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Lynda.com - InDesign CC 2015 EPUB Fundamentals

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Learn how to use the software you already know and love for print publications—Adobe InDesign CC—to create great looking ebooks. Learn what's hidden inside an EPUB, the ebook standard format, and how InDesign can be the fastest road to an EPUB, with its ability to automatically convert your files into the necessary HTML and CSS. As the training progresses, you'll discover how to optimize existing text, graphics, tables, and videos and tailor your EPUBs specifically for the Kindle, Kobo, and NOOK ereaders. InDesign insider and author Anne-Marie Concepción also shares some free scripts for Mac and Windows that will make your ebook export even faster, as well as features in InDesign CC built especially for ebooks, such as semantic markup and CSS resizing.

Introduction
Welcome
What you should know before watching this course
Using the exercise files
1. Understanding the Nature of EPUBs
Understanding the difference between an ebook and an EPUB
Choosing between fixed-layout and reflowable formats
Cracking open EPUBs on Mac and Windows
Looking at the components of an EPUB file
2. Setting Up and Testing
Understanding the InDesign to EPUB workflow overview
Creating an EPUB workspace
Installing scripts
Gathering software
3. Preparing the InDesign Publication for EPUB Export
What is and is not included in an InDesign EPUB export
Learning the basic prep steps for most InDesign files
Anchoring images in the text flow
Managing the sequence of content: Layout order
Managing the sequence of content: Articles panel
Starting with only a Word document
Creating a navigation TOC
Creating chapter breaks
Working with InDesign book files
Adding semantic markup
4. Optimizing Text for EPUB Export
Maintaining text frame spacing
Cleaning up text with the Find/Change dialog box
Automating text cleanup with the Find/Change script
Converting local formatting to styles
Using free scripts to automate text formatting
Mapping text styles to HTML and CSS tags
Preparing tables for optimal conversion
Adding a custom TOC as the first page of the EPUB file
Including a linked index
Embedding fonts
Using the free Typekit fonts
5. Optimizing Images for EPUB Export
Creating a cover image
Converting InDesign artwork to images
Specifying image resolution and appearance
Setting image position controls
Adding alt tags to images and objects
Creating wrapping text
Managing object size
Using object styles for EPUB attributes
Adding video to the EPUB
6. Exporting InDesign to EPUB2 and EPUB3
Choosing general export options
Choosing export options for text and CSS
Reviewing object and image-conversion options
Reviewing options for JavaScript, metadata, and viewing
7. Previewing and Validating EPUB files
Proofing the EPUB on ereader devices
Validating EPUB2 and EPUB3 files
8. Converting the EPUB to Other Ebook Formats
Exploring the KDP (Kindle Direct Publishing) portal
Converting with Kindle Previewer
Converting EPUB for other ereaders
9. Keeping Up with the Field
Next steps

Uartsy - Jewelry Design in ZBrush

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Jewelry design is a fine art that has exploded thanks to the advent of digital sculpting and 3D printing. In this course, world-renowned jewelry designer, Tomas Wittelsbach, will teach you his complete production workflow, giving you all the techniques you’ll need to create your very own reproducible high-end jewelry.

