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Unreal Engine 4 Ninja MoCap Pack 1 Animations

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Unreal Engine 4 Ninja MoCap Pack 1 Animations

https://www.unrealengine.com/marketplace/ninja-mocap-pack


Video: vimeo.com/129677376
SketchFab: https://skfb.ly/K7W7

Rev. 2 ***Now includes Root motion.

Engine version 4.9-4.10

A large set of detailed ninja animations for game and CG development. Including: Idles, Walks, Jogs, Runs, Jumps, Evasions, Punches, Kicks, Recoveries, Multi Level Platforms and Stunts.
Your 3D character has completed training and is ready to kick some serious butt with highly detailed variations of attacks and evasions to slip through the shadows and seriously go Ninja on your enemies. Many versions of idles and fidgets. Both combat and relaxed animations. Hits and attacks from all directions. Many variations of stunts from and to high, mid and low platforms.
Three different “Platform” meshes are included that match the high, mid and low animations.


Complete PDF Motion List
Technical Details

• All animations are on the UE4 template skeleton with IK bones.
• In­place and Root motion. Root motion includes horizontal and vertical for platform climbing and jumps.
• All idles and transitions have been carefully pose­matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re­timed or otherwise altered for any over­-the-­top or stylistic personal preference. All locomotions have two versions: In-Place noted as “IP”, and with traveling motion.
• True linear translation speed for each In­Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
• FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton­-to-skeleton retargeting in UE4 to any other Humanoid character. They are in:
“\Content\Ninja_01\Source\FBX\” (not visible in the editor).
• A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re­exported as new animations.
• A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re­exported as new animations.

More Details: motioncaptureonline.com/#!ninja01/c13e0

Alloy 3.5.1

Unreal Engine 4 Military Pistol 01 Project 4.8_v1.1 Animations

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Unreal Engine 4 Military Pistol 01 Project 4.8_v1.1 Animations

https://www.unrealengine.com/marketplace/military-pistol-mocap-pack

View Animations on Sketchfab: UE4 Pistol Pro
Video Preview: https://vimeo.com/129677374

UPDATE: REV. 1.5
Mini-Update:
All Animations Root Motion and In-Place
Added WEP Bones
150 Animations, 22 Aim Offsets - 322 Total Files

INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Jumps, Deaths and Transitions.

A large set of Military Pistol animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. Includes aim offsets and firing motions. A matching fully textured Pistol is included.

Please read the complete “Pistol Pro” motion list: UE4 Pistol Lists
Technical Details

Update Version 1.5

● Mini-Update, now with Root Motion and In-Place.
● Animated "WEP" bones added.
● Version 2.x is COMING. It will have MANY NEW ANIMATIONS and SPLIT JUMPS similar to the "Rifle Pro" pack.
● The Skeleton has two additional bones “hand-l-wep” and “hand-r-wep”, for animated attachment of the Pistol or Rifle.
● “hand-r-wep” creates the correct Pistol position always, including holstering. They will not affect any other animations not using them.
○ The “ik_hand_gun” bone is animated to follow the “hand-r-wep".
○ The Pistol mesh is attached to “hand-r-wep” in the Persona skeleton view for preview.
○ All animations are on the UE4 template skeleton with IK bones.
○ FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Pistol_01_PRO\Source\FBX\” (not visible in the editor).
○ A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
○ A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

Zbrush Scheme for C4D

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Couldn't look at the plaine UI anymore so I threw a dash of orange goodness into it. Hope you like. Let me know if any problems.

