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Unreal Engine 4 Marketplace - Plants Pack

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Unreal Engine 4 Marketplace - Plants Pack

Meshes include flower and wild grass packs in different size shape and density. All of them can be used with vegetation tools or independently and has wind options in the material instance. Also includes a bonus rocky cliff mesh.
Technical Details

Physically-Based Rendering: Yes
Texture Size : 4096x4096 and 8192x8192
Collision: No
Polygon Count: Varied (800 to 5000)
LODs: 1
Number of Meshes: 70
Number of Materials and Material Instances: 1 master material, 1 rock material
Number of Textures: 6
Intended Platform: PC
Platforms Tested: PC
Documentation Included: No

Unreal Engine 4 Marketplace - Farmer

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Unreal Engine 4 Marketplace - Farmer

Farmer is composed of three construction blueprints used to create agricultural scenes. All three blueprints can be use on variable height terrain. The blueprints will place the meshes on the surface of the terrain due to the use of ray casting in the construction scripts.

The Crop blueprint creates rows of plants allowing the level designer to adjust row and plant spacing, and specify random offsets, rotation and scaling. The blueprint contains a mesh selection allowing the designer can use any mesh in the blueprint. A variety of vegetable meshes are included to get started.

The Vineyard blueprint creates vineyard rows of grapes, selection for red and green grapes and bare branches, and custom materials. Custom materials can be made by attaching the ‘MF_DmS_TextureScaling’ material function to the UV pin on the pins on the texture maps. The materials should have maps sized for a 2 meter x 2 mesh meter mesh.

The Grain Row blueprint is used to create fields of grain. Two materials are included, golden fall wheat and green summer wheat, or the user can use their own material by attaching the included material function in their materials as described in the vineyard blueprint. All blueprints use ray casting so the plantings conform to the terrain.

Unreal Engine 4 Marketplace - Modular House Quick Kit

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Unreal Engine 4 Marketplace - Modular House Quick Kit

This is a lower poly 100% fully modular house kit designed specifically for Unreal. It has fully adjustable materials to adjust the wear and age of the house. This kit was designed to make building 1 story homes as fast as possible. Build the outside, and inside walls at the same time. This kit was designed to be user friendly and leave you with endless options for any size house you can think of.
Technical Details

Features:
• Fully adjustable Materials
• Fully Modular
• Incredibly fast
• Videos provided to get you started
• Forum Support
• FBX Files Included
• Incredibly easy to use
• Low Poly
• Real World Scale
• Updates

Pluralsight - Maya Shading and Texturing Fundamentals

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Duration 3h 52m Project Files Included MP4

When you’re finished creating that amazing model in Maya, the next step is to create shading and possibly apply textures to the asset. In this course, Maya Shading and Texturing Fundamentals, you’ll be introduced to this process, which centers around the concept of a creating and using a shading network. First, you’ll start by learning how to create and work with these shading networks in Maya’s Hypershade. From there, you’ll discover how you can incorporate textures into your shading networks. Finally, you’ll take a look at some unique situations where a shading network can help find a solution. After completing this course, you’ll be ready to dive in and begin creating shading networks for your own assets. Software required: Maya 2017.

Autodesk Flame Smoke Fire 2007 amd 2008 IRIX

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Autodesk Flame, Smoke and Fire 2007 and 2008 versions. Keygen and sample license files included. Also added IRIX OpenGL demo CDs for O2 and Octane.

Unity Asset - uRTS Toolkit v5.0

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https://www.assetstore.unity3d.com/en/#!/content/17660

uRTS Toolkit helps to create playable RTS genre games and ease their development in multiple ways.

Battles. The toolkit allow to set up RTS battles environment for various scales - from several hundreds in mobile scenes up to several thousands for large scale games. uRTS uses highly performance optimised coroutines to run smoothly various phases of battles (target search, move, attack, etc.) at runtime. Thanks to this, battles looks realistic, with every single unit doing its job. Asset also brings multiple nations to be set in the game.

