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Unreal Engine 4 Marketplace ForceFieldSystem

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https://www.unrealengine.com/marketplace/force-field-system#&gid=1&pid=1

Videohive Hand Story Kit

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Videohive Hand Story Kit
Tool for making entertaining and positive advertising, conquer the commercial video ad world! Present your cool ideas, products, devices, brand logo or a startup company!

After Effects Versions: CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4 | No Plugins | 1.30gb

Documentation included.

Official URL: https://videohive.net/item/hand-explainer-builder-kit-product-and-services-commercial/15678999?s_rank=1

InfiniteSkills - Master Part Modeling with Autodesk Fusion 360 Training

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Duration 6h 30m Project Files Included MP4

3D design expert Mike Thomas continues his introduction to the toolsets and processes used to create 3D models in the second in his series on how to use Autodesk Fusion 360 software. This course is intended for advanced level product designers, engineers, and technicians who want to get up and running with Fusion 360 quickly and efficiently. Mike covers all aspects of the Fusion workflow in fine detail. When you finish the course you’ll have a solid hands-on understanding of Fusion 360 and a practical pathway to getting your 3D part models ready for manufacturing.

* Learn to sketch, build, and edit 3D models of solids, surfaces, and free-form sculpted forms

* Understand how to add features like fillets, chamfers, holes, and threads to your 3D models

* Explore sketching techniques for drawing 2D geometry like lines, arcs, circles, and ellipses

* Learn to define the size of the geometry by applying rules, constraints, and dimensions

* Create and define surfaces using the patch workspace and learn to fix imported models

* Create free-form smooth and organic shapes with the embedded T-Splines technology

* Understand the CAM environment, how to configure the tool library, and learn to generate the tool paths and NC codes required to get parts manufactured

NVIDIA mental ray for Maya beta 9 (mr3.14.3.17) (Windows, Linux, MacOS)

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NVIDIA mental ray for Maya beta System Requirements:
64-bit, Windows 7, 64-bit Linux or Mac OS X
NVIDIA GPU of Fermi generation or later, required for GPU acceleration. Not required for CPU operation.
x64 CPU supported for operation, with or without GPUs.
Mac OS X here for 2017, 2016.5, but not yet for 2016.

Included mental ray beta 9 (mr3.14.3.17) for:
Windows x64: Maya 2016, Maya 2016.5, Maya 2017.
Linux x64: Maya 2016, Maya 2016.5, Maya 2017.
MacOS: Maya 2016.5, Maya 2017.

Choose only what you need and download.
Install instruction and release notes inside.

Shellmod 2.04 - Maya Plugin

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Description :

A tool that will let you solidify 3D surfaces and offer
control over how the edges will look, using editable profiles.


You can find tutorials and demonstration on the official vimeo channel of Creative Case :

https://vimeo.com/143251689


Supported Maya versions:

Windows: 2014, 2015, 2016, 2016.5 (ext. 2), 2017

Osx: 2014, 2015, 2016, 2016.5 (ext. 2), 2017

Linux: 2014, 2015, 2016


If you enjoy it, please support the creator by buying it :

https://gumroad.com/l/shellmodv2#

Lynda - Photoshop Restoration Techniques: Scanning Oversized Photos

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Oversized prints present a unique challenge when it comes to photo restoration: They don't fit most home scanners. By scanning the photo in two or more passes and stitching the image back together, you can create a composite that accurately captures the dimensions of the original photograph. In this course, master restorationist Neil Rhodes shows how to evaluate an oversized photo, scan it in sections, and merge the resulting images with Photoshop's Photo Merge command. He then shows how to repair areas of damage, retouch any seams and tonal differences, and sharpen the final composite.

http://lynda.com/tutorial/495343

Lynda - Photoshop Restoration Techniques: Scanning Oversized Photos

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Oversized prints present a unique challenge when it comes to photo restoration: They don't fit most home scanners. By scanning the photo in two or more passes and stitching the image back together, you can create a composite that accurately captures the dimensions of the original photograph. In this course, master restorationist Neil Rhodes shows how to evaluate an oversized photo, scan it in sections, and merge the resulting images with Photoshop's Photo Merge command. He then shows how to repair areas of damage, retouch any seams and tonal differences, and sharpen the final composite.

http://lynda.com/tutorial/495343

Text Preset Volume I for Animation Kit

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Text Preset Volume I for Animation Kit
1333+ Text Animation Presets (Volume I)

After Effects Version CS5 to CC 2014 | No plugins | 42 Mb.

Official URL: https://videohive.net/item/text-preset-volume-i-for-animation-kit/15736518

SkillShare - Adobe Illustrator: Free Tools to Skyrocket your Productivity

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This course will cover a free plugin for Adobe Illustrator that will add new tools to the side panel. They offer amazing capabilities and they don't cost a thing. I use these tools all the time for those hard-to-figure-out tasks. When you start using them, it will amaze you how much they help.