Unreal Marketplace - Ocean Floor Environment

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Originally from: https://forum.cgpersia.com/f101/ocean-floor-environment-156556/

Description


Preview: https://www.youtube.com/watch?v=pDb5djBOWe0

Contains five rock meshes that makes use of displacement and tessellation, they also come with material instances to adjust the sand amount on top of them. All vegetation is paintable using vegetation tools. Terrain material has parallax enabled and contains two layers (just 6/16 texture samplers). Plane and submarine wreckage has instanced materials which you can adjust the algae and sand amounts. The eel is a skeletal mesh and has three animations while the fish schools use the particle system.
Technical Details


Physically-Based Rendering: Yes
Texture Size: Rocks and other bigger assets use 4096x4096 textures while effects use 2048x2048 and 1024x1024 textures
Collision: Yes, automatically generated
Vertex Count: Around 3000 for big static meshes and 1000 for smaler vegetation meshes
LODs: 3 for detailed meshes
Number of Meshes: 29
Number of Materials and Material Instances: 32
Number of Textures: 50
Number of Particles: 8
Engine Compatibility: PC, Mac
Platforms Tested: PC
Documentation Included: No

https://www.unrealengine.com/marketplace/ocean-floor-environment

Zbrush Scheme for C4D

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Tired of looking at the same plain UI in C4D so I thought I would throw some orange goodness into the mix. Hope you like.

3D Garage - Modo 801 Signature Courseware

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https://www.3dgarage.com/
The minute The Foundry released MODO 801, emails hit our inbox with inquiries about our new training course.
This brand new course from MODO training leader Dan Ablan and 3DGarage.com will take you through MODO 801 from the ground up.
You'll find awesome new training tutorials that explain the newest features, plus build on the core functionality that makes MODO one of the industries leading 3D software applications.
In this comprehensive, from-the-ground-up course, you'll learn this awesome new program in a succinct, straight forward approach.

3D Garage - Modo 801 Signature Courseware

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http://www.3dgarage.com/
The minute The Foundry released MODO 801, emails hit our inbox with inquiries about our new training course.
This brand new course from MODO training leader Dan Ablan and 3DGarage.com will take you through MODO 801 from the ground up.
You'll find awesome new training tutorials that explain the newest features, plus build on the core functionality that makes MODO one of the industries leading 3D software applications.
In this comprehensive, from-the-ground-up course, you'll learn this awesome new program in a succinct, straight forward approach.

EaseUS Data Recovery Wizard v11.6 + Keygen

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EaseUS Data Recovery Wizard Free is the best free data recovery software to solve all data loss problems – recover files from hard drive, external hard drive, USB drive, Memory card, digital camera, mobile phone, music player and more devices due to deleting, formatting, software crash, hard drive damage, virus attack, partition loss or other unknown reasons. It provides safe, quick and totally full-featured data recovery solution, trusted by millions of users. Just need a few clicks, you can retrieve all your lost data.

Features

-New! Support hard disk up to 8 TB.
-New! Windows 8.1 compatible – recover any data under Win 8.1.
-New! Brand-new user interface for more intuitive data recovery process.
-New! Faster scan lost files by skipping bad sectors automatically.
-New! Once you have purchased you do not have to download and search a second time.
-Recover deleted or lost files emptied from the Recycle Bin.
-File recovery after accidental format, even Windows reinstallation.
-Disk recovery after a hard disk crash.
-Get back files after a partitioning error.
-Get data back from RAW hard drives.
-Specify file types before file recovery to find lost files quickly.
-Recover office document, photo, image, video, music, email, etc.
-Recover from hard drive, USB drive, memory card, memory stick, camera card, Zip, floppy disk or other storage media.
-Support FAT12, FAT16, FAT32, NTFS/NTFS5 file systems.

Requirements

-Version: 11.6
-Size: 21.9
-Platform: Windows XP, Windows Vista 32-bit, Windows Vista 64-bit, Windows 7, Windows 7 64-bit, Windows 7 32-bit, Windows 10
- 256 Mo Memory
- 40 Mo of free Disk space


Instruction:

1. Install EaseUS Data Recovery
2. Then open “Key gen” folder.
3. Open Keygen.exe
4. Use the registration details given below
5. Done

3D World - September 2017 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 108 pages - PDF - Issue 224

3D Garage - Modo 901 Signature Courseware

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https://www.3dgarage.com/store/Bz8QMpuj
This course totals more than 6 hours, and aside from a 1 hour quickstart tutorial taking you through the entire modo process, this course also covers:

Vector-based graphics support, Extended dynamics and effects, UV workflows
Mesh Fusion / Fill quads / Radial Align / Linear align tool / Rectangle Uvs / Topology / Curve Fill Polygon / Multi Edge Slicing / Slice with Gaps / Multi-slice / Progressive textre baking / 3D Viewport texture baking / Sculpting / Gradient Understanding / Using the Graph Editor / And many more tips and tricks throughout the course!