4 AIs system, responsible for high level economical, military and diplomatic decisions and its balance

3D Sprites bring big advantage in terms of using large number of animated 3d models. These 2d sprite sheets are created within Unity from single 3d model, exposed from different angles. Sprites are changing based on view from camera, what brings 3d illusion. Models with millions of polygons can be used to achieve better realism in the game. Based on Shuriken Particle System 3dSprites can easily render several thousands of animated sprites at individual single unit level.

GUI integration allows to set up menus and buttons, which players use to play the game. A set of building and unit models allows to build a town with some basic functionalities. Resource system allows to set and use resources on terrain as well as economy. Terrain system with near-realistic TreeGen tree models creates naturally looking procedural environment with forest, meadows, lakes, rivers, seas, hills and cliffs.

Unity Asset - uRTS Toolkit v5.0

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https://www.assetstore.unity3d.com/en/#!/content/17660

uRTS Toolkit helps to create playable RTS genre games and ease their development in multiple ways.

Battles. The toolkit allow to set up RTS battles environment for various scales - from several hundreds in mobile scenes up to several thousands for large scale games. uRTS uses highly performance optimised coroutines to run smoothly various phases of battles (target search, move, attack, etc.) at runtime. Thanks to this, battles looks realistic, with every single unit doing its job. Asset also brings multiple nations to be set in the game.

4 AIs system, responsible for high level economical, military and diplomatic decisions and its balance

3D Sprites bring big advantage in terms of using large number of animated 3d models. These 2d sprite sheets are created within Unity from single 3d model, exposed from different angles. Sprites are changing based on view from camera, what brings 3d illusion. Models with millions of polygons can be used to achieve better realism in the game. Based on Shuriken Particle System 3dSprites can easily render several thousands of animated sprites at individual single unit level.

GUI integration allows to set up menus and buttons, which players use to play the game. A set of building and unit models allows to build a town with some basic functionalities. Resource system allows to set and use resources on terrain as well as economy. Terrain system with near-realistic TreeGen tree models creates naturally looking procedural environment with forest, meadows, lakes, rivers, seas, hills and cliffs.


Seed, Enjoy and buy if you like it!

Corona Renderer 1.5.2

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Corona Renderer 1.5.2 for 3ds Max 2012-2017 (Windows Only)

Changelog:
#Fixed UHD Cache settings issues causing splotches/flickering in rendering - if you encounter these problems, press "Reset Settings" in scene render setup after updating to the hotfix 2.
#Fixed problem with .conf files causing error messages popping up in 3ds Max on systems using non-ASCII (like Cyrillic) characters.
#Added tooltips to Corona Color Picker
#Fixed: NaNs (black pixels) appearing in renders
#Fixed crashes when NaNs appeared and LUT postprocessing was enabled
#Fixed: on some machines Corona kept reactivating and crashing when opening material editor
#Non-ASCII characters are now supported in render stamp
#Non-existent directories in autosave path will now be auto-created
#System settings dialog layout fixed
#Fixed small glitch in CoronaMtl UI
#All .conf and .ini files are now properly versioned, fixing problems when switching between daily builds and stable versions

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!!Thanks to msi from cgpersia forum for sharing with the community!!

O'Reilly - Creating 2D Games with Unity

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Duration 2h 30m Project Files Included MP4


You've downloaded the Unity software, you know what the Inspector is, and now you’re ready to build something. In this course, you'll create an entire physics-based 2D game starring a gnome who is lowered down a well on a rope and goes searching for treasure. You'll start from an empty scene and finish with a complete polished game.

Along the way you'll learn about game design, GUI setup, camera control, the game manager, gameplay practices, advanced graphics techniques, and the iterative nature of game development.

