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GraphicRiver - Fake Window Action

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FILE FEATURES:

Amazing results with your photos.
The action has been tested and working on Photoshop CS5,CS6 and CC.
Easy to edit.

FILE FEATURES:

For the best results, it is recommended to use high resolution photos in the range of 1000px – 5000px. The detail and clarity in the effects generated by the actions reduce the smaller your photo is.

The action will ONLY WORK IN THE ENGLISH VERSION OF PHOTOSHOP. If you are not using the English version of Photoshop, you can always change it to English and then back again to your native language

https://graphicriver.net/item/fake-window-action/19537674

Autodesk 3ds Max 2018 x64 Update 1 Only ( Update one for max 2018 )

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All you need to know:

https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-2018-update-1-and-max-interactive-released/td-p/7138620

Notes: install this after you install 3ds max 2018 and you are good to go. update time depends on your SSD/HDD. Includes some fixes as well.

3D Coat v4.7.31 BETA with Crack

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It seems to have been a little quiet on this for a while so here is the latest version 4.7.31 BEAT with a simple file replacement crack. Painting definitely works but I cant check all functions.

Scorpion Game Ready with Animations

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Check Animations include
https://youtu.be/jkN_aTkHkgA

:) Enjoy

Udemy - Start Designing with the Secrets to Photoshop Design

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LEARN THE SECRETS OF PHOTOSHOP DESIGN & MAKE MONEY

MORE THAN 1100 STUDENTS HAVE ENROLLED ALREADY
80 PHOTOSHOP LESSONS " Making Photoshop Design Fun & Easy "
LATEST COURSE UPDATE - 15 September 2016
30+ 5 Star Reviews from really happy & satisfied students
NEW! Now includes all PSD files & Fonts, and 2 free font library links
No Prior Photoshop experience needed "Guaranteed"
All future & additional lectures will always be free of charge
No illustrator or other software is needed "You only need Photoshop"

ARE YOU STRUGGLING WITH SIMPLE DESIGN STUFF?

AND MASSIVELY WANT TO IMPROVE?
AND DO IT EASILY AND INSTANTLY?
AND WITH NO PRIOR PHOTOSHOP KNOWLEDGE?

--------------------------- " Then this course is for you " -------------------------------

What This Course Entails:

I will teach you how to get into Photoshop Design; so don't worry if you don't have prior experience with Photoshop or other Plugins. Follow my lead and I'll teach you to be good at it! “Seriously"

All my design instructions form part of a comprehensive guide that can help you to accomplish your goals by applying these skills and techniques. During the lesson you get to eavesdrop as I work, giving you some insight as to how I work and what I do.

The idea is to make designing fun and easy! "Anyone can do this"

Whether you have previous experience with designing or not, it doesn't matter. Apply your knowledge for half an hour a day and you could be making huge improvements or even extra money, just like me.

"And I'm not kidding when I say that you need nothing but Photoshop!"

All future lectures and upgrades are always included for free. Unconditional Udemy 30-day money-back guarantee - that's my personal promise of your success!

Here's what you'll learn:

How to create / open a new canvas "To get started"
How to work with only the required Photoshop tools
How to create simple designs and speed up your workflow
How to create your own custom design shapes
A secret for getting simple yet effective looks
Two secrets ways of getting amazing font libraries for free
Tips on how to generate more ideas and creative designs
How to create amazing shapes / objects with no artistic or "design skills" whatsoever
How to design Fun, Corporate, Feminine or even crazy Brands Logos
How to create a Print Ready business card with your own design
How to create amazing badges from scratch

https://www.udemy.com/the-secrets-of-photoshop-design/

3D Lut Creator 1.4

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3D LUT Creator is the latest program with unique tools for professional color grading of digital images and video and creating 3DLUT-files that can be imported into many programs such as Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, DaVinci Resolve, FinalCut Pro.

Color correction in 3D LUT Creator is made by bending grid tied to the color plane containing the saturation and hue. The use of this interface allows user in few clicks completely change the color scheme of the image or work with the desired color ranges separately.

