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Unreal Engine 4 Marketplace PhysXPack

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The pack is designed to create different scenes with objects that can be destroyed according to the physics laws. Build your own destructible scenes with these physical assets!

You can create wooden, brick and concrete constructions which can be completely destroyed. You can create trees which behave as a rag-doll on the scene.

The pack includes objects grouped by physical properties:
• Brick objects: a wall, a wall with a window hole, a wall with a doorway;
• Concrete objects: a fence, walls, a wall with a window hole, a wall with a doorway;
• Glass objects: windows with enabled and disabled Impact damage parameter;
• Slate objects: a roof and one sheet of slate;
• Wooden objects: doors, fences, walls, a wall with a window hole and a wall with a doorway.
The objects can have different destruction depth.

The pieces and destructible settings match to the material type.

To increase the performance of your scene you can adjust the existence duration of the pieces or to use objects with a smaller destruction depth from our PhysXPack.
The pack contains two trees with adjusted physics asset.

After a bullet hit the trees fall down and start to behave as a ragdoll.

The Paсk contains FirstPersonPh with adjusted collisions. Use the blueprint BP_Bullet to adjust the destructive power of the bullet.

You can use this pack in your games or create destructible scenes just for your psychological relief :)
Technical Details

Includes:
• (2) maps
- DemoScene
- Assets
• (40) destructible objects
• (1) static mesh
• (2) skeletal meshes with physics assets
• (2) particle for bullet
• (43) materials and 53 textures
• (5) blueprints:
- blueprint for the bullet ( allows you to adjust the damage radius)
- blueprint for the palm (transfers the palm into the ragdoll mode after the bullet hit )
- blueprint for the pine (transfers the pine into the ragdoll mode after the bullet hit )
- blueprints for the palms and blueprint for the pine with basic class
• (1) FirstPersonPh with collision and weapon settings

Supported Platforms: Windows, Linux

Unreal Engine 4 Marketplace Advanced Target System 411

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What Works Out Of The Box!
• Hold Left Ctrl to begin selecting in the any map.
• Hold Left Click Mouse Button and Drag to begin creating a marquee selection in any map.
• Press C to clear targets in any map.
• Press E to select a target within a Radius in the Third Person Targeting map.
• In the Target Component, Change "Near Target Radius" to expand selection range.
• Press Q to select a target within view in the Third Person Targeting map.
Similar to Shadows of Mordor.
• Hold Left Shift to face character towards a target within a Radius in the Third Person Targeting map.*
In the Target Component, Change "Rotate Focus Radius" to expand focus range.

What is Advanced Target System (ATS)?

Advanced Target System (ATS) is a unique solution for targeting your enemies. With multiple examples, you can see ATS used in different scenarios where targeting an Enemy or Intractable Actor is required. The selection range, and options are customization allowing for game specific settings. This makes this solution a one-catch-all targeting system in your interactive scenarios.

I've setup Third Person, Side Scroller, and Top Down examples to demonstrate selection options. They include selection behavior from your favorite RTS, RPG, or Platformer games such as requiring to hold Left Ctrl to remove from selection or Left shift to add to selection. Please watch the video below to get a full understanding of the capabilities of this solution.
Technical Details

Features:
• Drag & Select Actors
• Actor Hoving & Title Widget
• Mouse/Touch Actor Interaction Interface
• Grab Target In Vision
• Grab Next Target within Radius
• Rotate Pawn Towards Target within Radius
• Look At Target within Radius
• Actor Visibility (UMG Widgets are added above Actors who meet conditions)
• Visibility Limit (Limit how many targets are drawn automatically)
• Visibility Distance (Limit the distance required for targets drawn automatically)
• Customization of every feature! (Including Drag & Drag Marquee Box)
• Event Driven

Unreal Engine 4 Marketplace Ring Menu Construction Kit

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4.12 UPDATE:
* New feature: slow motion can be activated when showing the menu
* Mouse cursor positioning: menu can appear at mouse position
* The menu now is prevented from getting printed outside of the viewport (use "BorderTolerance" to adjust)
* Several bugfixes

Teaser: youtu.be/7qYdmx8VdKQ
Getting Started: youtu.be/LjiT9qrCqNY
Gamepad Tutorial: youtu.be/JlSLTTgCJg4
3D Widget Tutorial: https://youtu.be/gVx3BgBaZ6c

This is a fully customizable, easy to use ring menu construction kit with out-of-the-box functionality, waiting for you to get creative!

