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World Machine 2 Professional 3.build3016

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Not perfect, but a quick solution that can be done by everyone.

Build 3016 features:

More details available here : http://www.world-machine.com/blog/?p=551

* Added Blueprints: A major usability improvement, allows quick-pasting of useful snippets into a world.

* Blueprint and Macro favorites now are available at any time from the main and right-click context menu.

* Example Worlds && Blueprints now use the Library Load dialog

* Favorites can be a folder, which will automatically favorite any additions; favorites in general have had a polish pass which makes them work better.

* Added Load Example button on the menubar, uses Library Load

* Fixed several important crash bugs involving Undo/Redo, Deletion, etc.

* Autosave added -- if World Machine crashes or your machine has a failure, the last World being worked on
will be recovered on next start.

* Copy/Paste now uses the OS clipboard -- you can paste between running instances of World Machine. 3rd party apps can now interact easily via copy/paste with WM.

* Delete now deletes group contents

* Modernized Basic Perlin device : Used to be essentially a legacy device; now can be a go-to when you only need
basic/simple perlin noise, and not all the complicated controls of Advanced Perlin.
- Allows vertical scale specification by multiple methods including approximate gradient

* Instance Scatter device: placement mask now is unaffected by device origin
* Instance Scatter device: Minimum size is now smaller

* Checkpoint device can have names

* Select Roughness device added : Extremely useful for texturing!

* Soft clipping added to Clamp device

Developing Realistic shaders in Arnold for Cinema 4d Vol 02 — 09/06/16 Update Files ( Iron Man Shaders )

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Update, June 9th, 2016

In the next lesson which is an update for “ Developing realistic shaders in Arnold for Cinema 4d Vol.02 course, in 75 minutes we learn how to create the two main shaders from the Iron Man suite in Arnold for Cinema 4d. this is a free update for the course .

http://mographplus.com/product/developing-realistic-shaders-in-arnold-for-cinema-4d-vol-02/

SECTION 5: Updates
0501 — Iron Man Shaders — 74:30 mins

video file: yes
project file: yer
preview render: yep
textures: oh yeah

thanks
lionnn x

Pluralsight – Colorizing Black and White Photographs

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When looking at an old black and white photograph, you may have imagined what it would be like to see that period of history in the glorious color that nature intended. With the power of digital retouching, you can now bring history to life. In this course, Colorizing Black and White Photographs, you'll learn how to take an old photo and convert it into an incredible colorized picture. First, you'll explore basic color theory, how to understand the relationship between color and greyscale, and how to find pictures to colorize. Next, you'll discover how to utilize advanced layers, such as gradient map, photographic toning, and 50% grey. Finally, you'll learn the approaches you can take towards different skin tones and environments. By the end of this course, you'll have the necessary skills and knowledge to create a realistic color conversion. Software required: Photoshop CS6 or above.

https://www.pluralsight.com/courses/photoshop-colorizing-black-white-photographs-2435

Pluralsight – Techniques for Effective Character Skinning in Maya

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Creating a character rig is only half the work of the rigging process, and easily done by using auto rigs. However, connecting a rig to your character model is the challenging part. In this course, Techniques for Effective Character Skinning in Maya, you'll learn how a humanoid character model will be bound to Maya’s quick rig to demonstrate a skinning technique that effectively leads to an appealing deformation. First, you'll explore joint placement and what to watch out for when defining your joints position. Next, you'll discover a workflow that allows you to create a perfectly functioning skinning, along with taking a look at how to twist joints. Finally, you'll dive into corrective blend shapes, which will be applied to make the deformation work efficiently. By the end of this course, you'll have the necessary knowledge to create any deformation on a desired pose in Maya. Software required: Maya.

https://www.pluralsight.com/courses/maya-techniques-effective-character-skinning

Pluralsight – 12 Principles of Animation in Maya

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Have you ever imagined incredible scenes of animated characters, but you struggle to get your animation to match what you see in your mind? In this course, 12 Principles of Animation in Maya, you'll learn how to improve the quality of your animation. First, you'll explore the foundation principles to understand how to design movements that have acceleration, deceleration, and believable trajectories. Next, you'll discover intermediate animation principles that focus on performance and body mechanics. Finally, you'll dive into advanced animation principles that focus on presentation, communication, and design. When you've completed this course, you'll not only have a more thorough understanding of the 12 principles of animation, but also how to apply them as solutions to problems you encounter in your own work. Software required: Maya.

https://www.pluralsight.com/courses/maya-12-principles-animation

How to Draw and Paint Fairyland by Linda Ravenscroft

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Art students aspiring to diverse careers that range from book illustration to creating animated films will value this book as a solid, practical tutorial.

