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GreyscaleGorilla - Animation Fundamentals Training

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https://greyscalegorilla.com/downloads/animation-fundamentals-training
Video training course dedicated to keyframe animation techniques in Cinema 4d from GreyScaleGorilla

Best HTTP (Pro Edition)

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latest version of Best Http pro.

Fotoref - Hong Kong Slums - Photo and Video

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I know that photography isn't considered CG-related on CGpeers. But I would argue that photo packs of particular locations are very much cg-related. You can use them as backplates for rendering, as a concept art base for photobashing, as a great reference source to recreate a location for games or vfx.

Photopack itself contains 229 photos and 6 short video clips of Hong Kong. Full description is here - https://www.fotoref.com/products/hong-kong-slums

Fotoref - Hong Kong Slums

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I know photography is not considered as CG related on CG-peers. But I would argue that photo packs are very much cg-related. These are a bunch of photos of one particular location that are great for picking a backplate for rendering, great for photobashing and concepting, great for recreating environment in 3D for games or vfx. I would be happy if seeders comment in support.

The photopack itself contains 229 photos and 6 short videos of Hong Kong streets. You can find full description here - https://www.fotoref.com/products/hong-kong-slums

Fotoref - Hong Kong Slums

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I know photography is not considered as CG related on CG-peers. But I would argue that photo packs are very much cg-related. These are a bunch of photos of one particular location that are great for picking a backplate for rendering, great for photobashing and concepting, great for recreating environment in 3D for games or vfx. I would be happy if seeders comment in support.

The photopack itself contains 229 photos and 6 short videos of Hong Kong streets. You can find full description here - https://www.fotoref.com/products/hong-kong-slums

Unity Asset - RPG Character Mecanim Animation Pack 3.2

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https://www.assetstore.unity3d.com/en/#!/content/63772
Version 3.2 *This asset will be updated as new ver avail.

If you're looking for a complete set of high quality RPG Character animations, this is it!

722 polished and professional animations, with included Xbox360 gamepad compatible, physics based character controller script, ready to drop into your game!

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking, with highly tweaked blending for perfect transitions.

Includes
- 722 High quality animations, with more added upon request.

-17 different fighting styles/weapon types with included weapon models, character model, and set models.

2 Handed Sword
2 Handed Axe
2 Handed Spear
2 Handed Bow
2 Handed Crossbow
2 Handed Club
Staff
Sword
Mace/Hammer
Dagger
Thrown
Shield
Left/Right/Dual Pistols Unarmed
Swimming
Climbing
Rifle
Spear

- Full Mecanim Humanoid Skeleton with full 5 finger hand support.

- Clean concise Animator Controller ready to hook into you code.

- Full featured, physics based rigidbody Character controller with Xbox360 gamepad support.

Unity Asset - Plygame 3.1.3c

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Version 3.1.3c *will update as avail.
plyGame is a visual game development tool for the Unity game engine. It allows developers to create games and prototypes without having to do any programming while still allowing for scripts where programmers wants to interact with the system's API

This core package includes plyBlox (Visual Scripting), DiaQ.2.Dialogue and Quest editor, and RPG game systems.

plyGame has been designed with ease of use in mind and provides the components and editors you need to create hack-and-slash type RPG games. At its core a Visual Scripting tool is provided to add behavior to objects and respond to triggered events.

Unity Asset - TileEd 1.3.2

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Version 1.3.2 *Update as avail
https://www.assetstore.unity3d.com/en/#!/content/49094

TileEd is a 3D tile map editor/ placement tool. It helps speed up painting of game worlds when working with tiles or modular pieces that needs to align to a grid. It is for painting top-down/ isometric worlds rather than first person worlds consisting of modular pieces.

While TileEd's simple tiles and prop tools can be use with most tile and modular art packs there are also a growing list of art packs which supports the TileEd auto-tiles system. Have a look at this page to see what is available.

A custom palette which can dock in or outside the scene view for quick access to the tile and prop sets.

