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Simple Mesh Combine v1.71

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Simple Mesh Combine

One click mesh combine tool. Easily combine meshes by attaching this script to a GameObject containing meshes with the same material. Click the Combine button to merge meshes. To decombine just click the Release button. Easily decrease draw calls to improve game performance.


v1.71
- Fixed error on build.


Asset Store Link: www.assetstore.unity3d.com/en/#!/content/8748


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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPersia and help seed it.

CGPersia >> https://forum.cgpersia.com/f102/simple-mesh-combine-v1-71-a-163825/

Luxion KeyShot Enterprise 7.1.36 (Windows, x64)

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As it's the Entreprise Edition you'll be able to enjoy (at least I find it really cool !) KeyshotXR. Damn useful for web turntable of 3D meshes. And (but maybe it worked with precedent posts here, I never tried before) good thing is : if you register to the official Keyshot Cloud, straight from the interface of Keyshot you'll be able to download Materials, HDRI, etc from the official Cloud.

Version 7.0.456 had issues with translucent materials (like the skin material) and it's all been fixed here.

Master Audio: AAA Sound v4.1.4a

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Master Audio: AAA Sound

Master Audio gives you tremendous ease of use, speed, power and flexibility far beyond any contender. Why use another underpowered solution and waste your time writing code? We've coded every scenario from easy to complex so you don't have to! We even have our own flexible "no coding" event-based script to hook sound up if you don't have Playmaker.


v4.1.4a
- Fixed bug: Firing a Custom Event from a DynamicSoundGroupCreator didn't work when changing to a new Scene where that DGSC lives.
- Potential breaking change: Updated Playmaker Custom Action "Fire Custom Event" to allow use of a variable for the Game Object. If you were using this action, your previous "origin" will be lost since the variable type is now different. You will need to set it again.
- Added ability to MechanimStateSounds to be able to retrigger the "timed to animation sounds" every time the animation loops but the Mechanim State is not exited.
- Added all the timed to animation functionality of MechanimStateSounds to MechanimStateCustomEvents script.


Asset Store Link: www.assetstore.unity3d.com/en/#!/content/5607


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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPersia and help seed it.

CGPersia >> https://forum.cgpersia.com/f102/master-audio-aaa-sound-v4-1-4a-163827/

Cinema Director v1.4.6.0

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Cinema Director - Sequencer & Cutscene Editor

Cinema Director is a modular Timeline Editor and sequencer for Unity. It enables Game Developers, Film Professionals and Machinima gurus to control, sequence and manipulate almost any Unity Game Object and its associated properties, allowing for dynamic cutscenes, and in-game sequencing, all without the need for scripting or programming.


v1.4.6.0
Bug Fix: (Unity 2017.2) Fixed issue with rotation curves that prevented having keyframes go beyond 360 degrees.
Bug Fix: Updated code for Unity 2017.
Added: Updated our 3rd Party support for Cinemachine 2.
Added: User-submitted Crossfade event, found under the Third Party folder.


Asset Store Link: www.assetstore.unity3d.com/en/#!/content/19779



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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPersia and help seed it.

CGPersia >> https://forum.cgpersia.com/f102/cinema-director-v1-4-6-0-a-163836/

JJE Fur Brushes for Zbrush

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From here: https://cubebrush.co/jjeverson/products/z17ba/fur-brushes

A set of stylized fur brushes to give artists a great starting point when tackling a lot of fur. Start at the end of the fur line, and work your way up to the source, simple yet effective.

If you like the product, get it!

JJE Fur Brushes for Zbrush

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https://cubebrush.co/jjeverson/products/z17ba/fur-brushes

Unity - Gaia v1.6.1

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GAIA

Welcome to GAIA the artist friendly all in one terrain and scene generation system for Unity 3D that allows you to create the stunning environments that even Skyrim would be proud of - in just minutes!!


v1.6.1
Workaround for broken curves in Unity 2017.1 for visualiser
Better access to tutorials


Asset Store Link: www.assetstore.unity3d.com/en/#!/content/42618




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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPersia and help seed it.

CGPersia >> https://forum.cgpersia.com/f102/gaia-v1-6-1-a-163885/

Motion Boutique Newton 2.2.1 for Win and Mac

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Newton 2, the physics engine for Adobe After Effects. Create bodies from After Effects layers, apply collision, friction, bounciness, gravity, and much more.

Unreal Engine 4 Design Visualization (epub)

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Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 2nd Edition (pdf)

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Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing
Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media—and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.

