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Learn to Code in C++ by Developing Your First Game [MISSING LESSON 129 ONLY]

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Lesson 129 only.

Rest of content:

Original release

http://www.udemy.com/unrealcourse/

http://www.cgpeers.to/torrents.php?id=46122

March 29 Update
http://www.cgpeers.to/torrents.php?id=46258

April 6th Update:
http://www.cgpeers.to/torrents.php?id=46370

April 20 Update:
http://www.cgpeers.to/torrents.php?id=46646

May 30th Update:
http://www.cgpeers.to/torrents.php?id=47261

June 6th Update:
http://www.cgpeers.to/torrents.php?id=47329

June 12th Update:
http://www.cgpeers.to/torrents.php?id=47442

June 19th Update:
http://www.cgpeers.to/torrents.php?id=47517

June 26th Update:
http://www.cgpeers.to/torrents.php?id=47641

July 3th Update:
http://www.cgpeers.to/torrents.php?id=47736

July 11th Update:
http://www.cgpeers.to/torrents.php?id=47855

July 16th Update:
https://www.cgpeers.to/torrents.php?id=47961

July 24th Update:
https://www.cgpeers.to/torrents.php?id=48044

August 1st Update:
https://www.cgpeers.to/torrents.php?id=48162

August 8th Update:
https://www.cgpeers.to/torrents.php?id=48268

August 14th Update:
https://www.cgpeers.to/torrents.php?id=48395



Important announcement regarding the current updates:

Quote from publisher:

"When to Expect More Content...
Section 5

This section is in development, that means we may replace the latest 2 or 3 videos at any time. The rest of the content you are very safe to consume.
Sam is away until the 20th August, then Ben & Sam will spend a couple of weeks prototyping the section, during which time there will be little or no new content.
Content will start shipping at the rate of about 10-15 videos per week from Tuesday 6th September."

So you can expect new updates from (or around) the 6th of September :-)
If you in the meantime find other mishaps, contact me over PM and I will try to fix it ASAP.


Cheers ;-)

SkillShare - Logo Animation Series™ - Unfolding Introduction in After Effects

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Logo Animation Series™ is a series of video courses teaching how to make animated introductions of logos, texts, quote or other elements using motion graphics and Adobe After Effects. Each class teaches one particular animation shown in the preview. Logo intro animations will always be perfect openers for YouTube, online courses, brand videos or any type of online presence you want to have!

Homepage:
https://www.skillshare.com/classes/design/Logo-Animation-Series-Unfolding-Introduction-in-After-Effects/1136620185

Sliced Mask Animation in After Effects:
https://www.cgpeers.to/torrents.php?id=48409

Quick Motion Elements Reveal in After Effects:
https://www.cgpeers.to/torrents.php?id=48410

Circle Motion Elements Animation in After Effects:
https://www.cgpeers.to/torrents.php?id=48413

Perfect tableware from Villeroy&boch

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i have bought this scene from 3dsky..
they are the best about 3d model , so
support the 3d modelers and designers..
enjoy..!

Lynda - Photoshop for Designers: Type Effects (updated Aug 22, 2016)

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This installment of Photoshop for Designers explains how to create beautiful typographic effects and challenges designers to expand their creative mindset with type. Author Nigel French describes how to combine letters and imagery and how to illustrate ideas with type, often with just a few simple tweaks to the letterforms themselves. The final chapter contains a few creative projects, such as fashioning portraits and maps comprised entirely of type.

Topics include:

Illustrating with shape layers, layer masks, and clipping masks
Modifying letterforms
Using a displacement map
Illustrating words
Creating effects such as smoky or fiery type
Working with brushes and type
Warping text
Using a Vanishing Point grid
Incorporating repetition and pattern
Layering type

http://lynda.com/tutorial/89043

Lynda - AutoCAD Facilities Management: Space Management

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Once you have measured the available area in your facility, the next step in computer-aided facilities management (CAFM) is to develop it into specific spaces with assigned uses: offices, bathrooms, labs, electrical closets, etc. This course shows how to use AutoCAD, Autodesk's flagship CAD platform, for space management. Follow along with Shaun Bryant as he guides you step-by-step through a real-world CAFM project, allowing you to learn at your own pace, developing your skills as you go. He shows how to set up drawings, define spaces with polylines, set up space tables to house your data, and annotate drawings with that data. By the end of the course, you'll be able to export the space management information to applications such as Microsoft Excel, so you can analyze the data in a tabular format.

