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Playmaker v1.8.7p1

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Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs...

Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.

Programmers: Add a powerful visual state machine editor to your toolbox. Interface with scripts or extend Playmaker with Custom Actions.

See Release Notes: https://hutonggames.fogbugz.com/default.asp?W311

Lynda – Photographing for Compositing in Photoshop updated 22nd Jan 2018

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Duration 3h 25m Project Files Included MP4

Learn the creative and technical considerations involved in photographing with compositing in mind. Seán Duggan reviews the key elements of any compositing library, and then shows how to go out into the field and into the studio to capture the photographs you need to round out your own image library. He also reviews using props to expand your creative options and some simple post-processing techniques for creating different types of composites in Photoshop.
Topics include:
Types of composites
Using blend modes to create composites
Creating an image library for compositing
Photographing location elements
Using props
Photographing in the studio
Composite projects

Lynda - SOLIDWORKS: Performance Tuning

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Duration 1h 32m Project Files Included MP4

SOLIDWORKS users who contend with hang-ups and slow load times can miss deadlines and lose productivity. In this course, discover how to improve SOLIDWORKS performance and tune your workstation for optimal performance. Instructor David Antanavige teaches a variety of methods for tuning workstation and SOLIDWORKS performance, beginning with basic system updates, and moving on to tweaks and adjustments to SOLIDWORKS itself. Explore how various SOLIDWORKS options affect performance, and learn tips and tricks for avoiding performance problems in the first place. Plus, discover how to squeeze more performance out of SOLIDWORKS using tuning options.
Topics include:
How your workstation’s hardware functions
Adjusting System Options settings
Modeling best practices
Creating custom configurations
Fixing your assemblies
Using SpeedPak
Increasing modeling performance with Instant2D and Instant3D

Unity MapMagic 1.8.5 World Generator

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A node based procedural and infinite game map generator.

Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, scatter, forest, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.

No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!

Supports multiple biomes: forests, deserts, snowy plains, jungle and other terrain types from different graphs could be blended together.


Out of the box compatibility with:
- Voxeland 5
- CTS
- MegaSplat
- RTP
- uNature
And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.

FStorm Setup_0_3_6_3dsMax 2014 - 2017

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3dsMax 2014 - 2017

FStorm3dsmaxSetup_0_3_6

Programming in GameMaker Studio 2

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GameMaker Studio 2 is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile and novice-friendly game creation tools for professional and beginner game developers alike. It is used for the creation of cross-platform and multi-genre video genre video games using a scripting language known as GameMaker Language (GML). This video course will teach you how to program using GameMaker Studio 2’s native language, GML.

This course is split into seven sections, each dealing with multiple aspects of GML. The first section deals with the different types of variables available, then you’ll get to know about functions and statements in the second section. The third and fourth sections tell you more about loops and scripts. The other sections deal with creating base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker.

You will not only learn how to program using GML, but will also become more familiar with how aspects of the game creation software come together to form the final product, providing an in-depth understanding of the software and its use.

Lynda - Creative Inspirations: Ed Emberley, Children's Book Illustrator

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Award-winning children's book author and illustrator Ed Emberley is truly a national treasure, having drawn nearly 100 books. The warmth of his family and his 17th century home are an essential part of his work. In this installment of the lynda.com flagship documentary series, we go to Ed's home in Ipswich, Massachusetts, to meet him and all of the members of his talented family, including his wife and author, Barbara; children, illustrators Rebecca and Michael; and granddaughter, recording artist Adrian Emberley. A generation of children have learned to draw using Ed's drawing books and we watch as a new generation puts crayon to paper. At 80 years young, Ed is pushing ahead and we meet with his team as he works on his newest iPad app—with graphic artists that, as children, learned to draw with his books.

Rowbyte_Plexus_3.1.3[AE_CC_2018]_OSX_only

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Rowbyte_Plexus_3.1.3[Adobe_After_Effects_CC_2018] OSX
tested on high sierra AE_cc 2018

Install the plugin
Replace Plexus64.plugin in /Library/Application\ Support/Adobe/Common/Plug-ins/7.0/MediaCore/Rowbyte/Plexus with kracked one.

Foundry Modo v11.2v2 Win64 [XFORCE]

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This is almost the same as the 11.2v1 release, just with a few bugfixes here and there. The changelog for 11.2v2 can be found here:
http://thefoundry.s3.amazonaws.com/products/modo/11.2v2/Modo11.2v2_ReleaseNotes.pdf
The one pasted below is for 11.2v1.

http://www.foundry.com/products/modo/new-releases

Direct modeling improvements

Modo 11.2 brings significantly improved poly bevel features, including: Square Corner to add quadrangles at the corners of a polygon’s boundary edge; Offset Even to maintain an even distance between the inset faces and the original boundary edge; Edge Rail for beveling groups of polygons; and Thicken to maintain a closed volume. Edge bevel now has a mitering option to create co-planar polygons beside the outer edges of the bevelled area, fixing smoothing errors. The Maintain Co-Planar Edge merges unselected co-planar edges to the next unselected sharp edge, giving more predictable results. And the Snap Only Selected option snaps selected geometry to foreground geometry, speeding up geometry snapping for heavy meshes.


