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[Unity] Realistic Effects Pack 4 v 1.2

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https://assetstore.unity.com/packages/vfx/particles/spells/realistic-effects-pack-4-85675

Supported mobile platforms, VR, LWRP and HDRP rendering.

This package includes 27 effects with sounds fx.

- Works out of box like a default particle system (just drag and drop)
- Any color in one click
- Physic motion of projectiles (collisions, gravity, air drag etc)
- Demo scene includes (characters, animations, vilage)
- Fast cinematic bloom and fast distortions for mobile
- Fast screen space decals
- Instanced rendering for minimizing draw calls

All Mel Scripts by malcolm341

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-13 scripts in total

-WARNING before using these scripts please install:

For Maya 2019

For Maya 2018 service pack 2 or later

For Maya 2017 service pack 5 or later

-Clean Combine and Extract for Maya

-UV Edges Toolbox for Maya

-Gridify UVs

-Copy/Paste Material from Face to Components

-UV Grabber Toolbox for Maya

-UV Mapping Fastest and Easiest Way in Maya Script

-Maya to Marmoset Workflow for Normal Maps

-Mirror and Instance Toolbox for Maya

-Select Every Other Edge in Maya

-Light Mapping Toolbox for Maya

-UV Mapping Toolbox for Maya

-Fastest Way to Create Normal Map Stamps in Maya Script

-One Click Import/Export Selection From one Maya Scene to Another

-Free updates, includes any improvements made to the scripts after purchase, download the same file again to get the update. Also includes any new scripts added to the pack after purchase

-Tested on Maya 2019, 2018, 2017

-Works on PC and Mac

-Installation and usage instructions contained in .zip file

-If you found this product helpful please rate it 5 stars on Gumroad



Support the author please (https://gumroad.com/malcolm341#cZvxZ) just 15$ and frequently updates and requests will be granted

[Unity] FlowCanvas v2.9.2

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https://flowcanvas.paradoxnotion.com/
https://assetstore.unity.com/packages/tools/visual-scripting/flowcanvas-33903

FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!

FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.

✔ Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.

✔ Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.

By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate gameplay elements including but certainly not limited to:
● Player Controls
● Level Design Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more.


Update from: https://www.cgpeers.to/torrents.php?id=59705


Changes since then:
Due to frequent files and folder restructure, you should remove the previous installation folder and re-import FlowCanvas anew.
– v2.9.2 –
Fix: Critical serialization bug fixed! Please update if you are using v2.9.1!
New: Physics related “stay” events (like OnCollisionStay), are now called from within Update loop for consistency.
Mod: Improved graph serialization error handling to conserve data if something goes wrong.
Mod: Serialization converters performance gain by avoiding reflection lookup.
Fix: Switch Enum to work correctly when enum has arbitrary values.
Fix: Upcasting type auto-coversion.
Fix: Boolean to UnityEngine.Object type auto-conversion.
Fix: Extractor node when used in .Net 2 Standard.
Fix: Local Blackboard was not correctly assigned when starting graph with null blackboard.
– v2.9.1 –
New: Major serialization refactoring. Serializing properties is no longer supported (only fields).
New: Faster dictionary and lists serialization converters.
New: Double and Long type inspection support.
New: GoTo statement node.
Mod: Removed NETFX_CORE support.
Mod: Graph Minimap now has fixed aspect ratio in relation to Graph Editor window.
Mod: Graph Editor canvas is now infinite in the negative (left-up) axis.
Mod: Removed dark background from node ports in the light theme.
Mod: All code is now re-formatted.
Fix: macOS and retina display issues.
Fix: Drawing order of node ports and spacing.
Fix: Searching operators with c# like symbols (“!=”, “>=” etc).
Fix: AOT generator for global namespaces types.
Fix: Browser filter favorites only, which in cases did not display results.
Fix: Extractor node to take into account type member addition/removal.
Fix: Inherited members categorization in the node browser.
Fix: UnityEngine.Object null check related issues.
Several other micro fixes.

[UNITY] uMMORPG v 1.171

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V1.171:

Mirror updated to latest version
Database.Connect function called from NetworkManagerMMO.OnStartServer to only connect on server, not on clients. Fixes the WebGL error.
NetworkManagerMMO: disabled some log messages to not spam the server logs
Removed empty terrain object

The MMORPG Dream
20 years ago, MMORPGs used to require millions of dollars of capitalization and large teams of developers.

