Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42807 articles
Browse latest View live

Unity Asset -RPG Character Mecanim Animation Pack 3.5

$
0
0
https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-63772

If you're looking for a complete set of high quality RPG Character animations, this is it!

910 polished and professional animations, with included Xbox360 gamepad compatible, physics based character controller script, ready to drop into your game!

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking, with highly tweaked blending for perfect transitions.


3.5 (current) released Nov 1, 2017
Next Update: Injured animations and extra sheathing animations. Update v3.5: Directional Aiming for Rifle and Crossbow.

Nitro Pro 9.5.1.5 Final

$
0
0
Whether you’re working with contracts, forms, spreadsheets, blueprints, or beyond, Nitro Pro gives you the tools to make working with PDFs simple.

ZBrush 4R8 P2 (Mac)

$
0
0
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world¿s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination

Installation:

1. Install ZBrush 4R8 P2 with the bundled installer.
2. Run ZBrush
3. Select Activation method: “By Phone”, copy Request code
4. Run bundled keygen from the Keygen folder using Wine.
5. Select MacOS from the OS dropdown, paste copied Request code and Click ‘Generate’ button.
6. Either copy and paste generated Activation code or type by hand if activation fails.
7. Enjoy.

Bonus:

If you want to use Keyshot bridge, copy member.lib file from the Keygen folder and replace it in ZData/Zplugins64 folder.

Solid Angle Arnold renderer for Cinema 4D R17-R19 v2.2.0 MAC

$
0
0
Arnold renderer for Cinema 4D R17-R19 for OSX.
Release notes: https://support.solidangle.com/display/A5AFCUG/2.2.0

Installation:
- Install Arnold for your version of Cinema 4D
- Copy files from K folder to Applications/MAXON/CINEMA 4D RXX/arnold/bin
- Enjoy

Final Cut Pro X 10.3.4

$
0
0
- Install the App no crack/keygen needed
- Enjoy

Pixel Lab Material Pack for Octane Render

$
0
0
The textures are organized into the following categories: Alpha Overlays, Everyday Color, Fabric/Leather, Glass/Transparent/Ice, Luminance, Metal, Misc., Paper/Cardboard, Patterns/Tiles, Rubber/Plastic, Stone/Concrete/Dirt and Wood. It’s a .lib4d file so you can load these textures into your Cinema 4D Content Browser and easily access them at any time!


https://www.thepixellab.net/pixel-lab-material-pack-for-octane-render

Fstoppers - Clay Cook's Fashion and Editorial Portrait Photography

$
0
0
The shooting lessons are designed to start simple and build in complexity. First, Clay begins by shooting in one of the harshest possible light conditions, hard sunlight. Although most photographers shy away from this difficult to use lighting, Clay demonstrates how you can use mid-day lighting to your advantage. Next, Clay teaches how you can use back-lighting, dappled light, and shade to further control the light illuminating your model. After covering natural light, Clay proceeds to incorporate various lighting modifiers into his setup including large scrims and small reflectors. In the final "mastering the basics" lessons, Clay begins combining both natural light and artificial light by incorporating a simple speedlite on and off his camera.

Once the basics of natural light have been covered out on location, Clay invites you into his personal studio where he steps up the complexity. It is here where you will learn how to build unique sets and backgrounds using easily accessible materials found anywhere. The first studio lesson incorporates both studio strobes and natural light. As each photoshoot progresses, Clay shows you how to effectively use simple one light setups as well as how to build more complicated lighting schemes with a wide variety of light modifiers. Clay even throws in a lesson on how to create one of his signature color images using gels. By the end of these lessons, you will understand how Clay approaches his studio lighting as well as how he solves many of the common problems he is faced with on a daily basis.

This Download Includes
11.5 Hours of Total Video Content (17.3 GB, 1080p 23.98fps h.264 mp4 files)
Clay's Entire Studio Gear Guide
18 On-Location Lessons with Studio Post-Processing
Tethering and Building a Portable Workstation
6 Chapters on Business and Marketing
5 Sample Estimates and Invoices
19 RAW and JPEG Files from Each Shooting Lessons

https://fstoppers.com/product/clay-cook-fashion-and-editorial-photography

Dead Earth Part 40, 41 - Resources updates

$
0
0
Lesson 41 - This lesson dives into the role that screaming functionality plays in terms of alerting enemies and making the game more interesting. We've also upgraded the project to the latest version of Unity 2017, so be sure to grab that from the Resources area.

Lesson 40 - In this new lesson we discuss how to quickly add multiple zombies to our scene using different bone hierarchies and meshes without having to setup everything from scratch. We also demonstrate how (using the exact same A.I. setup) we can swap out motion fields and tweak A.I. State Machine settings to create zombies that react and animate uniquely from one another.

