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Reallusion Cartoon Animator 4

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Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lip-sync animation from audio, accomplish 3D parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content.

More info:

https://www.reallusion.com/cartoon-animator/

See also:

https://www.cgpeers.com/torrents.php?torrentid=60923

Lightroom Classic CC Essential Training (Updated May 2019)

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Lightroom Classic CC Essential Training from LinkedIn/InLearning (formerly Lynda).

Lightroom Classic CC Essential Training (Updated May 2019)

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Lightroom Classic CC Essential Training from LinkedIn/InLearning (formerly Lynda).

Skillshare - 3D Character Creation in Cinema 4D: Modeling a 3D Robot

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In this course you will learn the process of creating a 3D robot in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D character that looks awesome and is animation friendly.

We will get the most out of the different tools that Cinema 4D offers, implementing different modeling techniques as well as a recycling method that will help you save a lot of time in this and any other 3D project you work in the future.

Then, we will texture our character using both, stock materials that Cinema 4D comes with, and materials that we create ourselves.

Finally, we will use a few HDR images to lit the final scene, and make some amazing renders.

This course focuses on creating the 3D character you can see in the promo video, but you can use the techniques you learn here to create any other robot you want.

I’m confident that at the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own 3D characters.

ShaderMap Pro v4.2.2 x64 [Win]

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haderMap creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time. Start by loading a source file, (texture or 3D Model). ShaderMap instantly generates displacement, normal, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap Normal Editor. Fast Map Generation
Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.

Speed and Memory
Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.

Scripting with LUA
Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.

Normal Map Editor
Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.

Bake Maps from 3D
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.

Editor Exchange
Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.

Map Filters
Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.

PBR Materials
Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.

Whats New:
Updates: official site does not provide any info about changes in this version.

ShaderMap Pro v4.2.2 x64 [Win]

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ShaderMap creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time. Start by loading a source file, (texture or 3D Model). ShaderMap instantly generates displacement, normal, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap Normal Editor. Fast Map Generation
Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.

Speed and Memory
Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.

Scripting with LUA
Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.

Normal Map Editor
Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.

Bake Maps from 3D
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.

Editor Exchange
Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.

Map Filters
Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.

PBR Materials
Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.

Whats New:
Updates: official site does not provide any info about changes in this version.

Enscape 3D 2.5.1.9

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Enscape 3D 2.5.1.9 plugin for sketchup,archicad,revit

Instalation

1. Use Setup provided

2. Replace original file "Enscape.Common.dll" from \Program Files\Enscape\Bin64\ or from C:\Users\$USER\AppData\Local\Enscape\Bin64 with the one from the "Crack" folder

3. Use the key from the "Key.txt" file

Adobe XD Essential Training Design (2019)

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Released 10/15/2018

Adobe XD is a powerful platform for creating user experiences using an iterative design process. In this course, strategic development manager Demian Borba introduces the design tools and workflows in XD. Learn how to set up a project for UX design, use artboards and grids, and start working with the vector design tools. Find out how to access the official UI kits from Apple, Google, Microsoft, and from the community, all for free. Then, discover how to use power capabilities such as Repeat Grid and the Assets panel. Leverage files from other apps as well as from Creative Cloud Libraries. Resize elements responsively and use plugins to do a lot more. By the end of the course, you should have everything you need to know to create efficient web and mobile application designs with Adobe XD.
Topics include:
Understanding all tools in Design mode
Bringing files for Photoshop, Illustrator, and Sketch
Working with text, vectors, image fills, and masks
Repeating elements with the powerful Repeat Grid tool
Resizing multiple elements with responsive resize
Using the new Assets panel to manage symbols, colors, and character styles
Sharing symbols across files, with text and image overrides
Creating and consuming bitmaps and vectors from CC Libraries
Extending the power of XD using great plugins

3d World UK July 2019

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Explore new CG techniques and discover inspiring new artwork, animation and VFX with 3D World, the world's best-selling monthly magazine for CG artists. Every issue features brand-new tutorials written by working professional artists, with hours of video training and tutorial files to download. Discover new ways to create CG content for animation, movies, arch-viz and games.

You can also go behind the scenes of new movies, commercials and animation shorts as their creators share their production secrets with you; and enjoy CG artwork gathered from across the whole CG artist community, with bonus slideshows not included in our print edition!

3D World covers all major CG software packages, including 3ds Max, Maya, ZBrush, Photoshop, After Effects, Cinema 4D and Vue.

Lens Distortions Idyllic

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20 Original Melodies

5 Useful Variations: 01 Full Mix, 02 Air, 03 Melody, 04 Strings, 05 Undertones

100 Tracks Total

Most tracks 1-2 minutes long

Mastered for professional use

WAV – 96000hz (5.4GB)

MP3 – 48000hz (383MB)

Skillshare – 3D Character Creation in Cinema 4D: Modeling a 3D Robot

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Info:
In this course you will learn the process of creating a 3D robot in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D character that looks awesome and is animation friendly.