And then came Unity, with its mission to democratize game development.

uMMORPG's mission is to go one step further to democratize MMO Development.
It's time to begin the era of the Indie MMORPG.

Why uMMORPG?
uMMORPG is the most simple and easiest to use MMO engine on the planet for one reason: 99% of the MMO projects fail because they are too complex.
Keeping both the code and the architecture incredibly simple is of utmost importance for the lone wolf developer.

Networking
uMMORPG uses Mirror for its high level networking and Telepathy for its low level networking. With Mirror, the Server & Client are ONE project and share 95% of the code. (hence the name "Mirror"). Thanks to Mirror, uMMORPG requires less than 10k lines of code while still scaling to 500-1000 CCU easily.

uMMORPG's networking is completely vertically integrated. The full networking stack was designed specifically for uMMORPG and is being improved every single day and battle tested by hundreds of other Unity networking projects.

Community
uMMORPG's most popular hidden feature is its huge Discord Community with over 2500 members. We are all working on our dream games and trying our best to help each other out along the way.

Extensibility
uMMORPG can be modified to your needs easily:
* A powerful Addon System and dozens of additional Community Addons
* Scriptable Objects for custom Items/Skills/Quests/Recipes.
* A detailed Documentation is available online.
* 100% of the Source Code is included.

Feature: Players
uMMORPG comes with a built in Archer and Warrior class in order to display ranged and melee combat. Additional classes like mages can be created very easily.

Players have levels, experience, gold, skills, inventories, equipment, attributes and animations. They can move both with WASD & Click movement. The combat system supports regular attacks, blocks and critical hits. Players can fight each other and get penalized with a Murder system.

Feature: Monsters
Monsters can easily be placed in the world and will traverse their surroundings while the server is running. Their stats, aggro radius and movement behaviour can easily be modified in the Unity Inspector. Monsters are lootable after dieing and they can be spawned at runtime, for example with Monster scrolls.

Feature: Npcs
uMMORPG comes with Npcs that can sell or buy items to/from the player, manage guilds, revive pets and offer quests.

Feature: Scriptable Items/Skills/Quests
uMMORPG comes with a powerful Scriptable Items/Skills/Quests system. You can add new items based on existing types (e.g. Potions), or create new types by inheriting from ScriptableItem. There are no limits, you could create a skill that instantly spawns 1000 monsters or kills anyone on the server.

Feature: Mounts & Pets
uMMORPG supports spawnable player owned entities, implemented as Mounts and Pets. Mounts allow the player to move more quickly, while also being attackable by others. Pets can be purchased, summoned and trained. They will fight alongside their owner.

Feature: Portals & Instanced Dungeons
The server can automatically instantiate a dungeon when a party enters a portal. Instanced dungeons were traditionally very difficult to use and required additional server machines. uMMORPG optimized and simplified the process to the point where instanced dungeons are now extremely easy to use.

Feature: Parties, Guilds & Chat
Multiplayer games are all about player interaction. uMMORPG comes with a party system to hunt monsters in a group, a guild system for long term collaboration amongst players and a chat to communicate between all of those systems easily.

Feature: Crafting
uMMORPG provides a simple, yet powerful crafting system. Crafting recipies convert a given set of items to a resulting item with a specified probability of success. Crafting can be used to combine items in all kinds of ways, for example:
* Health Potion + Mana Potion = Vigor Potion
* Blade + Handle + Sword Recipe = Sword.

Feature: Item Mall
Item Malls are the most successful MMO monetization strategy of the last 20 years. uMMORPG comes with an item mall that allows you to sell items in different categories for different coin prices. uMMORPG is not hard coded to any payment provider. You can any payment provider that you want to sell coins for real money, and then simply post the transactions in uMMORPG's orders table.

Feature: Safe Zones
To avoid chaos, uMMORPG comes with safe zones that can be wrapped around towns. In safe zones, no one can attack each other, which is very useful for starter areas to avoid spawn camping by higher level players.

Feature: Database
uMMORPG uses SQLite by default, which works out of the box and without any additional setup whatsoever. SQLite was developed for Military Grade systems and has 100% test coverage while being extremely easy to use, which is just what we need. The database system can be replaced by any other system. For example, there is a free Mysql community addon available.