7.8 GB (Original) vs 1.46 GB (Compact)
Same quality of video

3DMotive - Animation Pipeline in UE4 Volume 1

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http://3dmotive.com/series/animation-pipeline-in-ue4.html

In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.


1.4 GB (Original) vs 263 MB (Compact)
Same quality of video

3DMotive - Wood Shaders In Substance Vol 1 & 2

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http://3dmotive.com/series/wood-shaders-in-substance.html

In this course we will be covering how to create multiple procedural wood textures in substance designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the pbr texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once every thing is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one!



Vol 1 & 2 = 5.50 GB (Original) vs 1.27 GB Vol 1 & 2 (Compact)
Same quality of video

3D Artist - Issue 109 2017 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

English - PDF - Pages 108

3D Coat 4.7.32 Win

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http://www.anonymz.com/?https://3dcoat.com/home/

FL STUDIO Producer Edition 12.2.3 + Crack

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FL STUDIO 12 Producer Edition v12.2 [build3]- 32Bit & 64Bit

FL Studio 12 is a complete software music production environment or Digital Audio Workstation (DAW).
Representing more than 18 years of innovative developments it has everything you need in one package to
compose, arrange, record, edit, mix and master professional quality music.
FL Studio is now one of the world’s most popular DAWs and is used by the most.

NEW & UPDATED FEATURES

Fully reworked scalable interface
- Any screen size or resolution you use, FL Studio will always fit.

Pattern Menu
- The Pattern Menu has moved from the Channel rack to the Toolbar Menu and Pattern Selector.

VST Plugins
- VST plugin installation & discovery improved and simplified.

Multi-touch
– Multi-touch capability extends to the Mixer.

Piano roll
- Piano roll Auto-zoom can now be deselected from Settings > General > Auto zoom in piano roll

Fruity Formula Controller
- Updated, new UI.

Browser
– New category tabs and the ability to delete content on right-click.

Playlist
- Multiple drag and drop for audio files onto Playlist (from a Windows file browser).

Fruity Envelope Controller
- Updated, 8 Articulators, Mod X/Y env, Smart Knobs, New UI.

Channel Menu
- The Channel Options Menu have moved from the Toolbar Menus to the Channel rack.

Stepsequencer
- Step sequences are now interchangeable with Piano rolls.

Fruity Keyboard Controller
- Attack smoothing, new UI.

Channel settings
- Have been integrated into the Plugin Wrapper (no more Channel settings pop-up).

Installation Guide:

How To Install?

Note: Before you Proceed, you had to disable your Anti-Malware or Antivirus Application.

1- Uninstall previous versions and install [flstudio_12.2.exe].
2- Do not open the program. Close it completely.
3- Generate keyfile with the KeyGen.
4- Open that *.reg file and import to the registry.
5- That's all. Enjoy the final full version

Zbrush Scheme for C4D Line 181 fix

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Very sorry folks. I had a comma out of place. Delete the Zbrush.col in the prefs folder first. Then overwrite the Zbrush.col in the ZbrushScheme folder with this new one.

Zbrush Scheme for C4D Fixed

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Very sorry for the line 181 error folks. Had a comma out of place. Delete the Zbrush.col file in your prefs folder first and then replace the old scheme folder with this one. Sorry again.

Zbrush Scheme for C4D Fixed

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So sorry for the error folks. I knew I should have waited until morning. Delete the Zbrush.col file in your prefs folder first. Then overwrite then replace the original scheme folder with this one. Sorry again.

Zbrush Scheme for C4D Fixed

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So sorry for the error folks. I knew I should have waited until morning. Delete the Zbrush.col file in your prefs folder first. Then replace the original scheme folder with this one. Sorry again.
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