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Blender 3D (2.8): Hard Ops 0098 - Californium

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Hard Ops 98 Californium

What is Hard Ops?
Hard Ops is a toolkit aimed at assisting users with everything from modelling to rendering. Hard Ops is optimized for usage in working full screen and with no UI. With tools ranging from boolean based cutting workflows to interactive mirroring, Hard Ops is aimed at assisting users at all aspects of the pipeline to ensure tools are always within a finger-press or click.

Through many collaborations with artists and coders all over the world Hard Ops brings a world class hard surface experience to Blender.

With the vast array of options you are guaranteed to be modelling faster than ever before with more efficiency and readiness to make art without a UI to weigh down the creative experience.



What are some of the features?
Some features worth noting in Hard Ops is:

expanded boolean functionality
mesh sharpening system
modifier / material popup systems
interactive mirroring system
visual notification system / interactive ribbons
render presets for rendering simplification
UV display in 3d view
destructive and non-destructive workflows
extended modifier support
bevel management system
grease pencil / sculpt support


and much much more...

With Hard Ops alone you can go all the way from cube to final result. The workflows we present have been refined, dissected, and streamlined for users of all disciplines to make the tools work for them. Our support for other tools in the field also remains unmatched with multiple levels of support for popular tools. We stand by the philosophy that you can perform any of the functions using Blender alone but we offer the ability to do it faster and make it a process that users can enjoy and digest easier. Less time fighting UI and panels while looking for options and more time looking at stunning renders.



Why did you make Hard Ops?
Initially I wanted to make a book however the functions started to get grouped in writing to make them easier and then it became apparent that could be coded into functions easier to write about. Hard Ops is the culmination of years of Hard Surface workflow condensed and expanded via collaboration with the larger community. As the tools expand the possibilities expand the processes rapidly become faster so hopefully if I do get back to that book I can discuss more technique and less program functionality.



Why is workflow so important to enhance?
Clicks add up. And mice and keyboards die. The longer users struggle with the PC the sooner you feel the pains of arthritis and RSS. By streamlining the workflow users can get results quicker with less keystrokes and spend less time destroying your hands with steps of processes.



What about 2.8 and updates?
Hard Ops comes with documentation, tutorials, and future updates are provided free of cost until further notice. 2.8 updates are currently in development and will be coming soon. We are committed to keeping this tool alive along with the community.

Blender 2.8 Box Cutter V7.1.2 - BetaScythe

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Box Cutter 7.1.2 for blender 2.8

What makes BoxCutter unique?
There are other tools that do this to a basic extent but what sets Boxcutter apart is the ability to create and cut at the same time with minimal user input. This makes the process of cutting for concept quicker than you could have ever imagined.This has allowed us to more creatively manage this gap in the process to allow users to do many different things you can't do anywhere else.





What can BoxCutter do?
- visually draw and cut using box, circle, and ngon allowing for a bevy of cuts and slices

- dynamically bevel / array / solidify in 3d

- bevel individual points

- grab / rotate / scale shapes in 2d

- cut, slice, inset, project cut and

- union and subtraction cutting

- copy and paste 2d shapes

- material cutting via Hard Ops connectivity

and much much more.

Gumroad - Creating Game-Ready Vegetation Patrick Gladys

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Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with Levelup.Digital to share his workflow and personal techniques.

In this fully narrated, step-by-step tutorial, Patrick breaks down his approach into several easy to follow along stages - reference analysis, blockout, high poly, texturing, low poly, and final presentation. Gain insight into Patrick’s 3D modeling and texturing pipeline for vegetation creation and incorporate it into your own workflow.

Whether you’re just starting out or an experienced professional, get ready to be inspired by Patrick’s tutorial.

Patrick’s career began at Crytek, where he contributed to projects such as Crysis 3, Ryse: Son of Rome, and others. In 2015 he joined DICE in Stockholm, Sweden to work on the visually acclaimed Star Wars: Battlefront. After completing Battlefront 2, he moved back to Germany for the ambitious Star Citizen at Cloud Imperium Games - building procedural content like planets, caves, and materials. Patrick specializes in natural environments including foliage, and shares his knowledge on various platforms like 80.lvl or 3D Artist Magazine.