Feature: Login, Character Selection & Creation
uMMORPG comes with a simple login system that accepts any new account by default. The NetworkManagerMMO.IsValidAccount function can be modified to verify accounts on an external website or database system easily. uMMORPG also provides basic character selection and creation features.

Feature: Security
Before working on uMMORPG, I spent several years reverse engineering a few popular MMORPGs to understand their mechanics and develop Bots. As result, uMMORPG is 100% server authoritative and valides any client input very carefully. A lot of care and effort is taken into protecting the server against cheats and exploits. Any security bug will be fixed within 48 hours.

Feature: Stability & LTS
After almost 4 years of development, uMMORPG is finally feature complete and in Long Term Support mode since February 2019, while running on Unity's LTS releases for maximum stability. Any reproducable bug is fixed immediately. Several projects rely on uMMORPG and I intend to use it for my own MMO project soon, so bugs and stability always have highest priority.

Roadmap
The majority of the year 2019 will be spent on networking improvements in order to scale up CCU as high as possible, while also doing heavy community stress tests to guarantee maximum stability in production.

Final Words
Back in 2006, I played my first MMO and immediately fell in love with it. Making my own MMORPG is the only thing I ever really cared about since then. Over 12,000 man hours went into uMMORPG, and it's been a long and difficult journey.

I invite you to our community to join us all on an adventure towards making our dream games. uMMORPG does all the heavy lifting for you and there is finally a reasonable chance of success for the lone wolf developer. But buying uMMORPG is no guarantee for success. It will still require a lot of sweat, tears, focus and long work hours. But it will be worth it, and every step of the way will be increasingly more intense and meaningful for you and your players.

https://assetstore.unity.com/packages/templates/systems/ummorpg-51212

If you like it, BUY it!

Thea 2.1.99 for Rhino / C4D / Sketchup

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Thea 2.1.99 for Rhino / C4D / Sketchup


https://www.thearender.com/

Rhino 6.14.19

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Rhino 6.14.19 with patch

Domestika - Creación de cortometrajes animados en 3D para redes sociales (Spanish)

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Aprende a contar pequeñas historias animadas para compartir con el mundo

Cualquier proyecto audiovisual atraviesa una serie de fases antes de llegar a un producto final. Estas son preproducción, producción y posproducción y, en este curso de Domestika, verás como aplican en la creación de un cortometraje animado.

De la mano de Dalmiro Buigues y Martín Dasnoy —fundadores del estudio de animación Buda tv— aprenderás el proceso de creación de un cortometraje animado, desde el concepto hasta la ejecución final. Además, conocerás las técnicas que les han llevado a trabajar con marcas de la talla de Rappi, Nike y Fox, y aplicarás estos métodos al peculiar proyecto final de este curso: un cortometraje colaborativo en el que participan todos los alumnos simultáneamente.

¿Qué incluye este curso?
Empezarás conociendo a Martín y Dalmiro, fundadores de Buda.tv, quienes te contarán su trayectoria en el mundo de la animación y sus principales influencias.

Seguidamente, empezarás con la preproducción de tu cortometraje, dándole forma a tu guion para luego convertirlo en un storyboard y más adelante en un animatic.

Definirás la estética y el estilo de animación de tu pieza, y además, verás los perfiles que necesitas para armar tu equipo de producción.

Una vez definido el camino a seguir y las necesidades, empezarás la producción de tu corto, generando personajes, colores y escenarios desde cero.

Por último, exportarás tu proyecto usando unas especificaciones que te proporcionarán Martín y Dalmiro, para poder formar parte del proyecto colaborativo final en el que juntarán los vídeos de todos los alumnos.

Requisitos
El curso se basa y enfoca en los procesos. Por ello, necesitarás conocimientos básicos del software de animación 2D o 3D de tu elección (puede ser Maya, Cinema 4D, MAX, Blender, o cualquier otro que uses) y un ordenador con dicho software instalado.

Gumroad - Calm - Making of illustration #057 (Adult content) - Reupload

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my first upload of this torrent can not continue seeding for poblemas with my internet, in case you reach 100% seeding please

To be very clear, this pack contains explicit adult content. It is not safe for work and not appropriate for minors!