Part of the free plugin I will cover are a variety of tools that allow you to create curves, arcs and lines tangent to each other and reorient with precision. Adobe Illustrator also does a very bad job of backing up and recovering your files when a crash happens. This set of free plugins includes an auto saving panel that allows you to set your files automatically or manually to save and backup.

I really love these tools and I hope you will enjoy gaining access to them as well!

https://www.skillshare.com/classes/design/Adobe-Illustrator-Free-Tools-to-Skyrocket-your-Productivity/1708640698

CreativeLive – Learning Design in Photoshop with Paul Trani

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Adobe® Photoshop® is a powerful graphic design tool. You can use it to layout websites, make posters, and produce design elements. Learn all about the features tailored for graphic design and how to use them in Learning Design in Adobe® Photoshop®.

Paul Trani will cover setting up files, creating graphics, adding fonts, and managing all your layers and assets so making updates is easy. Paul will demonstrate pro tips that will help you make great designs and feel like an expert.

https://www.creativelive.com/courses/learning-design-photoshop-paul-trani

DOMESTIKA - Design and game programming with Unity 5 [Spanish] - FIXED LESSON 2

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This is the last video, that failed in unit 3.

If you read this for first, this is the correct order for download the course:

FIRST upload
https://www.cgpeers.com/torrents.php?id=48572&torrentid=48516#torrent48516

SECOND upload with lessons fixed

https://www.cgpeers.com/torrents.php?id=48587&torrentid=48531#torrent48531

THIRD upload is this, with the fix of the only failed lesson that appears in unit 3
"04-Revisión, importación y maquetación de todos los elementos del juego IV"

Sorry for inconvenience.
That's all

Retro Office Environment [UE4]

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https://www.unrealengine.com/marketplace/retro-office-environment

Latest version
Enjoy

humster3d GMC sierra crew cab 2013 (max)

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GMC sierra crew cab 2013
model: MAX
author: humster3d

Taken from https://forum.cgpersia.com/f16/gmc-sierra-crew-cab-2013-a-129030/ & shared here for the whole community.

Rar format like the original download.

World Trade Center model

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This is a model of the World Trade Center in 3ds & c4d formats. I believe it's the same model as made available here: https://forum.cgpersia.com/f16/world-trade-center-3419/

However, it has been on my hard drive for a number of years so I'm not sure.

CG Circuit Applied Houdini Dynamics VI

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Description:

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

In Dynamics VI, we will light, shade, render, and composite our explosion from the previous lesson (or use your own). The Pyro shader's fire intensity and color parameters are explored in depth, in addition to advanced production tested tricks to make it look even better. We will then light and render our finished work broken into separate elements so that we can further push our result via compositing. Included in this lesson is a chapter on how to composite our rendered elements in Nuke, as well as a chapter on how to achieve identical results via compositing within Houdini!

Prerequisites:

Dynamics I through V

SkillShare - Flat Ribbon Design and Motion in After Effect

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A short course on how to design cool flat ribbons and create motion for it with built in tools of after effect and also add some text animation to it for an eye catching design .

This class contain project file that you can use that as a template on your motion graphic projects.

After Ending this course you will able to :

Design almost every Ribbons .
Giving Artistic Motion to Ribbons .
Use tips and tricks to design fast in Adobe after effect.

If you really want to know how these cool flat and minimalistic ribbons are create and how they animate then this class is for you take this class and lets start creating our nice and cool ribbons in After effect :)

https://www.skillshare.com/classes/design/Flat-Ribbon-Design-and-Motion-in-After-Effect/1085327553

InfiniteSkills – Visual Programming in Rhino3D with Grasshopper Training

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In this project-based Visual Programming in Rhino3D with Grasshopper video tutorial series, you'll quickly have relevant skills for real-world applications.

Follow along with our expert instructor in this training course to get:

Concise, informative and broadcast-quality Visual Programming in Rhino3D with Grasshopper training videos delivered to your desktop
The ability to learn at your own pace with our intuitive, easy-to-use interface
A quick grasp of even the most complex Visual Programming in Rhino3D with Grasshopper subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Visual Programming in Rhino3D with Grasshopper tutorial, online or offline... so you'll know the exact steps for your own projects.

http://www.infiniteskills.com/training/visual-programming-in-rhino3d-with-grasshopper.html

SkillShare - Adobe Illustrator Secrets | Tools They Don't Teach You Part 2

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This class is part II of a series of classes that cover the less known secrets about Adobe illustrator. The videos in the course will increase your productivity in the software to help you tackle some of those problems that may be giving you trouble. I will go over some shortcuts, hidden gems and tricks that will truly refine your Adobe illustrator skills and give you access to a new world of tools.

