Body Iray MAT
1 Full Body 3Delight MAT
4 Eyelash Applications (Iray and 3Delight)
8 Eye Colors (Iray and 3Delight)
21 Makeup Options (Iray and 3Delight)
3 Fantasy Face Texture Options (Iray and 3Delight)
15 Lip Colors (Iray and 3Delight)
10 Nail Colors (Iray and 3Delight)

Thanks for stopping by, and I hope you enjoy Luna!

Promo Credits:

Jolie Heels, by Danie and marforno (DAZ)
Sassy Heels, by Danie and marforno (DAZ)
Poses, Danie and marforno (DAZ)
Seema Hair, by SWAM, (DAZ)
Luna Dress, Rhiannon

22502-STONEMASON CHINATOWN

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INFO:
Details:
http://www.daz3d.com/chinatown
Welcome to Chinatown! Walk the streets of this spectacular feat of architecture. The buildings stack with organization and unique character as they pierce the skyline. Each shop, restaurant, and pharmacy exudes inner city essence. See beautiful details in even the smallest of places, from the street art next to the Hannah Fun Chinese Restaurant to the vending machines to the housing atop the high rises. Spend the night out on the streets and enjoy the perfect ambience from skillfully crafted paper lanterns above the streets and the glow of colored lighting designs above the many businesses. Chinatown is one of the most interesting, engaging, fun and busy places you'll ever visit. It's time to pack for your trip. Add Chinatown to your collection today!
What's Included and Features

Chinatown (.DUF)
Chinatown Iray
Chinatown 3Delight
OBJs and MTLs Included for Importing in Programs that support WaveFront OBJ and MTLs
Textures Include:
138 Texture, Normal, Reflection and Transparency Maps (64 x 64 to 4096 x 2048)

Graphicriver Alphabet Art Deco Capital

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Did a recent ArtDeco project and the client insisted on this so enjoy!
http://graphicriver.net/item/alphabet-art-deco-capital/8031859

MoviejaySX v2.2.1 + Patch SND

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This works nicely. You must dissable any antivirus/malware first, but dont wory it is clean, no problem at all here.

INFO

MoviejaySX

MoviejaySX is the comprehensive playout automation system, combining ease of use with a wide choice of features, integrated scheduler, logo overlay, multiformat playout, to always get broadcast-grade results without any compromise. MoviejaySX: the perfect channel-in-a-box solution...

HOME
http://www.winjay.it/en/55/Moviejay_SX/15/

Cloud Blender - Game Asset Creation

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Duration 5h Project Files Included MP4

Aimed at beginners – or people who are new to Blender – this 5 hour video course will bring you all the way from learning to navigate in Blender to importing your own game asset in a popular game engine.

In 8 well organized sections with 51 short videos you will get a complete introduction to Blender and how to create game assets. This tutorial has been produced by Blender Institute, to support Blender Foundation projects.

Caveman Logo

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An After effects Cs4 template with caveman animation pixar style

Replace the logo with your company logo or just introduce text
100% After effects
Include your company slogan and site
Easy to edit texts and logo
Elegant 3d look
1920×1080 Full HD
Includes video tutorial
Includes 2 versions
Includes caveman’s voice sound
Music by kristijanmusic (not included)

http://videohive.net/item/caveman-logo/7217147

videohive - Arrow Logo Reveal

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Easy to customize.
Custom Color Control.
No Plugins Required, Pre-rendered version.
Full HD Resolution (1920×1080)+(1280×720) 30fps, Composition included.
Video Tutorial is included.
After Effects CS4 and above compatible.
The Sound FX file is included with the project files

http://videohive.net/item/arrow-logo-reveal/9115101?s_rank=2

Lynda - Unity 5.4: New Features

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Unity 5.4 has arrived. Find out what’s new in the latest version of this powerful, ever-evolving game development platform, as you progress through a series of lessons focused on building a simple 3D scene. Craig Barr introduces the new cinematic visual effects, improvements in the way Unity handles textures imported from other applications, particle performance enhancements like multithreading and LPPV, in-app purchase improvements, and support for virtual reality and high-resolution displays.

