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Unity Asset - Dynamic Decals 2.0.3

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http://assetstore.unity.com/packages/tools/utilities/dynamic-decals-76410

2.0.3 (current)
released Nov 21, 2017
- GPU instancing.
- Per-instance properties.
- Texture atlases.
- Animated projections.
- Additive projections.
- Multiplicative projections.
- Masking by Unity layers.
- Nine-sprite projections.
- Single Pass Stereo Support (VR).
- Print projections with behaviors attached.
- Omni-Directional decals now support all projection types.
- Brand new demo scenes.
- Extensive optimizations.

Unity Asset - Amplify Shader 1.4.0

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https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570

1.4.0 (current)
released Dec 5, 2017
* New Nodes:
* 'Projector Matrix'
* 'Projector Clip Matrix'
* 'Texture Transform'

* Improvements:
* Properties can be re-ordered on Template shaders
* Cull, Blend Mode, Blend Ops, Color Mask and Stencil Buffer data can be read and modified on Template shaders
* Added new custom Time port into 'Flipbook UV Animation' node
* Templates no longer need /*ase_pass*/ tag to be declared
* Adding UnityEngine.Object redundancy on its usage to prevent issues with other plugins
* Outline can now take fog into account
* Added node previews for 'Light Attenuation' and both Indirect Light nodes
* Added explicit call to Unity Editor ShaderUtil on Material Inspector to prevent class issues
* Added Dependencies List on the Output Node properties

* Fixes:
* Additional fix on custom colored categories
* Fixed issue on shader function headers being placed last on shader property list
* Fixed issue with 'World Space Light Pos', 'World Space Light Dir' and 'Object Space Light Dir' nodes
* Fixed issue on 'Texture Coordinates' node forcing a sampler to be picked even when none was selected
* Fixed issue on 'Indirect Diffuse Light'node ignoring the tangent space normal completely
* Small fix to shader functions so they can refresh their custom include list properly on change

Pluralsight- Unity Materials Fundamentals

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https://app.pluralsight.com/library/courses/unity-materials-fundamentals/

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the course for you. This course, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity. You will explore what each of the map types are and how they change the overall look of your asset. You will learn how different shader types change the options available to you and how it will allow you to find the look you are after. Finally, you will learn the importance of materials, textures, shaders, emissive textures, and lighting; and see how they work together to create your final look. Throughout the entire course we will be reinforcing the importance of referencing concept art and collecting real world reference images as guides to our final result. Software Required: Unity

Pluralsight- Unity Materials Fundamentals

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https://app.pluralsight.com/library/courses/unity-materials-fundamentals

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the course for you. This course, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity. You will explore what each of the map types are and how they change the overall look of your asset. You will learn how different shader types change the options available to you and how it will allow you to find the look you are after. Finally, you will learn the importance of materials, textures, shaders, emissive textures, and lighting; and see how they work together to create your final look. Throughout the entire course we will be reinforcing the importance of referencing concept art and collecting real world reference images as guides to our final result. Software Required: Unity

Grasshopper Advenced- Rese Arch

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GRASSHOPPER ADVANCED BUNDLE CONTAINS 11:12 HOURS OF TUTORIALS IN THE FOLLOWING COURSES:

MESH

Intro to mesh (vertices, faces, naked edges, naked vertices, mesh topology), Comparing with NURBS (discrete vs. continuous, fast vs. slow, crude vs. precise), Standard GH mesh components (how to create mesh, how to get data from mesh - face centers, normals, face areas, how to change colors), Mesh tools and mesh edit (mesh pipes, explode mesh, join mesh and why its good, voxels), Starling (simple mesh mapping, polyline tools, architectural applications, simple space truss example), Weaverbird (mesh smoothing concepts, welding meshes), Watertight mesh and 3D printing preparation (boolean operations, precision), Tools in Rhino, Delaunay mesh - landscape modeling, height contour line

PANELING

Grids, Grid manipulations via attractors, Grid surface mapping, Create panels from grids, Surface divisions, Panel creation in Rhino, Panel morphing and aggregation, Panel placement via attractors and colors, Panel smoothing with Weaverbird, Parametric panel modules

KANGAROO physics basics

Introduction to Kangaroo plug-in, introduction to iterative processes, forces, springs, joints, simulation of a tension structure, self-organizing network, simple cloth and paper simulations.

http://www.rese-arch.org/bundle/advanced

OctaneRender3.07 for Cinema4d

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Start Octane.exe , use these credentials when asked :

username: Ev3rSmok3
password: iBeforeEexceptAfterC

Octane Render 3.07 + C4D 3.07 R2 Plugin

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OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.