--------------

This pack is the same one given to my supporters on Patreon (http://patreon.com/calm). If you missed it there, you can now get it here!



You'll get:

the full-resolution image (5120 x 2880 pixels)
27 work-in-progress images
a 46 minute time lapse video, without audio
a slower 12 hour 22 minutes version of the time lapse video, without audio, in two parts
the fully layered PSD file, in three parts
You also contribute in a significant way towards making sure I can keep drawing erotic illustrations for a living, which I'm really grateful for and I hope is valuable to you! :)



To see my full illustrations, check out my Twitter:

https://twitter.com/calmdraws/media (NSFW, 18+)



If you come across any issues, please let me know!

Domestika - Creación de cortometrajes animados en 3D para redes sociales (Spanish)

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https://www.domestika.org/es/courses/340-creacion-de-cortometrajes-animados-en-3d-para-redes-sociales


Cualquier proyecto audiovisual atraviesa una serie de fases antes de llegar a un producto final. Estas son preproducción, producción y posproducción y, en este curso de Domestika, verás como aplican en la creación de un cortometraje animado.

De la mano de Dalmiro Buigues y Martín Dasnoy —fundadores del estudio de animación Buda.tv— aprenderás el proceso de creación de un cortometraje animado, desde el concepto hasta la ejecución final. Además, conocerás las técnicas que les han llevado a trabajar con marcas de la talla de Rappi, Nike y Fox, y aplicarás estos métodos al peculiar proyecto final de este curso: un cortometraje colaborativo en el que participan todos los alumnos simultáneamente.

¿Qué incluye este curso?
Empezarás conociendo a Martín y Dalmiro, fundadores de Buda.tv, quienes te contarán su trayectoria en el mundo de la animación y sus principales influencias.

Seguidamente, empezarás con la preproducción de tu cortometraje, dándole forma a tu guion para luego convertirlo en un storyboard y más adelante en un animatic.

Definirás la estética y el estilo de animación de tu pieza, y además, verás los perfiles que necesitas para armar tu equipo de producción.

Una vez definido el camino a seguir y las necesidades, empezarás la producción de tu corto, generando personajes, colores y escenarios desde cero.

Por último, exportarás tu proyecto usando unas especificaciones que te proporcionarán Martín y Dalmiro, para poder formar parte del proyecto colaborativo final en el que juntarán los vídeos de todos los alumnos.

¿Cuál es el proyecto del curso?
Crearás un corto de animación de entre 5 y 15 segundos que funcionará como parte de un cortometraje colaborativo entre los alumnos del curso.

¿A quién está dirigido?
A personas que estén empezando en el mundo de la animación y quieran saber los procesos detrás de un cortometraje.

Requisitos
El curso se basa y enfoca en los procesos. Por ello, necesitarás conocimientos básicos del software de animación 2D o 3D de tu elección (puede ser Maya, Cinema 4D, MAX, Blender, o cualquier otro que uses) y un ordenador con dicho software instalado.

Blackmagic Design - Fusion 16 Beta3

Domestika - Tecnicas avanzadas de lettering 3D con Cinema 4D y Redshift (Spanish)

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Descubre las nuevas funcionalidades de modelado para darle carácter a tus letras y renderiza con Redshift


Hacer realidad letras imposibles es todo un reto, uno que Zigor Samaniego, ilustrador y diseñador 3D, ha superado con éxito dedicando más de 10 años de su vida a crear letras y letterings increíbles con Cinema 4D. Si ya lo demuestra en su curso Lettering 3D: modelado y texturizado con Cinema 4D, ahora te enseñará las novedades de la última versión de este software, aplicado al lettering.

En este curso, Zigor te invita a descubrir las nuevas funcionalidades del Cinema 4D Release 20 y de renderizado con Redshift realizando tres ejercicios: una letra líquida, una mini-animación de una letra con tentáculos y un lettering de humo.

¿Qué incluye este curso?
Comenzarás conociendo a Zigor Samaniego, quien te comentará sobre sus mayores influencias y los trabajos más representativos de su amplia experiencia como ilustrador y diseñador 3D.

A continuación, aprenderás todo sobre las novedades de modelado que ofrece Cinema 4D Release 20 creando una letra líquida para una marca de bebidas naturales, tu primer ejercicio, en el que también aplicarás la técnica de iluminación de Zigor.

