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3D-Coat V4_5_20 Stable Release (Windows)

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Main Features:

- Physically Based Rendering & Smart Materials Introduced!

- Layer groups introduced! Now interaction with PS completely supported.

- General case of Symmetry introduced! Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.

- Seamless painting over multiple UV meshes.

- Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.

- Anti-Bump smoothing method is introduced.

...etc.

http://3d-coat.com/3d-coat-45/


Instructions: Just install (3d-Coat-V4_5-19-64.exe), and then place the other four files into the folder C:\Program Files\3D-Coat-V4.5 (replace the original files).


Enjoy. Support the official software, when you can.

All credit to mordehaj, and to Petshopper for passing it along.


[NOTE: I cannot respond to questions or comments. See my Profile page for more detail. Sorry for any inconvenience.]

3D-Coat 4.5.20 Stable Release x64 (Win)

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Main Features:

- Physically Based Rendering & Smart Materials Introduced!

- Layer groups introduced! Now interaction with PS completely supported.

- General case of Symmetry introduced! Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.

- Seamless painting over multiple UV meshes.

- Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.

- Anti-Bump smoothing method is introduced.

...etc.

http://3d-coat.com/3d-coat-45/


Instructions: Just install (3d-Coat-V4_5-19-64.exe), and then place the other four files into the folder C:\Program Files\3D-Coat-V4.5 (replace the original files).


All credit to mordehaj, and to Petshopper for passing it along.

Enjoy. Support the official software, when you can.


[NOTE: I cannot respond to questions or comments. See my Profile page for more detail. Sorry for any inconvenience.]

3D-Coat 4.5.19 x64 (Win)

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Main Features:

- Physically Based Rendering & Smart Materials Introduced!

- Layer groups introduced! Now interaction with PS completely supported.

- General case of Symmetry introduced! Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.

- Seamless painting over multiple UV meshes.

- Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.

- Anti-Bump smoothing method is introduced.

...etc.

http://3d-coat.com/3d-coat-45/


Instructions: Just install (3d-Coat-V4_5-19-64.exe), and then place the other four files into the folder C:\Program Files\3D-Coat-V4.5 (replace the original files).


All credit to mordehaj, and to Petshopper for passing it along.

Enjoy. Support the official software, when you can.


[NOTE: I cannot respond to questions or comments. See my Profile page for more detail. Sorry for any inconvenience.]

3D-Coat 4.5.20 Stable Release x64 (Win)

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0
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Main Features:

- Physically Based Rendering & Smart Materials Introduced!

- Layer groups introduced! Now interaction with PS completely supported.

- General case of Symmetry introduced! Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.

- Seamless painting over multiple UV meshes.

- Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.

- Anti-Bump smoothing method is introduced.

...etc.

http://3d-coat.com/3d-coat-45/


Instructions: Just install (3d-Coat-V4_5-20-64.exe), and then place the other four files into the folder C:\Program Files\3D-Coat-V4.5 (replace the original files).


All credit to mordehaj, and to Petshopper for passing it along.

Enjoy. Support the official software, when you can.


[NOTE: I've posted both this and the last stable release. I cannot respond to questions or comments. See my Profile page for more detail. Sorry for any inconvenience.]

3D-Coat 4.5.20 Stable Release x64 (Win)

$
0
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Main Features:

- Physically Based Rendering & Smart Materials Introduced!

- Layer groups introduced! Now interaction with PS completely supported.

- General case of Symmetry introduced! Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.

- Seamless painting over multiple UV meshes.

- Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.

- Anti-Bump smoothing method is introduced.

...etc.

http://3d-coat.com/3d-coat-45/


Instructions: Just install (3d-Coat-V4_5-20-64.exe), and then place the other four files into the folder C:\Program Files\3D-Coat-V4.5 (replace the original files).


All credit to mordehaj, and to Petshopper for passing it along.

Enjoy. Support the official software, when you can.



[NOTES: I've posted both this latest version and the previous stable release.

For both V4.5.20 here and the other release V4.5.19, you might see a "Demo" appear in title bar. This is normal, and it should disappear after a while. If not, try right-clicking program and "Run as Administrator."