The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation.

Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs.

3.0 Engine
Physically-based / Spectral Light Transport
Unbiased and Direct Lighting / Ambient Occlusion
Custom Sampling Algorithm (Custom MLT-like implementation)
Multiple GPU Support
Geometry Instances
Render Passes
Object Visibility (On / Off for Shadow Casting / Camera Visibility)
Displacement Mapping
Object Motion Blur
Hair / Fur Primitives
OpenSubDiv Surfaces
Region Rendering
Network Rendering
HDRI + Sun Environment
Packaging to .ORBX File (Archive of all Scene Data/Resources)
Animation Support via Alembic Format
Pause / Resume Render
Built-in Firefly Removal Tool
Info-Channel Kernel Mode
Stereo Modes
Post-Processing Settings
Out-of-Core Textures Support
Integration Kernal Tile and Sampling Control Options
Volume Rendering
Texture Animation Support
Texture Baking System
Deep Image Rendering
Export to Octane Render Cloud Option
Photoshop Compositing Extension

https://home.otoy.com/render/octane-render/

Adobe Photoshop CC 2018 v19.0.1 64Bit

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Adobe Photoshop CC 2018 v19.0.1 (64bits)


Languages: Dansk, Deutsch, English, Español, Français, Hebrew, Hungarian, Italiano, Nederlands, Norwegian, Polish, Português (Brasil), Suomi, Svenska, Turkish, Ukrainian, čeština, عربي*, 日本語, 简体中文, 繁體中文, 한국어


Packages info:

- Photoshop CC (19.0.1)

Adobe Photoshop CC: The 19.0.1 update addresses a number of issues discovered after Adobe Photoshop CC (19.0) software was released.

- Camera Raw CC (10.0)

Photoshop Camera Raw 10.0(CC): Update to the Camera Raw plug-in that ships with Photoshop CC. Adds raw support for new camera models.

- STI_Color_CommonSetRGB_HD (1.1)

This update provides important fixes for Adobe Color Profiles.



System Requirements:
- Intel® Core 2 or AMD Athlon® 64 processor; 2 GHz or faster processor
- Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
- 2 GB of RAM (8 GB recommended)
- 2.6 GB of available hard-disk space for 32-bit installation; 3.1 GB of available hard-disk space for 64-bit installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system)
- 1024 x 768 display (1280x800 recommended) with 16-bit color and 512 MB of dedicated VRAM; 2 GB is recommended*
- OpenGL 2.0–capable system


Read readme.txt

Octane CDL64 Files (read description)

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Since the recent upload of octane only includes the .CDL64 files for r19, I uploaded the CDL64 files to support other versions. Pulled directly from my copy of octane.

Lumion8 Pro + crack

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Lumion 8 allows any architect to transform their CAD designs into strikingly beautiful renders without any prior training. Whether communicating your project to a client, collaborating with your team using realistic visualizations, or making a last-minute design change, Lumion 8 dials up the power to allow fast, stress-free rendering with results sure to make you smile

For more Latest Win-Mac Softwares don't forget to visit crackzsoft.com

Astute graphics 1.2.4 (macOS)

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NEW! DynamicSketch v2
NEW! VectorFirstAid
Texturino
Stipplism
VectorScribe v3
InkScribe
ColliderScribe v2
Phantasm v3
WidthScribe v2
Stylism
MirrorMe
AutosaviourPro v2
Rasterino
InkQuest
SubScribe (Free)
DirectPrefs (Free*)
*DirectPrefs does not require licensing, so will not appear in the cart or checkout and no license key will be provided. Simply run the plug-in Unified Installer to add to Illustrator.


https://astutegraphics.com/bundles/elite/

Octane CDL64 Files C4D (Read Description)

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this allows you to use the recently uploaded octane crack (https://www.cgpeers.com/torrents.php?id=55037&torrentid=54977#torrent54977)
on versions of cinema 4d older then r19.
Usage is pretty simple: put the proper .cdl64 file in the octane folder.

oh and this time i will be able to seed

[UE4] CodeSpartan's Dialogue Plugin [4.18]

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Dialogue Plugin allows you to easily create dialogues within UE4 using a node-based editor.