Topics include:

Managing spaces with AutoCAD
Setting up a facilities drawing
Managing XREF layers
Adjusting settings such as units, limits, and fills
Creating polylines
Defining space areas
Annotating spaces
Setting up a space table style
Exporting space table data

http://lynda.com/tutorial/475942

Lynda - ArchiCAD: Management & Collaboration

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Great architecture is a team effort. ArchiCAD is an award-winning tool for BIM professionals the world over, and it comes with a host of collaboration tools that make it easy to share work and collaborate on designs. ArchiCAD: Management & Collaboration covers everything that an advanced user should know when using ArchiCAD on large projects and in large teams. It's designed to replicate all the tasks of a BIM manager or a BIM coordinator, while optimizing the workflow and performance of your ArchiCAD setup. Join Thiago Mundim, as he shows how to implement BIM Server to network projects with simultaneous access, monitor file size, use Hotlinked Modules to reference external ArchiCAD files, create reusable templates, and import IFC files from other CAD systems.

Topics include:

Implementing BIM Server
Managing file size
Using Hotlink modules
Managing project attributes
Creating ArchiCAD templates
Importing and mapping IFC files

http://lynda.com/tutorial/480967

O'Reilly - Learning Autodesk AutoCAD 3D 2016

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http://www.infiniteskills.com/training/learning-autodesk-autocad-3d-2016.html

Learning Autodesk AutoCAD 3D 2016 Training Video
A Practical Training Course That Teaches Real World Skills
In this project-based Learning Autodesk AutoCAD 3D 2016 video tutorial series, you'll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:
Concise, informative and broadcast-quality Learning Autodesk AutoCAD 3D 2016 training videos delivered to your desktop
The ability to learn at your own pace with our intuitive, easy-to-use interface
A quick grasp of even the most complex Learning Autodesk AutoCAD 3D 2016 subjects because they're broken into simple, easy to follow tutorial videos
Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Autodesk AutoCAD 3D 2016 tutorial, online or offline... so you'll know the exact steps for your own projects.

SkillShare - After Effects for Beginners - 3 Tips for Creating Professional Looks

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In this beginner course we'll cover 3 basic tips you'll use over and over again as you progress in the software to create polished and professional looking pieces.

This effects are super easy to achieve and really add a ton of value to any piece, be it digital art, photography, or video.

We'll discuss how to set up a composition from your media, apply effects using adjustment layers, color correct using the curves effect, create artificial glows using shape layers, and two different solutions for creating a vignette.

As a bonus, I'll even show you how to adjust your composition's overall saturation and hue, and how to add interest using additional elements from the web.

https://www.skillshare.com/classes/film/After-Effects-for-Beginners-3-Tips-for-Creating-Professional-Looks/1251677771

SkillShare - Create A Motion Comic Part 1 & 2

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Create A Motion Comic Pt 1: Adobe Photoshop

Bring comic panels to life in this class covering Motion Comics! We'll be mostly using Adobe Photoshop to animate public domain comics from the 1950s Golden Age; we'll also cover a bit of Adobe After Effects for more precise animation techniques.

https://www.skillshare.com/classes/design/Create-A-Motion-Comic-Pt-1-Adobe-Photoshop/1020811482


Create A Motion Comic Pt 2: Adobe Character Animator

Bring comic panels to life in this class covering Motion Comics! In this section, we'll be using Adobe Character Animator to animate the faces and mouths of comic characters using motion capture technology. This gives us actual fully animated talking heads with physics like swinging hair and blinking eyes, all controlled by our own facial movements and lip synced sounds.

We'll also cover designing our Character Animator puppets in Photoshop and bringing the scene into After Effects!

If you haven't seen Pt. 1 of "Creating Motion Comics" I highly encourage you to check it out as it establishes what motion comics are, why they are a great animation alternative, and how to put together frame animation in Photoshop.

https://www.skillshare.com/classes/film/Create-A-Motion-Comic-Pt-2-Adobe-Character-Animator/1383251979

Lynda – Houdini: Advanced Motion Graphics

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4h 24m With Project Files MP4

Procedural animation is a powerful way to create motion that would be both inefficient and impractical to animate manually. Houdini offers a range of procedural animation tools that complement the CINEMA 4D and Maya pipelines. Adding Houdini allows for the generation of highly complex motion with relative ease and gives animators a whole new toolkit of reusable techniques. The techniques shown here use wire dynamics, rigid body dynamics, and channel networks to create animation data that can be imported into C4D or Maya and assembled, lit, and rendered there. Author Scott Pagano shows how to create organic-looking strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for fracturing and destroying objects. Houdini is a powerhouse for all realms of moving image creation; with these videos, it will be a significant addition to your motion graphics arsenal.