Contents

- 3.5 hours narrated, step-by-step video tutorial

- 1080 Resolution

Software Used

- 3DS MAX

- Photoshop

- Substance Designer

- Unreal Engine

Level

Beginner to Intermediate

Prerequisite

Familiar with software used

https://gumroad.com/levelupdigital?recommended_by=library#kScXz

Gumroad - Creating Foliage in Substance Designer Bogodar Havrylyuk

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https://gumroad.com/levelupdigital?recommended_by=library#FgiWB

https://www.youtube.com/watch?v=1zE8iSIGT1o

Well known for his extensive foliage projects and unique style, Bogodar has collaborated with Levelup.Digital to share his workflow for foliage creation. Learn how to create a leaf generator, and add parameters such as age, color variation, damage, and waterdrops in Substance Designer. Gain insight into how to generate UV Atlases, and watch as Bogodar creates 3D models in 3dsMax. Finally, learn how to setup your presentation in Unreal.

In this fully narrated, step-by-step tutorial, Bogodar shares his personal techniques for creating a Mustard Leaf. Whether you’re new to Substance Designer, or a seasoned user, you will come away with something new to integrate into your workflow.

Bogodar is an Environment Artist from Lviv, Ukraine. He currently works at N-ix. He specializes in foliage creation, and is well known in the Substance Designer community for his attention to details and hyper-realistic vegetation projects. Bogodar’s procedural workflow has been featured in Substance and 80lvl.

Contents

- 4 hours narrated, step-by-step video tutorial

- 1080 Resolution

Software Used

- Substance Designer

-3dsMax

- Unreal Engine

Level

Intermediate

Prerequisite

Familiar with software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

Domestika - Animación exprés para redes sociales con After Effects (Spanish)

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En este curso aprenderás la metodología para trabajar eficientemente tanto con vídeo como con animación 2D. Podrás, además, trabajar en dos proyectos.

Comenzarás trabajando con motion graphics enfocados a vídeo. Aprenderás a crear un template que te ayudará a dar uniformidad a tus proyectos y reutilizarlo fácilmente. Yimbo te enseñará cómo crear una introducción, a incluir transiciones para cada una de las escenas y a añadir una pequeña mosca con tu logotipo.

El segundo proyecto está basado en la animación 2D. Empezarás plasmando la idea en un storyboard y creando los personajes que protagonizarán tu animación. Aprenderás cómo se ilustra para animación y descubrirás de qué manera animar las expresiones faciales de tus personajes.

Yimbo te enseñará también cómo animar una interfaz, simulando algunas acciones típicas de redes sociales como un ‘like’ o el efecto scroll. Descubrirás la manera más eficiente de animar un personaje más complejo, creando un rig con sus extremidades en diferentes posiciones.

Por último, aprenderás a animar los últimos detalles con Photoshop, a crear un loop en After Effects y a optimizar el render para compartirlo en redes sociales sin problemas de peso y calidad.

https://www.domestika.org/es/courses/181-animacion-expres-para-redes-sociales-con-after-effects

Adobe Animate CC 2019 v19.2.1 macOS

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Adobe Animate CC 2019 v19.2.1 macOS

Adobe Animate CC Adobe Flash Professional software is the new name of web standards support. Using cutting design tool can create interactive animations and videos on various platforms, including Flash / Adobe AIR, HTML5, WebGL publish. You can also font, color, graphics and a variety of creative tools that other animation libraries and Creative Cloud is available to browse and access to them. Features and amenities Adobe Animate CC:
-Convert Flash to HTML5-based ads or ads from the outset, optimized for browsers
-Export for 4k to ensure a good appearance on the monitor and TV Ultra HD G
-With the new search filter to find the tools you need Adobe Stock and icons
-Brush and the new model, vector and simple way to design your animation to the head.
-Animated characters such as the mouth and faster with small preview
-Appendix and volume control directly in controversy when for perfect synchronization without the need to code
-Importing H.264 video directly on the timeline
-Save large files fast
-Split audio files directly on the timeline to coordinate the empty frames as mobility
-Minimize the number of files in the project, the output of the bitmap in HTML5 documents
-Create a personal brush to get the ideal shape and angle

Supported Operation Systems:
macOS 10.12 or later 64-bit

Moar Info: https://www.adobe.com

(Gumroad) 6088AD Tutorial

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Content:

Detailed Tutorials
3 tutorial videos, containing scene management for big scenes, texture projection inside octane for c4d and a tutorial on how to shade a robot without UVs. All tutorials were made with Cinema 4D using Octane for C4D 3.06 as a renderengine.

Artist Commentary
1 video, 1:34 hours long, containing a timelapse with audio commentary by Cornelius Dammrich and music, summarizing the whole project and giving detailed background knowledge of the 2,5 months creation process of the 6088AD artwork.

