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Artstation Masterclasses 3 - 06 - Vehicle Design for Production

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We will explore how to carry your vehicle design beyond the concept phase and into a production-ready presentation. We will focus on the language of surface detailing or ‘cut lines’ and how they compliment your vehicle shape. We will also explore the different styles of surface detailing and what these styles convey to the viewer.

https://www.artstationmasterclasses.com/artist/paul-ozzimo

ArtStation Masterclasses 3 - Course 10 - Cinematic Illustration for films (NOTHING ripped, NOTHING re-encoded)

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ArtStation Masterclasses 3 - Course 10 - Cinematic Illustration for films (NOTHING ripped, NOTHING re-encoded)


100% Lossless: all files are identical to original.
https://www.artstationmasterclasses.com/artist/francesco-corvino

Introduction

Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. His love for architecture, movies and storytelling is the main force behind his visionary style.

After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company.

Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world.
Some of the films Francesco has worked on include: Thor Ragnarok, Fantastic Beasts, The Martian, Game of Thrones, Birdman, Teenage Mutant Ninja Turtles, Edge of Tomorrow, Maleficent, Spiderman 2, 300 Rise of an Empire, Sin City: A dame to kill for, World War Z.

ArtStation Masterclasses 3 - 10 - Cinematic Illustration for films (NOTHING ripped, NOTHING re-encoded)

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ArtStation Masterclasses 3 - Course 10 - Cinematic Illustration for films (NOTHING ripped, NOTHING re-encoded)

100% Lossless: all files are identical to original.
https://www.artstationmasterclasses.com/artist/francesco-corvino

Introduction

Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. His love for architecture, movies and storytelling is the main force behind his visionary style.

After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company.

Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world.
Some of the films Francesco has worked on include: Thor Ragnarok, Fantastic Beasts, The Martian, Game of Thrones, Birdman, Teenage Mutant Ninja Turtles, Edge of Tomorrow, Maleficent, Spiderman 2, 300 Rise of an Empire, Sin City: A dame to kill for, World War Z.

Domestika - Ilustración corporativa Guía de Estilo vectorial

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Comenzarás conociendo el trabajo de Mauco, sus inquietudes creativas y su percepción de la industria.

A continuación, Mauco te explicará paso a paso su particular percepción de la ilustración corporativa realizando una autopsia de estilo. Seguidamente trabajarás en desarrollar un estilo nuevo a través de un camino sencillo pero lleno de posibilidades.

Aprenderás a tomar decisiones importantes en cuanto al tratamiento y al color para luego adentrarte en la estructura de la forma, los puntos de vista y los grados de abstracción de una ilustración.

Por último Mauco te dará algunos tips útiles para resolver tres aspectos fundamentales: la luz, los personajes y la composición.

Este recorrido te servirá para que, a través de los ejercicios prácticos, desarrolles en primera instancia una prueba de estilo molona, para finalmente aplicarla en la construcción de un micro-mundo personal donde puedas desarrollar tu creatividad.

https://www.domestika.org/es/courses/141-ilustracion-corporativa-guia-de-estilo-vectorial

Domestika - Técnicas avanzadas de ilustración vectorial (Spanish)

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Aprende a usar efectos de iluminación, color y textura para llevar tus ilustraciones al siguiente nivel

Descubrirás las herramientas avanzadas de Illustrator como los pinceles que emulan tinta o grabado (y que te pueden ahorrar mucho tiempo a la hora de elaborar una ilustración compleja )o cómo combinar pinceles con el objeto blend.

Crearás los primeros bocetos de tu mecha-kaiju (una criatura fantástica medio monstruo medio robot) usando objetos 3D, pinceles y blends.

Posteriormente aprenderás a dominar la iluminación y el color haciendo un buen uso del gradiente, generando texturas personalizadas y creando un set de iluminación ficticio para iluminar la escena.

Llegados a este punto, será el momento de dar volumen, textura y efectos especiales a tu mecha-kaiju.

Por último, añadirás unos últimos detalles con Photoshop y ya tendrás un mecha-kaiju terrorífico listo para luchar.

https://www.domestika.org/es/courses/150-tecnicas-avanzadas-de-ilustracion-vectorial

The Gnomon Workshop - From Previs to Final Animation - Composition, Lenses, Shot Design and Animation with Elaina Scott

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Description

In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters she discusses shot language, lenses and how to create dynamic poses for superhero animation. She begins by taking an existing animation and sets up a very rough set and some lights, so that she can illustrate how quickly one can create a narrative using camera lenses, movement and lighting. She then starts the superhero portion of the tutorial using rigs by Truong CG Artist with characters made by Dan Eder and Péter Józsa. Elaina teaches how to find great Superhero reference, and how to use that reference to create appealing and dynamic poses for the shot. In the following chapter, she talks about the differences between animating realistic fighting mechanics and super-heroic fight mechanics. After that, she incorporates the superhero punch animation into a city setting and demonstrates how to capture the moment cinematically through camera work. Lastly, she blocks in the fight in a cityscape and polishes the initial camera moves and final fight animation. For those looking to develop their ability to create dynamic animation within full-cg sets, this title provides valuable lessons that apply to the Television, Film, Game Cinematic and Previs industries.