The other parts for this torrent are listed below.

Dead Earth Update Part 1 - 29 and Resources as of June 2, 2017 - torrents.php?id=52863&torrentid=52807#torrent52807

Dead Earth Update Part 30 - 37 - torrents.php?id=52858&torrentid=52802#torrent52802

Dead Earth Level Design - torrents.php?id=51633&torrentid=51577#torrent51577

Correct 15 - Dead Earth - Game Institute - Zombie AI System II File - torrents.php?id=52954&torrentid=52898#torrent52898

Resource update. Lesson 33 - 37
torrents.php?id=53583&torrentid=53525

Dead Earth Part 38 - torrents.php?id=53729&torrentid=53671#torrent53671

Dead Earth Part 39 - torrents.php?id=54019&torrentid=53961#torrent53961

Stardust V1.1 (Win)

$
0
0
1.1.0 (Current version) - Oct 15, 2017

cracked file place into C:\Program Files\Adobe\Adobe After Effects CC ****\Support Files\Plug-ins\Superluminal\Stardust

New :
Render 3D models - Render particle instances as 3D models.
Extrude and Bevel Text and Masks.
Create 3D primitives, choose from Cube, Sphere and more.
Physical Materials.
Ambient Occlusion.
Image based lighting.
Export Stardust Presets.
GPU powered.

Bug Fixes :
Fixes an issue when the watermark reappears after restart on some machines.


http://aescripts.com/stardust/

TKActions V6

$
0
0
The TKActions V6 RapidMask2 module is another big step forward for luminosity masks and custom Photoshop extension panels.

http://goodlight.us/writing/actionspanelv6/panelv6.html

Lynda - Photoshop for Designers: Textures

$
0
0
Textures play a vital supporting role in creating imagery with depth and mood. In this designer-friendly course, instructor Nigel French demonstrates a range of non-destructive approaches to working with textures in Adobe Photoshop. From applying textures with layer masks and layer blending, to painting textures with brushes, to creating textures with filters, he covers multiple techniques. Learn how to work with paper texture, film grain, lighting effects, and bokeh to breathe new life into your designs.

Topics include:

Sourcing textures
Add texture with blend modes, masks, and overlays
Creating texture brushes
Applying texture with filters

http://lynda.com/tutorial/622069

Intimate Portraiture - Nude Photography in Hotel by Matt Granger

$
0
0
Intimate Portraiture - Nude Photography in Hotel by Matt Granger

https://www.youtube.com/watch?v=awVkVwJG0B0

SolidAngle C4DtoA 2.2.0 R17-19 (Windows)

$
0
0
Arnold Renderer 2.2.0 for Cinema 4D R17-19 (Windows)

FEATURES

- Support for the native C4D noise shader

FIXES

- Team Render crash in R19 when saving a multi-pass image
- Team Render stops when a client is removed from rendering
- Crash on quit on OSX 10.13 (High Sierra)
- The Asset Manager does not respect the procedural search path
- Crash in the Light Manager when renaming a light
- C4DtoA does not load on Windows when installed on a network drive

Installation:
- Install Arnold for your version of Cinema 4D
- Copy .dll files from Crack folder to Program Files/MAXON/CINEMA 4D RXX/plugins/C4DtoA/arnold/bin
- Enjoy ;)

Unity - MegaSplat v1.56

$
0
0
MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look.


v1.56
- Fix shader compiler error when UV2 is used
- Fix to specular response when Disable Bottom Blend is enabled
- Fix to triplanar contrast causing texture brightness and displacement amount to change
- Fix to wetness painting when wetness is the only effect turned on (didn't work unless lava/stream or puddle were enabled).


ASSET STORE LINK: www.assetstore.unity3d.com/en/#!/content/76166




--------------------------------------------------------------



PS: Slow upload speed here (60Kbps). So seed after download for as long as you can.

VRAY for C4D 3.4.01 + VRAY Standalone 3.4 (MacOS)

$
0
0
For OSX C4D versions R16, R17, & R18 only! Do not ask for PC versions, this is what has been released!

