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Motiondesign – Motion Beast

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Duration 7h 52m Project Files Included MP4

The course will help you overcome AE-related barriers and fears which are standing between you and the wonderful world of animation and motion design

After Effects is hard to grasp
Confusing tools that don’t behave the way they should. All those new hotkeys, a brush that will not draw, let alone pixel perfect animation.

While working on wonderful animations we will go through all AE tools and panels step by step. All that to make sure you know what each hotkey stands for and how to finally make this damn brush draw

Learning on Youtube is tedious
There are tons of youtube tutorials teaching to make one or another effect. But it’s far from certain that it will become the best solution for your problem. There is not much use in such learning and it’s hardly structured.

We’ve developed a structured course that will make you certain of what tools to use for each case in your projects.

Animations aren’t smooth enough
You’ve tried to recreate other artists’ work, but your animation still looks laggy and far from smooth? Usually, that’s the theory behind the animation that is missing.

On this course, we pay special attention to Disney’s animation movement principles that can bring you closer to that desired smoothness.

Why is this tutorial rarred because of file name length retriction.

The torrent contained one or more files with too long a name:
3. Shape Modifiers PracticeAdvanced PracticeHomeworkHow to —/3. Shape Modifiers PracticeAdvanced PracticeHomeworkHow to

Blender - BPainter_v1.1

motion design school - infinite crash masterclass ( First 3 lessons)

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First 3 lesson of the masterclass, if anyone have the other 3 upload please!.

Everyone as a kid was fascinated by crash test footage and those poor crash test dummies. Well, now you can inflict misery on crash dummies of your very own! This class will guide you through rigging a dynamic ragdoll in Cinema4D and advanced tips for setting up the car too, so that it has a very accurate (and breakable!) rigid body structure.

You will also learn how to optimise your dynamic scene so the dynamic simulations are reliable and realistic, without any glitches. Another fundamental part of the masterclass is setting up a repeatable scene, without compromising the randomness of the dynamic collisions, the video will seamlessly loop. You will also use After Effects to very simply help achieve this.

These animations are perfect for engaging instagram videos and gifs.

Gumroad - moderndayjames - Anatomy Bundle

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This bundle includes all of the structural breakdowns of anatomy as well as an introduction to dynamic sketching principles!

Gumroad - moderndayjames - INTRO TO DYNAMIC SKETCHING

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This bundle includes all of the structural breakdowns of anatomy as well as an introduction to dynamic sketching principles!

Kimmy Design fonts

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Maxwell.SC.CrossPlatform.Commercial.Font-SERiF
Lunchbox.Slab.CrossPlatform.Commercial.Font-SERiF
Lunchbox.Slab.Onraments.CrossPlatform.Commercial.Font-SERiF
Lunchbox.CrossPlatform.Commercial.Font-SERiF
Lunchbox.Ornaments.CrossPlatform.Commercial.Font-SERiF
Catalina.Typewriter.CrossPlatform.Commercial.Font-SERiF
Catalina.Script.CrossPlatform.Commercial.Font-SERiF
Catalina.Extras.CrossPlatform.Commercial.Font-SERiF
Catalina.Clemente.CrossPlatform.Commercial.Font-SERiF
Catalina.Avalon.Sans.CrossPlatform.Commercial.Font-SERiF
Catalina.Avalon.Slab.CrossPlatform.Commercial.Font-SERiF
Burford.Stripes.A.CrossPlatform.Commercial.Font-SERiF
Burford.Rustic.CrossPlatform.Commercial.Font-SERiF
Burford.Stripes.B.CrossPlatform.Commercial.Font-SERiF
Catalina.Anacapa.CrossPlatform.Commercial.Font-SERiF
Burford.Outline.CrossPlatform.Commercial.Font-SERiF
Burford.Marquee.CrossPlatform.Commercial.Font-SERiF
Amorie.Lines.CrossPlatform.Commercial.Font-SERiF
Amorie.Frames.CrossPlatform.Commercial.Font-SERiF
Amorie.Flourishes.CrossPlatform.Commercial.Font-SERiF

INSYDIUM Bridge

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MAXON has made Cinema 4D R20 a fantastic release, with massive changes and improvements to the Cinema 4D Core. As a result of these changes, many third-party plugins including INSYDIUM'S no longer worked.