Auto Tiles speed up painting of terrain and interiors like caves, dungeons, and basements by auto placement of walls, corners and transitions. The auto-tiles supports various systems which makes it easy to sculpt a world in your choice of style.

Prop placement tool to ease placement and aligning none-tile objects to the tile grid.

Tile Layers, similar in concept to layers found in image editing tools, makes it easier to group tiles and props.

Supports saving selected tiles to and using templates.

Uses custom asset files to keep unnecessary data out of your scene files.

Unity Asset - Final IK 1.6.1

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Version 1.6.1 *Update as avail.
https://www.assetstore.unity3d.com/en/#!/content/14290

The final Inverse Kinematics solution for the game developer.

Update (1.6):
FIK 1.6 brings many fixes and improvements to VRIK, adds LegIK - a new component to solve 4-segment leg chains. Final-IK 1.6 is fully compatible with PuppetMaster 0.6. See the Release Notes for full details.

Unity Asset - Amplify Motion 1.8.3

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Version 1.8.3 *Update as avail.
https://www.assetstore.unity3d.com/en/#!/content/4243

Amplify Motion is a complete and fast full-scene vector based motion blur effect that works with all opaque, coverage and alpha-test surfaces. It supports both stationary and moving objects as well as Skinned, Cloth meshes, Alpha-Test and Mesh based Particle systems.

Unity Asset -Third Person Motion Controller 2.65

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Version 2.65 Update as avail

https://www.assetstore.unity3d.com/en/#!/content/15672

The perfect AAA quality character controller for your humans and non-humans!

The Motion Controller is an animation framework and character controller for any character and any game.

Unlike other third person humanoid controllers on the Asset Store, the Motion Controller is a flexible component-based framework that can support any type of character. It includes motions for humans, but by creating custom motions, you could control anything from bugs to cats and aliens to race cars. It was built from the ground up to be extensible and allows you to create your own motions, add your own animations, and even share motions with others.

Out of the box, the Motion Controller includes the Actor Controller; an advanced character controller that supports gravity, moving platforms, custom character shapes, and walking on walls. It also includes lots of prebuilt motions that you can use for your humanoid characters, allowing them to run, jump, climb obstacles, scale walls, and more..

Unity Asset - SECTR COMPLETE 1.3.4

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Version 1.3.4 Update as Avail

https://www.assetstore.unity3d.com/en/#!/content/15356

SECTR COMPLETE is the ultimate toolkit for building structured spaces in Unity. If you want to stream an open world, bring a huge game to mobile, or take advantage of the latest techniques in audio occlusion and propagation, SECTR COMPLETE has something for you. Best of all, SECTR COMPLETE is the cheapest way to buy the SECTR suite with all three premium modules for the price of two!

Major Features
-SECTR CORE: Sectr Creation Kit
-SECTR AUDIO: Immersive Spatial Audio
-SECTR STREAM: Seamless Scene Streaming
-SECTR VIS: Dynamic Occlusion Culling
-Works in indoor and open world scenes.
-Complete PlayMaker support.
-Constantly profiled and hand optimized.

Watts Atelier - Figure Phase III

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In this phase we will be exploring one of my favorite subjects, the figure quick sketch. It is an amazing skill to execute these to their highest level, and takes years of diligent practice to really feel comfortable navigating the human form in such a short period of time.
https://www.wattsatelier.com/project/figure-phase-iii/


I would like to thank all the users helping with these releases(and masterclass/painting aswell).
Doing rename lists, helping to decypher how the brightcove urls work, among other things.