Conocerás las opciones de renderizado que ofrece Redshift, el motor de render del que todo el mundo está hablando, y verás cómo aplicar toques mágicos en Adobe Photoshop como retoque final a tu letra líquida.

Siguiendo el mismo proceso crearás una letra animada con tentáculos. Utilizarás más funcionalidades de Cinema 4D para lograr darle vida a esta letra imposible, trabajarás la iluminación y los materiales, para luego descubrir cómo se renderiza por capas y lograr un contenido listo para publicar en redes sociales.

Por último, harás un lettering de humo para protestar contra la contaminación. Buscarás referencias para luego crear en Adobe Photoshop tus letras humeantes. Realizarás el modelado de las letras para luego transformarlas en volúmenes de humo y, para finalizar, jugarás con los volúmenes en Redshift y aprenderás a colocar las luces para sacar el máximo partido a tu creación.

¿Cuál es el proyecto del curso?
Aplicando las técnicas de Zigor y las nuevas funcionalidades de Cinema 4D (Release 20) crearás tu propio lettering.

¿A quién está dirigido?
A diseñadores, ilustradores y personas que conozcan el funcionamiento del Cinema 4D que quieran aprender las nuevas funcionalidades de la última versión (R20) de este software y aprender a manejar el motor de render Redshift.

Requisitos
Para realizar este curso es necesario tener conocimientos previos de Cinema 4D y Adobe Photoshop.

Sobre los materiales es imprescindible un ordenador o computadora con el software Cinema 4D Release 20 instalado, compatible con Redshift (aunque puedes utilizar el motor de render que desees) y es recomendable tener una tableta gráfica.

Domestika - Creacion de planos con VFX en Nuke (Spanish)

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https://www.domestika.org/es/courses/324-creacion-de-planos-con-vfx-en-nuke

Perfecciona el proceso para crear efectos generados por ordenador para cine y TV

Todos los días somos espectadores de actos de magia, en la pequeña y en la gran pantalla; el desarrollo de efectos visuales en planos de cine y televisión ha llegado a niveles que muchas veces no nos permiten diferenciar qué es real y qué es una ilusión visual, y esto todo gracias a compositores de VFX como Ramón Cervera, quien con más de 20 años de experiencia reúne casi 80 películas y series junto al estudio Telson, generando la ilusión de que absolutamente toda la imagen pertenece al rodaje original.

En este curso aprenderás al detalle todo el proceso para realizar un plano de VFX, desde la idea original, pasando por el planteamiento de rodaje, el propio rodaje, para luego centrarte en la fase de postproducción, más concretamente en la composición con Nuke, donde juntarás todos los elementos, tanto rodados como generados digitalmente, para obtener un plano de VFX que podría utilizarse en una película o serie.

¿Qué incluye este curso?
Comenzarás conociendo el trabajo de Ramón Cervera y cómo ha llegado a ser uno de los compositores y supervisores de VFX de Telson más reconocidos. Te mostrará su reel con algunas de sus piezas más destacadas y te enseñará cómo se crearon algunos planos que han sido nominados en los Premios Goya a los Mejores Efectos Especiales. Descubrirás sus influencias y realizarás un breve repaso por la evolución de los VFX a lo largo de la historia.

Conocerás el proyecto sobre el cual vas a trabajar junto a Ramón, un plano de la serie "Todo por el juego" de Daniel Calparsoro, con el que aprenderás cómo funciona el Pipeline y el flujo de trabajo de cualquier proyecto audiovisual.

Verás en qué consiste la preproducción, desde el guión, el storyboard y las referencias; continuando con el rodaje, donde conocerás al detalle el rol de un supervisor de VFX.

Luego llegará la fase de postproducción del plano, donde aprenderás a analizar el material y cómo repartir las tareas en un equipo de producción.

Ramón te hablará sobre Nuke, el software estándar del sector para la creación de efectos digitales. Verás cómo descargar el programa y aprenderás, paso a paso, las nociones básicas de su funcionamiento y descubrirás técnicas y trucos que te facilitarán el trabajo.

Una vez familiarizado con Nuke, continuarás con la postproducción, trabajando con la distorsión de lente (Undistort) y analizando el movimiento de cámara (Camera Tracker). Acto seguido, comenzarás a trabajar la composición del plano sobre el marcador, cambiarás la publicidad del estadio e integrarás el 3D en tu plano.