The author instructs in methods for creating imaginative and atmospheric fairy habitats in watercolor, gouache, acrylic, and other media. She offers a wealth of creative ideas that include step-by-step instruction for transforming familiar objects into magical things. For instance, she demonstrates ways to change toadstools into homes, rocks into goblins, and leaves into carriages.

She gives special attention to texture and detail in illustrations of tree bark, stones and rocks, water ripples and reflections, flowers and leaves, mushroom villages, fairy groves, and rainforest scenes.

After giving detailed instruction in basic techniques, she guides students through an advanced project, "A Midsummer Eve." This complex mixed-media scene depicts characters and animals in a fairyland setting.

The book concludes with a gallery selection of fairyland images that include moonlight scenes, fairy celebrations, and seasonal landscape scenes.

The instructive text is supplemented with more than 350 full-color illustrations.

Overall, a nice reference books for fairies :)

Super Pack GFX Total - 208 Tutoriais of Graphic Computation [Portuguese]]

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Super Pack GFX Total - 208 Tutoriais of Graphic Computation

The GFX Total is a site created for designers beginners as well as for advanced professionals that look for improvement in modelling techniques, texture, render, illumination among other concepts of the Graphic Computation.

Through a didactic and professional approach, the instructor Designer Gráfico Daniel Caspari (from Brazil, Minas Gerais, Belo Horizonte) teaches as reaching efficiency and effectiveness in the several areas of graphic computation.

This Super Pack contains 208 titles of tutorials of all levels, making use of countless graphic tools of 3ds Max, Photoshop, Zbrush, Quixel Suite, After Effects among others. All the video classes are supplied in Portuguese Brazil, however of easy understanding in any language due to clear and objective approach.

This torrent publication is an initiative that unites GFXTotal and Surface 3D, both Brazilian ones and dedicated to the graphic computation.

Allegorithmic Substance Designer 2017.1.2-403 Win

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Info:
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity


(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file

Lynda - Premiere Pro Guru: Dynamic Link and the Adobe Workflow

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Discover how to save time and disc space—and get more billable work done—using Dynamic Link, the Adobe technology that allows you to use files from other Adobe apps inside your Premiere Pro projects. Dynamic Link enables you to avoid intermediate renders, and the need to keep multiple copies of files. Dive in and learn how to add After Effects compositions, Audition audio clips, Photoshop images, and more, to your sequences. Rich Harrington also shares tips on frame rate conversion and creating merged clips and subclips.

Topics include:

What's Adobe Dynamic Link?
Creating and importing After Effects compositions
Using Render and Replace
Editing clips and sequences in Audition
Creating and importing Photoshop files
Editing Premiere Pro footage in Photoshop
Sending clips and metadata from Prelude to Premiere Pro
Working with slow motion
Creating merged clips and subclips

http://lynda.com/tutorial/601824

CreativeLIVE Transform Your Images with Color Grading - Lindsay Adler

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Turn Standard Images Into Timeless Photos

Often you'd be quite surprised what a magazine or editorial portrait looks like
before Photoshop. No, it's not about changing the skin or body-- it's about the tones
and colors. In this segment we will begin by creating some timeless imagery using
simple sets and lighting setups. Then, we will crank our creativity up a few notches by
exploring color grading in Photoshop®. You'll learn several approaches and tools to
create drastically different emotional responses to your portraits using selective color,
split toning, plug-ins and more! There are many ways you can transform the look of your
images for a drastically different feel. Join Lindsay Adler as she shoots a series of
standard but beautiful portraits and then transforms them in Photoshop.

Instructor:
Fashion photographer Lindsay Adler has risen to the top of her industry as both a photographer,
educator, and Canon Explorer of Light. Based in New York City, her fashion editorials have appeared
in numerous fashion and photography publications including Marie Claire, Elle, InStyle, Noise,
Essence, Zink Magazine, Rangefinder, Professional Photographer and dozens more. As a photographic
educator, she is one of the most sought after speakers internationally, teaching on the industry's
largest platforms and most prestigious events.


Tutorial Contents:

HD VIDEOS

1.Introduction to Color Grading: Preparing for the Shoot 18:36
2.Shooting for Color Grading: Clean Timeless Beauty 37:56
3.Shooting for Color Grading: Simple but Dramatic Look 15:44
4.Shooting for Color Grading: Gold Elegant Look 05:33
5.Intstructor intro - Toning Intent 08:29
6.Basic Color and Toning in Lightroom 09:04
7.Toning with Selective Color Photoshop 07:52
8.Color Look Up Tables in Photoshop 06:24
9.Maximizing Color Control with 'Blend If' in Photoshop 08:36
10.Applying Blend Modes to Adjustment Layers 09:35
11.Using Curves for Targeted Color Adjustment 10:05
12.Gradient Maps 07:27
13.Using a Plug-in: ON1 PhotoRAW 03:35
14.Putting All Together: Applying Toning and Color Effects 12:31


https://www.creativelive.com/courses/transform-your-images-with-color-grading-lindsay-adler