Features include:
● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance;
● A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray
tracing technology.
● New progressive sampler rendering: see your render within seconds instead of waiting for buckets.
Time or sampling level based for stills and animation.
● New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved
sub-pixel filtering
● Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)
● 3.4 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut render time by half and more
● Automatic sampling of lights and materials – removing the need to set subdivisions manually
● New Global Defaults for fully automatic render settings, – just turn on GI and render.
● V-Ray RT cpu, cuda, openCL(only win) production rendering in picture viewer and editor
● RT Lightcache support & new premultiplied mode in Lightcache
● Faster Lightcache rendering,
● Lightcache is now rendered distributed via DR
● New feature for Lightcache for universal mode, including animation
● Fast IPR window (interactive preview render) based on V-Ray RT v3.4 core , GPU & CPU options (still work in progress not recommended for final rendering).
● Multi faceted GTR BRDF (ggx pro with tail control)
● Min shading rate (one simple global shading quality slider)
● v3.4 clip max ray intensity setting (can speed up rendering a lot)
● Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering
● Probabilistic light sampling: a lot faster rendering with huge number of area lights
● Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
● New 3.4 Render masks (textures, objects, object ids)
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
● Reflection/refraction sets (include /exclude lists)
● New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and
channel, RT compatible
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
● New BRDF Material presets menu inside the Adv BRDF
● New single /rgb curve option for complex IOR, Custom fresnel curves and shader color mapping
● New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force Physical flakes), AL_Surface BSDF Material
● New static displacement options (faster), Open-Subdiv support via Displacement Mat option
● Udim texture support*
● New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations
● Several New multipass channels, Separate light select layers for render elements (V-Ray light select)
● Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
● OSL shader, with thin film and complex IOR shaders included (win only atm)
● V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance
controls (win & OSX)
● V-Ray physical based Lens glare glow and diffraction effects via vfb (win)
● New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes
● Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise, Phoenix Ocean shader)
● Optimised volume rendering
● New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric depth (fog, humidity)
● Improved translucency in 2 sided mat
● New Dr features (exclude local machine from render, ipr or optional computer name support)
● V-Ray Quick setup (3 simple “speed vs. quality” sliders to tune any render setting)
● New Simplified user interface (optional like vray 3 max)
● New standalone layer_max shader (faster)
● New Multi shader (with new options)
● New V-Ray Instancing shader
● New Random by ID, Random by shell command
● New ray traced round corners, with texture option, perfectly smooth edges at render time with no additional modeling
● Support for V-Ray VR stereo cameras: Support for 6×1 cubic and spherical 360 degree stereo VR
cameras (for Hive, Samsung gear and Oculus Rift use p.e )
● Support for sub folders in c4d search paths and for textures stored in .lib files
● Bitmap aperture & optical vignetting in V-Ray physical camera
● New dome light ground mode mapping
● Shademap support for stereo images(speeds render up)
● C4d OGl editor resolution options for bitmaps in editor
● V-Ray presets, V-Ray tool bar
● New V-Ray Bridge menu
● Tool to transform similar objects automatic into render instances
● Support for native c4d mograph shader on DR standalone (via vray data shader)
● Support for c4d native vertex map on DR standalone (via vray data shader)
● Support for c4d native bitmap on DR standalone (via bitmap to file option, fast)
● faster vrscene export for DR (up to 10x) due new vray sdk
● New MAXON Team Render still image support, in addition to animation frame frame distribution, as alternate option to V-Ray DR, good in case you want to use native c4d shaders.

Go to http://www.vrayforc4d.net/ for full information.

** Important information for OSX users:
On newer OSX system there is a new extra “protection” that you need temporarily to deactivate to install many software that comes not from the Apple Store.
How to do that, and also how to reactivate this you find here, on OSX daily: you must first deactivate the new root safe "security "measure:
http://osxdaily.com/2015/10/05/disable-rootless-system-integrity-protection-mac-os-x/
It might be needed to install the V-Ray standalone on your system.

**Be sure to read the instructions included!

Affinity Designer 1.6 (MacOS)

$
0
0
Affinity Designer 1.6 (MacOS)

The complete graphic design solution

Affinity Designer is the fastest, smoothest, most precise vector graphic design software available. Built from the ground up over a five-year period, every feature, tool, panel and function has been developed with the needs of creative professionals at its core. With continuous innovation and development, the result is a ground-breaking application that will revolutionize how you work.

The tool of choice for beautiful illustrations

Used by professionals the world over as their go-to tool for vector illustration, Affinity Designer continues to raise the bar for creative software. Precise control over curves, eye-popping colors and blistering performance ensure stunning results every time.

Dazzling colors

Color is at the heart of your design, and Affinity Designer delivers in droves. With support for all major formats, ICC profiles and the latest wide gamut displays you know your designs will pop. And with silky smooth gradients which always update live on your page, the control you have is limitless.

Precise curves

The fundamentals of crafting curves are covered expertly with the precision-engineered pen tool − and in combination with intuitive modifiers it’s the workhorse of everything you create. Swapping to the node or live corner tool allows you to re-sculpt, hone and adjust to perfection.

Flawless geometry

It’s hard to describe the joy you will feel in using the fully customizable live shapes in Affinity Designer. Not only are they incredibly fluid to adapt, we’ve added automatic snapping points to ensure spot-on geometry with everything you do.