*******************
This is a Windows program (unless it has magic cross-platform powers)

I found this on the Forums uploaded by yasinemir. The link is: https://forum.cgpersia.com/f13/3d-lut-creator-1-40-win-portable-155147/

More information as posted by the original uploader:

I FOUND IT IN ANOTHER SOURCE, TRIED AND WORKED FOR ME IN WINDOWS 10. WINDOWS DEFENDER MAY SAY VIRUS FOR THE KEYGEN, NO WORRIES, IT WORKES. DO NOT CHANGE THE DEFAULT CODE AND THE E-MAIL IN THE SOFTWARE. JUST COPY THEM TO KEYGEN AND GET THE ACTIVATE CODE.
*******************

You can run it without installing. For the keygen copy the installation ID from 3d Lut Creator to the 'HWID:' field in the keygen.

Copy the 3d Lut Creator email address to the keygen 'Mail:' field.

As with most software of this nature it is best to block it from your network to prevent any inadvertent 'phone home' issues.

I did install this and so far no problems.

3D Lut Creator 1.4

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*******************
3D LUT Creator is the latest program with unique tools for professional color grading of digital images and video and creating 3DLUT-files that can be imported into many programs such as Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, DaVinci Resolve, FinalCut Pro.

Color correction in 3D LUT Creator is made by bending grid tied to the color plane containing the saturation and hue. The use of this interface allows user in few clicks completely change the color scheme of the image or work with the desired color ranges separately.

*******************

This is a Windows program (unless it has magic cross-platform powers)

I found this on the Forums uploaded by yasinemir. The link is: http://forum.cgpersia.com/f13/3d-lut-creator-1-40-win-portable-155147/


More information as posted by the original uploader:

*******************
I FOUND IT IN ANOTHER SOURCE, TRIED AND WORKED FOR ME IN WINDOWS 10. WINDOWS DEFENDER MAY SAY VIRUS FOR THE KEYGEN, NO WORRIES, IT WORKES. DO NOT CHANGE THE DEFAULT CODE AND THE E-MAIL IN THE SOFTWARE. JUST COPY THEM TO KEYGEN AND GET THE ACTIVATE CODE.
*******************

This program runs without being installed. Just click on 3DLUTCreato.exe.

For the keygen copy the installation ID from 3d Lut Creator to the 'HWID:' field in the keygen.

Copy the 3d Lut Creator email address to the keygen 'Mail:' field.

As with most software of this nature it is best to block it from your network to prevent any inadvertent 'phone home' issues.

I did install this and so far no problems.

Pegasus v1.5.0 - Scripting/Camera

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Requires Unity 5.1.0 or higher.
Welcome to Pegasus, the flythrough and cutscene system for Unity 3D.

Pegasus takes the hard work out of getting an object to follow a path over time, and is as happy driving a camera to make cutscenes as it is driving characters, vehicles or monstorsl!

In fact, with the new trigger system you can now perform complex events and actions over time as your Pegasus travels along its path.

To use Pegasus:
* GameObject->Add Pegasus Manager;
* Drop your target object into it;
* Ctrl+Left Click your path;
* Press Play and enjoy!

Yep its that simple - no messing around!

Then if want to look at something while passing by - select the closest point of interest, place it into target mode and drag its targeting gizmo over to the thing you want to look at. Pegasus will seamlessly blend it in.

While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:
* Create flythroughs and cutscenes;
* Control cameras and animals, vehicles, humans, monstors, or anything!
* Control the scene frame rate;
* Control the speed of each point;
* Control the target you are looking at;
* Control the height of the flythrough;
* Avoid ground terrain or mesh collisions;
* Control position and rotation damping;
* Visualize your flythrough in edit mode;
* Control duration to match your music;
* Looped or Non Looped flythroughs;
* Helios 2D and 3D video integration;
* Extensible trigger system with samples that control Helios, other Pegasus, and even character animations;
* High performance allocation free;
* Run time scriptable.

Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.

Pegasus has also been integrated with Helios by UtopiaWorx to allow you to create high resolution 2D and 3D / VR videos!