Users list(in no special order):
spiritualink
marcofilir
test8052
jc894208

Mograph Plus The Ultimate Introduction to Arnold 5 for Cinema 4d

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In this series of premium video tutorials in more than 10 hours, that’s more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.

http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/

Lynda - SOLIDWORKS: Managing the Design Library

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The SOLIDWORKS Design Library makes it easy to locate and reuse your sketches, notes, and favorite features—preventing you from having to complete the same work twice. In this course, discover how to increase your SOLIDWORKS productivity by storing commonly used elements in the Design Library. Elise Moss helps you get started by showing how to add a folder that contains your Design Library elements to SOLIDWORKS, and then link that folder to the Design Library. She then demonstrates how to use this helpful tool to manage features, patterns, annotations, forming tools for sheet metal, and other elements that you'll likely use more than once.

Topics include:

Adding a custom library to SOLIDWORKS
Designing library folder locations
Creating custom annotations for drawings
Creating a grain direction annotation
Modifying an existing forming tool
Adding a forming tool to the Design Library
Creating a hole pattern for a circuit board component
Creating a feature to be reused
Saving a feature to the Design Library
Saving a block to the Design Library

http://lynda.com/tutorial/597014

RGGEDU - Commercial Retouching Workflow with Sef McCullough

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RGGEDU - Commercial Retouching Workflow with Sef McCullough
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Original content

https://rggedu.com/products/commercial-professional-photoshop-advanced-retouching-workflow-tutorial-with-sef-mccullough

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Description
-------------------

High-end commercial retouchers often keep their methods and workflow as a well-guarded secret in order to stay ahead of the competition. Sef McCullough is on the leading edge of commercial retouching with his mastery of Photoshop. As one of the world’s most sought after digital artists, Sef’s workflow has been taught to only a handful of his peers. Sef has partnered with us to bring you his workflow and an in-depth look at many of his techniques in this incredible tutorial, “Commercial Retouching Advanced Workflow.” If you are wanting to learn advanced post-production techniques combined with a bullet proof workflow, this tutorial will be your game changer. We combine both a product shoot and a lifestyle shoot to prove to you that an advanced commercial workflow can be applied to any image and the subject matter doesn't actually matter.

Every step of Sef’s workflow will be unmasked in this post production only tutorial. Along with learning how Sef masterfully retouches images, you will see how he collaborates with the photographer to understand the image maker’s vision on personal projects the exact same as he would for an actual client. After revealing his workflow on a product image, Sef will apply the same approach to a lifestyle image to illustrate that a bullet proof workflow is applicable to any genre of photography. This tutorial is a dramatization of actual client work and is not a representation or example of actual jobs from any major brand or agency.

-------------------
General Overview
-------------------

Closed Captions In English
33 Videos of Instructional Content
Over 15 hours of Instantly Downloadable HD Content
iTunes Ready Optimized for Mobile Viewing
2 Full Tutorials Explored With 2 Photographers
See Real Discussions & Feedback From A Photographer
RAW Files Included for You to Follow Along
Sef's Layered Working File Also Included for Referencing
Sef's Everyday Photoshop Action Set Included
Sef's Dodge and Burn Action Included
Sef's Advanced Frequency 2.0 Action Included
Pretouch and Retouching Workflow PDF Checklist Included
Sef's Color Change E-Book Included
Learn Step-by-Step Workflow For Any Image
Learn How to Create Advanced Clipping Masks
Learn Smart Object Workflow
Learn Smart Filter Worklow
Learn Advanced Color Banding & Workspaces
Learn Advanced Isolation for Objects and Shadows
Learn How to Liquify and Contour
Learn How to Perfect Commercial Skin and Clothing
Learn How to Package Files for a Client