Comprehensive Timelapse
9 videos, 8:49 hours long, containing a full timelapse of 6088AD creation process, from start to finish in 9 chapters.

(BONUS)Original Soundtrack
Containing all tracks that were specially composed for this project. 10 tracks in total composed by Lukas Guziel.

Domestika - Introducción a la composición digital en postproducción [Spanish]

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Aprende fundamentos y técnicas básicas para componer un plano de VFX con Nuke
En el mundo de la postproducción audiovisual puedes hacer "realidad" todo lo que imaginas con VFX, como transformar espacios cotidianos en galaxias o zonas de guerra. Todo es posible si cuentas con los conocimientos y la guía de un profesional como Juan Olivares —compositor de VFX, especialista en composición digital— quien con una experiencia de 15 años en la industria ha trabajado en producciones de Hollywood como Deadpool, Guardianes de la Galaxia, Furious 7 y, también, en la ganadora de un premio Oscar, El secreto de sus ojos.

En este curso aprenderás los fundamentos y las técnicas básicas de la composición digital, utilizando elementos como tu celular y un chroma key casero para transformar un espacio cotidiano en una zona de guerra.

¿Qué incluye este curso?
Comenzarás conociendo el trabajo y las influencias de Juan Olivares, quien también te contará sus primeros pasos en el mundo del cine y cómo, de manera autodidacta, aprendió todo sobre la composición digital en postproducción.

Verás qué es la composición digital, las técnicas básicas y todo lo necesario para crear un plano intervenido donde todo parece real.

Después prepararás el flujo de trabajo. Buscarás referencias y materiales para integrar en tu composición, y rápidamente, empezarás a grabar tu plano base usando la cámara de tu celular, con el que armarás tu primer boceto.

Luego pasarás de lleno a la producción de tu proyecto. Primero aprenderás a preparar tu plano borrando elementos que no funcionan. Juan te enseñará a armar y usar un chroma casero para aplicar máscaras en todo lo que veas necesario, y hacer realidad tu plano.

Aprenderás a insertar elementos en el plano usando tracking 2D, luego irás un poco más allá haciendo tracking de cámaras 3D para insertar los elementos en profundidad. Una vez tengas todos los elementos en posición y bien "trackeados", manipularás el color para integrarlos en el plano.

Como última etapa de tu proyecto, realizarás un chequeo técnico de tu composición y harás el color grading para dar un look cinematográfico y acorde a lo que estás narrando.

¿Cuál es el proyecto del curso?
Transformarás la calle de tu casa o plaza más cercana en una zona de guerra, utilizando fotografía, texturas y elementos de una librería audiovisual.

¿A quién está dirigido?
A todas las personas (estudiantes y profesionales) interesadas en aprender técnicas básicas de composición digital para aplicarlas a sus proyectos. También, a aquellos interesados en tener una visión general de los procesos de VFX en producciones audiovisuales.

Requisitos
Para realizar este curso necesitas conocimientos básicos de fotografía y vídeo. También, saber manejar un software de edición de imagen como Adobe Photoshop y After Effects; tener un manejo básico de Nuke es recomendable.

¿Qué materiales necesitas? Un ordenador con Nuke o Adobe After Effects y Photoshop. Una cámara de video (puede ser tu celular), una tela verde o azul para hacer el chroma key y materiales de stock footage.


https://www.domestika.org/es/courses/488-introduccion-a-la-composicion-digital-en-postproduccion

Domestika - Introducción a la composición digital en postproducción [Spanish]

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Aprende fundamentos y técnicas básicas para componer un plano de VFX con Nuke
En el mundo de la postproducción audiovisual puedes hacer "realidad" todo lo que imaginas con VFX, como transformar espacios cotidianos en galaxias o zonas de guerra. Todo es posible si cuentas con los conocimientos y la guía de un profesional como Juan Olivares —compositor de VFX, especialista en composición digital— quien con una experiencia de 15 años en la industria ha trabajado en producciones de Hollywood como Deadpool, Guardianes de la Galaxia, Furious 7 y, también, en la ganadora de un premio Oscar, El secreto de sus ojos.

En este curso aprenderás los fundamentos y las técnicas básicas de la composición digital, utilizando elementos como tu celular y un chroma key casero para transformar un espacio cotidiano en una zona de guerra.

¿Qué incluye este curso?
Comenzarás conociendo el trabajo y las influencias de Juan Olivares, quien también te contará sus primeros pasos en el mundo del cine y cómo, de manera autodidacta, aprendió todo sobre la composición digital en postproducción.