If you like the content, please consider purchasing the product, support the Developers!

https://www.unrealengine.com/marketplace/dialogue-plugin

Lumion 8.0 Pro + Serial Number Reading Tool

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Lumion 8.0 Pro + Serial Number Reading Tool

DaVinci Resolve Studio 14.2 + easyDCP (macOS)

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What's new in DaVinci Resolve 14.2:
• Added support for the DeckLink 8K Pro monitoring modes
• Added support for importing audio-only AAF timelines
• Added support for rendering audio handles in ProTools round trip mode
• Added support for audio playback when performing dynamic trimming
• Added support for import and export of Final Cut Pro 10.4 XML
• Added support for automatically naming Gallery Stills using user-defined tags
• Added support for 16 and 18 fps timeline frame rates
• Added support for 95.905 fps timeline frame rate
• Added support for more fine-grained preferences for Performance Mode
• Improved support for keyframes in the Fairlight page
• Added support for listing multiple DeckLink SDI devices with unique names
• Added visual indicators for distinguishing between timeline clips without media in the Media Pool and without media on disk
• Added the ability to change the playhead position without stopping playback on the Fairlight page
• Added support for Enable 2D Timeline Scroll on the Fairlight page
• Added support for context menus for markers in the Fairlight page
• Added support for automatic creation of a timeline when dragging in an audio clip in the Fairlight page
• Addressed issues with acquiring and releasing the lock for a bin in a collaboration project
• Addressed an issue where network connectivity issues could cause unexpected results in a collaboration project
• Addressed an issue where a blank node graph would sometimes be displayed when switching between clips in collaboration mode
• Addressed an issue where two users could sometimes load a non-collaboration project in write mode without a warning
• Addressed an issue where "Update Timecode from Audio using LTC" would not work on clips starting with blank audio
• Addressed an issue where retiming an audio clip would sometimes result in audio glitches
• Addressed an issue where unlinking linked audio groups with the Pan dialog open would cause a crash
• Addressed an issue where starting or stopping playback would sometimes cause a momentary glitch in the audio on the Fairlight page
• Addressed multiple issues with fader behavior for direct track outputs in the Fairlight track mixer
• Addressed an issue where the Fairlight timeline would sometimes show an incorrect number of audio tracks
• Addressed an issue where the Fairlight control room widget would sometimes become invisible when resetting a dual-screen UI layout
• Addressed an issue where JKL playback would not honor the looped playback state on the Fairlight page
• Addressed an issue where moving an audio clip would not refresh the keyframe navigation buttons on the Fairlight inspector
• Addressed an issue where some Fairlight dial widgets would not reset their values correctly on double-click
• Addressed an issue where audio EQ band adjustments might be incorrectly saved
• Addressed an issue where stopping playback would continue audio output for a few


More info: http://www.blackmagicdesign.com/products/davinciresolve
App Store: http://itunes.apple.com/app/davinci-resolve-studio/id900392332

Minimum system requirements for Mac
• macOS 10.12.6 Sierra
• 16 GB of system memory is recommended and 8 GB is the minimum supported
• Blackmagic Design Desktop Video version 10.4.1 or later
• CUDA Driver version 8.0.63
• NVIDIA Driver version - As required by your GPU
• RED Rocket-X Driver 2.1.34.0 and Firmware 1.4.22.18 or later
• RED Rocket Driver 2.1.23.0 and Firmware 1.1.18.0 or later

Courtesy of TNT.