Lynda – Houdini: Advanced Motion Graphics

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Procedural animation is a powerful way to create motion that would be both inefficient and impractical to animate manually. Houdini offers a range of procedural animation tools that complement the CINEMA 4D and Maya pipelines. Adding Houdini allows for the generation of highly complex motion with relative ease and gives animators a whole new toolkit of reusable techniques. The techniques shown here use wire dynamics, rigid body dynamics, and channel networks to create animation data that can be imported into C4D or Maya and assembled, lit, and rendered there. Author Scott Pagano shows how to create organic-looking strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for fracturing and destroying objects. Houdini is a powerhouse for all realms of moving image creation; with these videos, it will be a significant addition to your motion graphics arsenal.

Lynda - Houdini: Advanced Motion Graphics

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Procedural animation is a powerful way to create motion that would be both inefficient and impractical to animate manually. Houdini offers a range of procedural animation tools that complement the CINEMA 4D and Maya pipelines. Adding Houdini allows for the generation of highly complex motion with relative ease and gives animators a whole new toolkit of reusable techniques. The techniques shown here use wire dynamics, rigid body dynamics, and channel networks to create animation data that can be imported into C4D or Maya and assembled, lit, and rendered there. Author Scott Pagano shows how to create organic-looking strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for fracturing and destroying objects. Houdini is a powerhouse for all realms of moving image creation; with these videos, it will be a significant addition to your motion graphics arsenal.

Related

DOMESTIKA - Modelado de personajes en 3D con Zbrush

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te enseñará los conceptos básicos de Zbrush y cómo utilizarlo. En este repaso por la interfaz y su entorno, sabrás cómo navegar por el viewport, los controles para mover, escalar y rotar tu escultura, cómo ordenar y colocar las diferentes piezas de un modelo, trabajar con máscaras, las brochas básicas, las herramientas para deformar y los materiales y colores.

Una vez que te hayas familiarizado con la herramienta, buscarás referencias para el busto del personaje de tu proyecto final recopilando ilustraciones, fotografías, colores, poses, etc. que te ayudarán a componer la idea.

Llegados a este punto ¡tocará ponerse manos a la obra! Con formas básicas, empezarás a dar volumen con simetría a tu personaje. Más tarde añadirás detalles y darás las primeras pinceladas de color.

Para ganar en impacto de la pose final de tu busto, Luis te enseñará cómo romper la simetría, repasar las formas generales, finalizar los detalles, texturas y dar los últimos toques de color e iluminación.

Pixologic ZBrush 4R7 P3 with ZBridge (Win & Mac) [Cleaned Release]

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This is a cleaned-up release of Pixologic ZBrush 4R7 P3 with ZBridge.

For Windows and (for first time on CG Peers) for Mac OS X.

http://pixologic.com/zbrush/features/ZBrush4R7/



Why another ZBrush 4R7 torrent?

Before this release...

a) There were numerous ZBrush 4R7 installers, patch 3 (P3) solutions, ZBridge cracks, ZBrush keygens, and portable versions.

All very scattered, and all very confusing. This is the complete release, once and for all.


b) The installation instructions were all just as scattered and confusing.

Poorly-written instructions can and do leave many people confused.

Once and for all, I've simplified all the installation instructions.

I've also provided a step-by-step video, for people who prefer visual guidance through the installation process.


c) There was no ZBrush 4R7 torrent for Mac OS X version, as of yet.

This release provides both the Mac OS X installer and crack, as well as instructions for unlocking P3 for Mac.


d) There is a surprising amount of people who have yet installed ZBrush 4R7 as of yet, due to the reasons.

I've created this to help even those people, as well as anyone who might need to re-download ZBrush 4R7 in the future. (Just as I recently did, after my main computer died.)



** NOTES **

• This is only a cleaned release of ZBrush 4R7. This is not a new version of ZBrush.

• If you need tech support or have questions, try here:

WINDOWS - https://forum.cgpersia.com/f13/pixologic-zbrush-v4r7-xforce-110194/

MAC - https://forum.cgpersia.com/f37/pixologic-zbrush-4r7-p3-w-zbridge-included-x64-129933/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

OEUVRE DREW STRUZAN ARTBook and HellBoy Color Progressing

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OEUVRE DREW STRUZAN ARTBook and HellBoy Color Progressing

By myself I scan the "OEUVRE DREW STRUZAN His Art Book", it has 304 pages. If you wonder some missing pages when you see this Art Book PDF and Images Folder, it is OK. Because the missing pages are just the "blank pages", so I just passed the page's number.

P.S. I just add Hell Boy Art progressing Movie Clips in there. Therefore you choose the Art Book without Movies Clips. You have to choose the files.