Learn how to create 2D games using Unity game development software
Discover how ragdolls work and how to create physics-based gameplay
Learn how to manage gameplay with game managers and advanced game scripting
Practice techniques for better camera control and for creating polished graphics
Discover how the various pieces you build in Unity fit together to form gameplay
Understand how to architect your games for easier changes

CreativeLive - Layer Masking Basics with Jason Hoppe

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Layer masks are one of Photoshop’s most essential features – in Layer Masking Basics Jason Hoppe will show you how to use them to make your images even more jaw-dropping.

Join Jason to explore the ways layer masks let you isolate and protect parts of an image as you apply color changes, filters, or layer effects to the rest of the image. You’ll learn how to turn layer masks on and off and how to edit and hide them. You’ll also learn about the advantages layer masks have over the Eraser tool and duplicate image layers. Jason will also introduce you to more sophisticated concepts like layer clipping masks.

https://www.creativelive.com/courses/layer-masking-basics-jason-hoppe

Pluralsight – Revit MEP Essentials: Family Creation Workflows

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Revit MEP is the leading BIM-authoring tool in the AEC industry today. Many engineering firms around the country use Revit MEP as their BIM-authoring tool to produce data-rich models. Efficient Revit users are key to the success of these firms. In this course, Revit MEP Essentials: Family Creation Workflows, you'll explore the essentials of how to use Revit MEP. First, you'll explore the user interface of Revit MEP. Next, you'll discover how to start a project and how to create a new HVAC system. Finally, you'll learn general workflows and tools used in Revit MEP. By the end of this course, you'll know the key essentials of family creation workflows in Revit MEP.

Software required: Revit 2017.

https://www.pluralsight.com/courses/revit-mep-essentials-family-creation-workflows

Adobe After Effects CC 2017 14.0 - Mac OSX

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Adobe After Effects CC 2017 for Mac
Version: 14.0
Release Date: 03 Nov 2016
Mac Platform: Intel
OS version:OS X 10.10 or later
RAM: 4 GB RAM (8 GB recommended)
Video RAM: OpenGL 2.0-capable system
6 GB available hard-disk space for installation
1440x900 display
Processor type(s) & speed: 64-bit processor
QuickTime 7.6.6 for QuickTime features
Includes: K
Activation: Use the included Adobe Zii Patcher (Courtesy Team TNT)
Block all outgoing connections with Little Snitch or HandsOff
Tested on macOS 10.12.1
Web Site: http://www.adobe.com/products/aftereffects.html

Adobe Animate CC 2017 16.0.0 - Mac OSX

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Adobe Animate CC 2017 for Mac
Version: 16.0.0
Release Date: 03 Nov 2016
Mac Platform: Intel
OS version:OS X 10.10 or later
Processor type(s) & speed: 64-bit
Requirements:
・Multicore Intel processor
・2 GB RAM (4 GB recommended)
・4 GB available hard-disk space for installation
・QuickTime 10 software recommended
・Internet connection
Includes: K
Activation: Use the included Adobe Zii Patcher (Courtesy Team TNT)
http://www.adobe.com/products/animate.html

Adobe After Effects CC 2017 14.0 - Mac OSX

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Adobe After Effects CC 2017 for Mac
Version: 14.0
Release Date: 03 Nov 2016
Mac Platform: Intel
OS version:OS X 10.10 or later
RAM: 4 GB RAM (8 GB recommended)
Video RAM: OpenGL 2.0-capable system
6 GB available hard-disk space for installation
1440x900 display
Processor type(s) & speed: 64-bit processor
QuickTime 7.6.6 for QuickTime features
Includes: K
Activation: Use the included Adobe Zii Patcher (Courtesy Team TNT)
Block all outgoing connections with Little Snitch or HandsOff
Tested on macOS 10.12.1
Web Site: http://www.adobe.com/products/aftereffects.html

Unity Asset - 60 Fantastic Race Cars Pack

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Unity Asset - 60 Fantastic Race Cars Pack

A low poly amazing fantastic race cars pack that can be used for any type of projects. Models have detailed realistic textures. Includes diffuse, normal and specular mapped.
Suitable for mobile applications and greatly optimized.