Verás qué es la composición digital, las técnicas básicas y todo lo necesario para crear un plano intervenido donde todo parece real.

Después prepararás el flujo de trabajo. Buscarás referencias y materiales para integrar en tu composición, y rápidamente, empezarás a grabar tu plano base usando la cámara de tu celular, con el que armarás tu primer boceto.

Luego pasarás de lleno a la producción de tu proyecto. Primero aprenderás a preparar tu plano borrando elementos que no funcionan. Juan te enseñará a armar y usar un chroma casero para aplicar máscaras en todo lo que veas necesario, y hacer realidad tu plano.

Aprenderás a insertar elementos en el plano usando tracking 2D, luego irás un poco más allá haciendo tracking de cámaras 3D para insertar los elementos en profundidad. Una vez tengas todos los elementos en posición y bien "trackeados", manipularás el color para integrarlos en el plano.

Como última etapa de tu proyecto, realizarás un chequeo técnico de tu composición y harás el color grading para dar un look cinematográfico y acorde a lo que estás narrando.

¿Cuál es el proyecto del curso?
Transformarás la calle de tu casa o plaza más cercana en una zona de guerra, utilizando fotografía, texturas y elementos de una librería audiovisual.

¿A quién está dirigido?
A todas las personas (estudiantes y profesionales) interesadas en aprender técnicas básicas de composición digital para aplicarlas a sus proyectos. También, a aquellos interesados en tener una visión general de los procesos de VFX en producciones audiovisuales.

Requisitos
Para realizar este curso necesitas conocimientos básicos de fotografía y vídeo. También, saber manejar un software de edición de imagen como Adobe Photoshop y After Effects; tener un manejo básico de Nuke es recomendable.

¿Qué materiales necesitas? Un ordenador con Nuke o Adobe After Effects y Photoshop. Una cámara de video (puede ser tu celular), una tela verde o azul para hacer el chroma key y materiales de stock footage.


http://www.domestika.org/es/courses/488-introduccion-a-la-composicion-digital-en-postproduccion

Videohive | Trapcode Flamethrower

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https://videohive.net/item/trapcode-flamethrower-particle-system/21700111

The ultimate Flamethrower pack! Featuring 3 unique project files with unlimited possibilities: Starting off small we have a powerful aerosol based Flamethrower. If you’re looking for something more military grade why not try the gasoline based Flamethrower. Finally, we have the heavy napalm-based Flamethrower or Dragonfire, depending on what you’re into? All the Fire is 100% procedurally generated in After Effects with Trapcode Particular. Giving you unprecedented freedom to customize and tailor the effects. The projects are well structured, clearly labelled and highly optimized. With user-friendly sliders for particle velocity, emission speed. Plus a handy locate & aim controller for the Flamethrowers. You don’t need to be an expert with Trapcode Particular, to get the results you want! Finally, each project contains 3 preset cameras to get you started. You can also import or track a 3D camera move into the (particles comp) and then use the (export comp) to composite the fire into your shot. If your working in 32bit we have you covered with optional adjustment layers to accommodate both 32bit and 16bit color pipelines. As an added bonus, we’ve also included 9 pre-rendered flamethrower assets as PNG Alpha MOV files, so you can check them out immediately after downloading. If you have any questions please let us know in the comments.

Learn how to composite the Flamethrower into a live torrentid=rV56P-MG0ms

Zbrush - Zombie/Monster VDM PACK

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20 hand sculpted zombie/monster detail brushes, are 369 MB within one VDM.

A pack to detail asset/prop/character with high quality in details.

Compatible: 4r8, 2018 & 2019

Videohive Color it - Notebook Presentation 21823853

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Color it! is a Notebook Mock-up presentation! A high quality web or app presentation template which includes handy color controls so that you can better utilize colors in your next presentation and really stand up!

Extinction: Sci-Fi Weapons FX (4K)

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EXTINCTION is a collection of pre-rendered high-quality VFX assets. These drag and drop assets are perfect for sci-fi weapons, magic and power effects, motion graphics and more.


Asset Pack includes:

Over 100 drag and drop assets
4K resolution
Prores 4444
Black background for easy blending
5 Categories
Muzzle Flashes
Energy FX
Electric FX
Bullet Trails
Impacts

SL: https://triunestore.com/products/extinction-sci-fi-weapons-fx-4k

Extinction: Sci-Fi Weapons FX (4K)

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EXTINCTION is a collection of pre-rendered high-quality VFX assets. These drag and drop assets are perfect for sci-fi weapons, magic and power effects, motion graphics and more.