Duration: 183 Minutes
Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/from-previs-to-final-animation

No Project Files

The Gnomon Workshop - Creature Sculpting with Dominic Qwek - ZBrush, Keyshot and Photoshop Techniques

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Description

In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists.

Duration: 146 Minutes
Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/creature-sculpting-with-dominic-qwek

No Project Files

Dope Transitions for Premiere Pro

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Dope Transitions - a pack of 388 transitions for Premiere Pro CC 2018 and higher. Modern, easy to use and ready to give the professional impulse you were looking for! You can use these transitions in any of your projects: to create your own slide shows, introductions, logos, promo, etc.

Features of the package:
• Transition speed (3 options):
- 20 animation frames
- 13 animation frames
- 10 animation frames
- 7 animation frames
• Quick preview
• Sound effects for each transition
• Works with any resolution
• Works with any FPS
• Video lessons in bundled
• 100% compatible with Premiere Pro CC 2018 (v12.1.0 or higher)
• No plugins required

The Gnomon Workshop - Environmental Storytelling - Composition and Shape Language with Eddie Bennun

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In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition. As the image evolves from big shapes and silhouettes to small storytelling details, a variety of tools, techniques and strategies are explained to assist the student's understanding of Eddie's professional process. Topics include how to keep consistency between foreground and background, creating a sense of depth and distance, choosing proper camera angles, photo textures and credibility, and attracting the viewer's curiosity. For those developing their environment design skills, this title provides a valuable lesson on how to take the efficiency of 3D layout into presentation ready illustration using 2D paintover techniques.

Duration: 166 Minutes
Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/environmental-storytelling

No Project Files

The Gnomon Workshop - Environmental Storytelling - Composition and Shape Language with Eddie Bennun

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In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition. As the image evolves from big shapes and silhouettes to small storytelling details, a variety of tools, techniques and strategies are explained to assist the student's understanding of Eddie's professional process. Topics include how to keep consistency between foreground and background, creating a sense of depth and distance, choosing proper camera angles, photo textures and credibility, and attracting the viewer's curiosity. For those developing their environment design skills, this title provides a valuable lesson on how to take the efficiency of 3D layout into presentation ready illustration using 2D paintover techniques.

Duration: 166 Minutes
Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/environmental-storytelling

No Project Files

[UE4] [4.20-4.22] Motion Matching System

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Description
The Motion Matching System for Unreal Engine is here!
Create the most realistic, grounded animation system for your character and NPC's in under half an hour. Easy to set up with minimal additional learning involved.

Included on purchase is a full set of suitable motion matching animations ready and inside the demo project.

The Motion Matching System integrates seamlessly into the final Animation Blueprint so you can customize the results even further and blend between states just as you normally would.


https://www.unrealengine.com/marketplace/en-US/slug/motion-matching-system

NOTE:
4.20 and 4.21 were from Filmstorm's website 4.22 was from the Marketplace

[UE4] Rifle 01 Pro - Mocap Pack (REV. 2.7A1)

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Description
UPDATE: REV. 2.7A1

Version 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.

A few naming corrections.

Reference Pose is an "A".

2.7A has a New Socket on the "middle_01_r" bone for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used.

(If you need a copy of 2.7 in the future for your existing pipeline, contact us and we can provide the files.)

All Animations with Root Motion and IPC.

Visually, 2.7A animations will look the same as 2.7, it is a technical update.

390 Animations, 48 Aim Offsets, 36 Split Jumps.

876 Total Animation Files.


https://www.unrealengine.com/marketplace/en-US/slug/military-rifle-mocap-pack

[UE4] [4.22] Dynamic Locomotion + Blueprints

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Description
This is a set of 27 hand-crafted (not motion capture), lightly stylized movement animations for character locomotion.


- Uses the UE4 Mannequin rig.

- All animations have in-place and root-motion variants.

- Includes an example Third Person Blueprint, AnimBP, and several blendspaces to demonstrate how the in-place animations can be used.

- Animations are lightly stylized - perfect for games with a stylized art style, but can still work well with realistic characters.

- Each movement speed has left and right lean variations, allowing natural motion while turning.

- Each movement speed has Start and Stop transition animations. Different Stop animations play depending on which foot is forward when the player stops.

- Source FBX files are located in the SourceFiles folder.


https://www.unrealengine.com/marketplace/en-US/slug/dynamic-locomotion-blueprints

[UE4] [4.22] Elite Landscapes: Bundle Pack

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Description
Elite Landscapes Bundle Pack combines all landscapes with a discounted price. It is a very affordable pack for high resolution landscapes. Bundle pack features 23 landscapes with 8k resolution and 7 matte painting quality skybox panoramas. Also included the levels and light setups you see on the screenshots and video.