NOTE: Pegasus does NOT create video. To create very high quality 2D and 3D videos in conjunction with Pegasus use Helios.

Helios v1.0.9 - Scripting/Camera

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Requires Unity 5.3.5 or higher.
The most advanced screen recoding solution on the Asset Store!

Now with High Quality Animated GIF Export and 8K rendering (even in stereo)

Have you ever wanted to create fully immersive 3D videos for websites like Youtube and Facebook and show what its like to live inside your game?

Do you want to capture silky smooth 60 FPS demo videos comparable to tools like FRAPS and ShadowPlay? Helios has complete support for traditional 2D planer projection as well as 360.

Helios is a complete 3D/360 video capture solution for Unity 5.

With Helios enabled in your scene, you can automatically create beautiful high definition 3D video complete with audio, ready for upload to popular websites like YouTube, VRideo, Milk VR and Facebook.

Helios was created with specially designed FAST shaders that will capture your scene and convert the output images to the proper Equirectangular projection required for most popular 3D/360 video platforms.

F.A.Q
Q) What is the best way to animate my camera movement?

A) While there is built in support for recording session data in Helios, you will get much smoother and predictable movement data if you use Pegasus by Adam Goodrich. He and I worked together from the beginning to make these two assets very compatible with each other.
Q) Can I use Helios in my game to let my players record?

A)Helios is an editor only recording system, not intended for forward facing games, but rather for game developers to make high quality demo content.

Q)How is Helios different than other 360 recorders?

A)Short answer is: it offers much more than just 360 video support, see the complete list below

Helios will create videos compatible with:
-Oculus Headsets
-Gear VR Hadsets
-HTC Vive Headsets
-Google Cardboard based Headsets
-Facebook 360 video viewers(Web, Mobile)
-YouTube 360 video viewers(Web, Mobile)

Helios will automatically create your output video and add the special spatial metadata required by most host websites and players.

Here is a list of some features you get with Helios:
-3D/360 Camera Rig
-2D Camera Rig
-SideScroll Camera Rig
-Equrectangular Projection
-Stereographic Projection (little planet)
-Stereoscopic (stereo) output
-Export Mpeg4
-Export Transparent Sky
New Chroma Key based alpha masked export
-Fade In / Fade Out support
-Supports multiscen transitional recording
-Supports Additive Scenes
-Integrated Grain control to clear sky banding
-Export High Quality Animated GIF
-Realtime Audio recording
-Support for Spatial Audio with DearVR
-Record specified frames in a range
-Enable Hotkey recording
-Movement track recording
-Record the movement and animation of any Object
-Compatible with Pegasus
-6 quality settings (up to 8K)
-Automatically create videos
-Automatically add 3D spatial Metadata
-Supports Windows and OSX
-Built in Antialiasing
-IPD Options for Stereo
-Remote Control Recording API
-Full Source Code
-Demo Scenes
-JPEG or PNG Image formatting
-New EXR file format for pro grade recording
-New Hardware detection warnings
-Multi-threading
-Works in Forward and Deferred Rendering

Though Helios is an Offline Rendering system which has a focus on High resolution and high frame rate, it does come with a session recording system that you can record camera movement data in normal speed which is played back at render time.

Helios is also compatible with the following assets:
- Pegasus by Adam Goodrich
- Cinema Director by Cinema Suite
Zone Controller Pro by UtopiaWorx
- Photoelectric Shaders by UtopiaWorx

The Small Print
==================

Limitations:
Helios will not presently capture UI elements in 360 mode, as there is a documented bug in Unity 5.3 and up where RenderTextures in deferred mode fail to capture worldspace UI elements.

Helios is not a game ready asset, it is for recording in the unity editor ONLY.

Licensing note:
For licensing reasons, in version 1.0.4 and up FFMPEG was removed from the Helios installation package and then linked to download instead.

Unity Asset - Pegasus v1.5.0 - Scripting/Camera

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Requires Unity 5.1.0 or higher.
Welcome to Pegasus, the flythrough and cutscene system for Unity 3D.

Pegasus takes the hard work out of getting an object to follow a path over time, and is as happy driving a camera to make cutscenes as it is driving characters, vehicles or monstorsl!