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Files
-------------------

01-01-Commercial Workflow-Sef McCullough Biography.mp4
01-02-Commercial Workflow-The Client Brief.mp4
01-03-Commercial Workflow-Setting Up Your Workspace.mp4
01-04-Commercial Workflow-RAW Processing.mp4
01-05-Commercial Workflow-Shaping.mp4
01-06-Commercial Workflow-Clipping and Isolation.mp4
01-07-Commercial Workflow-File Setup.mp4
01-08-Commercial Workflow-Mark Up.mp4
01-09-Commercial Workflow-Clean Up.mp4
01-10-Commercial Workflow-Contouring.mp4
01-11-Commercial Workflow-Background.mp4
01-12-Commercial Workflow-Shadow.mp4
01-13-Commercial Workflow-Creative Elements-Bubble Sole.mp4
01-14-Commercial Workflow-Color Grade.mp4
01-15-Commercial Workflow-Finishing.mp4
01-16-Commercial Workflow-File Prep for Send Off.mp4
02-17-Revisions-First Review.mp4
02-18-Revisions-First Revisions.mp4
02-19-Revisions-Second Review.mp4
02-20-Revisions-Second Revisions.mp4
02-21-Revisions-Final Delivery.mp4
03-22-Lifestyle Workflow-Introduction and Creating a Plan.mp4
03-23-Lifestyle Workflow-Linked Workflow.mp4
03-24-Lifestyle Workflow-Shoe Retouching.mp4
03-25-Lifestyle Workflow-Integration.mp4
03-26-Lifestyle Workflow-Isolation.mp4
03-27-Lifestyle Workflow-File Setup.mp4
03-28-Lifestyle Workflow-Clean Up.mp4
03-29-Lifestyle Workflow-Skin Clean Up.mp4
03-30-Lifestyle Workflow-Color Change.mp4
03-31-Lifestyle Workflow-Subject and Background Integration.mp4
03-32-Lifestyle Workflow-Mood and Grade.mp4
03-33-Lifestyle Workflow-Final Look and Fixes.mp4

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Enjoy!
R.

RGGEDU - Commercial Retouching Workflow with Sef McCullough

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-----------------------------------------------------------
RGGEDU - Commercial Retouching Workflow with Sef McCullough
-----------------------------------------------------------

Original content

https://rggedu.com/products/commercial-professional-photoshop-advanced-retouching-workflow-tutorial-with-sef-mccullough

--------------------
Description
--------------------

High-end commercial retouchers often keep their methods and workflow as a well-guarded secret in order to stay ahead of the competition. Sef McCullough is on the leading edge of commercial retouching with his mastery of Photoshop. As one of the world’s most sought after digital artists, Sef’s workflow has been taught to only a handful of his peers. Sef has partnered with us to bring you his workflow and an in-depth look at many of his techniques in this incredible tutorial, “Commercial Retouching Advanced Workflow.” If you are wanting to learn advanced post-production techniques combined with a bullet proof workflow, this tutorial will be your game changer. We combine both a product shoot and a lifestyle shoot to prove to you that an advanced commercial workflow can be applied to any image and the subject matter doesn't actually matter.

Every step of Sef’s workflow will be unmasked in this post production only tutorial. Along with learning how Sef masterfully retouches images, you will see how he collaborates with the photographer to understand the image maker’s vision on personal projects the exact same as he would for an actual client. After revealing his workflow on a product image, Sef will apply the same approach to a lifestyle image to illustrate that a bullet proof workflow is applicable to any genre of photography. This tutorial is a dramatization of actual client work and is not a representation or example of actual jobs from any major brand or agency.

--------------------
General Overview
--------------------

Closed Captions In English
33 Videos of Instructional Content
Over 15 hours of Instantly Downloadable HD Content
iTunes Ready Optimized for Mobile Viewing
2 Full Tutorials Explored With 2 Photographers
See Real Discussions & Feedback From A Photographer
RAW Files Included for You to Follow Along
Sef's Layered Working File Also Included for Referencing
Sef's Everyday Photoshop Action Set Included
Sef's Dodge and Burn Action Included
Sef's Advanced Frequency 2.0 Action Included
Pretouch and Retouching Workflow PDF Checklist Included
Sef's Color Change E-Book Included
Learn Step-by-Step Workflow For Any Image
Learn How to Create Advanced Clipping Masks
Learn Smart Object Workflow
Learn Smart Filter Worklow
Learn Advanced Color Banding & Workspaces
Learn Advanced Isolation for Objects and Shadows
Learn How to Liquify and Contour
Learn How to Perfect Commercial Skin and Clothing
Learn How to Package Files for a Client