We created a Bridge plugin for Cinema 4D R20 that can load plugins from R12 to R19 and enable them to work in R20.

People in Motion
Parametric Toolkit
PhotoMatch


Cactus Dan

All plugins (except for FBX importer)
Michael Welter http://www.welter-4d.de/fplugs/freeplugins_en.html

Noise Deformer
Spline Noise Deformer
BioMekk http://www.biomekk.com

ZBlur2
Spankis Prop Shop https://skinprops.com/riptidepro.php

RipTide Pro
Nebu, and Shawn Foster
https://www.c4dcafe.com/ipb/files/file/778-true-symmetry-13/

TRUE Symmetry

ALL GSG PLUGINS

How to install and Use

Eon Vue R2 Build 2003711 + PlantFactory & Extra (x64) 2019

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A New Beginning – New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and – more importantly – budget friendly price grid.
The company is now offering its applications through three “solutions”, each dedicated to a specific artist profile. All three solutions bundle a version of VUE and PlantFactory, together with additional benefits depending on the chosen solution:
Features:
They’ll rock your world!
VUE features an interface design that’s optimized for ease-of-use and productivity and is packed full of amazing rendering features including volumetric effects, glowing materials, lens flares, stars and planets, rocks, and more!
VUE is so productive and easy to use that you’ll be designing and animating 3D scenery within seconds.

Terrains:
-VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE’s got you covered!
-Create hydrological and thermal simulations, manually sculpt them in real time, and even animate the parameters. Procedural terrains provide an unlimited level of detail; move your camera closer, and more detail is seamlessly added.
-Like procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. Allowing more flexibility and realism to your terrains. Heightfield Terrains are also significantly faster to render!

Rendering:
-VUE offers 2 render engines: a fully customizable CPU Ray-tracer, and a hybrid GPU/CPU Path tracer. Both render engines incorporate all of today’s high-end features yet stands out in their ability to handle huge polygon counts quickly and efficiently.
-Render your scenes in stereo, 360° VR Panoramas, VR180, to play them on any Stereo-compliant platform (such as Youtube for instance) or devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
-For more artistic freedom, VUE also includes a fully featured Non-Photorealistic Rendering shader that analyzes your renders to create stylized artwork.

Integration:
-Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in VUE does not merely stay in VUE, and what you do outside of VUE can be imported seamlessly.
-VUE can be installed both as a standalone package, and as a plugin for 3ds Max, Maya, Cinema4D or LightWave. With the included conversion tool, VUE scenes can be rendered with any renderer such as RenderMan, Arnold, Octane, VRay Next, Corona, etc.
-VUE features an extensible architecture that can be programmed using the Python cross-platform standard for application scripting.
-Easily exchange geometry with ZBrush using GoZ (terrains as quads, other meshes as triangles).
-Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. – And that’s just scratching the surface of how well VUE can fit into your workflow!

Export:
-VUE lets you export every single asset of your scenes: Plants, Rocks, Terrains, Ecosystem populations, procedural materials, Camera paths, lights, Cloud Layers, Standalone Clouds and even full scenes, in a wide variety of file formats, such as FBX, Alembic, OpenVDB, 3ds, Collada, Ptex and more. You can control every single Level of Detail, per instance, or globally. On top of this, skies can be exported as HDR skydomes or skycubes.

Compositing:
-VUE provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every single object can be assigned a separate pass. VUE generates all multi-pass renders in High Dynamic Range, including all objects, cloud and layer masks, rendering components, ambient occlusion, shadows, reflections, atmospheric contributions, etc. Multi-pass renders can be exported as EXR 32 bit files with each pass stored in high dynamic range format.