Como últimos pasos, Ramón te enseñará a hacer la rotoscopia y te dará algunas ideas para darle un acabado original a tu plano. Realizarás el render y tendrás tu proyecto listo para la entrega.

Al finalizar, habrás aprendido a construir un plano complejo de VFX donde nadie podrá notar que lo has intervenido digitalmente.

¿Cuál es el proyecto del curso?
Descubrirás el flujo de trabajo en una producción audiovisual y la creación de un plano de VFX desde su concepción hasta su llegada al espectador.

¿A quién está dirigido?
Creativos y amantes del cine y la televisión que están empezando o quieren profundizar en la creación de efectos generados por ordenador y tengan mucho interés en los procesos VFX.

Requisitos
Aunque Ramón te explicará el manejo de Nuke paso a paso deberás tener nociones del manejo de su interface y conocer conceptos como alpha, keyframes o corrección de color.

Sobre los materiales, es imprescindible tener una tableta gráfica y un ordenador que cumpla con los requisitos mínimos de Nuke (indicados en la web Foundry, desde donde podrás descargar el programa).

DOSCH 3D: Heavy Machines (ZIPPED)

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DOSCH 3D: Heavy Machines contains 20 highly detailed and fully textured 3D car models.

Zipped by category by request


Mental Ray | V-Ray | * .max, 3DS, ATL, C4D, DAE, DWG, DFX, FBX, LWO, LXO, OBJ, U3D , WRL, XSI

VIDEOHIVE | Story Now | Character Animation Explainer Toolkit 22706405

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100% TESTED

https://videohive.net/item/story-now-character-animation-explainer-toolkit/22706405


Story Now | Character Animation Explainer Toolkit Library
All Characters are standalone projects in order not to have a heavy project. Select the characters you need and import them to any character. Import Backgrounds and Icons as separated projects.
No Plugins Required (Ignore DUIK Missing Effect)
Unlimited Characters
50 Pre-made Characters (20 Male, 20 Female, 10 Kids)
60 Pose Animations for each Character
In-Loop-Out Animations
Face Controller
Head Size Controller
12 Face Emotions
Auto Lip-Sync Face FX
Customise your Own Character
2500+ Components
50 Backgrounds
100 Transitions
300 Motion Typography
80 Animated Hands with Elements & Text
48 Design Concepts
32 Logo Animations
40 Icon Words
1400+ Animated Icons
70 Categories (Agriculture Animated text Baby Badges & Ribbons Beauty Body Organs Bubbles Buildings Camera Car Service Casino Celebrate Cinema Clothes Corporate People Creative Dentist Digital Marketing Doc & Software E-commerce E-shop Ecology Education Electronic Emotions Energy Financial Fitness Food Hands Health Home Cleaning Infographics Iwatch Law Medical Office Pets Real Estate Science Security Seo Shopping Social Media Sound Music Sports Technology Transport Travel Travel Destinations Weather Web Wedding Xmas)
38 Flat Animated World Cities
190 Country Maps with Capitals
200 Country Flags
Features:
CS6 CC CC2014 CC2017 CC2018 Compatible Project
Resizable Template, Full HD resolution (1920×1080, also be compatible for 4K (3840×2160) Resolution
No plugins required.
Easy Controllers for the Character.
Modular Template
Each Pose is 4 sec (Start and End on the same pose), in the middle of animation the pose get loop, in order to get as long duration you wish for your animation.
Universaliser Controller Included (Compatible with any language)
Tutorials with voice over included.

A Primer for DAZ Studio - Learn how to create 3D Render art the easy way

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More info:

Learn how to use DAZ Studio and create beautiful 3D images within days. This book is designed to teach the beginner to 3D art and the free DAZ Studio software, the basics quickly with simple step by step lessons and detailed pictures. It even includes tips and cheats. This book is a great reference guide for beginners and even for more advanced users and will jump start you into this exciting new art form.

https://www.amazon.com/Primer-DAZ-Studio-rendering-animation-ebook/dp/B00X1JB9NY/

RPG Medieval Kingdom Kit 1.2

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https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-medieval-kingdom-kit-118468

Medieval Kingdom is a next-gen PBR 3D modular art package which contains 900 fully customizable prefabs to create your own RPG or RTS Game with First Person or Top-Down View. This pack gives you infinite possibilities to randomize each building, map and element using models & shaders that blend with each other using color masks. Works both with unity 2017 & 2018. Package contains SRP Lightweight ready shaders.