UV Tool enhancements

The already powerful UV tools in Modo continue to improve, making it easier to texture games assets with consistency and efficiency. Numerous updates have been made to the Texel Density tools recently added in Modo 11.1, making them faster-to-use and providing more reliable results. Additional features quickly align UV islands and stack islands for more efficient texture usage. A UV coverage indicator shows the coverage percentage by foreground items and all items in a UV map. Extra display modes make it easier to select missing or distorted UVs, and there are multiple new commands for detecting UV errors.


Procedural modeling

Keeping Modo at the leading edge as one of best-in-class modeling solutions on the market, the procedural modeling tools in Modo 11.2 continue to expand and provide greater flexibility. The Select by Previous operation has been updated to support slice related mesh operators, like Slice, Axis Slice, Axis Drill, Solid Drill, Boolean and Curve Slice. The new Set Polygon Type mesh operation operates on any selection of surface polygons and modifies the polygon type, converting polygons into faces, subdivision surfaces or catmull-clark polygons. Plus there’s a new Flip Polygons mesh operation to reverse the surface normal of polygons.


Animation performance

Performance continues to improve across several areas of the rigging and animation workflow. Updates have been made to both Weight Editing performance and also Deformer Manipulation, enhancing the overall rigging and animation experience in Modo. When weight editing smaller parts of the mesh, such as a hand on a larger character, or when posing characters where smaller parts of the skeleton are deforming, such as a foot or finger, the interactive performance gains are significantly improved.


File I/O updates

Modo 11.2 has a much enhanced replicator exporting workflow, allowing you to move data between Modo and other DCC applications more easily and efficiently. Select whether to export replicas as an Alembic particle system, geometry or both via the preferences viewport. Additionally, the FBX plugin has been updated to version Autodesk FBX 2018.1, including support for FBX 2016-2018 export/import options.


Cloud based preset browser

Netting quick wins is now even easier! By using the Modo Preset Browser, artists can access the recently updated Modo Community share-site, with thousands of sample files, presets, and templates, directly from within Modo. Simply double-click on a preset to download it and the asset will be installed inside your default content folder structure, in much the same way as you install a regular .IPK file. Easy access to free kits and plugins, as well as direct links to purchase additional Modo Addons, will also be made available and continue to expand as the Community grows.


MeshFusion updates

Speed up interaction with Draft Unions: a new workflow which automatically splits MeshFusion Items into active and inactive parts, temporarily disabling the union or seam geometry calculation when the contributing mesh is moved. New support for Catmull Clark Sub-D edge-weighted source geometry results in meshes that handle variable edge weights better. There’s a new method for creating material polygon tags, pie menu updates, and two new assembly presets: Rib Trim Assembly is useful for modeling structural ribbing, window/canopy framing and related geometries. ElboPipe assembly provides an easy way to create piping consisting of straight segments and short, tight turns.

Workflow improvements

Extensive workflow improvements have been made across all areas in Modo 11.2. Unreal Bridge now has a more compact UI for push actions, including checkboxes for items, textures and materials. It also supports subfolders, works with multiple Modo scenes when the connection is live, and has more precise export progress bars. Other additions include a new shader type - Principled BDRF, based on the paper from Brent Burley of Walt Disney Animation Studios. A new Scene Cleanup command removes any empty meshes and groups, and purges any unused schematic nodes, images, materials and deformers, while the new Playblast command gives you more options when recording OpenGL viewports.

Nevercenter Silo v2.52 Pro WIN-X64 [F4CG]

Udemy - Learn to Create Pixel Art for your Games

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https://www.udemy.com/learn-to-create-pixel-art-for-your-game/


Created by Benjamin Anderson

This course teaches the basics for creating video game pixel art. Students will learn about shapes, values, edges, color theory, creating a basic palette, and animation.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

It will take roughly 8 hours to complete this course.

This course contains step by step video lectures, quizzes for important section information, and challenges to help students improve their pixel art outside of the video lectures. Practice is key in art and you will get a good amount of practice as you complete this course.

This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art even after completing the course.
Who is the target audience?

This course is for anyone looking to learn more about pixel art
This course is designed to help people who don't see themselves as being artistic
This course is especially good for new indie game designers looking to improve the visuals of their games
This course is NOT for experienced pixel artists

Aseprite v1.2.6 (Windows)

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https://www.aseprite.org/

Aseprite is a program tailor-made for the creation of Pixel Art. It's easy to use, and comes with a variety of features.

