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3DMotive - Rocky Ground in Substance Volume 2

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Rocky Ground in Substance

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

Software: Substance Designer
Author: Philipp Schmidt
Skill Level: Beginner
Video Length: 04:57:07

http://3dmotive.com/series/rocky-ground-in-substance.html

3DMotive - Rocky Ground in Substance Volume 3

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Rocky Ground in Substance

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

Software: Substance Designer
Author: Philipp Schmidt
Skill Level: Beginner
Video Length: 04:57:07

http://3dmotive.com/series/rocky-ground-in-substance.html

Videohive - 22125468 Premiere Pro CC Handy Transitions

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https://videohive.net/item/handy-transitions-for-premiere-pro/22125468

Have a nice day...

Pluralsight - Houdini VEX Fundamentals

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When entering the world of Houdini you'll quickly encounter VEX as an often used tool to solve detailed problems. At first glance VEX might appear to be an overly complex subject to tackle right at the start. In this course, Houdini: VEX Fundamentals, you'll learn how to approach it as any other programming language. First, you'll explore the syntax and the programming environment. Then, you’ll discover how to become comfortable using the vocabulary of that language. For VEX that means using the available functions to read and manipulate the given data. Later, you’ll explore how to apply those functions in a vex-based project. Finally, you’ll dive into creating a procedural Sci-fi corridor generator that relies on programmed decision-making to get built with your new tool set. At the end of this course, you'll have the fundamental knowledge to use VEX as an additional solution for your workflows. Software required: Houdini.

https://www.pluralsight.com/courses/houdini-vex-fundamentals

Photobash - Misty Lagoon

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I have a slow connection. Plz be patient

Pluralsight - A Programmer's Guide to Game Art for Unity

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Learn to develop high quality, stylized low poly models with hand painted textures for Unity3D with Blender, Gimp or Photoshop. This course is delivered through a programmer's perspective. Alex has been a programmer first and an artist second, so he knows what it's like to be new to 3D Art, and also shows how to use programming concepts such as agile and rapid production in art and asset creation.

Level Intermediate
Updated February 14, 2014
Duration 3h 12m

Artstation marketplace - Iceland - Photo Reference Pack

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What you will find in this pack:

- A few impressions of Reykjavik

- Viking festival

- Waterfalls

- Lots of landscape: Rocks, chasms, black+green, hills&mountains, lupine fields

- Glacier from distance, glacier lagoon, floating ice

- A couple of horses

Videohive - 22125468 Premiere Pro CC Handy Transitions

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Plugin does not want Crack. Just import the project and locate the media.

https://videohive.net/item/handy-transitions-for-premiere-pro/22125468

Flippednormals - Modeling characters for games

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Modeling Characters for Games

In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.

Character Design
One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design – from creating a backstory, to in-depth sculpting techniques.

Topology
Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology – which is ready for AAA games.

Clothing and Costume
Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons.

Presenting Your Work
At the end of the series, you’ll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine.

Final Character Included
Get a unique look into an industry standard character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – including the final low poly character, the generic base mesh and the high poly ZBrush file.

Industry Veteran
Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.

Software Used
ZBrush 4R8
TopoGun 2.0
3ds Max 2016
Marmoset Toolbag

Files Included
Final ZBrush Project File
Low Poly Final Model
Generic Base Mesh
Marmoset Project

Chapter List
00 – Intro
01 – Working From a Base Mesh
02 – Additional Base Mesh Work
03 – Sculpting the Face
04 – Sculpting the Arms
05 – Sculpting Clothing
06 – Sculpting Armor
07 – Detailing the Model
08 – Hair Sculpting
09 – Retopology of the Vest
10 – Retopology of the Face
11 – Topology Discussion
12 – Presenting your work in Marmoset

Allegorithmic Substance Painter 2018.2.0.2399 [Win]

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Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.

Allegorithmic Substance Painter 2018.2.0.2399 [Win]

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Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.

SUGARfx Movie Credits 2.0.1 for FCPX

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Copy to Movie->Motion Templates->Generators folder.

enjoy.

Ramadan Opener

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Ramadan Kareem Project in after effect easy to edit with your special text

https://1.bp.blogspot.com/-RrvxTz3mWnE/WQrUCwE5CCI/AAAAAAAAAqE/Ri-wlESBHNc84J50n4CN9uP8PfG2pm-fgCLcB/s640/Ramadan%2BOpener%2BPack%2B590x332.jpg

Tekla Structural Designer 2018.18.0.0.33 x64

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working, tested to an extent, downloaded from YasDL.com

Tekla Structural Designer
Analyze and design buildings efficiently

Tekla Structural Designer is revolutionary software that gives engineers the power to analyze and design buildings efficiently and profitably.