Materials
-The creation of natural 3D environments requires highly complex shaders that respond to altitude or slope, seamlessly cover any terrain, and exhibit enough detail whether seen from distance or from close-up.
-VUE features a shader system that is fully optimized for the challenges of Digital Nature. By using three types of material editors, you can effectively create anything from simple bitmapped textures to elaborate multi-layered procedural materials that dynamically respond to the environment.
-VUE is fully compliant with the PBR Metalness workflow and includes a Specular to Metalness converter.

System Requirements:
OS:Windows 64 bit (Windows 7, Windows 8 or Windows 10)
CPU:Multi-core CPU (Intel QuadCore, Core I7), AVX compliant
Memory:8GB+ of RAM,
Space:4GB+ of free Hard Disk space (on the drive hosting the OS),
We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better

Compatible hosts:
-Autodesk Maya 2015-2019
-Autodesk 3ds Max 2015-2020
-Maxon Cinema 4D R15-R20
-Newtek LightWave 11.6-2019

Skyline PhotoMesh 7.5.1.3634 [Win64]

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PhotoMesh fully automates the generation of high-resolution, textured, 3D mesh models from standard 2D photographs. This breakthrough application combines unlimited scalability with superior precision to produce consistent and accurate 3D models that enhance the realism of any 3D visualization.

More info:

http://www.skylineglobe.com/SkylineGlobe/corporate/Products/photomesh.aspx

Sitni Sati FumeFX v5.0.3 for 3ds Max 2014 to 2020 Win

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- 3ds Max® 2020 support.


GPU Viewport

- Added Multiview option.

- Added Arnold light approximation to the FumeFX GPU Viewport.

- Changed default option for Show Fire and Smoke in viewport which are now enabled by default.

- Fixed Playback From/To parameter change didn't trigger iewport refresh.

- Fixed viewport update bug when switching cache files.

- Fixed viewport update bug. In a newly created scene create grid and run simulation. Perspective viewport point display didn't work until the viewport was rotated.

- Fixed 3ds max crash if you pick Arnold Light from FumeFX Light pick dialog.


Simulation

- Added option to use the FFX4 Solver.

- Added ability to select tyFlow particles from Particle Source.

- Added support of tyFlow's float and vector particle channels for the Interpolation controllers.

- Fixed FumeFX Wind didn't show parameters inside the Track View

- Fixed bug where VDB files with conservative advection and sub-steps didn't retime properly.

- Fixed MXS that was broken pre 3ds max 2019

- Changed Default Vorticity II values. New default for Strength is 0.9 and for Vortices Scale is 0.01.

- Changed MXS GetPath() that will now return extension as well.


Rendering

- Fixed bug that caused Arnold renderer to hang if two or more FumeFX grids were in the scene.

Blender - BPainter_v1.1

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Discover one of the most powerful painting workflows within Blender
Blender offers some quite good painting tools, unfortunately you need to set up a lot of things before you can dive into painting. Many functions are only a very low level and you need to setup a lot before you paint. On top of that a cluttered UI hinders you from developing an efficient painting workflow. This is where BPainter solves quite a few issues

[Skillshare] - Digital Inking for Comics - A Futuristic Scene

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In this class, Robert Marzullo takes you through his process for applying digital inks to a comic art scene. He will be using Clip Studio Paint to complete this work as well as a digital tablet with pressure sensitivity.

In this class you will learn about:

LINE WEIGHT
FOCAL POINTS
SHAPES OF SHADOWS
CROSS HATCHING
TEXTURES
STYLIZED LINES
LAYERS + SELECTIONS
TRANSLUCENT BRUSHES
DISORTIONS + EDITS

Sketch to start with is included.

More info:

https://www.skillshare.com/classes/Digital-Inking-for-Comics-A-Futuristic-Scene/180590965

Car tuning pack

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Tune your car kit!

This kit contains alot of different parts - from tyres to rims, suspension, interior and performance upgrades. I've made a wide range of styles, including retro and sci-fi so you can experiment and have fun combining them, searching for the desired vision of your car let your mind run wild.