1 Fundamentals
1 Introduction.mp4
2 Brush Palette Setup.mp4
3 Design Versus Practicality.m4v
4 Making Your Designs Read Well.mp4
5 Making Holes.m4v
6 Designing With Radial Symmetry.m4v
7 Making Large Adjustments.m4v
8 Using Projection and Extraction.m4v
9 Breaking the Mold.m4v
2 Elegant Lines
1 Intro.m4v
2 Using Dynamesh.mp4
3 Celtic Knot From Modo to ZBrush.mp4
4 Mesh Infusion.m4v
5 Line Weight Part 1.m4v
6 Line Weight Part 2.mp4
7 Composition Part 1.mp4
8 Composition Part 2.mp4
3 Drawing Versus Sculpting In ZBrush
1 Introduction.mpg
2 Re creating Symmetry.mp4
3 Creating Textures Part 1.m4v
4 Creating Textures Part 2.m4v
5 Creating Textures Part 3.mp4
6 Drawing Versus Sculpting-1.mp4
7 Projection Master.mp4
8 Match Maker Brush-1.mp4
4 Sculpting Pendents In ZBrush
1 Blocking Out the Elephant in Modo.mp4
2 Importing the Model to ZBrush.m4v
3 Sculpting with Posable Symmetry.m4v
4 Roughing out the Design.m4v
5 Making a Dynamesh Duplicate.m4v
6 Flushing out the Design.m4v
7 Q & A.m4v
5 Sculpting Bracelets In ZBrush
1 Creating a Braclet and Cutting Plug.m4v
2 Importing Into ZBrush and Creating A Flush Setting.m4v
3 Using an IMM Brush to Create Seats.m4v
4 Setting Up Prongs in Modo.m4v
5 Applying the new IM Brush in ZBrush and Sculpting.m4v
6 Using the Techniques Shown in A Realistic Scenario.m4v
7 The Importance of Keeping It Simple.m4v
6 Sculpting Earings In ZBrush
1 Blocking Out a Flourish In Modo.mp4
2 Taking the Flourish Into ZBrush.mp4
3 Creating Overlap.m4v
4 Cutting for Keying.mp4
5 Using Projection Master for Keying.m4v
6 Earing Discussion.mp4
7 Q&A.mp4
7 Q&A.mp4.jpg
8 Cleaning Up Mesh.m4v
7 Sculpting Fashion Rings In ZBrush
1 Using Modo's Bridge Tool.mp4
2 Creating Iterations.mp4
3 Stone Setting.mp4
4 Developing Your Voice Part 1.mp4
5 Developing Your Voice Part 2.mp4
6 Developing Your Voice Part 3.mp4
7 Assignment Discussion.mp4
8 Sculpting Complex Hinged and Keyed Jewelry Pieces In ZBrush
1 Creating Hinges Part 1.mp4
2 Creating Hinges Part 2.mp4
3 Creating Hinges Part 3.mp4
4 Creating Separate Pieces with Extract.mp4
5 Refinging Extraction.mp4
6 Fitting the Lens.mp4
7 Q&A.mp4
9 Sculpting Filigree Details In ZBrush
1 Extracting Part 1.mp4
2 Extracting Part 2.mp4
3 Bas Reflief.mp4
4 Getting Subdivisions Back.mp4
5 Booleans.mp4
6 Sculpting Practice.mp4
7 Brush Curve Settings.mp4
10 Fundamentals Of 3D Printing Jewelry
1 Prepping for 3D Print.m4v
2 Molding and Casting Process.mp4
3 Q&A Part 1.m4v
4 Q&A Part 2.mp4
5 Q&A Part 3.mp4
11 The Business of Jewelry Design
1 The Business of Jewelry Part 1.mp4
2 The Business of Jewelry Part 2.m4v
3 The Business of Jewelry Part 3.m4v
4 The Business of Jewelry Part 4.mp4
5 The Business of Jewelry Part 5.mp4
6 The Business of Jewelry Part 6.mp4
12 Bonus & Resources
1 Pre-class Lecture 1.mp4
2 Pre-class Lecture 2.mp4
3 Pre-class Lecture 3.mp4
Project_Files
brushes-tomas.rar
Tomas_Ring_Files.zip
TW_CourseResources.rar

Full Game Kit - Hammer 2

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Requires Unity 5.1.2 or higher.
[NEW] Support for Android devices.

Awesome actionpacked shooter example project to see how it's done! Create your own thirdperson open world game using this kit!
(This requires intermediate Unity and C# skills!)


Scripts
* Thirdperson character controller
* Camera system including camera shakes
* Destructible buildings tech
* Bullets, explosions and area damage
* Enemy and pickup spawners
* Enemy, boss and enemy vehicles behavior
* Controllable vehicles and turrets
* Ambient system
* Options and settings
* Achievements
* Streamable preloading for web player
* Global and local data management
* Player progress saving and loading
* Full game flow, pausing, retrying, unlocking
* New scalabe Unity GUI
* Flexible button and navigation system
* Minimap system
* Shop for ingame currency
* Localization
* XGUI 2d helper scripts
* Xbox 360 controller support

Assets
* Lowpoly characters and animations
* Lowpoly vehicles, buildings, streets
* Lots of lowpoly misc. assets such as crates, barrels and streetlights
* All with clear highres cartoon style textures
* Lots of effects, flashes, particles and explosions
* 5 royalty free music tracks for you to use
* Over a 100 crystal clear game sound effects
* Loads of icons, buttons and backgrounds