We will get the most out of the different tools that Cinema 4D offers, implementing different modeling techniques as well as a recycling method that will help you save a lot of time in this and any other 3D project you work in the future.

Then, we will texture our character using both, stock materials that Cinema 4D comes with, and materials that we create ourselves.

Finally, we will use a few HDR images to lit the final scene, and make some amazing renders.

This course focuses on creating the 3D character you can see in the promo video, but you can use the techniques you learn here to create any other robot you want.

I’m confident that at the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own 3D characters.

Udemy – Hard Surface 3D Modeling in Cinema 4D: Hyper Realistic Watch

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Info:
In this course you will learn the full process of creating a hyper realistic 3D watch in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D watch that looks super awesome.

We will get the most out of the different tools that Cinema 4D offers, implementing different modeling and texturing techniques that will make your 3D life much easier for this and any future projects you work.

We will create UV maps for some of the objects using Cinema 4D’s Body Paint and texture them using Adobe Photoshop.

We will also use HDRI images and a few other lighting tips to lit our final scene, and make some amazing hyper realistic renders.

This course focuses on creating the 3D watch you can see in the promo video, but you can use the techniques you learn here to create any hard surface model you want.

I’m confident that by the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own hyper realistic 3D models in Cinema 4D.

What you’ll learn

Learn to create a high detailed 3D watch in Cinema 4D.

Understand the hard surface modeling pipeline in Cinema 4D.

Master hyper realistic 3D modeling and rendering in Cinema 4D.

Create 3D objects that are animation friendly.

Create proper UV maps (UVs) of simple hard surface objects using Cinema 4D’s Body Paint.

Create realistic Cinema 4D materials.

Lit a 3D scene using HRDIs.

Master Cinema 4D shortcuts to improve your workflow and speed.

Are there any course requirements or prerequisites?

Students taking this course should know the basics of Cinema 4D and 3D in general.

Students should have Cinema 4D installed in their computers.

Students must have the desire to learn and practice new 3D skills starting from Day 1.

Who this course is for:

This course is for students who want to learn to create hyper realistic 3D models and renders in Cinema 4D.

This course is for anyone interested in improving their Cinema 4D skills.

This course is for 3D sudents who want to take their 3D modeling skills to the next level.

This course is not for complete 3D beginners, although they will also enjoy and learn a lot from it.

Allegorithmic Substance Designer 2019.1.0.2273 Mac

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Info:
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

[SkillShare] Color Grading for Filmmaking: The Vision, Art, and Science

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By the end of this course, you will have all the knowledge and a complete roadmap needed to develop your color grading sensibility and implement a look into your film.

More info:

https://www.skillshare.com/classes/Color-Grading-for-Filmmaking-The-Vision-Art-and-Science/163600258

Bonus:

VSCO v.112 for Android included (Patched Membership Edition, of course)

Learn to Bring Action and Motion to Your Characters

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In this tutorial, I will go over how I learned and practice bringing my characters to motion from my imagination.

You will learn easy techniques and principles that will help you understand, progress and bring your characters to life.

Level: Beginner, Intermediate

In this tutorial:

-1 hour 20 min voice-over video going over the process, technique, an example of exercises to use every day to improve.

-1+ hour time-lapse video of the illustration process

https://www.artstation.com/flaptrapsart/store/6edA/learn-to-bring-action-and-motion-to-your-characters

PolyDamage V.1

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PolyDamage plugin is a tool to quickly add damage and imperfections to models.

RE Vision FX - Effections Plus Repacked

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SUPPORTS:

Windows 7/8/8.1/10 x64
Adobe After Effects CS6-CC 2018
Adobe Premiere Pro CS6-CC 2018

Info:
Effections are our bundled collections. RE: Vision Effects' Twixtor used to retime up to 160x slower than real time. DEFlicker by RE: Vision Effects is a flicker when shooting at high speed or timelapse video.

Plugins:
DE: Flicker v1.4.11
DE: Noise v3.1.7
FieldsKit v3.4.2
PV Feather v1.7.2
RE: Fill v2.2.2
RE: Flex v5.2.7
RE: Lens v1.5
RE: Map v3.0.6
RE: Match v2.0
ReelSmart Motion Blur Pro v5.1.9
Shade / Shape v4.2.3
SmoothKit v3.3.4
Twixtor Pro v6.2.8
Video Gogh v3.7.3