Rggedu/ProEDU - Essential Photoshop Tools with Sef McCullough

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https://proedu.com/collections/available-tutorials/products/essential-photoshop-tools-sef-mccullough-pro-edu

Did you know most photographers only use about 20% of the Photoshop Workspace? Don't be held back by what you already know and learn (almost) every tool within Adobe Photoshop with high-end, commercial retoucher, Sef McCullough.

Adobe Photoshop is the world's best imaging and graphic design software for photographers and retouchers. This tutorial is designed to be the ultimate reference guide for anybody who wants to learn Photoshop. Get started by learning the layout of the workspace then follow along as Sef walks through and thoroughly demonstrates each tool in the toolbar. He'll give you suggestions on when to use each tool, when to avoid a tool, and provide little known tips and tricks to make your retouching projects easier.

Even expert retouchers have something to learn from this tutorial! Expand your understanding of destructive versus non-destructive workflows and learn best practices plus shortcuts for using every tools and applying them to your projects.

This tutorial uses Adobe Photoshop CC 2019 20.0.4.

Isn't it time to take the guesswork out of your workflow? Learn how to use Photoshop with The Essential Photoshop Tools Tutorial from PRO EDU.


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Introduction (1:49)
Welcome to Essential Photoshop Tools with high end retoucher, Sef McCullough. In the training series, follow Sef in learning the most essential tools for your Photoshop retouching workflow.

Thumbnail for The Tools / The Layout
The Layout (2:33)
Begin the exploration of Adobe Photoshop by examining how to open a project and explore the main layout of the application. Identify panels, how to customize them, and define their basic functions. Navigate through the tool and option bars, to begin building a foundation for understanding Photoshop’s essential tools.

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Navigation Tools (5:32)
To build a solid foundation for understanding Photoshop, explore how to effectively use its navigation tools. Examine the relationship between the hand and zoom tools to quickly move about your images. Practice flick-panning and rotating your view, to create better access during your retouching workflow.

Thumbnail for The Tools / The Move Tool
The Move Tool (5:26)
With a firm grasp of how to navigate around your images, transition into moving an image layer, or selection. Distinguish a background layer from standard layers. Learn how to activate transform controls to enable scale and position adjustments of a selection within your Photoshop project.

Thumbnail for The Tools / Transform Tools
Transform Tools (10:10)
Begin to apply direct transformations and manipulations to your imagery using Photoshop’s transform tools. Learn to adjust scale for your images, learning the value and impact of a non-destructive workflow. Apply best practices in working with layers. Follow high end retoucher, Sef McCullough, as he compares and contrasts destructive transformations to an image to the original capture. Practice transform concepts that affect image scale, rotation, skew, distortion, perspective and warp.

Thumbnail for The Tools / Selection Tools
Selection Tools (10:15)
With a global look at viewing, moving around, and manipulating an image, work through a series of examples on creating specific selections within your composition. Compare the marquee and ellipse tools for broad quick selections. Contrast those with the organic control of the lasso tool and geometric precision of the polygon and magnetic lasso tools. Begin to leverage the power of Photoshop’s semi automated tools, applying quick selections with the magic wand and quick selections tools.

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Automated Selection Tools (8:26)
With a variety of selection methods in hand, develop an automated selection process for clean, precise, and fast results. Leverage the power of Photoshop using select subject, to quickly isolate exactly what you want with a click of a button. Using color range and focus, apply a strategic method of selection, harnessing the color values and focus areas of your imagery. And for speed and precision, use Photoshop’s select and mask capabilities for powerful selection and isolation results.

Thumbnail for The Tools / The Crop Tool
The Crop Tool (6:20)
Compare cropping versus scaling an image. Evaluate cropping in a non-destructive workflow. Consider cropping as a means to manage project file sizes. Utilize the straighten tool to correct horizon lines within the constraint of cropping. Leverage the power of content aware, expanding the boundaries of your frame and scaling your image with cropping. Connect your knowledge of the selection tool with the cropping tool.