I cannot respond to questions or comments. See my Profile page for more detail. Sorry for any inconvenience. Try the Forums if you need help:

http://forum.cgpersia.com/f13/pilgway-3d-coat-4-5-20-64bit-stable-release-mordehaj-127661/]

mastering-retouching by Nick Saglimbeni

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hxxp://nicksaglimbeni.com/mastering-retouching/
You asked for it…you got it. I’m finally revealing my top-secret industry retouching techniques! I’ve just released my long-awaited 7-volume super-tutorial Mastering Retouching™! Customers are going crazy over how easy this is to learn, and how amazing their photos now look!
The series is available both as an instant-download and as a ridiculously beautiful DVD Box Set.
You will also get access to The Matrix, a members-only section of the Slickforce forum for customers who have purchased Mastering Retouching™. There you can post your pics for feedback, get coaching on your techniques, and discuss upcoming volumes to the SlickforceSystem library.



I will be personally monitoring the forum to answer any questions anyone has about the product. This series has been designed using all of your forum input, countless e-mails from the last 5 years, past students, fan requests, and customer wishlists. I’ve been beta-testing this bad boy with students who have taken my retouching classes AND complete newbs, and I’m convinced you’re going to love the final version.

Designconnected - 36 Furniture 3D models

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List of models include in this torrent:
Artelano_Bridge_Log
Ball_with_Handle
Brent_Comber_Alder_Rounds
Brent_Comber_Alila
B_&_B_Italia_Tobi-Ishi
Cestone_sofa_225
Cindy
ClassiCon_Bell
Coffee_trunk
Corallo_Coat_Hanger
Fortuny_Floor_Lamp
Fredericia_Furniture_Icicle_table
Gervasoni_Bolla
Gervasoni_Gray_01
Gervasoni_Sweet_27
Ghost_01_armchair
Green_Orchid
Helen_Amy_Murray_Star
Ingo_Maurer_Johnny_B__Butterfly
Knoll_Tulip_Round_Table
Les_Arcs
Maxalto_Simplice_tables
Mood_Clubchair
Moroso_Tropicalia_467
N_A_Orchid
Paola_Lenti_Crochet
Paola_Lenti_Marea
Piet_Boon_Collection_FEDDE_sofa
Poliform_Tribeca_tables
Poliform_Tridente_coffee_tables
Poltrona_Frau_Giselle
Professor's_Leather_Chair_With_Nailheads
Sdraio
Tradition_Cloud_LN1
Tribeca_tables
Tribu_Mood_Sofa

3DMotive - Introduction To Materials in Unreal Engine 4 Volume 2

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This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. With topics such as the UE4 Material interface where we will look into the interface. Material types where we will look at the types of materials you can create using the engine. PBR Material overview to have a quick discussion on what physically based materials are. The material blends and domains and find out the differences between each one. Then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness. I hope you enjoy the course and learn a lot from it.

Light Transitions

Frameboxx - Game Modeling & Texturing in 3ds Max

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During ~8:20 H
16 Lessons


http://i.imgur.com/SNKIy6A.png

Evermotion Archexteriors vol 25

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Evermotion Archexteriors vol. 25 includes 10 fully textured exterior scenes of luxury villas. Every scene is ready to render with professional shaders and lighting.

All scenes are prepared for V-ray 2.0 with 3dsmax 2011 (or higher).

All presented renders are with postproduction. PSD files are included.

Formats
max
psd

Software
*.max – 2011 or higher

Renderers
V-Ray *.max – 2.0 or higher – with textures and shaders

Frameboxx - Game Modeling and Texturing in 3ds Max

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During ~8:20 H

16 Lessons



http://i.imgur.com/SNKIy6A.png

Frameboxx - Game Modeling and Texturing in 3ds Max

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During ~8:20 H

16 Lessons


http://i.imgur.com/SNKIy6A.png

Gumroad – Modo Basics: Blade Runner Prop Braun HL70

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Video Preview: https://www.youtube.com/watch?v=rrJlAN9RV7M&feature=youtu.be

Runtime: 79 minutes

Prerequisites: Intro to modo http://gumroad.com/l/lCDm

Includes:

Reference Images
Modo .lxo files
Final Renders

http://gumroad.com/vling

Thanks to Eedmund:
http://forum.cgpersia.com/f21/modo-basics-blade-runner-prop-braun-hl70-118586/#post1204325

Cad Learning Autodesk 3ds Max 2013 Training & Tutorials

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Cad Learning Autodesk 3ds Max 2013 Training & Tutorials


CADLearning for Autodesk® 3ds Max ® includes training and tutorials that teach 3ds Max tools for 3D modeling, animation, rendering, compositing and pre-production planning. Users will learn how to apply materials and light scenes, animate cameras and objects, and assemble short sequences.