Luxion KeyShot PRO 7.0.438 Win x64

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From the simple interface to the rendering speed, KeyShot features change the whole idea of what it takes to create incredible visuals from 3D data. With KeyShot, there are six key features that make it stand out beyond any other.
KeyShot 6 brings even more speed and simplicity to creating high-quality visuals. Experience a completely optimized workflow with faster lighting capabilities and expanded material features with the new KeyShot Material Graph. Advanced tools enable scripting and geometry editing, allowing you to do more in KeyShot to create amazing shots even faster.

Improved Workflow Efficiency
Easier ways to set up your scene, work more efficiently, and deliver amazing visuals with speed.

Greater Material Control
More control over materials with enhancements and advanced material editing for unlimited possibilities.

Amazing New Capabilities
New capabilities to elevate what’s possible with geometry, viewing and rendering your scenes.

Powerful Feature Enhancements
More power from import to creating animations and interactive visuals of your designs and ideas.

Super Pack GFX Total - 208 Tutorials of Computer Graphic [Portuguese]

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Super Pack GFX Total - 208 Tutorials of Computer Graphic

The GFX Total is a site created for designers beginners as well as for advanced professionals that look for improvement in modelling techniques, texture, render, illumination among other concepts of the computer graphic.

Through a didactic and professional approach, the instructor Graphic Design Daniel Caspari (from Brazil, Minas Gerais, Belo Horizonte) teaches as reaching efficiency and effectiveness in the several areas of computer graphic.

This Super Pack contains 208 titles of tutorials of all levels, making use of countless graphic tools of 3ds Max, Photoshop, Zbrush, Quixel Suite, After Effects among others. All the video classes are supplied in Portuguese Brazil, however of easy understanding in any language due to clear and objective approach.

This torrent publication is an initiative that unites GFXTotal and Surface 3D, both Brazilian ones and dedicated to the computer graphic.

CorelDRAW Graphics Suite 2017 v19.1.0.419 Win x64

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BEFORE INSTALLATİON PLS READ THE READ ME FILE.

Industry-acclaimed graphic design tools

Our best just got better – CorelDRAW® Graphics Suite 2017 is our latest and most innovative graphic design program yet! Get all of our industry-acclaimed tools found in CorelDRAW Graphics Suite X8, plus so much more. Skip sketching and scanning from paper, and go right to our amazing new LiveSketch™ tool to capture your ideas the instant that creativity strikes. Our suite comes with cutting-edge features to help you create beautiful designs, graphics, photos, and websites with both ease and confidence.

This is v19.0.0.328 release with update to v19.1.0.419
DLL patch / Windows OS / x64 / Multilanguage

Link:
http://www.coreldraw.com/en/product/graphic-design-software/

CorelDRAW Graphics Suite 2017 v19.1.0.419 Win x64

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!!!BEFORE INSTALLAION PLEASE READ THE READ ME FILE!!!

INFO:
Industry-acclaimed graphic design tools

Our best just got better – CorelDRAW® Graphics Suite 2017 is our latest and most innovative graphic design program yet! Get all of our industry-acclaimed tools found in CorelDRAW Graphics Suite X8, plus so much more. Skip sketching and scanning from paper, and go right to our amazing new LiveSketch™ tool to capture your ideas the instant that creativity strikes. Our suite comes with cutting-edge features to help you create beautiful designs, graphics, photos, and websites with both ease and confidence.

This release is v19.0.0.328; with update v19.1.0.419.
Personally I am using it without any problem.

DLL Patch / WinOS / x64 / Multilanguages

Link:
http://www.coreldraw.com/en/product/graphic-design-software/

Curso Iniziación Zbrush Libel Studios (Spanish)

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Curso iniziacion Zbrush de Libel Studios. Solo en español.

Chaos Group V-Ray 3.60.03 and Phoenix FD 3.04.00 for 3ds max 2013-2018 by 1rv4n

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Chaos Group V-Ray 3.60.03 and Phoenix FD 3.04.00 for Autodesk 3ds max 2013-2018
== by 1rv4n ==
***Medecine version: 05 August 2017***

This release was extensively tested by the CGpeers community.
Please read instructions carefully before posting any "not working" comments.
The assistance from the developer (1rv4n) and further crack testing are available on CGpeers forum thread.
All thanks are going to 1rv4n!