Features:
• Use your own button images, backgrounds, sounds, ... you can replace almost every detail with your own stuff
• Add as many slots as you like: arrange them automatically or use fixed positions
• 3D widget wrapper for use in 3-dimensional space
• Easy integration with your game via it's own MenuInfo structure; just add one to each of your assets and you're done
• Use simple textures or advanced materials
• Stick the menu to every asset you like, for example a player, and it will move along with it
• Supports mouse (drag, click or mouse wheel) and gamepad controls
• Control everything via out-of-the-box Blueprint functions
Technical Details

RingMenu Essentials:
• WB_RingMenu
• WB_MenuButton
• MenuInfo
• BlankCursor
• DefaultImage
• 3DMenuWrapper
• MouseControlType

Sample assets:
• 15 icons (Texture 2D)
• 3 simple menu backgrounds (Texture 2D)
• 2 animated backgrounds (Material), including 3 textures
• 3 RingCursors (Texture 2D)
• 3 button/ title backgrounds (Texture 2D)
• 5 sound files (Sound Wave)

Demo stuff:
• 2 demo maps
• 1 RingMenuController (PlayerController)

Demo assets based on the TopDown Demo by Epic

Number of Blueprints: 2 Blueprints + 1 Struct
Intended Platforms: All
Platforms Tested: Windows
Documentation Included: Yes

Unreal Engine 4 Marketplace Smart Spline Generator

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This tool allows to generate various assets that automatically align/react to any surface, in highly customizable way. Create ivy, vine, ropes, bridges, fences and more – with many customizable parameters & possibility to use your own meshes.

• Fast and easy generation of surface-aligning assets
• Many parameters for controlling generation behavior, all described in their tooltips and in documentation levels
• In-engine documentation: All the features explained on working examples in demo levels
• Possibility to use your own meshes
• Set of starting presets included
• With help of UE Merge tool, you can convert any generated asset into static mesh, to reuse it in different levels/projects – or to export & edit it in your 3D package!
• Made 100% in Blueprints.
Technical Details

Number of blueprints: 24 (1 main generator blueprint & 23 default presets)

List of features:

• Large set of generation parameters, like spline direction, sub-spline amount, spline/sub-spline length, curve, mesh amount, align rotation, height above ground, random irregularity levels and many, many more…
• Automatic bridge mechanic: Automatically finds nearby surfaces to make bridges with. Allows to control bridge gravity and more (presented in the video)
• Low-poly edge snapping: Allows to generate lower-poly assets without problems caused by low poly count near surface edges (presented in the video)
• Automatic spline mesh optimization – replaces most of spline mesh sections with low-poly versions, leaving only critical areas like edges or corners
• Compatible with UE Merge Actors tool, which allows to convert any generated asset into a single static mesh
• Many starting default presets that you can derive from.

Intended Platforms: All
Platforms Tested: Windows
Documentation Included: Yes (all features explained on working examples in demo levels)

Unreal Engine 4 Marketplace Volumetric Spotlight with Shadow

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The volumetric spotlight effect visualizes the physical effect of light reflecting of dust particles, fog or damp in a spotlight. The illusion of a volume is created by filling the cone with a series of planes to make it "volumetrical".

The shape is controllable by setting parameters of its width and length and you can choose to have it square. The color can also be set.

Since the volume is rendered by additive-transparant planes perpendicular to the spotlight (set by a parameter (default 512)), the render cost is very high, because really the entire volume has to be rendered, while 3D-rendering usually just renders surfaces. To prevent the worst case conditions, the number of planes are dynamically reduced depending on the distance to the camera. All performance settings are configurable. Please note that this effect will only render at a decent framerate (30FPS+) on mid-end and high-end machines.

The cool thing about this light is that it also supports (dynamic) masks. These work by just inserting a 2D mask at the correct position and transformation in the material shader that is rendered over the plane. So only 2D masks perpendicular to the lightray are supported, but simple geometry (Example a sphere) renders completely correct in 3D. This can make real convincing effects such as light through windows or panels, which makes the volumetric effect really strong and much cooler than the simple facing-plane god-rays.
Technical Details

1 base Blueprint to configure the spotlight (supports 1 shadow mask)
1 Blueprint child that supports up to 4 shadow masks and some more realistic light computation, but results in a much higher render cost.
2 Blueprints to easily configure the built in volumetrics of the Unreal Engine. (These just imitate volumetrics by rendering the surface of a spotlight volume)
2 Demo levels with a total of 10 examples of the spotlight.
3 props of spotlight casings
1 prop of a bunkerlamp
5 Materials of fans.
Bunker Demo contains 24 materials as a bonus
Butterfly Demo contains a nice ground and water material.