The pack has a very basic landscape material but for anyone who wants to use advanced landscape materials; I also included the original heatmaps so that you can have all the details of the original terrain with your own materials or any material pack that can be found in the Marketplace.


https://www.unrealengine.com/marketplace/en-US/slug/elite-landscapes-bundle-pack

Autodesk Alias Design 2019

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AUTODESK ALIAS DESIGN 2020

WINDOWS 64BIT

date: Jul 03, 2019
type: CAD
size: ISO 8GB

Description:

Industrial design and Class-A surfacing software

Alias industrial design software provides sketching
concept modeling, surfacing, and visualization tools for industrial
product, and automotive design
Refine concept models into Class-A surfaces for consumer and automotive designs

http://www.autodesk.com

Installation:

Unpack, burn or mount with D-Tools & install
Check Crack/install.txt on DVD1

Wilcom 2006 SP4

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Wilcom 2006 SP4 Embroidery Software.

Very hard to find. Guarantee to work (Tested on a WINDOWS XP SP3 machine). The readme is in spanish. Use google translate to translate the text.

Udemy – The Ultimate Guide to Reblox Coding Games Development

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Info:
https://www.udemy.com/robloxcode/

What you’ll learn

Lua
Roblox Game Development
Coding Your Own Roblox Games

Requirements

Basic Roblox Knowledge
Exciting Commitment To Build Their Own Game

Description

Hello, Everybody!

Thank you for taking a look at my Course, This course is for any one who want to Learn Roblox Game Development!

You will learn the basic from printing your first Hello World, build your first game, make your first map, code your first script and even potentially build a game that is on the top on the roblox home page!

You will learn the programming language Lua in order to create the Roblox Games, and with detail instruction and easy to follow examples, it will definitely bring your Roblox Coding skill to the NEXT level!

I will see you all in the course :]

Who this course is for:

People who want to create AWESOME roblox Games

Create Professional Videos For Instagram With FCP For Beginners

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Want to Create Professional Videos For Your Instagram?

Have you always wanted to create professional videos for your Instagram but you just don't know where to start?

Or maybe you have started but you just don't know how to create professional videos for your Instagram.

Then The How To Create Professional Videos For Your Instagram Complete Course is for You!

_________________________________________________________________________

Welcome To How To Create Professional Videos For Your Instagram

⇉ Join 450,000+ Students Who Have Enrolled in My SkillShare Courses!

⇉ 10,000+ Five Star Reviews Show Students Who Enrolling Are Getting Real Results!

⇉ You Get Over + Lectures and + hours of HD content!

⇉ Watch the Promo Video to see how you can Get Started Today!

Don’t Delay! Click the "Buy Now" Button For Instant Life-Time Access!

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Here is what you will learn in our complete ‘How To Create Professional Videos For Your Instagram” course:

In our course, you will learn how to make create professional videos for Instagram. This course will show you how to use Final Cut Pro to create video content your followers will love. From making sure your videos are formatted correctly, to the best eye-catching graphics that will leave your followers wanting more; this master course has everything you need to start posting professional Instagram videos.

Now, if you ever have any questions, all you have to do is post in our course discussion to receive help! Not only will you learn with plenty of HD video, but you will also learn by doing and creating your very own content!

By the time you are finished with our complete course, you will understand how to create professional videos for Instagram. You will gain the knowledge of how to correctly format videos and add the right video graphics.

But thats not all...

The benefits to our course an absolutely unlimited!

You will learn useful skills such as:

How to use Final Cut Pro to create professional content
Add video graphics that will pull in more followers
Format your videos to create the best professional content for Instagram

_________________________________________________________________________

With the right mindset, understanding, and application, you will instantly begin learning how to create professional videos for your Instagram.

When I learn something new I add it to the course -at no additional cost to you! This is a course that will continue to add more and more to every aspect of your life.

In addition to the Udemy 30-day money back guarantee, you have my personal guarantee that you will love what you learn in this course.

_________________________________________________________________________

What I can't do in this Course..

I can't guarantee your success – this course does take work on your part. But it can be done!

I am also not responsible for your actions. You are responsible for 100% of the decisions and actions you make while using this course.

_________________________________________________________________________

It's time to take action! This course will not remain this price forever!

Click the "Buy Now" button, top right, Today!

Every hour you delay is costing you money...

See you in the course!

Sincerely,

Joe Parys

Art of rigging Volume 1 PDF - CG-Toolkit

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Here is the pdf of the volume 1 of the art of rigging from cg-Toolkit.

V-Ray Next v4.10.03 for 3ds Max 2020

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V-Ray Next v4.10.03 for 3ds Max 2020
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