I only share this torrent just "A Day"~ Please down this torrent, and then "Please Keep Seed for Other" It is just small and good manner on CGPeers Torrent.

Thanks and Enjoying~!

OEUVRE DREW STRUZAN ARTBook and HellBoy Color Progressing

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OEUVRE DREW STRUZAN ARTBook and HellBoy Color Progressing

By myself I scan the "OEUVRE DREW STRUZAN His Art Book", it has 304 pages. If you wonder some missing pages when you see this Art Book PDF and Images Folder, it is OK. Because the missing pages are just the "blank pages", so I just passed the page's number.

P.S. I just add Hell Boy Art progressing Movie Clips in there. Therefore you choose the Art Book without Movies Clips. You have to choose the files.

I only share this torrent just "A Day"~ Please down this torrent, and then "Please Keep Seed for Other" It is just small and good manner on CGPeers Torrent.

Thanks and Enjoying~!

P.S. 2nd Sorry I upload wrong Torrent file.

Domestika - Modelado de personajes en 3D (Spanish)

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Modelado de personajes en 3D

Diseña el busto de una escultura digital con Zbrush
Luis Gómez Guzmán, CGI artist y animador, te enseñará cómo crear el busto de un personaje en 3 dimensiones a partir de un boceto utilizando como herramienta principal Pixologic ZBrush, un programa de diseño 3D que simula el proceso de modelado de un escultor y convierte al diseñador en un auténtico artista que talla y cincela digitalmente como si se tratase de arcilla.

Con este curso aprenderás los conceptos básicos, ideas y trucos para poder dar tus primeros pasos de manera sólida en el mundo del 3D.

¿Qué incluye este curso?
Comenzarás conociendo un poco más el trabajo y los creadores y obras que más han influido a Luis Gómez Guzmán –animador 3D, especialista en modelado, esculpido y texturizado de personajes y autor del cortometraje de animación Garto-.

Después, Luis te enseñará los conceptos básicos de Zbrush y cómo utilizarlo. En este repaso por la interfaz y su entorno, sabrás cómo navegar por el viewport, los controles para mover, escalar y rotar tu escultura, cómo ordenar y colocar las diferentes piezas de un modelo, trabajar con máscaras, las brochas básicas, las herramientas para deformar y los materiales y colores.

Una vez que te hayas familiarizado con la herramienta, buscarás referencias para el busto del personaje de tu proyecto final recopilando ilustraciones, fotografías, colores, poses, etc. que te ayudarán a componer la idea.
Llegados a este punto ¡tocará ponerse manos a la obra! Con formas básicas, empezarás a dar volumen con simetría a tu personaje. Más tarde añadirás detalles y darás las primeras pinceladas de color.

Para ganar en impacto de la pose final de tu busto, Luis te enseñará cómo romper la simetría, repasar las formas generales, finalizar los detalles, texturas y dar los últimos toques de color e iluminación.

¿CUÁL ES EL PROYECTO DEL CURSO?
Esculpir y modelar el busto de un personaje en 3D al que darás textura, luminosidad y color. Al final del curso tendrás lista una escultura digital que podrás imprimir en 3D.

Para la presentación final del proyecto deberás realizar un montaje de las diferentes vistas de tu modelo y un vídeo “turntable” mostrando el busto de tu escultura girando sobre sí mismo.

También sería útil que crearas un vídeo en el que se muestre un breve repaso de los pasos que has seguido para realizar tu proyecto final. ¡Seguro que tu experiencia ayuda a muchos otros alumnos!

¿A quién está dirigido?
A ilustradores, artistas gráficos, diseñadores o cualquier otra persona que quiera introducirse en el mundo del 3D y aprender a trabajar con Zbrush.

Requisitos
Deberás tener un ordenador, no importa si es PC o Mac, de potencia media/alta que tenga instalado un programa de escultura digital, preferiblemente Zbrush. Además Luis te aconsejará sobre otros programas gratuitos de modelado.


Introducción
Presentación de mi trabajo
Influencias

2
ZBrush
Conociendo Zbrush: interfaz y entorno
Cómo usar ZBrush I
Cómo usar ZBrush II

3
La idea
Búsqueda de referencias

4
A modelar
Personaje Básico I
Personaje Básico II
Personaje Medio I
Personaje Medio II
Personaje Medio III
Personaje Difícil I
Personaje Difícil II

5
Color y presentación
Color
Composición y turnaround

Proyecto final
Modelado de personajes en 3D

http://www.domestika.org/es/courses/52-modelado-de-personajes-en-3d

The Foundry NUKE 10.0v4 [Win-Mac-Lnx]

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https://www.thefoundry.co.uk/products/nuke/latest-version/

The NUKE® 10 release focuses on enhancing performance, increasing stability and delivering new functionality in the areas you told us matter most: paint, playback, export and more. OpenColorIO integration leads the list of updates to keep NUKE in line with industry standards. And NUKEX® and NUKE STUDIO® get a powerful new Smart Vector toolset for automated clean-up, replacement and augmentation tasks.