Suitable for render use and also game use no textures no materials included

The parts in the kit are:

Mid poly, non-subdivided
*so you can make them fit easily with FFD modifier or soft selection

*Unwrap them if needed

*Use them as a foundation and modify them to upgrade them further

Created, using double edge > hard edge workflow, so any subdivision method should work well (i use turbosmooth on 2nd iteration for best results)

With great topology

-booleans fitting the edge flow

-smooth transition on the joined parts for awesome highlights

Good naming with good pivot placement and one smooth group

With no branding, logos or emblems

With no UVs or materials assigned

https://www.cgtrader.com/3d-models/car/racing/car-tuning-pack

Smart Materials SP

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This pack of contains 45 smart materials for Substance Painter ( .spsm files)

These material can be used within Substance Painter 2018.2.3 and above

https://www.artstation.com/legionaire/store

Dynamic Combat System - Magic [Unreal Engine 4 Asset]

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https://www.unrealengine.com/marketplace/en-US/slug/dynamic-combat-system-magic

Dynamic Combat System Magic

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https://www.unrealengine.com/marketplace/en-US/slug/dynamic-combat-system-magic

Gumroad - Ty Carter Texture Brush Pack I

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Hi, this is my very first upload so I'm not really sure if I'm doing things right, but here is Ty Carter's Texture Brush Pack l that I'm sharing. Here is the description from gumroad:

"What you get is the following:

-14 Custom Texture Brushes I use regularly!! (ABR file)

Useful for:

-Hard surfaces (rock, brushed metal, etc)

-Skin (human, reptile, etc)

-Painterly strokes or details

-Suggesting information"


Product page: https://gumroad.com/tycarter#KVPjp

Gumroad - Ty Carter Texture Brush Pack I

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Okay.....heres my second attempt uploading my first torrent.

"Here is everything you get:

-14 Custom Texture Brushes I use regularly!! (ABR file)

Useful for:

-Hard surfaces (rock, brushed metal, etc)

-Skin (human, reptile, etc)

-Painterly strokes or details

-Suggesting information"

Gumroad page -> https://gumroad.com/tycarter#KVPjp

Gumroad - Ty Carter - Texture Brush Pack I

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Alright, trying this for a third time (first time uploading), here we go:

"Here is everything you get:

-14 Custom Texture Brushes I use regularly!! (ABR file)

Useful for:

-Hard surfaces (rock, brushed metal, etc)

-Skin (human, reptile, etc)

-Painterly strokes or details

-Suggesting information

"

Gumroad page: https://gumroad.com/tycarter#KVPjp

Building a Character using Blender 3D

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The purpose of this video course is to help you become familiar with 3D software and basic workflows, from concept to character to the final animation. The course will include different sections, each part adding an extra building block to the final product.

We start the course by fostering a basic understanding and appreciation for the software, including installation, shortcuts, and viewport/panel navigation; this will help you efficiently navigate between windows and panels, and move objects with basic shortcuts. Next, we move on to the basic setup for modeling a simple object, including setting up and scaling reference images appropriately and manipulating a base mesh to build a new, more complex object to model a simple object from a reference image. Next we delve into the base workflow for creating a new 3D character from scratch using reference images and, utilizing the skin modifier, we will create a base mesh for our character and then add extra details to make the mesh look better and more lifelike. The next topic we will look at is rigging—how it works and why it makes life easier for the animator. You will then create a simple rig for your character and apply simple weight painting techniques to clean up the model. For the next step we will learn about simple materials in the Blender internal render engine as well as keyframe animation, while also learning how to add color materials to different parts of a character mesh so that you have a good understanding of how the animation system and timeline work within Blender. Finally we will learn how rendering works, the different settings for outputting an image or video, and how to stitch an image sequence together into a video file that will help you better understand which output files to use, depending on the situation.

Upon completing this course, you will have mastered how to model, animate, and render out 3D models using Blender.
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