Asset Pack includes:

Over 100 drag and drop assets
4K resolution
Prores 4444
Black background for easy blending
5 Categories
Muzzle Flashes
Energy FX
Electric FX
Bullet Trails
Impacts

SL: https://triunestore.com/products/extinction-sci-fi-weapons-fx-4k

GLEBRUBY.COM - LIGHTROOM PRESETS (DNG, XMP)

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Collection of 7 presets for Lightroom. Beautiful and professional color correction in one click. Support for desktop and mobile version of the program (macOS / Windows / iOS / Android). Format DNG and XMP.

PRICE: $5.99

PREVIEW:
https://www.youtube.com/watch?v=_yXYHWoHXIs

LINK:
https://glebruby.com/product/gleb-ruby-lightroom-presets-dng-xmp/

Aescripts BG Renderer MAX 1.0.2 Win/Mac

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BG Renderer Max gives you the power to render compositions in the background at maximum speed with After Effects' rendering engine. See ya later Media Encoder!
Control the processor load with an adjustable Multiprocessing feature, and set up your render workflow with multiple post-render options like push notifications and file type conversions.

1.0.2 (Current version) - Jun 17, 2019
What's new:
-Render time column added to the render queue
-EXR and DPX support (use your own Output Module Templates and "As in render queue" sequence format)
-Custom folder now won't create subfolders and disables versioning. Use this feature for network rendering.

Bug fixes:
-Fixed Postrender bug
-Fixed ### mismatch issue
-Fixed "line 303" bug
-Render queue dynamic resize added
-Some minor bugs fixed as well

After Effects CC 2018 - CC 2019

https://aescripts.com/bg-renderer/

Digital Vision Phoenix 2019.1 R2 Win x64

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Phoenix film restoration software
The Phoenix suite of products offers world class restoration tools for the most demanding jobs, and features our multiple award-winning DVO technology.

Phoenix is designed to produce great results fast with less manual intervention. With a familiar timeline based interface, the artist and archivist can easily review and retouch defects in context as required.


Using the Phoenix film and video restoration solutions with its award-winning DVO image processing software tools, means you never have to compromise on image quality. With automated and semi-automated file-based restoration features for greater operator efficiency, the only decision to be made is which product provides the right level of functionality for the task in hand.



http://www.digitalvision.tv/single_page/phoenix_2017/

Female Character Creation in Zbrush

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Do you have problems modelling female anatomy, face and hair?

Do you want to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's Female character creation in zbrush course.

https://www.udemy.com/female-character-creation-in-zbrush/

Maxtree Plant Models vol. 7

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Plant Models Vol 7 is a collection of high-quality 3D palm models, this collection includes 18 species and each species with 3 different variations palm models.

Boris FX Continuum Complete 2019 v12.5.0 for Adobe & OFX Win

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Continuum 2019 is the latest major upgrade for the most comprehensive plug-in collection on the market. Key features include the rebirth of Particle Illusion, the famed motion graphics generator, new Title Studio image-processing shaders such as glows, rays, and blurs for visually-stunning titles and lower thirds, new Mocha Essentials workspace with 4 new spline tools like magnetic edge snapping and geometric shapes for faster tracking and masking, new point-driven parameter tracking powered by Mocha, and overall GPU-acceleration.

- After Effects and Premiere Pro CS5.5 - CC 2019
- DaVinci Resolve 11, 12, 14 and higher
- Foundry: Nuke
- Vegas Pro
- OFX

What’s New:

Continuum 2019.5 for Adobe (Summary of major changes since Continuum 2019.0): Particle Illusion Enhancements Forces - Create force fields to influence the animation of particles. Deflectors - Define shapes which reflect particles to simulate interaction with objects in your scene. Sprite Customization - Replace particle sprites with any other sprite in the same emitter library or upload your own new particle shape images.

Continuum 2019.5 (v12.5.0) for OFX:
Release Notes Continuum 2019.5 (v12.5.0) for OFX officially supports DaVinci Resolve and Vegas. The embedded Fusion page in Resolve is not officially supported at this time. Other OFX hosts may work to varying degrees but are not yet officially supported. What’s New in Continuum 2019.5 for OFX (Summary of major changes since Continuum 2019.0): Particle Illusion Enhancements Forces - Create force fields to influence the animation of particles.

http://borisfx.com/products/continuum/
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