PHY101 - Introduction to Physics

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PHY101 - Introduction to Physics
Professor: Mike Seymour (mikes)
In this follow up to Introduction to Math (MTH101) - one of our most successful courses of the last
few terms - Mike Seymour and Steve Anderson tackle Physics 101. This course is designed to give
you the basis in reality to understand real world phenomenon such as inertia, how to fly, fluid sims,
and breaking stuff up.
Class 1: Mass, Energy, and Inertia - This class covers energy conservation, the principle of
different masses with movement having different energy, and how that might be transferred. It aims
to give your work weight and believability by understand the basic building blocks of Physics.
Class 2: Optics - In so many aspects of vfx and computer graphics understanding concepts like
refraction, focus, the inverse square law are vital to believable high quality work. Both on set and in
CGI optics plays an ever increasingly large role in getting a shot right and producing exactingly
accurate results.
Class 3: Balance and Follow-through - Why does a bike in motion not fall over, why does a bike
cornering lean. How do you fly? Why do so many vfx flying things look totally fake while it seems so
simple? We look at the nature of balance, follow through and ultimately flight and just what simple
rules need to be followed to make something physically correct.
Class 4: Fluids, Part 1 - We aim to explain how fluids work and algorthims of the models of how
they work. We start with some history of fluid approaches and build to more complex understanding
of the dynamics of fluid simulations.
Class 5: Fluids, Part 2 - Simulations require both accurate sims and artistic control we explore
vortex equations, controlling and rendering, liquid simulation tools and some fluid plugins.
Class 6: Cloth and Elastics - How does a cloth sim work - why is it like metal, what properties does
cloth have - how is a bungie cord different from slime goop. What is surface tension and how does
elasticity enter the equation.
Class 7: Breaking Things and Crashing Stuff, Part 1 - How do things break - what are the maths
behind the crashing chaos. How do you go about rigging for breaking and shatter patterns. Plus, we
just smash stuff for the fun of it !
Class 8: Breaking Things and Crashing Stuff, Part 2 - The simulation of breakage. What is the best
way to approach the destruction of a scene?
Class 9: The physics of light and how it's currently being re-created through vfx.
Class 10: Physics Plug-in Options, Part 2 - We close out the course answering your questions
showing more approaches to common problems and providing you with the theory so you can
design the best sims to nail an effects sequence.

Ephere Ornatrix v1.0.0.8046 for Maya 2016.5 OSX

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A complete hair, fur, and feather solution is now on Maya! • Non-destructive hair pipeline • Artist-friendly grooming tools • Fits Maya like a glove

3DMotive - Modular Sets In Blender Volume 4

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In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

Ephere Ornatrix v1.0.0.8046 for Maya 2016.5 OSX

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A complete hair, fur, and feather solution is now on Maya! • Non-destructive hair pipeline • Artist-friendly grooming tools • Fits Maya like a glove

Unity Full Game Kit - Hammer 2

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Requires Unity3d 5.1.2 or higher.

The package contains:
Fully working and buildable game!

Scripts
* Thirdperson character controller
* Camera system including camera shakes
* Destructible buildings tech
* Bullets, explosions and area damage
* Enemy and pickup spawners
* Enemy, boss and enemy vehicles behavior
* Controllable vehicles and turrets
* Ambient system
* Options and settings
* Achievements
* Streamable preloading for web player
* Global and local data management
* Player progress saving and loading
* Full game flow, pausing, retrying, unlocking
* New scalabe Unity GUI
* Flexible button and navigation system
* Minimap system
* Shop for ingame currency
* Localization
* XGUI 2d helper scripts
* Xbox 360 controller support

Assets
* Lowpoly characters and animations
* Lowpoly vehicles, buildings, streets
* Lots of lowpoly misc. assets such as crates, barrels and streetlights
* All with clear highres cartoon style textures
* Lots of effects, flashes, particles and explosions
* 5 royalty free music tracks for you to use
* Over a 100 crystal clear game sound effects
* Loads of icons, buttons and backgrounds

PL3XUS | Rowbyte Plexus 3

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http://www.rowbyte.com/plexus/

Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.

PhotoSerge - Masking And Extraction Master Class

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Complete Training for masks and extraction in Photoshop!

This course will take you through ALL the methods of masking and extraction, from marque, lasso, magic wand, quickmasks, layer masks and even more.

This 3 hour in-depth course will teach you everything you need to know to make detailed selections for compositing or color correction. You will even learn a custom made method of selection that uses blending modes. If you want to know how to use masks and select things in high detail, this course is your answer!

This course includes 5 RAW files, 26 royalty free stock photos, and all the PSDs to follow along.

Length: 3 Hours 11 Minutes

Experience Level: Intermediate - Advanced

Required Software: Adobe Photoshop

http://photoserge.com/tutorial/Masking_And_Extraction_Master_Class

Pluralsight – Design a Tech Logo That Stands Out

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How many tech logos have you come across that look the same? Perhaps you've seen some that use circuitry, electron particles, or even dissolving bitmaps. How do you stand out in an industry full of the same cliche logos? This course, Design a Tech Logo That Stands Out, will get you thinking creatively about designing not just tech logos, but logos for any project. First, you'll discover the core principles of effective tech logo design, tech trends to avoid, and logo dos vs. logo don'ts. Then, you'll learn how to visualize ideas through design, which will really help you create truly unique, relevant, and effective logos. Finally, you'll follow along through two fictional projects where you'll be challenged with brainstorming for concepts while adhering to unique project briefs. By the end of this course, you'll have a solid understanding of how to create your very own effective tech logos.