NUKE STUDIO’s timeline toolset is now even better, with new in-timeline Soft Effects including a real-time keyer and color correction; enhanced audio handling; and a big push on improving performance. Whether you're working as an individual artist or as part of a collaborative team, the latest release of NUKE STUDIO has everything you need to successfully complete short or long-form projects.

In addition, we’re offering early access to our new ray trace renderer: it’s not quite ready for primetime yet, but we want to get it into your hands now so you can test it out yourself.

full source code of colore switche it 350 $$$ for free

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her you get full source code of colore switche it 350 $$$ for free an i made this game by this source code
Switchle geometry Pro plz instal and give 5 stars to help me to upload more source code her link of my game
https://play.google.com/store/apps/details?id=com.akal.switchle_geometry

Thomas Wettelbach and Ryan Kingslien webinars on ZBrush Jewelry Sculpting

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*Do not report this* ~Read the information I provided.

Yes, these are free videos but they are only available online for a limited time. They are to promote the upcoming Jewelry Sculpting classes.

I have included BOTH URLs where you can watch them online, right now, without downloading a thing. They will be taken down in less than a week, so that is why I have uploaded them. Download them here if you want, or stream them online on their official URLs while they are still online, up to you. Enjoy!
_____________________________________________

The Art Of Sculpting Light - Jewlery Design - Ryan Kingslien & Tomas Wittelsbach
- 54:16
- Aug. 24, 2016
- Free Webinar
- Watch it at this URL while it's available:
https://www.zbrushworkshops.com/p/tomas-wittelsbach-talks-digital-sculpture
_____________

Tomas Wittelsbach Talks Brush Techniques - Ryan Kingslien
- 46:43
- Aug. 25, 2016
- Was a free follow up video sent by email the next day
- Watch it at this URL while it's available:
https://www.facebook.com/ryan.kingslien/videos/1787934738091776/

_____________________________________________


It's Time To Unlock Your Designs! Discover The Infinite Possibilities of ZBrush


First Class Is August 27th, 2016 at 10AM Pacific/ 1pm Eastern.

The 5 most important lessons:

- The tools and techniques in ZBrush that work best for jewelry concepting and design

- How to add intricate details, like sculptural elements and gemstones, to enhance your designs

- How to take sizing into account and adjust your designs to fit your clients perfectly

- Preparing your model to be 3D printed using ZBrush, MODO, and other industry standard software

- How to convert your ZBrush sculpts into wearable physical objects, like rings, necklaces, and more


No Risk!

So, if you're serious... if this is your thing... there is, literally, no better teacher that Tomas Wittelsbach. None. That's why I work with him. He is one of the best sculptors on the planet and this is your opportunity, your chance to struggle alongside someone who has been where you are and done what you're are doing... and succeeded.

Make sure you choose a payment option to the right and get signed up today. If you're not happy, if life just hands you a bad deck you have 30 days to get a refund. Just email us and we'll return your money no questions asked.

_____________________________________________


Creative Fuel: Tomas Wittelsbach Talks Brushes In ZBrush

I love the way that Tomas Tomas S Wittelsbach works with ZBrush. Pure Art. Not technique. Not elaborate workflows. Just simple digital sculpting... the way ZBrush was meant to be used.

Remember Jewelry Design In ZBrush is open now.

The brush system in ZBrush is the programs heart and soul. All the other features are built simply to support what Brushes can do.

When ZBrush 2 first came out it had a few simple brushes like Standard, Inflate and Pinch but even with those simple brushes it was a revolution. It was the first time a software maker said, I'm doing this for the artists.

Over the years I worked at Pixologic I saw Ofer Alon constantly reinforce that and relentlessly focus on creating brushes and system that just felt natural. I don't know how many midnight phone calls we had but I do know when I woke up the next morning I had a new copy of ZBrush on my desk to try out. Ofer hadn't slept. He kept working to make it awesome.

Tomas and I's goal with JD3D is to blast the CAD brain away and replace it with a whole new world of digital sculpting possibilities. That's why I work with Tomas. No one else is pushing the realm of possibilities like he is.

Hope to see you at JD3D!
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