Description:
• DE: Flicker - a plugin designed to smooth out annoying flickering and artifacts when shooting at a high frame rate or shooting a timelapse video.
• DE: Noise - plugin for After Effects and Premiere Pro, which is designed for easy removal of noise from your video. Eliminates noise such as digital, caused by insufficient light, image grain (film grain), caused by ray-tracing artifacts in the renderer, as well as fingerprints and dust traces captured during scanning, and many other types of noise.
• FieldsKit - plugin for high-level deinterlacing. Interlacing (combing effect) is a negative effect that occurs when digitizing an analog video signal. Deinterlacing is the reverse process of restoring a video image in order to minimize the effect of a “comb”.
• PV Feather - a plug-in designed for working with masks, offers better control of the cut angle in After Effects in a short time. PV Feather triggers adjustment when using an internal filling mask, and an external mask to adjust the cut. The distance between the inner and outer mask controls the amount of slice. PV Feather uses built-in AE spline masks, so there is no need to learn a new spline interface.
• RE: Fill is a plugin for restoring missing pixels in video and dynamic images, offering several editing methods by moving the nearest "good" pixels, mirroring them, copying from another area, etc. RE: Fill helps you professionally hide the flaws of any image.
• RE: Flex - a set of plug-ins, consisting of three modules designed to morph, create visual effects of transformation and distortion in video images. It supports automatic and manual transformation, uses rotoscoping tools (drawing and masking for a multilayer composition without using anchor points) from the main program.
• RE: Lens can straighten your curved feet. Great for action cameras! RE: Lens creates panoramas from a single camera, and is great for the workflow of creating 360-degree panoramas. Shoot super-wide-angle footage with high resolution and RE: Lens animates camera rotation and scales, providing greater flexibility in directing the attention of the viewer. Allows you to create even two separate virtual perspectives with one camera! Great for shooting sports, landscapes, large billboards or wide banners.
• RE: Map - a set of five plug-ins designed to manipulate the location of the grid of UV-coordinates, overlay, combining and caricature distortion, create animation, change the inscriptions on the video image. Includes a set of ready-made animated texture maps.
• RE: Match - a new solution to problems related to color and texture in multi-camera and stereo shooting. This is a set of plug-ins for creating a correspondence of one kind of video or film to another, as if it were shot by the same camera with the same settings. RE: Match represents that both image sequences were taken at about the same place, but may not have been captured at the same time and from the same viewpoint.
• ReelSmart Motion Blur Pro - a plugin with a very precise control of the filtering process to get a high-quality image, automatically tracks every point in the video sequence, allows you to control the tracking of pixels, which reduces the percentage of incorrect blurring of images when they are superimposed.
• Shade-Shape - a plugin for converting flat objects into 3D models, giving images volume and depth using shading-from-shape technology developed by RE: Vision.
• SmoothKit - a set of plug-ins to eliminate defects from video and dynamic images by blurring and smoothing their structure, as well as by setting parameters and applying various additional effects. Special filters, featuring high precision performance, will allow you to correct all the shortcomings of video images without losing quality. Remove excess strand of hair from the forehead, highlight or mole? Nothing is easier!
• Twixtor - plug-in for After Effects and Premiere Pro, designed to synchronize (slow down, accelerate) and change the frequency of video frames with minimal losses. Transforming frames with Twixtor can significantly improve image quality. The patented technology RE: Vision automatically calculates the motion vectors of each pixel by tracking points, allowing you to easily synthesize new frames, transforming and interpolating the original video series. In case of problems with auto-detection, the user can manually prompt the program for the program.
• Video Gogh - a plugin that allows you to overlay the effect of a drawing image on the video. Video Gogh has flexible settings and makes it possible to control the size of brushes, selectively apply the effect, change the transparency of brushes, as well as the distance between the strokes. Video Gogh offers a choice of three drawing styles (oil paints, watercolor and chalk) and allows you to apply different styles on different layers. Brush sizes and transparency can be animated.

ImagineFX July 2019 Issue 175

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Published 17th May

Animation art! Everything you need to know about creating concepts and visual development imagery for animation. Including:

• Rising star Pernille Ørum reveals her sure-fire ways to create an engaging character in her workshop and video.
• 15 tips unmissable on lighting keys from Drew Hartel who’s worked on Spider-Man Into the Spider-Verse, Cars and much more.
• Mitch Leewue gives insight into creating a character sheet to put in your animation portfolio for clients, and Simon Baek helps you concept and create a background for film.
• Interview with legendary Lion King animator Aaron Blaise on his career during Disney’s finest period.
• Do you need an art degree to succeed in the art world? We investigate.
• Artist in residence - Betsy Bauer.
• Plus! Over three hours of exclusive pro video training and custom brushes.

Link : https://www.myfavouritemagazines.co.uk/design/imaginefx-magazine-back-issues/imaginefx-july-2019-issue-175/

CreativeBloq Link : https://www.creativebloq.com/features/imaginefx-175-issue-resources

Painting a Character - Step by Step Process

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The pdf tutorial includes notes about a typical painting process for character design. In it I will discuss colour, lighting, brushwork, edges, value and the use of photography.

Feel free to look deeper into my process by going through the psd! (Make sure to click on the individual layer comps in there!)

https://www.artstation.com/andrewdoma/store/9pwb/painting-a-character-step-by-step-process

MODO.v13.0v1 + CRACK MAC

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