In fact, with the new trigger system you can now perform complex events and actions over time as your Pegasus travels along its path.

To use Pegasus:
* GameObject->Add Pegasus Manager;
* Drop your target object into it;
* Ctrl+Left Click your path;
* Press Play and enjoy!

Yep its that simple - no messing around!

Then if want to look at something while passing by - select the closest point of interest, place it into target mode and drag its targeting gizmo over to the thing you want to look at. Pegasus will seamlessly blend it in.

While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:
* Create flythroughs and cutscenes;
* Control cameras and animals, vehicles, humans, monstors, or anything!
* Control the scene frame rate;
* Control the speed of each point;
* Control the target you are looking at;
* Control the height of the flythrough;
* Avoid ground terrain or mesh collisions;
* Control position and rotation damping;
* Visualize your flythrough in edit mode;
* Control duration to match your music;
* Looped or Non Looped flythroughs;
* Helios 2D and 3D video integration;
* Extensible trigger system with samples that control Helios, other Pegasus, and even character animations;
* High performance allocation free;
* Run time scriptable.

Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.

Pegasus has also been integrated with Helios by UtopiaWorx to allow you to create high resolution 2D and 3D / VR videos!

NOTE: Pegasus does NOT create video. To create very high quality 2D and 3D videos in conjunction with Pegasus use Helios.

Unity Asset - Helios v1.0.9 - Scripting/Camera

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Requires Unity 5.3.5 or higher.
The most advanced screen recoding solution on the Asset Store!

Now with High Quality Animated GIF Export and 8K rendering (even in stereo)

Have you ever wanted to create fully immersive 3D videos for websites like Youtube and Facebook and show what its like to live inside your game?

Do you want to capture silky smooth 60 FPS demo videos comparable to tools like FRAPS and ShadowPlay? Helios has complete support for traditional 2D planer projection as well as 360.

Helios is a complete 3D/360 video capture solution for Unity 5.

With Helios enabled in your scene, you can automatically create beautiful high definition 3D video complete with audio, ready for upload to popular websites like YouTube, VRideo, Milk VR and Facebook.

Helios was created with specially designed FAST shaders that will capture your scene and convert the output images to the proper Equirectangular projection required for most popular 3D/360 video platforms.

F.A.Q
Q) What is the best way to animate my camera movement?

A) While there is built in support for recording session data in Helios, you will get much smoother and predictable movement data if you use Pegasus by Adam Goodrich. He and I worked together from the beginning to make these two assets very compatible with each other.
Q) Can I use Helios in my game to let my players record?

A)Helios is an editor only recording system, not intended for forward facing games, but rather for game developers to make high quality demo content.

Q)How is Helios different than other 360 recorders?

A)Short answer is: it offers much more than just 360 video support, see the complete list below

Helios will create videos compatible with:
-Oculus Headsets
-Gear VR Hadsets
-HTC Vive Headsets
-Google Cardboard based Headsets
-Facebook 360 video viewers(Web, Mobile)
-YouTube 360 video viewers(Web, Mobile)

Helios will automatically create your output video and add the special spatial metadata required by most host websites and players.

Here is a list of some features you get with Helios:
-3D/360 Camera Rig
-2D Camera Rig
-SideScroll Camera Rig
-Equrectangular Projection
-Stereographic Projection (little planet)
-Stereoscopic (stereo) output
-Export Mpeg4
-Export Transparent Sky
New Chroma Key based alpha masked export
-Fade In / Fade Out support
-Supports multiscen transitional recording
-Supports Additive Scenes
-Integrated Grain control to clear sky banding
-Export High Quality Animated GIF
-Realtime Audio recording
-Support for Spatial Audio with DearVR
-Record specified frames in a range
-Enable Hotkey recording
-Movement track recording
-Record the movement and animation of any Object
-Compatible with Pegasus
-6 quality settings (up to 8K)
-Automatically create videos
-Automatically add 3D spatial Metadata
-Supports Windows and OSX
-Built in Antialiasing
-IPD Options for Stereo
-Remote Control Recording API
-Full Source Code
-Demo Scenes
-JPEG or PNG Image formatting
-New EXR file format for pro grade recording
-New Hardware detection warnings
-Multi-threading
-Works in Forward and Deferred Rendering

Though Helios is an Offline Rendering system which has a focus on High resolution and high frame rate, it does come with a session recording system that you can record camera movement data in normal speed which is played back at render time.