Tested and working:
VRay Advanced - ok
VRay IPR - ok
VRay RT - ok
VRay RT ActiveShade - ok
VRay RT Hybrid CPU+GPU with CUDA and OpenCL - ok
Save Preset - ok
Animation - ok
Batch Render - ok
Distributed Render - ok
Distributed Render RT - ok
Fast SSS - ok
Resume Render - ok
VRScans - ok
Phoenix FD - ok

KeyShot PRO 7.0.438 OSX

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From the simple interface to the rendering speed, KeyShot features change the whole idea of what it takes to create incredible visuals from 3D data. With KeyShot, there are six key features that make it stand out beyond any other.
KeyShot 6 brings even more speed and simplicity to creating high-quality visuals. Experience a completely optimized workflow with faster lighting capabilities and expanded material features with the new KeyShot Material Graph. Advanced tools enable scripting and geometry editing, allowing you to do more in KeyShot to create amazing shots even faster.

Improved Workflow Efficiency
Easier ways to set up your scene, work more efficiently, and deliver amazing visuals with speed.

Greater Material Control
More control over materials with enhancements and advanced material editing for unlimited possibilities.

Amazing New Capabilities
New capabilities to elevate what’s possible with geometry, viewing and rendering your scenes.

Powerful Feature Enhancements
More power from import to creating animations and interactive visuals of your designs and ideas.

ForestPack Pro 5.4 for 3ds Max 2010-2018

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Its from anana's thread:
https://forum.cgpersia.com/f56/forestpack-pro-5-4-3ds-max-2010-2018-a-159191/

Build the legend of zenda game in unity3d and blender

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Learn to build a game in Unity3D. Create the game’s art from scratch in Blender.


Bestselling
Created by Mammoth Interactive, John Bura
Last updated 8/2017
English


What Will I Learn?
- Build a “Legend of Zenda” game in Unity3D from scratch.
- Navigate the Unity editor.
- Code in C#.
- Use Blender and navigate its interface.
- UV map and unwrap your models.
- Build 3D models for the game in Blender.
- Integrate the art from Blender into Unity.
- Build video game levels.
- Create your own materials.
- Learn the basics of animation.


Requirements

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity (for game set-up and coding).
Unity and Blender are free to download. Please download and install Unity3D and Blender before purchasing this course.
This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.


Description
We at Mammoth Interactive value input from students like you. Please feel free to leave us your feedback or questions. We are always happy to help.

In this course, you learn how to build a 3D game With Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game “The Legend of Zenda” and its functionality in Unity. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.


Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.


Why Blender?
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

Let’s get started!

Who is the target audience?
- Anyone who wants to learn Unity or Blender.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity3D and Blender

Crehana - Composición Integra objetos 3D en fotografías [Spanish]

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Information/Información:

LANGUAGE/IDIOMA: SPANISH/ESPAÑOL
Software Interface: Spanish
Version: C4D R 17
Title in English: Composition: Integrates 3D objects into photographs
Duration/Duración: 3h 7m
Format : .mp4 1920x1080 29 fps

Español:
En este curso de cómo integrar objetos 3D en fotos, aprenderás:

- Herramientas básicas en Adobe Photoshop
- Herramientas básicas en Cinema 4D
- Herramientas básicas en Adobe Illustrator
- Composición en base a conceptos clave
- Aprender a trabajar en base a referencias e inspiraciones
- Materiales & Iluminación
- Modelado e integración
- Etiquetas y configuración de render
- Recorte con máscaras
- Fotomontaje de elementos
- Retoque Dodge & Burn
- Retoque Objeto 3D y sombras
- Retoque de Brush y color
- Retoque de Flares y detalles

El objetivo en este curso sobre cómo integrar objetos 3D en fotos es que justamente aprendas a crear tu propia composición fusionando los objetos 3D que crees con la fotografía elegida y darle un aspecto diferente a cualquier otro proyecto. Podrás empezar por el modelado, pasar por las técnicas de iluminación, renderizado hasta llegar a la edición y retoque final de tu fotografía.

English:
In this course on how to integrate 3D objects into photos, you will learn:

- Basic tools in Adobe Photoshop
- Basic Tools in Cinema 4D
- Basic tools in Adobe Illustrator
- Composition based on key concepts
- Learning to work based on references and inspirations
- Materials & Lighting
- Modeling and integration
- render tags and settings
- Trimming with masks
- Photomontage of elements
- Dodge & Burn Retouch
- Retouch 3D object and shadows
- Brush and color touch-up
- Flares Retouching and details

The objective in this course on how to integrate 3D objects into photos is that you just learn how to create your own composition by merging the 3D objects you create with the chosen photograph and giving it a different look than any other project. You can start by modeling, go through lighting techniques, rendering until you get to the final editing and retouching of your photograph.

Link/Enlace: https://www.crehana.com/cursos/3D/composicion-integra-objetos-3d-en-fotografias/
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