NOTE: Due to the high render cost this effect is only suited for mid to high end machines (standing inside the spotlight is worst-case condition and FPS will drop from 50 to 20 FPS on a mid-range machine at 1920x1200 (Already with plane resolution reduction optimization with a factor 4, so on the expense of loosing some quality of the effect (the planes (edges) become slightly visible))). Rendering multiple spotlights and looking at them from a distance is not really a problem, since it is not so much about the amount of spotlights (tested with 4), but more about the screen fill-rate. If you want to have a dynamic shadow maks, it is best to only add 1 spotlight at a time on the screen, because for dynamic masking it is needed to update the materials of all (512) planes, which is very performance costly.

Glare Technologies Indigo Renderer 4.0.42 Win x64

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Indigo Renderer is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism.

With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

http://www.indigorenderer.com/


** NOTES **

• I don't have any Mac or Linux version of this crack release, as of yet.

• I didn't create the crack which is included here. If you have technical issues or questions, try consulting with someone at this Forum page:

https://forum.cgpersia.com/f13/indigo-renderer-v4-0-xx-winonly-snr-ind-138447/index2.html

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Unity Asset SEGI Beta v0.8

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https://www.assetstore.unity3d.com/en/#!/content/64763

SEGI is a voxel-based Global Illumination effect that aspires to provide 100% dynamic Global Illumination to Unity games and applications. Since it requires no precomputation, SEGI can bring GI to certain situations where precomputed solutions like Enlighten cannot!

Note: tested and works great with Unity 5.4.0f3

Unity Asset ProBuilder Advanced v2.5.0f0

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https://www.assetstore.unity3d.com/en/#!/content/3558

Build basic or advanced geometry, right in Unity, with zero creative barriers. Devs agree, ProBuilder is wicked fast and incredibly easy to use- even Collision and UVs are automatically generated.

Note: tested and works great with Unity 5.4.0f3

Unity Asset Scene View FX v2.4

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https://www.assetstore.unity3d.com/en/#!/content/18949

Scene-View FX is an enhanced scene view window that operates like a normal scene view, only with added powerful visual features. All your post processing / image effects, advanced camera settings like rendering path, FOV and clip plane, are now reflected in your scene view, for beautiful editing, without needing to refer to the game view. At all. Simply open from the Window -> Scene View FX option, and use it instead of your normal Scene View. It's as easy as that!

Note tested and works great with Unity 5.4.0f3

Unreal Engine Marketplace NeoFur Indie 4.11

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After a year in development, we're thrilled to release our patent-pending NeoFur technology to the Unreal Engine 4 community! NeoFur helps developers create gorgeous and dynamic fur, fibers, and soft fuzzy surfaces for their characters and environments, at fidelity levels never dreamed of before in a real-time engine!

Lynda - Premiere Pro Guru: Understanding Compression

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Compression affects every aspect of video work. Compress too much and lose quality, and compress too little and the file size is too big. Use the wrong compression, and your client cannot see the video at all! In this course, Luisa Winters explains what compression is, how to use it, and how to optimize it to give your work the greatest impact. Learn how to finesse export settings in Premiere Pro and Adobe Media Encoder for the best-looking video.

Topics include:

Types of compression
Bitrates
VBR and CBR
Export settings for video, audio, captions, and more
Using Adobe Media Encoder for compression
Tips to make your video look better

http://lynda.com/tutorial/492727

Unity Asset Colorful FX 4.2.2

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https://www.assetstore.unity3d.com/en/#!/content/44845

Colorful FX is a collection of high-quality, fast and customizable post-processing effects and color adjustments for Unity.

Note: tested and works great with Unity 5.4.0f3

Unreal Engine 4 Marketplace Advanced Social System

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The Advanced Social System is a chat, party, guild, emote & command system that allows for socialization between players.
It is designed to be easy to integrate into projects and provides a powerful command/social system that is simple to build upon.

Features:
• Configurable chat channels (Say, Yell, Party, Guild, Private Messages and Global chat)
• Emote system that allows you to assign animations and sounds to player emotes.
• A party system where you can invite, promote and kick members.
• A guild system where you can set a MOTD, invite, promote and kick members
• Area based global channels for easy configuration of zone chat areas.
• System and chat commands that the player can execute.