Thumbnail for The Tools / The Brush Tool
The Brush Tool (7:45)
Dive into the native Photoshop paint brush toolset. Learn to adjust color, saturation, hue and brush size. Compare and contrast opacity and flow settings, as well as your ability to control your paint strokes, to refine your command and control of the tool. With a solid foundation for using the paintbrush, explore the native and downloadable brush presets provided by Adobe for creative application to your imagery. Apply a simple brush lighting effect for dynamic and instant results.

Thumbnail for The Tools / The Pen Tool
The Pen Tool (12:04)
Follow high end retoucher, Sef McCullough, in a step by step demonstration of using the pen tool to create powerful, dynamic, and precise image masks. Learn to create paths, adjust points in paths, and adjust path settings for more complex workflows. Practice creating a clipping mask using the pen tool to isolate a specific aspect or your imagery. Identify and learn to manage the Paths palette.

Thumbnail for The Tools / Masking
Masking (6:17)
Mastering usage of the pen tool is critical in creating effective, high quality masks. In this section, define masking and follow a practical application. Develop your skill in creating high quality clipping masks to isolate and control any creative aspect of an image.

Thumbnail for The Tools / Two Pass Clipping
Two Pass Clipping (7:29)
Create a method of clipping paths that is efficient and maximizes your time during retouching. Form good habits as you learn professional workflow for two pass clipping. Apply a rough and then refined approach to form precise isolations to your images for powerful, effective masking.

Thumbnail for The Tools / Measurement Tools
Measurement Tools (11:47)
The measurement tools allow you to create important creative decisions. Learn how to effectively use the eyedropper tool with the sampling ring for color assessment and matching. Utilize the Color Sample tool to get more accurate feedback of color data. Leverage the note tool to leave targeted feedback and reminders on specific areas of your imagery. Utilize rulers and guides to assess symmetry, balance, and spatial relationships within your project elements.

Thumbnail for The Tools / The Clone Stamp Tool
The Clone Stamp Tool (6:59)
With solid fundamentals around navigation, layer manipulation, and masking, move into one of the key components of a retouchers workflow - the clone stamp tool. Practice retouching imagery focusing on how to duplicate and eliminate elements, with an emphasis on forming good, non-destructive workflow. Learn how to control what areas of an image you sample from to clone and stamp with intention and precision.

Thumbnail for The Tools / The Spot Healing Brush
The Spot Healing Brush (6:01)
A foundational component of any retouching work is repair or cleanup of an image. In this section, differentiate the use of the spot healing brush from the clone stamp tool. Practice working with skin cleanup in a portrait image. Leverage the power of Photoshop’s ability to interpolate pixel information to create natural, believable results. For more advanced results, practice with the healing brush tool, for better skin texture. Create a bold subject move using the content aware move tool.

Thumbnail for The Tools / The Eraser Tool
The Eraser Tool (8:44)
Transition to subtractive tools within Photoshop. Focus on the basics of using the eraser tool and how it affects your image data. Practice with more advanced eraser methods, using the background eraser for quick compositing results. For more measured and automated results, use the magic eraser to expedite your compositing workflow. Understand the destructive nature of using eraser tools and how to leverage the history palette to move backwards and forwards through your workflow timeline. Use the power of the history brush to restore elements of an image you have removed.

Thumbnail for The Tools / Blending Tools
Blending Tools (11:43)
Follow high end retoucher, Sef McCullough, as he creatively demonstrates how to use the blur, sharpen, and smudge blending tools. Expand your understanding of destructive versus non-destructive workflow for your retouching workflow. Learn best practices for using these tools when applying them to masks. Develop an approach to using the blend tools for basic compositing.

Thumbnail for The Tools / The Dodge & Burn Tool
The Dodge & Burn Tool (5:42)
Congratulations! You have completed Essential Photoshop Tools with Sef McCullough. In this final section, follow Sef as he defines and demonstrates the process of dodging and burning. Establish intentional retouching process, lightening and darkening the shadows, mid-tones, and highlights or your images to create dimensional and dynamic imagery. By completing this course, you should have a solid foundation for Photoshop’s essential tools, with a mindset that establishes good workflow and day to day practice. We encourage you to create and share your work within our community. Thanks and happy retouching!

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