- Learn Blender’s updated user interface, navigation, and selection techniques
- Create your first scene with Blender and the Blender Render and Cycles render engines
- Organize an efficient, step-by-step pipeline to streamline workflow in any project
- Master modeling, unwrapping, and texturing
- Bring your character to life with materials and shading
- Create your character’s skeleton and make it walk
- Use Camera Tracking to mix 3D objects into a real-world video
- Transform a raw rendered scene into the final result using Blender’s compositing nodes

Unity - Adventure Creator v1.60

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Adventure Creator is the only asset you need to make a 2D, 2.5D or 3D adventure game in Unity - no coding required. AC makes game-making a breeze, with its visual scripting system and intuitive Editor controls. Beginners can build an entire game without writing a line of code, while programmers can plug-and-play their own functionality with the documented API.


v1.60
= Upgrade notes =
-The "Require double-click to move?" toggle has been replaced with a "Double-click movement" popup field to allow for more options
-The OnInventoryCombine custom event is now called if an item is combined with itself

= 2.5D =
-Added: Unity UI can be used to handle 2.5D backgrounds instead of GUITextures to handle 2.5D backgrounds - in Unity 2017.3 and later, this is the only option

= Editor =
-Added: "Check for updates" button to the About window and top toolbar
-Added: AC object links to Unity's GameObject and Hierarchy menus
-Added: "Cut", "Paste after" and "Insert after" options to Action cog menus in the ActionList Editor window
-Added: The "List active ActionLists" debug window now lists the active Player, and can be dragged
-Added: Newly-created ActionList assets now have their own Project view icon (Unity 2017+)
-Added: Minor cosmetic improvements to New Game Wizard
-Added: The scene's default PlayerStart now says so in its Inspector
-Fixed: Game Editor error if the Cursor or Inventory Managers are viewed with no Settings Manager assigned
-Added: Auto-create button for Default NavMesh in 2D scenes

= Audio =
-Added: "Sound: Play ambience" Action - use to play, loop and queue ambient sounds independently from scenes
-Fixed: "Sound: Play" Action occasionally being skipped when resuming the game in Unity 2017
-Fixed: Sounds set to survive scene changes not removing themselves afterwards

= Cameras =
-Added: Ability to override game's camera perspective setting on a per-scene basis when creating new scenes
-Added: OnCameraShake custom event - called whenever the "Camera: Shake" Action is run

= Menus =
-Added: InventoryBox menu elements that display the selected item can now be limited by category
-Changed: The direct-navigation Menu options at the top of the Menu Manager now show for Mouse And Keyboard input, but only affect Unity UI-based Menus
-Fixed: Minor display issue with animated Interaction icons when editing
-Fixed: Performance issue with Unity UI-based Menus
-Fixed: Hover sounds not always playing for Menus that pause the game
-Fixed: Various issues with Unity UI and directly-controlled Menus

= Variables =
-Added: Ability to convert Variables from Global to Local (and vice versa) in the Variables Manager
-Added: Ability to export variable data as CSV files
-Added: Ability to add internal descriptions to Variables, and filter by them in the Variables Manager

= Inventory =
-Added: Ability to add internal descriptions to Inventory properties
-Added: Ability to import and export inventory item data as CSV files
-Added: The "Inventory: Check selected" Action can now query the last-selected item
-Added: The "Inventory: Check" Action can now query the number of carried items in a specific category
-Changed: The OnInventoryCombine custom event is now called if an item is combined with itself

= Players =
-Added: If a game has multiple players, and audio files are assigned automatically, then players can optionally share the same speech lines with separate audio
-Fixed: Not all save data not restoring when switching Player prefab
-Fixed: Player sometimes not spawning at runtime if a Player prefab is selected in the Project window

= Characters =
-Added: Ability to set the Layers used when Raycasting to determine if characters are grounded or not
-Added: Performance boost to Legacy-animated characters (credit to ilmari)
-Added: The "Vertical movement factor" field's affect on 2D character rotations is now optional (but enabled by default)

= Input =
-Added: Option to override first-person touch-screen movement with custom inputs
-Changed: The "Require double-click to move?" toggle has been replaced with a "Double-click movement" popup field to allow for more options

= Misc =
-Added: The "ActionList: Set parameter" Action can be used to give Integer and Float parameters random values
-Added: When using the New Game Wizard on Android or iOS, "Touch Screen" is suggested as the Input Method
-Added: Link to community wiki under "Online resources" toolbar menu
-Added: Performance boost to off-NavMesh clicking
-Fixed: Running an ActionList asset set to "Run In Background" causing the game to unpause the game if gameplay-blocking Cutscenes are also running
-Fixed: Issues with "Save: Save or load" Action's "Selective loading" option



Asset Store Link: www.assetstore.unity3d.com/en/#!/content/11896



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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPersia and help seed it.