Example Commands:
• /? - This help information
• /quit, /exit - Quits the game
• /say, /s - Send a message to players in your immediate area
• /yell, /y, /sh, /shout - Send a message to players in your area
• /emote, /em, /e - Perform an emote with the given text
• /party, /p - Sends a chat message to your party
• /guild, /g - Sends a chat message to your guild
• /whisper, /w, /tell, /t - Send a message to another player
• /reply, /r - Reply to the last whisper
• /general, /1 - General chat channel. Seen by all players in the zone
• /trade, /2 - Trade channel. Seen by all players in the zone
• /invite, /inv - Invites a player to your party
• /leave - Leaves your current party
• /remove, /uninvite, /kick - Removes a player from your current party
• /disband - Disbands the party
and many more commands included.
Technical Details

Number of Blueprints: 30 (+8 UMG)
Intended Platform: Desktop
Platforms Tested: PC, Mac
Documentation Included: Blueprints are commented and easy to follow.
Important\Additional Notes: Tutorials and additional information can be found on the marketplace forum support thread

Unreal Engine 4 Marketplace Instant Swimmable Water

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This blueprint instantly let's you create a water volume with spline adjustable levels in a matter of seconds. Works for any character blueprint.

Comes with:
• Water Blueprint
• Water Material
• Textures
• Particles
• Switches examples for level change
• Features Map
• Test Map (Seen in video)
• SwimIdle/Swim animations
• Rubber Ducky Mesh
Technical Details

Number of Blueprints: 2 (Not including switch instances)

List of Features:
• Custom Tiling
• No texture stretching
• Custom surfacing velocity
• Custom color
• Custom Ripple Texture
• Custom Ripple Speed
• Custom Reflection map
• Custom Underwater color
• Custom Opacity
• Custom Bouyancy for physics objects
• Custom Angle Impulse for physics objects
• Float from bottom option for physics objects
• Straighten physics objects option
• Specified water level changing
• Cycled water level changing
• Water change speed
• Custom swim/rotation speed
• Modulated Corals
• And more...


New Update features:

Improved Bouyancy:
Float height calculations
Float from bottom option
Straighten objects
Rubber Ducky Mesh
Video: https://www.youtube.com/watch?v=sA9DYZtKs10

Compatability:
Fixed issue with underwater sound loop in 4.11

Intended Platform: Windows
Platforms Tested: Windows
Important/Additional Notes: If video is unclear, you can contact me about how to use it.
Workflow Example: youtube.com/watch?v=vNOdAGze4mU

Unreal Engine 4 Marketplace Adventure Kit 4.12

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Features:
• Flexible Movement System:
The movement system of the kit includes
everything a good adventure needs: Ledges, Ladders, Walls, Ceilings,
Tight Spaces, Balancing Beams and Ziplines! All these movement zones
can be configured to work with different types of characters and the
underlying base classes allow for an easy implementation of custom
behaviors.
• Item and Inventory System:
Augment your character with an inventory
that can hold items, weapons and equip them on the character. You
can also use key items to open locks or combine them to craft
something different!
• Over 70 New Animations
• Weapons:
The kit's item system includes weapon functionality and has
implementations for Pistol, Machine Gun, Minigun, Bow, Sword,
Boomerang, Overheating Gun and Grappling Hook.
• Game Templates:
The templates include starter levels for a variety
of games such as Zelda, Darksiders, Outlast, Mirror's Edge, Splinter
Cell and Point and Click Adventures!
• Wall Walking:
Create characters that move on the ceiling or around
planetoids! Set a gravity direction and the character will orient
itself accordingly.
• Full Source and GitHub access:
When you buy the the kit you will get
access to the GitHub repository used to develop the kit. Get updates
as soon as they are committed!
• No C++ required:
The plugin is written in C++ but everything you
need is exposed to Blueprints!
Technical Details

Modules:
• AdvKitRuntime (Runtime)
• AdvKitEditor (Editor)

Intended Platform: Desktop
Platforms Tested: Windows, Mac, Linux
Documentation Included: Yes
Important\Additional Notes: Since the kit is a plugin for UE4 it should run on all engine supported platforms, however some post fx is not compatible with the HTML5 renderer. iOS and Android should work as well, however it is not tested nor have touch controls been implemented.

Currently the mechanics only work in single player. Network support is planned but does not exist as of yet. The kit contains sample assets, some of which were created by third parties. It uses starter content from Epic Games as well as sound files. All included sounds are released under the Public Domain license.

The download contains only the plugin and documentation. Please forward the purchase receipt email to
githubaccess@freetimestudio.net
and include your GitHub username in the form "username: YourGitUserName"
*(not your registered email)* to get access to the repository where you
can download all example content. It includes Game Template projects that include starter levels for a variety of games similar to Zelda, Darksiders, Outlast, Mirror's Edge, Splinter Cell and Point and Click Adventures!

Unreal Engine 4 Marketplace Materialize VFX

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This effect solves the issue with a hollowed looking model. They do not cut away or mask out the model but instead use a technique in projecting a filled-in look to the existing geometry.