Helios is also compatible with the following assets:
- Pegasus by Adam Goodrich
- Cinema Director by Cinema Suite
Zone Controller Pro by UtopiaWorx
- Photoelectric Shaders by UtopiaWorx

The Small Print
==================

Limitations:
Helios will not presently capture UI elements in 360 mode, as there is a documented bug in Unity 5.3 and up where RenderTextures in deferred mode fail to capture worldspace UI elements.

Helios is not a game ready asset, it is for recording in the unity editor ONLY.

Licensing note:
For licensing reasons, in version 1.0.4 and up FFMPEG was removed from the Helios installation package and then linked to download instead.

Pegasus v1.5.0

$
0
0
Requires Unity 5.1.0 or higher.
Welcome to Pegasus, the flythrough and cutscene system for Unity 3D.

Pegasus takes the hard work out of getting an object to follow a path over time, and is as happy driving a camera to make cutscenes as it is driving characters, vehicles or monstorsl!

In fact, with the new trigger system you can now perform complex events and actions over time as your Pegasus travels along its path.

To use Pegasus:
* GameObject->Add Pegasus Manager;
* Drop your target object into it;
* Ctrl+Left Click your path;
* Press Play and enjoy!

Yep its that simple - no messing around!

Then if want to look at something while passing by - select the closest point of interest, place it into target mode and drag its targeting gizmo over to the thing you want to look at. Pegasus will seamlessly blend it in.

While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:
* Create flythroughs and cutscenes;
* Control cameras and animals, vehicles, humans, monstors, or anything!
* Control the scene frame rate;
* Control the speed of each point;
* Control the target you are looking at;
* Control the height of the flythrough;
* Avoid ground terrain or mesh collisions;
* Control position and rotation damping;
* Visualize your flythrough in edit mode;
* Control duration to match your music;
* Looped or Non Looped flythroughs;
* Helios 2D and 3D video integration;
* Extensible trigger system with samples that control Helios, other Pegasus, and even character animations;
* High performance allocation free;
* Run time scriptable.

Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.

Pegasus has also been integrated with Helios by UtopiaWorx to allow you to create high resolution 2D and 3D / VR videos!

NOTE: Pegasus does NOT create video. To create very high quality 2D and 3D videos in conjunction with Pegasus use Helios.

Unity Asset - Pegasus v1.5.0

$
0
0
Requires Unity 5.1.0 or higher.
Welcome to Pegasus, the flythrough and cutscene system for Unity 3D.

Pegasus takes the hard work out of getting an object to follow a path over time, and is as happy driving a camera to make cutscenes as it is driving characters, vehicles or monstorsl!

In fact, with the new trigger system you can now perform complex events and actions over time as your Pegasus travels along its path.

To use Pegasus:
* GameObject->Add Pegasus Manager;
* Drop your target object into it;
* Ctrl+Left Click your path;
* Press Play and enjoy!

Yep its that simple - no messing around!

Then if want to look at something while passing by - select the closest point of interest, place it into target mode and drag its targeting gizmo over to the thing you want to look at. Pegasus will seamlessly blend it in.

While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:
* Create flythroughs and cutscenes;
* Control cameras and animals, vehicles, humans, monstors, or anything!
* Control the scene frame rate;
* Control the speed of each point;
* Control the target you are looking at;
* Control the height of the flythrough;
* Avoid ground terrain or mesh collisions;
* Control position and rotation damping;
* Visualize your flythrough in edit mode;
* Control duration to match your music;
* Looped or Non Looped flythroughs;
* Helios 2D and 3D video integration;
* Extensible trigger system with samples that control Helios, other Pegasus, and even character animations;
* High performance allocation free;
* Run time scriptable.

Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.

Pegasus has also been integrated with Helios by UtopiaWorx to allow you to create high resolution 2D and 3D / VR videos!

NOTE: Pegasus does NOT create video. To create very high quality 2D and 3D videos in conjunction with Pegasus use Helios.

Unity Asset - Helios v1.0.9

$
0
0
Requires Unity 5.3.5 or higher.
The most advanced screen recoding solution on the Asset Store!

Now with High Quality Animated GIF Export and 8K rendering (even in stereo)

Have you ever wanted to create fully immersive 3D videos for websites like Youtube and Facebook and show what its like to live inside your game?

Do you want to capture silky smooth 60 FPS demo videos comparable to tools like FRAPS and ShadowPlay? Helios has complete support for traditional 2D planer projection as well as 360.

Helios is a complete 3D/360 video capture solution for Unity 5.

With Helios enabled in your scene, you can automatically create beautiful high definition 3D video complete with audio, ready for upload to popular websites like YouTube, VRideo, Milk VR and Facebook.

Helios was created with specially designed FAST shaders that will capture your scene and convert the output images to the proper Equirectangular projection required for most popular 3D/360 video platforms.

F.A.Q
Q) What is the best way to animate my camera movement?

A) While there is built in support for recording session data in Helios, you will get much smoother and predictable movement data if you use Pegasus by Adam Goodrich. He and I worked together from the beginning to make these two assets very compatible with each other.
Q) Can I use Helios in my game to let my players record?

A)Helios is an editor only recording system, not intended for forward facing games, but rather for game developers to make high quality demo content.

Q)How is Helios different than other 360 recorders?

A)Short answer is: it offers much more than just 360 video support, see the complete list below

Helios will create videos compatible with:
-Oculus Headsets
-Gear VR Hadsets
-HTC Vive Headsets
-Google Cardboard based Headsets
-Facebook 360 video viewers(Web, Mobile)
-YouTube 360 video viewers(Web, Mobile)

Helios will automatically create your output video and add the special spatial metadata required by most host websites and players.

Here is a list of some features you get with Helios:
-3D/360 Camera Rig
-2D Camera Rig
-SideScroll Camera Rig
-Equrectangular Projection
-Stereographic Projection (little planet)
-Stereoscopic (stereo) output
-Export Mpeg4
-Export Transparent Sky
New Chroma Key based alpha masked export
-Fade In / Fade Out support
-Supports multiscen transitional recording
-Supports Additive Scenes
-Integrated Grain control to clear sky banding
-Export High Quality Animated GIF
-Realtime Audio recording
-Support for Spatial Audio with DearVR
-Record specified frames in a range
-Enable Hotkey recording
-Movement track recording
-Record the movement and animation of any Object
-Compatible with Pegasus
-6 quality settings (up to 8K)
-Automatically create videos
-Automatically add 3D spatial Metadata
-Supports Windows and OSX
-Built in Antialiasing
-IPD Options for Stereo
-Remote Control Recording API
-Full Source Code
-Demo Scenes
-JPEG or PNG Image formatting
-New EXR file format for pro grade recording
-New Hardware detection warnings
-Multi-threading
-Works in Forward and Deferred Rendering

Though Helios is an Offline Rendering system which has a focus on High resolution and high frame rate, it does come with a session recording system that you can record camera movement data in normal speed which is played back at render time.

Helios is also compatible with the following assets:
- Pegasus by Adam Goodrich
- Cinema Director by Cinema Suite
Zone Controller Pro by UtopiaWorx
- Photoelectric Shaders by UtopiaWorx

The Small Print
==================

Limitations:
Helios will not presently capture UI elements in 360 mode, as there is a documented bug in Unity 5.3 and up where RenderTextures in deferred mode fail to capture worldspace UI elements.

Helios is not a game ready asset, it is for recording in the unity editor ONLY.

Licensing note:
For licensing reasons, in version 1.0.4 and up FFMPEG was removed from the Helios installation package and then linked to download instead.