3D World – March 2018 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

The content (tutorial files) usually takes a few weeks after the mag comes out. Try checking at http://www.creativebloq.com

English - 100 pages - PDF - Issue 231

Gumroad- Yu Cheng Hong - Environment Light

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Environment Light

This package includes:

**This tutorial is not include initial “black and white sketches “painting process**,

but I keep all layers in separate and explain initial B&W layers during video

-One 1920X1160 videos (avi format) ( 2hr5mins ) with full English commentary audio



In this video , I will demonstrate

• How to set lighting in same environment

• Demonstrate and explain initial B&W layers

• How to paint direct sunlight

• Change to sunset

• Change to night scene

• Change to snowy day



-4 HiRes JPG file ( 2564 Height X 3533 Width ,300DPI)

-1 HiRes PSD source file (2564Height X 3533 Width ,300DPI)

-Photoshop brush

http://gumroad.com/yuchenghong

Adobe Photoshop CC 2018 v.19.1.0

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Scanned with Kaspersky and Malwarebytes

1. Mac

2. x64

3. x86


What's new
Updated in the January 2018 release

YOUTUBE video for "Five NEW Things"

Select Subject lets you select the most prominent subject in an image in a single click. Powered by advanced machine learning technology, Select Subject is trained to identify a variety of objects in an image—people, animals, vehicles, toys, and more.

Access Select Subject in one of the following ways in Photoshop:

While editing an image, choose Select > Subject.
While using the Quick Selection or Magic Wand tools, click Select Subject in the options bar.
While using the Quick Selection tool in the Select & Mask workspace, click Select Subject in the options bar.

Using the Surface Dial with Photoshop, you can adjust tool settings without ever looking away from the canvas. Use the Dial to adjust size, opacity, hardness, flow, and smoothing for all brush-like tools. Using the Control option, you can also rotate the dial to make dynamic adjustments to settings while a brush stroke is in progress.

Photoshop supports the Surface Dial on bluetooth-enabled computers running Windows 10 Fall Creator’s release (version 1709) and later versions.



System requirements
Windows

Intel® Core 2 or AMD Athlon® 64 processor; 2 GHz or faster processor
Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
2 GB or more of RAM (8 GB recommended)
2.6 GB or more of available hard-disk space for 32-bit installation; 3.1 GB or more of available hard-disk space for 64-bit installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system)
1024 x 768 display (1280x800 recommended) with 16-bit color and 512 MB or more of dedicated VRAM; 2 GB is recommended*
OpenGL 2.0-capable system
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.**


macOS

Multicore Intel processor with 64-bit support
macOS version 10.13 (High Sierra), macOS version 10.12 (Sierra), or Mac OS X version 10.11 (El Capitan)
2 GB or more of RAM (8 GB recommended)
4 GB or more of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system)
1024 x 768 display (1280x800 recommended) with 16-bit color and 512 MB or more of dedicated VRAM; 2 GB is recommended*
OpenGL 2.0-capable system
Internet connection and registration are necessary for required software activation, membership validation, and access to online services.**

* 3D features are disabled on 32-bit platforms and on computers having less than 512MB of VRAM. Oil Paint filter and video features are not supported on 32-bit Windows systems.

VRay 3.60.03 for Max 2018 x64

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Here's the Vray for 3ds Max 2018 for anyone who is looking for it. Do help to share

SideFX Houdini FX 16.5.323 Crack Win/Mac

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You may download only Crack.zip archive and use fresh release 16.5 from official site SideFX.
Enjoy

CreativeMarket - Herbs & Spices - Isolated Food Items

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By choosing from over 110 fresh & high resolution items and placing them per drag&drop you can create awesome images in seconds ! Theres a PSD with all items having prescaled proportions so you can get started quickly without wasting time on scaling items to fit to each other. Of course you can also use it for web purposes or without photoshop, since every item also comes as transparent PNG.


## FEATURES

110+ Items
Isolated & Transparent Shadows
PSD and PNG Files
4 Premade Scenes (Textures included) - 3000x2000
High Resolution
Drag & Drop Placement
Organized Layers

https://creativemarket.com/h3design/2210606-Herbs-Spices-Isolated-Food-Items

Herbs & Spices - Isolated Food Items

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By choosing from over 110 fresh & high resolution items and placing them per drag&drop you can create awesome images in seconds ! Theres a PSD with all items having prescaled proportions so you can get started quickly without wasting time on scaling items to fit to each other. Of course you can also use it for web purposes or without photoshop, since every item also comes as transparent PNG.


## FEATURES

110+ Items
Isolated & Transparent Shadows
PSD and PNG Files
4 Premade Scenes (Textures included) - 3000x2000
High Resolution
Drag & Drop Placement
Organized Layers

https://creativemarket.com/h3design/2210606-Herbs-Spices-Isolated-Food-Items

iZotope RX6 Audio Editor Advanced

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RX 6 Advanced is the flagship of the RX family of products, the industry standard audio repair tool that’s been used on countless albums, movies, and TV shows to restore damaged, noisy audio to pristine condition. From noise reduction to removing clicks to fixing distortion, RX is a complete toolkit for cleanup and audio restoration needs. Visually identify and repair problems with the standalone RX Audio Editor application, or use the plug-ins in real time in your favorite DAW or NLE.
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