…and so much more:

https://affinity.serif.com/en-us/designer/

Unity Asset -RPG Character Mecanim Animation Pack 3.6

$
0
0
https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-63772

Version 3.6 released nov 3, 2017


Next Update: Injured movement animations. Update v3.6: Clean up/streamline animator by switching to state transitions and allow for easier state blending. Injured idle animations. Hook up custom pistol idle animations for Armed stance. Improve jump blends.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking, with highly tweaked blending for perfect transitions.


If you're looking for a complete set of high quality RPG Character animations, this is it!

924 polished and professional animations, with included Xbox360 gamepad compatible, physics based character controller script, ready to drop into your game!

Lynda - Learning Graphic Design: Layouts

$
0
0
Lynda - Learning Graphic Design: Layouts

Author: John McWade
Released: 10/21/2016
Skill Level: Beginner
Duration: 1h 2m

URL: https://www.lynda.com/Page-Layout-tutorials/Learning-Graphic-Design-Layouts/442849-2.html


Overview
What is layout? Layout is the use of type, graphics, and space to create story, voice, and engagement. It is one of the core tools of graphic design. Join John McWade as he teaches the basic rules for achieving a balanced, professional, and attractive layout. It starts with the page itself: a space with visible and invisible properties. Learn the core principles that keep a layout simple and strong. Then find out how to use white space and images effectively and explore the power and flexibility of grids.

John also provides two start-to-finish projects, which show how these design principles play out in real-world layouts.


Topics include:
* Keeping the layout simple
* Handling images
* Adjusting page margins
* Using a grid for design


About the Author
John McWade is a designer and teacher who creates courses about graphic design as a staff author at Linkedin.

In 1985, Mr. McWade created PageLab, the world's first desktop publishing studio, and in 1990 he founded Before & After magazine to teach graphic design to desktop publishers. Before & After is known for its simple beauty, clarity of instruction, and especially its emphasis on design not as decoration but an essential form of communication. Mr. McWade's formative background is in printing and publication design, with a specialty in typography. He has authored three books: Before & After Page Design, Graphics for Business, and How to Design Cool Stuff.

Lynda - NUKE 9 Essential Training (Updated 10/4/2016)

$
0
0
Lynda - NUKE 9 Essential Training (Updated 10/4/2016)

Scene Date: 2016-10-09
Subjects: Compositing, Video, Visual Effects
Author: Steve Wright
Level: Beginner
Duration: 7h 36m
Released: 5/20/2014

URL: https://www.lynda.com/Nuke-tutorials/Nuke-Essential-Training/142826-2.html

Visual effects dominate at the box office, and Nuke is the compositing software that is used at high-end studios to create those mind-blowing effects. In this comprehensive course, digital compositing pioneer and Nuke authority Steve Wright introduces this complex and powerful tool to visual effects artists new to Nuke. Starting with an introduction to the unique node-based interface and progressing through techniques like color correction, keying, rotoscoping, and tracking, this course covers Nuke from top to bottom.

This course was created by Steve Wright. We're honored to host this training in our library.


Topics include:
* Navigating the timeline, nodes, and Curve Editor
* Working with channels
* Merging images
* Color correcting
* Transforming and reformatting images
* Rotoscoping
* Keying and compositing
* Warping and morphing footage
* Compositing in 3D


About the Author
Steve Wright is a senior visual effects compositing artist with over 20 years of production experience. He has over 70 feature film credits, including Night at the Museum 2, Shutter Island, Solaris, Traffic, U-571, Air Force One, and Hart's War, and has created the visual effects for 70 broadcast television commercials. Steve is now a master trainer traveling around the world conducting VFX compositing training for major studios using Nuke or Shake. He has published two popular books on compositing and produces training programs and conducts both online and live location-based classes and workshops. His tutorials have won two Telly awards and he is a member of the Visual Effects Society (VES) and the Digital Cinema Society (DCS). Visit Steve's training web site at www.vfxio.com.

Film Styles For Capture One

$
0
0
https://anonymz.com/?http://1styles.pro/

«Film Styles For Capture One» is a set of 100 styles that can be applied to automatically processed images in Capture One photo editor.

Each style is designed to make the most of Capture One’s capabilities and can apply a multitude of effects to create stylized images that replicate the popular film imagery effects of years gone by, including Ilford Delta, Kodak T-MAX, Agfa Scala, Polaroid and many other film photography legends.
The set includes 58 color and 42 black and white styles.

Now you can quickly and easily create a “film” color in Capture One using all the powers of RAW without the need for any special plugins.

«Film Styles For Capture One» – is a great tool for photographers. It can help you find a quick and impressive solution for any images that require color correction or creative touches.
Viewing all 42807 articles
Browse latest View live




Latest Images