--------------------
Files
--------------------

01-01-Commercial Workflow-Sef McCullough Biography.mp4
01-02-Commercial Workflow-The Client Brief.mp4
01-03-Commercial Workflow-Setting Up Your Workspace.mp4
01-04-Commercial Workflow-RAW Processing.mp4
01-05-Commercial Workflow-Shaping.mp4
01-06-Commercial Workflow-Clipping and Isolation.mp4
01-07-Commercial Workflow-File Setup.mp4
01-08-Commercial Workflow-Mark Up.mp4
01-09-Commercial Workflow-Clean Up.mp4
01-10-Commercial Workflow-Contouring.mp4
01-11-Commercial Workflow-Background.mp4
01-12-Commercial Workflow-Shadow.mp4
01-13-Commercial Workflow-Creative Elements-Bubble Sole.mp4
01-14-Commercial Workflow-Color Grade.mp4
01-15-Commercial Workflow-Finishing.mp4
01-16-Commercial Workflow-File Prep for Send Off.mp4
02-17-Revisions-First Review.mp4
02-18-Revisions-First Revisions.mp4
02-19-Revisions-Second Review.mp4
02-20-Revisions-Second Revisions.mp4
02-21-Revisions-Final Delivery.mp4
03-22-Lifestyle Workflow-Introduction and Creating a Plan.mp4
03-23-Lifestyle Workflow-Linked Workflow.mp4
03-24-Lifestyle Workflow-Shoe Retouching.mp4
03-25-Lifestyle Workflow-Integration.mp4
03-26-Lifestyle Workflow-Isolation.mp4
03-27-Lifestyle Workflow-File Setup.mp4
03-28-Lifestyle Workflow-Clean Up.mp4
03-29-Lifestyle Workflow-Skin Clean Up.mp4
03-30-Lifestyle Workflow-Color Change.mp4
03-31-Lifestyle Workflow-Subject and Background Integration.mp4
03-32-Lifestyle Workflow-Mood and Grade.mp4
03-33-Lifestyle Workflow-Final Look and Fixes.mp4

-----------------------------------------------------------
Enjoy!
R.

[UE4] [4.17] Smoke Builder

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For UE version 4.17 (ignore folder name)

https://www.unrealengine.com/marketplace/smoke-builder


*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

3D Palace The Pariah

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3D-Palace The Pariah
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By Cris Robson
3DS MAX , MUDBOX & ZBRUSH
Two DVD set
Duration 23.34 Hours

The Pariah is a workflow project for 3ds Max, including optional elements using ZBrush and/or Mudbox to create a biomechanical hybrid monster with two legs, two mechanical arms, two organic arms, 4 tentacles and two massive weapons. All limbs are rigged up and animated as are the tentacles using HI AND HD Inverse Kinematics. Using the set you will learn the entire workflow with no cuts, and everything fully narrated.

DVD I Chapters. 13.58 Hours
01. Mechanical Arm
02. Body & Head
03. Body in Mudbox
04. Tentacles
05. Arms & Head

DVD II Chapters. 9.36 Hours
01. Mechanical Prototyping
02. Weapon Build
03. The Legs
04. Rigging & Animation
05. Finishing Touches

Enjoy...

Super Power Motion Design Course (Russian)

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Super Power (Super Sila, Супер Сила) motion design course covers almost every aspect of motion deisgner's everyday tasks.
Themes covered through the course:
- After Effects basics
- Animation fundamental princiles
- Atmospheric motion design
- Glitches
- Fake physics. Newton 2 plugin
- Motion design typographic
- Transitions, shape and color
- Character animation (puppeting, rigging)
- Trapcode plugins
- HUD elements and composition
- Element 3D plugin
- Creating complex projects

https://vk.com/super_sila_school
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