https://www.pluralsight.com/courses/design-tech-logo-stands-out-2528

Adobe Photoshop CC 2015.5 v17.0 windows 64 bits

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http://www.adobe.com/products/photoshop/features.html

Adobe Photoshop CC 2015.5 v17.0 Multilingual (x64) Windows 64bits

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http://www.adobe.com/products/photoshop/features.html

Lynda - Learn Adobe Animate CC: Animation

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Get your start in digital animation with Adobe Animate CC, the program that takes the best features from Flash and bundles them with Creative Cloud tools. Animate uses nested symbols and motion and shape tweening to create the "in-between" images between keyframes. This course is an introduction to the basics: using the drawing tools, creating symbols, tweening, keyframing, etc. No scripting knowledge is required! It's ideal for new animators as well as Flash animators who need help transitioning to the Animate interface. Dermot O' Connor shows how to create a complete scene with backgrounds and characters, and includes tips for adjusting arcs and timing and adding smoke and shadows, sound effects, and camera moves.

Topics include:

Setting up your scene
Creating symbols
Applying motion and shape tweens
Creating nested animations
Copying keyframes
Adding text, sound, and effects
Exporting the animation

http://lynda.com/tutorial/475937

Evermotion Archmodels vol. 160

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http://www.evermotion.org/shop/show_product/archmodels-vol-160/12415


Details

Archmodels vol. 160 includes 36 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality sets of props models. All objects are ready to use in your visualizations.

Presented models and scenes were rendered in V-ray with 3ds max.
Scenes are not included.

SLR Lounge - Lighting 201

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WHAT MAKES THIS WORKSHOP UNIQUE FROM LIGHTING 101?

Get the Flash Off Your Camera – Lighting 201 picks up right where Lighting 101 leaves off as we will begin to develop on all of our previous techniques in lighting, light shaping, and light modification. In this workshop, we will focus on creating amazing images with only the use of a single off-camera flash.
Comprehensive Guide to Lighting Gear – As we move into Lighting 201, we will be dealing with far more gear than we previously have in Lighting 101. This workshop begins by helping you better understand and master all the different types of lighting gear and technologies. We discuss everything from budget and inexpensive gear to medium and higher quality gear. All the while, we stress that regardless of the type of equipment you use, you can still end up with professional quality results.
Advanced Creative Techniques – In this workshop, we start to emphasize creative light control over corrective light control and show you how to use your single off-camera flash to get interesting new looks to your images. Lighting 201 will teach you everything from backlighting your subjects for creative effects, using light modifiers and DIY gobos to manipulate light, and other techniques to help take your images to the next level.

Blender - BoxCutter v4 (PlasmaSword)

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Hi to everyone,

this is one of the BEST tools for Blender in its newest version! With the BoxCutter You can cut the shapes in Your meshes (holes) or just cuts-out the parts of it (separate).

https://www.youtube.com/watch?v=drgcD9YqYUc


Sincerely, JayM

Ornatrix for Maya Version 1.0.1.8157

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Ornatrix for Maya Version 1.0.1.8157 , the latest version available at this date.

Maya 2017 NOT supported because is not builded yet, just works until Maya 2016.
Im NOT the owner of the crack, I just picked the crack from FLUX team from the latest version here on CG Peers, version 0.5 of Ornatrix for Maya.

Not tested with Vray, but tested with latest Arnold 1.3.0.1 and works fine.

Proof> http://imgur.com/ld9iIZL

Enjoy it, learn it, make some awesome art with it, and when you have some extra money... buy it! :)

DigitalTutors Creating Interactive High-Fidelity Wireframes in InDesign

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Throughout these lessons, we'll demonstrate how to create visually engaging wireframe templates and UI libraries that can speed up your workflow and add real value to your digital projects.

We'll show you how to create highly interactive, retina-ready, responsive PDF wireframes without the need for any coding experience at all.
http://www.digitaltutors.com/tutorial/1706-Creating-Interactive-High-Fidelity-Wireframes-in-InDesign

Autodesk Maya LT 2017 Win x64

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Maya LT™ 3D modeling and animation software is built for professional indie game makers. Bring creations to life with powerful game development tools.

http://www.autodesk.com/products/maya-lt/overview


** NOTES **

• I don't have Mac version, as of yet.

• I didn't create the crack which is included here. If you have technical issues or questions, try searching the Forums.

(Oddly, I couldn't find a single Maya LT thread at CG Forums.)

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. {i]Esp. for commercial use.[/i]
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