Cad Learning Autodesk 3ds Max 2013 Training & Tutorials

15+ hours of training

253 video tutorials

Exercise files included

Instructor Steven Schain

http://www.cadlearning.com/courses/autodesk-3ds-max-training-tutorials/

http://files.cadlearning.com/marketing/outlines/2013/CL_Outline_Autodesk_3ds_Max_2013.pdf

Trey Ratcliff's Complete HDR Tutorial: Countless Techniques Explored

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Trey Ratcliff’s Complete HDR Tutorial: Countless Techniques Explored
.MP4, x264, 1888 kbps, 1728x1080 | English, AAC, 165 kbps, 2 Ch | ~ 10 hours | + RAW | 11.95 GB
Genre: eLearning/Photography

There are over 10 hours of detailed video instruction in the course. It is aimed first at beginners but there is plenty of intermediate and advanced material too. I edit a ton of photos in every possible situation: Indoor, Outdoor, Sunrise, Sunset, Mid-Day, Mixed Indoor-Outdoor, Action, Movement, People, Nature & Landscape, Architectural, Travel, and more. There are many hours of high-production quality video as you watch me set up in these conditions, and then many more hours of screen capture, as you see me edit the photos you just saw captured in the field.

Even better, you get all of my RAW files! So you can follow along, step-by-step, and see exactly how I do each and every move.

What’s covered during the 10+ hours of instruction?

Thoughts on HDR and it’s role in photography
Setting up your Camera!
Basics of HDR
Light Levels, noticing HDR situations
More Lighting in HDR + Composition
Sunrise HDR + Noise Reduction
Movement + HDR
Composition + Shadows + Sky
Wide and narrow composition for landscapes
High Action Single RAW HDR
Path, Halo Prevention, Sky from multiple parts
Extreme HDR
Low Light HDR
Interior HDR with special texturizing tricks
Manual Panoramic HDR
Evening HDR with steadiness, reflections
Indoor/Outdoor HDR
Movement in delicate HDR situation
Extreme Noise Reduction in Photoshop
HDR Experimentation and violent recomposition

What do I need to get started?

All you really need is this video course. You can get demo versions of the software I use, so that shouldn’t be an issue. During the course I use Photomatix, Adobe Lightroom, Adobe Photoshop and the Nik Collection.

http://www.stuckincustoms.com/complete-hdr-tutorial/

http://pxhst.co/avaxhome/41/60/00326041_medium.jpeg

http://pxhst.co/avaxhome/40/60/00326040_medium.jpeg

Lynda - SOLIDWORKS 2016 Essential Training

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This training course will teach you the essential tools and modeling techniques to design efficiently in SOLIDWORKS—the world's leading CAD software for product design and development. We use the simple but effective "why, what, how" method of teaching, with the end goal of creating manufacturing-ready parts and assemblies. Author Gabriel Corbett first shows how to create 2D sketches and use the Extrude and Revolve tools to turn those sketches into 3D parts. Then he shows how to create more complex geometry with sweeps, lofts, and cuts. Then we jump into lessons covering modifier tools such as Fillet, Chamfer, Draft, and Shell. Then you learn how to create uniform standard holes with the Hole Wizard, and use the pattern and mirror features to reuse geometry. Next we combine parts into assemblies and create a moving assembly from parts and subassemblies. Finally, we create accurately annotated drawings, ready to hand off to a manufacturer.

http://lynda.com/tutorial/418967

Lynda - Soft Body Simulation for Motion Graphics with RealFlow

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Learn how to simulate soft bodies in a physically accurate way with RealFlow. Soft bodies are a great way to model soft, malleable surfaces, especially ones that collide with other objects. In this tutorial, working along with author Ran Ben Avraham, you'll concentrate on RealFlow's soft bodies dynamics system, jumping back and forth between Maya and After Effects—following a realistic production workflow pipeline. After identifying an initial design concept (a logo bouncing on a trampoline), the course takes you through importing the geometry for the scene, setting up your dynamics properties and scale, simulating and animating the soft bodies, and rendering and compositing the finished video with Maya and After Effects. Ran also covers creating multiple simulations and slow-motion simulations from the same RealFlow scene. Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.

http://lynda.com/tutorial/368413

Udemy - Intermediate Topics for Unity Game Developers Part Three

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Part three of a course designed for intermediate and advanced unity game developers who want to go beyond the basics. Each course in the series can be taken on its own.

https://www.udemy.com/intermediate-topics-for-unity-game-developers-part-three/

Udemy - Intermediate Topics for Unity Game Developers Part Two

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Part two of a course designed for intermediate and advanced unity game developers who want to go beyond the basics. Each course in the series can be taken on its own.

https://www.udemy.com/intermediate-topics-for-unity-game-developers-part-two/
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