3ddd - Pro Weapon 10 3d-models

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Format: Max | OBJ | FBX

Homepage of categoriy: https://3ddd.ru/3dmodels/category/oruzhie

Page on forum: https://forum.cgpersia.com/f16/3ddd-pro-weapon-3d-models-156371/

Home page all models with pictures. In the same order as the picture in the first post:
https://3ddd.ru/3dmodels/show/pistoliet_glock_17_gen4_fonar_s_ltsu
https://3ddd.ru/3dmodels/show/mcmillan_cs5
https://3ddd.ru/3dmodels/show/colt_peacemaker_saa_co2
https://3ddd.ru/3dmodels/show/iaponskoie_traditsionnoie_oruzhiie
https://3ddd.ru/3dmodels/show/minigun
https://3ddd.ru/3dmodels/show/sniper_set_konkurs
https://3ddd.ru/3dmodels/show/m4_spikes
https://3ddd.ru/3dmodels/show/starinnaia_pushka_4
https://3ddd.ru/3dmodels/show/starinnyi_pistoliet
https://3ddd.ru/3dmodels/show/sniper_set_konkurs
https://3ddd.ru/3dmodels/show/ruger_guide_gun

3DMotive - Winter Shaders in Substance Volume 1

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Duration 10 Chapters Project Files Included MP4

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.

Lynda - SketchUp: Bathroom Remodel

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In addition to boosting the resale value of your home, remodeling your bathroom can help you see your living space in a new, more positive light. In this course, learn how to use SketchUp—the easy-to-use 3D modeling software—to input your existing bathroom and remodel it in 3D using ten of the hottest remodeling trends. Throughout the course, Scott Onstott explains how to work with the tools, layers, materials, styles, and scenes in SketchUp, as well as how to use ready-made fixtures from the 3D Warehouse. He shows how to design floating vanity and vessel sinks, source a freestanding bath and rainshower, build a double-sided fireplace, and more.

Topics include:

Exploring the SketchUp user interface
Modeling existing conditions
Importing and scaling a sketch
Drawing windows and built-ins in 3D
Erasing, hiding, and smoothing edges
Designing floating vanity and vessel sinks
Building a shower and bath
Adding a fireplace

http://lynda.com/tutorial/599604

Lynda - ArchiCAD Essential Training (updated Jun 14, 2017)

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ArchiCAD is an award-winning tool used by architects worldwide. It's powerful and packed full of the features needed to design great building projects. Ready to get started? ArchiCAD Essential Training offers practical training for new ArchiCAD users. We've mapped the basic and advanced tools with actual stages of architecture, making it easy to relate to the daily, real-world activities of an architect in training. Thiago Mundim shows how to get around ArchiCAD, start a new project story, and set up the units and preferences so the software works best for you. He then dives into modeling and documentation, such as working with groups and dimensions, and pays special attention to detailed drawings, which may contain special objects such as Solid Element Operations, custom objects, or graphic overrides. By the end, you'll understand the essential ArchiCAD tools and techniques and how they fit into the BIM workflow.

Topics include:

Opening and navigating an ArchiCAD project
Setting up working units and stories
Importing drawings
Modeling walls, slabs, doors, and windows
Grouping and ungrouping objects
Creating sections and elevations
Working with dimensions
Publishing drawings
Modeling and documenting detailed designs

http://lynda.com/tutorial/480966

Lynda - 3D Tracking and Fusion Compositing

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Whether you're working with a team or on your own, understanding how to efficiently use 3D tracking information in compositing can help you speed up your workflow. In this course, learn how to use 3D tracking data to add 3D objects to a 2D shot in Fusion. Brian Morse shows how to export your cameras to Maya and Fusion from SynthEyes, and explains how to set up your 3D scene once and use it for all of your shots. He also demonstrates how to render your final project so that all of the composites work fluidly.

Topics include:

Exporting cameras to Maya and Fusion
Importing models
Setting up scenes for compositing
Setting your color space
Using 3D in Fusion to add a change
Connecting all of your shots
Rendering final composites

http://lynda.com/tutorial/576624

3DMotive - Winter Shaders in Substance Volume 2

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Duration 14 Chapters Project Files Included MP4

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.
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