GRASSHOPPER ESSENTIALS Rese-Arch

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http://www.rese-arch.org/bundle/essentials

3DMotive – Roof Shader in Substance Volume 3

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In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker. When all the baked maps look good we will then move into Substance Designer where we will start creating our final texture maps. We will first improve the normal map with smaller details and then create our final albedo, roughness, and mattalic map. We will wrap things up with a final polish over the entire texture and render the final texture in Marmoset Toolbag 3.

http://3dmotive.com/series/roof-shader-in-substance.html

David Gruwier Surface Imperfections 16bit

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http://masteringcgi.com.au/product/surface-imperfections-volume-1/

Surface Imperfections is a premium collection of 50+ hand tiled mask textures essential for creating realistic materials in 3D. All scanned from real surfaces and created by David Gruwier and personally used by Grant Warwick.
The pack includes –Dust, Scratches, Liquid Stains, Cracks, Grunge, Rust, Fingerprints and Alphas

The texture maps are delivered in 4096×4096 16bit TIFF format, and there’s a 2k and 4k 8bit version included for more lightweight work.

The raw, unprocessed 8K+ full color scans are also included as an optional download (These constitute a useful texture library in and of themselves)

How to use them:
As glossiness or anisotropy maps, to add realistic surface imperfections to reflective surfaces such as glass, metal and plastic
Bump maps, for something more organic and natural than simple noise
Extra detail on windows, monitors, mirrors and other surfaces that require that extra glint of realism
Overlays on lens flares and glare in compositing, to emulate a dirty lens (the raw scans are especially suited for this)
Mask and overlays to introduce interesting variation in any stage of shading or compositing
Source material for alphas/brushes and for texture painting.

How were they made?
The textures were made by scanning various glass, metal, plastic and other surfaces in a photo/film scanner. The scans were converted to greyscale, manually tiled in Photoshop, then scaled down to 4k. This was all done in 16bit to preserve extra color information when converting and down-scaling the bitmaps. Extreme care was taken during the tiling process as David knew Grant would be working with the maps in future courses.

TIPS
Here are some pointers and tips on using these textures, based on David’s experiences using them for 3D and composition work:

Inverting Maps
Depending on the render engine and shader, you might need to invert the maps. For example, if your render engine uses a glossiness value (like Vray) instead of a roughness value (like Arnold), you want to invert the fingerprint maps so that fingerprints show up as black on white.
Keep this in mind when working creatively with materials as well.

For example, polished metal might need scratches that appear rougher and less glossy than the surrounding material. But a sanded, matte metal finish might look better with an inverted map, so that the scratches are more glossy.

Bump Detail
Try using the maps as bump detail. You can get some interesting looks, for example creating the appearance of paint with trapped pencil hairs and sand grains grains, by using the specs/hair textures

Adjust textures inside your render engine
Don’t be afraid to liberally use remap nodes, outputs, filters or your software’s equivilant value mapping or color correction feature to control the contrast and black/white points. I often use one node to invert the map if needed, one to control the contrast curve of the texture, then a last one to remap the black and white points to whatever glossiness values I need.

Use a blend material or similar to create multiple layers of reflections. For example, for a realistic glossy surface, you generally want one layer of mostly clean, glossy reflection, then another layer of rough, dirty reflections.
You can also try blending the whole material with a diffuse material using the dried water desposit maps as masks.

The scans are between 10-15 cm wide in real world units, but many of the textures are generic enough to work on much larger scales. I’ve used them on everything from tiny toy trains, to cars and even a gigantic spaceship and a moon landscape.

Anisotropic Highlights
Try using the fingerprint textures as anisotropy rotation/orientation maps instead of glossiness, as this more accurately emulates how thin layers of fingerprints and grease behave on glossy surfaces. This becomes particularly obvious when the camera moves and animates.
This also works well for velour, suede leather and similar. Just remember to crank the contrast of the texture to fill out the entire value range.

Surface Collection 2.0 _16 bit

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Surface Collection 2.0_16 bit

This pack includes 60 of the highest quality textures and 76 High resolution brushes / stamps for use with texture painting apps like Mari and Zbrush.
Everything is 4K and manually tiled (tiling based on shots continuity, no stamp used)
The pack includes:

Dust
Damage
Fingerprints
Small Stains
Large Stains
Wipe Marks
Dirt Color Maps

http://masteringcgi.com.au/product/surface-collection-2-0/

Octane Material Library

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OCTANE MATERIAL LIBRARY FROM GFX Camp
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