Fully automated and packed with many unique features for optimized concrete and steel design, Tekla Structural Designer helps engineering businesses to win more work and maximize profits. From the quick comparison of alternative design schemes through to cost-effective change management and seamless BIM collaboration, Tekla Structural Designer can transform your business.



New Features
FLAT SLAB DESIGN - New! Slab Deflection Analysis
INTEGRATION - New! Tekla Portal Frame Designer and Tekla Connection Designer
CONCRETE DESIGN - New! Design to Australian Concrete Codes.
NORDIC EUROCODES - New! National Annex (NA) Support
Significant Enhancements
General & Modelling
BIM Integration
New! ADAPT Export
Review View
Analysis & Results
Design
General Fixes & Enhancements
General & Modelling
Loading
Validation
Analysis & Results
Design
Reports & Drawings


-----

enjoy

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SketchUp Pro 2018 18.0.16975 (RUS) + RePack by Diakov (RUS/ENG) + Plugin Pack 2017

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SketchUp is useful from the earliest stages of design to the end of construction. Programming, diagramming, design development, detailing, documentation, RFIs—wherever you need drawings, you need SketchUp Pro.

Get good, fast
Whoever asked for complicated CAD software? SketchUp is hands-down the most intuitive and easy-to-learn 3D drawing tool around.

Think by drawing in 3D
We designed SketchUp to behave like an extension of your hand, so you can draw whatever you want, however you want.

Create accurate, highly-detailed models
SketchUp is accurate to a thousandth of an inch, so you can design, specify, and plan with as much or little detail as you need.

Produce scaled, accurate drawings
SketchUp isn’t just for 3D models. Draw plans, elevations, details, title blocks and a lot more with LayOut. When your model changes, so does your document. Simple.

Generate presentation documents
With LayOut, you’re equipped for page design, drafting, vector illustration and slide presentations: everything you need to explain everything.

Create compelling walkthroughs
Use SketchUp Pro to turn your models into animated walkthroughs and flyovers that explain every detail.

Find a 3D model of anything
3D Warehouse is the world’s largest repository of free 3D models, and it works seamlessly with SketchUp. That means entourage, furniture, equipment, case work, the entire kitchen sink (literally) is all handy in a few clicks.

Find a model from a trusted manufacturer
With manufacturer partners like Herman Miller, Formica, Thermador and many others, we’re working to make 3D Warehouse the best place on the web to find a model of a specific, real-world object. Now when you specify an oven for a kitchen, you can be sure you’re working with accurate geometry, not to mention beautiful models.

Present on any device
When you upload your models to 3D Warehouse, it’s easy to pull them down onto your phone or tablet using the SketchUp Mobile Viewer app. Then, get hands on with clients and collaborators wherever, however you’d like.

Model and Document
With LayOut, insert SketchUp model views wherever you want on the pages of your document. These “viewports” are living, breathing views of your project. When your model changes, all of your viewports update, too. Say goodbye to exporting a million images out of SketchUp.

Make beautiful drawings
LayOut brings the “feel” of SketchUp into 2D space in an incomparably beautiful way. Line work, shadows, textures, text, dimensions, title blocks: all exactly the way you want.

Intuitive vector drawing
LayOut’s drawing tools are just like SketchUp’s: simple, smart, and fun. And because everything you draw is vector smart, scaling and rotating can be done with utmost precision.

Dimension, detail, explain
Use dimensioning tools that snap to the edges of SketchUp models and quickly set the format, scale, and precision of displayed measurements. Customize callouts via controls for line weight, arrow and stroke style, curved leader lines, font formatting, line spacing… You get the picture, and so will everyone else.

The Gnomon Workshop – Introduction to Visual Effects for Games in Unreal

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In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.

Learn Squared Houdini Procedural Foundations

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Houdini Procedural Foundations

instructor

- Adam Swaab

apprentice

- Robert Hodgin
Houdini is one of the most intimidating pieces of software out there, but it doesn’t have to be! Industry-leading artist and creative director Adam Swaab breaks it down for you in an easy and accessible way. He’ll take you through the foundations of the program, getting you started on making your first mind-blowing procedural images in Houdini.

The Gnomon Workshop – Introduction to Visual Effects for Games in Unreal

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In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.

Game Physics Cookbook

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Discover over 100 easy to follow recipes to help you
implement efficient game physics and collision detection
in your games.

Allegorithmic Substance Painter 2018.2.0.2399 [Mac]

$
0
0
Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.
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