The wheel and interior meshes have been made separately.

Absolutely must-have asset for your game!

Each car contain 2 LOD groups.

Adam Adventurer

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Adam Adventurer
https://www.assetstore.unity3d.com/en/#!/content/54143

Requires Unity 5.1.1 or higher.
Low polygonal game ready animated model of man.
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...
It come with many animation, and textures, but Character Controller NOT included!

115 Animation for warrior, mage, archer combats and general moves. 98 "on place" animations. And 26 animations with root motion data used by Unity Mecanim.
There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024.
Original 3D MAX file with rigged character in T-pose included.
Rig has 73 bones
2 Body textures (naked and with underclothes) included.
5 Hairs textures included.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
It will work 100% precised with my Unity Medieval Animations Mega Pack and all included collections.
Easy Equipment System scripts and documentation included. Thanks for moco of DwarvenMonsterSlayers.com for help with the equipment system!

Assset comes with 3 different character setups:

Unreal Engine 4 Gumroad - The Last Stop Scene

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Unreal Engine Scene, Inspired by Fifth Wave movie, Chernobyl/Pripyat with a little Alan Wake and Last of Us and other Naughty Dog game.


Link: https://gumroad.com/l/uEkcq#

Adobe Illustrator CC 2017 21.0.0 - Mac OSX

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Adobe Illustrator CC 2017 for Mac
Version: 21.0.0
Release Date: 03 Nov 2016
Mac Platform: Intel
OS version:OS X 10.10 or later
RAM: 2 GB RAM (8 GB recommended)
Video RAM: 512MB (1GB Video RAM required for 3D features)
OpenGL 2.0-capable system
Processor type(s) & speed: 64-bit
Includes: K
Activation: Use the included Adobe Zii Patcher (Courtesy Team TNT)
Block all outgoing connections with Little Snitch or HandsOff
Tested on macOS 10.12.1
https://www.adobe.com/products/illustrator.html

Adobe Premiere Pro CC 2017 11.0.0 - Mac OSX

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Adobe Premiere Pro CC 2017 for Mac
Version: 11.0.0
Release Date: 03 Nov 2016
Mac Platform: Intel
OS version:OS X 10.10 or later
Processor type(s) & speed: 64-bit
Requirements:
・4 GB RAM (8 GB recommended)
・7200 RPM hard drive or faster
・4 GB of available hard-disk space for installation; additional free space required during installation
・Internet connection
Includes: K
Activation: Use the included Adobe Zii Patcher (Courtesy Team TNT)
http://www.adobe.com/products/premiere.html

Unity 5 pro multiplayer combat using melee & ranged weapons

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Unity 5 pro multiplayer combat using melee & ranged weapons
https://www.udemy.com/unity-5-pro-multiplayer-combat-using-melee-ranged-weapons/
In this course you will learn how to use Unity3D to build a professional multiplayer combat system.
Why would you want to learn how to build a combat system? Because any good online multiplayer game out there uses a combat system where players can fight eachother in player versus player mode and players can also team up together to fight powerful enemies and bosses. This is the core foundation of multiplayer games. 
All the great games out there are using it, look at Star Wars, or World of Warcraft or MineCraft or even Pokemon. That's exactly what you will be making by taking this course. We will start by creating melee combat using shields and sword fighting and then we will go into ranged combat using magic firebolts and bows and arrows. Isn't it exciting already?
This course can be taken by anyone even if you've got no programming skills. This course is meant for non-artists, meaning you don't have to be an artist to be able to use 3D pixel art graphics since this course provides all the necessary assets for you. The only tool we use in this course is Unity 3D, and it's completely free to use. No need to spend extra money.
This course is easy to follow along since all the steps are shown to you in the video lectures, so you can't possibly miss a step, and it's a lot more fun that reading documentation
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