Just apply the material function to any existing material node to drive the effect you want. A single parameter input from 0-1 drives the entire effect for easy integration. In addition, you can use these effects for surface effects besides just warping in.

Create an icy frost effect or burning effect on the surface of the model. Spectral effects, pixelating effects, and the lists goes on. These effects are completely customizable with many options exposed. Drop in new patterns, change colors, or use specific parts of the effect.

The provided demo room is a great place to start. It's also great effect for learning by breaking down the shader which is fully documented.
Technical Details

List of every effect:
CPU, GPU, and\or mesh emitters? No Emitters
Number of Effects: 12
Number of custom materials/textures:
Number of Materials: 13
Number of Blueprints: 0
Number of Meshes: 0
Engine Compatibility: 4.10, 4.11
Intended Platform: PC
Platforms Tested: PC
Documentation Included: (Yes) Website support also: w3studios.net/materialize
Important\Additional Notes:
Materialize effect works in the World Z direction only.

Unreal Engine 4 Marketplace Splatter Decals

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A collection of 100 splatter decals which can be used as blood or paint. There are 2 master materials and a material instance for each decal, with a number of parameters so you can easily change the color, intensity, roughness, transparency, etc. Every decal texture is 1024x1024 and has a normal map.
Technical Details

Designed for Desktop and Mobile

Unreal Engine 4 sellfy MMO Starter Kit

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MMO Starter Kit for Unreal
MMO Starter Kit provides a great starting point for developing or prototyping an MMO. Saving you hours of work, it lets you concentrate on what makes your game unique.

Requires Unreal Engine 4

Unreal forums thread (with a link to demo client): https://forums.unrealengine.com/showthread.php?53208-MMO-Starter-Kit

Online documentation:

https://docs.google.com/document/d/15FN36rV7vObqzy8zLnfCHAu-mtMBY8lx-0TK_RCFsz8/pub

No third-party solution (such as Photon or RakNet) required - so no monthly fees and you are free to host your server anywhere you want. The documentation has instructions on how to order and set up a dedicated server on Softlayer

FEATURES

- All source code included
- Fully in Blueprints
- Persistent storage of data in a mySQL database.
- Character position and stats are saved when the character logs off and restored when it enters world again.
- Registration, login and character creation.
- Authoritative server
- Launcher/autoupdater that can update the game and itself (separate application, in C#)
- Combat
- Roaming NPCs that fight back and chase after the player if attacked
- Inventory and loot
- Equipment
- Player and NPC respawn
- Combat log
- Classic MMO controls
- Chat with multilingual support
- UMG user interface

Unreal Engine 4 Marketplace Agents Characters Pack

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Package contains three unique characters, fourth is added as a bonus. These are skinned, game ready characters, retargeted to Epic humanoid rig. You can use them as agents , bodyguards, policemans, mafiosos etc. Each character have 2k diffuse, normal, roughness, specular maps connected to fully customizable material, that lets you change the look of characters to your needs. It is perfect for any type of game and for prototyping games. Polycount for characters is: 7970, 8508, 9043 and 7792 triangles.
Technical Details

Number of characters - 4 characters

Triangle counts of characters:
1. 7970
2. 8508
3. 9043
4. 7792

Texture Resolutions:
First three characters have unique 2k textures, fourth one uses materials from first and a second character :
example:
- T_Bodyguard_01_D.tga - diffuse map;
- T_Bodyguard_01_M.tga - roughess, specular, ao masks;
- T_Bodyguard_01_M2.tga - Customization and skin mask
- T_Bodyguard_01_N.tga - Normal Map

Number of Materials:
One main material. Material Instances for each character and Customization material examples for each characters

Sculpting the Wrangler

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Sculpting the Wrangler
3 hrs 44 min | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz, stereo | 1.9GB
Genre: eLearning | Language: English | Level: Intermediate


The Second Stop in a Game Character’s Journey

The second stage of our game character’s production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is so valuable for this second stage because of its flexibility and artistic inclination.
Authentic Translation

Sometimes this transition from 2D to 3D can result in a model that’s inspired by the art rather than being a realization of the art. As a stylized character, The Wrangler’s design is very specifically crafted. So we’re not going to treat it like a suggestion. Rather we’re going to do our best to fulfill it truthfully.

Sculpting with Games in Mind

It’s important to remember the purpose of your sculpture. With games, this means the character will be retopologized for optimum mesh performance and the detail harvested in the form of normal map textures. Therefore it’s important to shape your character so it works best in the game production pipeline.
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