While going through the course, I will provide some examples of real life scenarios where these tricks and tools could be applicable but while going through the course, be sure to think of ways you could implement these things in your own work.

https://www.skillshare.com/classes/design/Adobe-Illustrator-Secrets-Tools-They-Dont-Teach-You-II/1107056150

Part 1:
https://www.cgpeers.to/torrents.php?id=47729

Moho Pro 12

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.: DESCRiPTiON :..

Moho™ Pro 12 is perfect for professionals looking for a more efficient alternative to traditional animation. With an intuitive interface and robust features such Smart Bones™, Smart Warp, Bezier handles optimized for animation, frame-by-frame tools, a professional Timeline, physics, motion tracking, motion graphs, 64-bit architecture and much more, Moho™ Pro 12 delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.

Moho Pro 12 Features
NEW! Enhanced Freehand Drawing Tools
Freehand tools have been hugely improved, giving more accuracy and creating less points.
NEW! Bezier Handles
Get more design control with customizable vector Bezier handles. Create unique line bends with fewer points and optimized for animation!

NEW! Smart Warp
Create custom meshes that can bend, shape, twist and animate assets. Works for both images and vectors and can be used with Smart Bones™!

NEW! Realistic Motion Blur
A new setting allows for true motion blur. Control the amount of frames and blend. Apply to any moving asset for instant results!NEW! Animate Multiple Layers at the Same Time
Get MORE done by editing multiple layers on the timeline in Moho™ 12. No more jumping back and forth between layers for complex tasks!

NEW! Pin Bones
Add one point bones to alter, move and reshape assets in fun new ways. Combine with traditional bones for more complex animations. Works with both vectors and images!

Revolutionary Smart Bones™
Smart Bones is an incredible feature that reduces or entirely removes distortion around your character’s joints – specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls.

Bone Constraints
Several major enhancements have been made to Moho’s bone features. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling.

FBX Support for Unity™ Game Developers
Unity™ game developers and users will now be able to use FBX support of animated 2D content in Moho Pro, eliminating the need to create rigid sprites for game development and providing the ability to get the exact look and feel that they want. FBX, the adaptable file format for 3D animation from Autodesk®, is the most common method for integrating animated 2D and 3D assets in Unity.
Import Photoshop Files
Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Moho Pro as switch layers for quick animating.

Bounce, Elastic and Stagger Interpolation
By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example.

Real Time Media Connection
The new Real Time Media Connection in Moho Pro automatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike.

Separate Render Process
The Batch Exporter and Renderer are now performed as a separate process. Even if you quit from Anime Studio Pro, the render process continues until the job is completed.

Preview Animation
You can now preview animations before committing to rendering. By going up to File > Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects.

Depth Shifting
When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Moho Pro does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.

Media foundation
The 64-bit Windows version of Moho Pro will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.

GPU Acceleration
Graphics Processing Unit (GPU) Acceleration takes advantage of your computer’s hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. Watch Video

Random Line Width Refined
In previous versions of Moho, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing.

Nested Layer Controls
Previously, bones could only control their direct children. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy. Watch Video

Flexi-Binding
Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors. Watch Video

Adjustable Particle Source
With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on “Use base layer as source” in your Layer Settings and you’re set!

Enhanced Depth of Field
Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range.

Scripting
More scripting access and control. Moho Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons.

Layer Comps
Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file.

Flexible Import and HD Export Capabilities
Anime Studio can import several kinds of other media files into an animation project. Import QuickTime®, AVI or MPEG-4 video or even 3D scenes from Poser. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.

Patch Layers
Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines. Adjust the size of the patch to perfectly blend the layers to get the desired style. Watch Video

64-Bit Architecture
Moho Pro is a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance.

Timeline Markers
Take notes and make comments on the timeline for future reference.

Shy Bones
Hide and see only the bones that you currently need.
Image Cropping Tool
Crop your images easily and directly in Anime Studio.
Copying Content
Easily copy layers and content from one document to another.
Copy and Paste Keyframes
Copy and paste keyframes and animations from one layer to another or even to another document.

Smith Micro Moho Pro v12.0.0.20763-CORE

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Everything you need to make amazing, professional animation. Moho
Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D
rigging system of the market and mix it with traditional animation
tools, allowing to get professional results easier and faster.

Moho Pro 12 is perfect for professionals looking for a more
efficient alternative to traditional animation. With an intuitive
interface and robust features such Smart Bones, Smart Warp, Bezier
handles optimized for animation, frame-by-frame tools, a
professional Timeline, physics, motion tracking, motion graphs,
64-bit architecture and much more, Moho Pro 12 delivers advanced
animation tools to speed up your workflow and combines
cutting-edge features with powerful technology for the most unique
animation program for digital artists.
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