Cineversity - Subsurface Scattering by Patrick Goski

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http://www.cineversity.com/vidplaylist/subsurface_scattering/subsurface_scattering_-_part_1_the_shader_tab

In this video you will learn about the various options found in the Advanced and Lights tabs of the Subsurface shader. These include: Sample density, Smoothing, Fresnel Reflectivity, Dithering, Index of Refraction, Threshold and Fast Evaluation. The Lights tab, allows you to set which lights contribute to your shader, and gives access to the Compute GI Contribution checkbox.

In this short series you will explore the various parameters of R13's subsurface scattering shader.
The goal here is to give you a good understanding of what to expect from some of the key parameters like:

Path Length
Sample density
Smoothing
Fresnel Reflectivity
Index of Refraction
and Threshold

These are not the only parameters so be sure to watch through the whole series, so you too can be a subsurface master

Autodesk ReCap 360 2016 Ultimate Multilingual WIN64 X-Force

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Autodesk® ReCap™ is your one stop shop for scan conversion, editing, and viewing. ReCap supports a wide variety of scan formats.Quickly get your point cloud data to work with simple export options and integration into Autodesk's broader portfolio of design software.


https://knowledge.autodesk.com/support/recap/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Reality-Capture/files/GUID-01AB7E43-C03C-47FE-9D6D-376E1F2FDCBA-htm.html

3d coat -any version- crack only

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Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations

- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.

http://3dcoat.com/features/

Cineversity - Introduction to Python in C4D by Bret Bays

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http://www.cineversity.com/vidplaylist/introduction_to_python_in_c4d/introduction_to_python_in_c4d_part_1a

In this series Bret Bays helps you to develop a better understanding of the syntax of python and how you can start using it in CINEMA 4D.
Look at how to create and edit objects using python.
This includes bringing the object into the scene, changing it's name, settings its orientation and changing various attributes.

SpeedTree for Unity Subscription 7.1.5 Win/Mac

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SpeedTree for Unity 5

With the full release of Unity 5, you can have AAA tree editing tools by subscribing to the SpeedTree Modeler, available for Windows and Mac OSX

You must have Unity 5 to use SpeedTree with the engine. Trees and plants created with the SpeedTree Modeler will work with Unity 5 Beta, but not Unity 4 or Unity 5 alpha.

Highlights of SpeedTree for Unity 5:

• Scalable wind effects, including Wind Wizard
• Seamless LOD tuning
• Unlimited variations with one click
• Branch seam blending
• Sub-division surface modeling
• Collision primitives added automatically or manually
• Modeling with mesh forces (e.g. grow trees around or through 3D meshes)

http://www.speedtree.com/unity/



** NOTES **

• This is SpeedTree for Unity 5. (SpeedTree for UE4 is already available.)

• This is the Windows and Mac version. No Linux version exists of SpeedTree for Unity, as of yet.

• If you need tech support or have questions, try asking around on these Windows or Mac Forums page, respectively:

https://forum.cgpersia.com/f13/speedtree-unity-subscription-7-1-5-win-140985/

https://forum.cgpersia.com/f37/speedtree-unity-subscription-7-1-5-mac-140859/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Rohan Dalvi - Procedural Vehicle Modeling

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This training demonstrates how to use Houdini to create a parametric vehicle. Over the course of this training we will see how to use Houdini's basic polygon modeling techniques to create a fully controllable and procedural Vehicle model and also set up all the various parameters required to control and animate the vehicle.

The training will also explain how to add secondary jiggle motion to the vehicle animation using CHOPs.

Towards the end of the training we shall go through the animation, materials, lighting and rendering of the "Silence of the Vans" animation in which I had used the Procedural Vehicle.
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