CGPersia >> https://forum.cgpersia.com/f102/adventure-creator-v1-60-a-163899/

Learning Blender - A Hands-On Guide to Creating 3D Animated Characters - 2nd Edition

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Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

Learning Blender - A Hands-On Guide to Creating 3D Animated Characters - 2nd Ed - Oliver Villar (epub)

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Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

UniPatcher Unity Patcher version 2017.6

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This is the Unity Patcher from the forums version 2017.6 (latest at the moment)
Only for PC / Windows.
The instructions are inside the zip.
This is my first upload to I hope I did everything right (this time)

Archicad 21 build4022 for MAC (high Sierra)

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Archicad 21 build 4022 for Mac (high Sierra) tested and work perfectly you have just to follow All steps to crack it I hop to enjoy

2D Terrain Editor

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my client just buy this for me and i share wid my my friends Enjoy
if torrent did not work try this link
http://www.mediafire.com/file/j2hp4h4f6w9sius/2D_Terrain_Editor.rar

Unity - Amplify Shader Editor v1.3.5

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Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.


v1.3.5
* New Shader Functions:
* Blinn-Phong Half Vector

* Improvements:
* Locking blend type nodes from sampler and matrix type connections
* Expanded 'Object To View Pos' vector output vector into individual ports
* Changed 'Triplanar Sample' node base UV direction to match unity terrain
* Expanded vector ports for 'Object Space View Dir' and 'World Space View Dir'
* 'Lerp' node now converts int types in the alpha input port to float types to prevent errors

* Fixes:
* Fixed issue on 'Toggle Switch' node not being correctly registered when created
* Fixed issue on text fields in nodes picking up values from other text fields in the editor
* Fixed cast issue on 'Flipbook UV Animation' node
* Fixed issue on creating sampler wire nodes
* Small fix for resize buttons of 'Comment' nodes
* Small fix to focus and select search text in the context menu not happening in specific situations
* Fixed issue with 'Object To View Pos' local variable
* Fixed 'Triplanar Sample' node normal mode signs in certain situations
* Fixed issue on adding the same grab pass declaration multiple times
* Fixed issue on incorrectly getting separate channels from transform nodes after local variables are created
* Fixed issue on duplicate uniforms with some templates
* Fixed issue where shader function properties were resetting after every save



Asset Store Link: www.assetstore.unity3d.com/en/#!/content/68570


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PS: My upload speed is slow so those who wanna help seed, just download this file from CGPersia and help seed it here for others.

CGPersia >> https://forum.cgpersia.com/f102/amplify-shader-editor-v1-3-5-a-163910/

Download >> https://mega.nz/#!YGp1DTAL!ec_LjJvPH3oWAmFjYSVJHrma46x5znnpbLIotHtT1co

UniPatcher Unity Patcher version 2017.6

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This is the Unity Patcher from the forums version 2017.6 (latest at the moment)
Only for PC / Windows.
The instructions are inside the zip.
This is my first upload to I hope I did everything right.

Luxion_KeyShot PRO 7.1.36_X64_OSX

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KeyShot Pro v 7.1.36 X64 for OSX including Pacth & Xforce Keygen.exe to run with KeygenAPP or equivalent under Mac OS.

Tested and working under Sierra 10.12.6

TechSmith Camtasia Studio v9.1.0 Build 2356 x64 ENG/RU

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TechSmith Camtasia Studio v9.1.0 Build 2356

Camtasia Studio is the complete professional solution for recording, editing and sharing high-quality screen video on the Web, CD-ROM and portable media players, including iPod. With support for a variety of video standards, you can ensure your content delivery now and in the future.

Easily record your screen, PowerPoint, multiple audio tracks, and webcam video to create compelling training videos, screencasts, and presentations without ever leaving your desk. With the power of interactive Camtasia Studio videos, you can deliver high-quality content anytime, to even your most remote audience.
Camtasia Studio helps you keep pace in a mobile world by making it easy to publish videos and MP3 files for iPod and other portable media players. Now your marketing message, screencast, lecture, or just-in-time training video can reach your audience practically anywhere – on the bus, in a coffee shop, or while they’re jogging. Camtasia Studio videos are simply designed to share.

• Intelligent capture controls that adapt to you
• Crystal-clear playback at any size with Camtasia SmartFocus™
• Easy, versatile video sharing with TechSmith ExpressShow™
• Precise editing and butter-smooth onscreen movement
• Professional content without a ton of production time

With the smartest screen recording tools on the planet, Camtasia Studio makes everything from training videos to PowerPoint presentations to lectures look better, reach more people, and pack more punch. Which makes you look even smarter, too.

• Record Anything
Easily create training, demonstrations, presentations, online courses… the possibilities are endless. Connect with your audience by including screen recordings, audio, voice narration, PowerPoint, Picture-in-Picture and webcam video.

• Edit and Enhance
Edit and enhance your video with callouts, titles, credits, zooming, panning, quizzes and additional audio tracks. Camtasia Studio's extensive editing options are at your fingertips.

• Share
Publish in Flash, QuickTime and a variety of video formats, then share on the Web, CD or DVD. You can use the Production Wizard to assist you in choosing the best format and settings for sharing with your audience, or you can have complete control over audio and video codecs and quality, frame rate, color depth, and inclusion or exclusion of special effects.

https://www.techsmith.com/video-editor.html
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