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Pluralsight - After Effects CC Compositing

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Duration 5h 22m Project Files Included MP4


In this course you will learn how to properly composite footage using Adobe After Effects CC. The course starts off by discussing how to use specific filming techniques when it comes to compositing. Next you’ll learn how to create a project, complete with pre-composing your footage, masking, tracking, keying, animating, stabilizing, and color correction. You’ll also learn how to construct elements missing from footage, add realistic elements like shadows, and much more.

Pluralsight - High-resolution Product Rendering in CINEMA 4D

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Duration 4h 4m Project Files Included MP4


Learn the key lessons to an efficient workflow in CINEMA 4D that will help you create better work commercially as well as personally. In this course, High-resolution Product Rendering in CINEMA 4D, you’ll learn how to create a high-resolution product rendering that will not only present the viewer with an idea of how the product looks, but will also spark some attention due to its composition. First, you’ll learn how to adapt a workflow to suit high-resolution rendering. Next, you’ll learn some tricks on how to render render-regions, and camera settings for effects like depth-of-field and motion blur. Finally, you’ll learn about post-production techniques like color-correction and similar tasks. By the end of the course, you’ll have all the tools you need to undertake and excel on a product visualization project of your own in CINEMA 4D. Software required: CINEMA 4D R16, Photoshop CC.

Photoshop for Lunch Series

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15 Short tutorials on a range of tips and tools in Photoshop
3 Exotic Patterns
10 tips in 10 minutes
Blend Two Images Seamlessly
B&W, Tints, and Isolated Color
Color a Sketch with Texture
CreatHie Backgrounds for Projects
Double Exposure Effect
Draw a Fantasy Map
Grab Bag of Fun Text Effects
Hi-Tech Mosaic
Make a Photo Collage for Social Media
Recolor Objects with Making Selctions
Layered Paper Collage Effect
Vintage Image Cutout Effect
Turn a Photo Into A Pattern

Golaem Crowd v5.3.0.1 For Maya 2015-17 WIN/LINUX

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*RELEASE DESCRIPTION*

Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable
to populate worlds with directable digital characters, from a few to
thousands. Artists from all over the globe use Golaem Crowd to bring life
to commercials, episodic productions, feature films and games.

http://golaem.com/content/product/golaem

*HOW TO INSTALL/RUN THIS RELEASE*

1 - Unpack the release into a directory of your choice
2 - Run the installer and install it
3 - See included amped.txt
4 - Enjoy this fine AMPED release, but buy it if you will use it
5 - As always, make sure to have a firewall to block outbound connections

*NOTE*

Seed till you Bleed!

SkillShare - Isometric Design for Beginners

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You asked for it so here it is!

Isometric Design is everywhere—illustrations, icons, video games, etc. And, while working in 3D can sometimes be overwhelming, it doesn't have to be! No matter your skill level or what program you are using this class is sure to start you off right with the wonderful world of isometric design.

We'll be covering:

the fundamentals of working in the isometric perspective
creating an isometric sketch
how to set up your document
converting flat shapes into perspective views
working with different stroke weights
how to easily change the colours of your entire piece
all sorts of tips and tricks for working in Adobe Illustrator

You'll even be getting a set of super cool actions for Adobe Illustrator that's going to make typically repetitive tasks a thing of the past.

https://www.skillshare.com/classes/design/Isometric-Design-for-Beginners/1799122914

Crehana - Post Production Series Pack [Spanish]

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These pack are in Spanish!

In this pack, it includes:
-After Effects: Integration of 3D Logos on Videos.
-Finances and make your own movie.
-Tracking in After Effects: Create an informative video.
-Create an advertisemnet with Paint Effects in AE.
-MoviFilms: Short Films with Smathphones.
-The Basics of PostProduction in Adobe Premiere.
-Dialogues and Sound Editing for a movie in Audition.
-After Effects: Editing for Short Films.
-Audio Clean with Premiere and Adobe Audition.

(Español)
-After Effects: Integración de logotipos 3D a videos
-Financia y crea tu propia película.
-Tracking en After Effects: Crea un video informativo.
-Crea un spot publicitario con efecto pintura en After Effects.
-Movifilms: Cortometrajes con Smartphones.
-Principios de Post Producción en Adobe Premiere.
-Edición de diálogos y sonido para una película en Audition.
-After Effects: Edición para cortometrajes.
-Limpieza de audio con Premiere y Adobe Audition.

Source: https://www.crehana.com/packs/certificate-en-post-produccion-audiovisual/?utm_source=Users&utm_campaign=83355a324f-S209%20Certif%C3%ADcate%20en%20PP%20Audiovisual%20U%20LATAM&utm_medium=email&utm_term=0_f59bf7c689-83355a324f-107026529&ct=t(S209_CERT_PP_Audiovisual_U_LATAM)&mc_cid=83355a324f&mc_eid=a1a842a188

Disfrutenlo!

Astute Graphics Plugins Bundle v1.1.4 + Pro Texture Packs (Mac)

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Description:
Want to be more precise, more efficient, and more creative with Illustrator? Learn how the Astute Graphics plugins can
revolutionize the way you draw and edit artwork in Adobe Illustrator. Astute Graphics covers drawing and editing with
VectorScribe and InkScribe, aligning and arranging objects with ColliderScribe, creating beautiful symmetry with MirrorMe,
adjusting color with Phantasm, and the tools in DynamicSketch and WidthScribe that make drawing with a tablet even
more natural and intuitive.

Updated: 2016
Version: 1.1.4
Size: 460 MB
Languages: English
Seller: Astute Graphics Ltd.

3d Coat V4.7.11 64

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Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations. Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges

3D Printing Export Wizard. See more...
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.

----------------------------------------------------------

Changes:

29.09.2015 4.7.11[beta]

- Primitives for retopo room. This is rather template than complete toolset. Only one primitive present there, list will be essentially extended in next update.

- Coat tool. This is non-destructive and precise version of VoxLayer. This is important step, it opens family of nondestructive tools in 3D-Coat.

- Imput decreased (the time between human's action and visual feedback on the screen).

- Enable VoXRay in surface tools, Backface culling will be turned off in VoXRay tool.

- Correct normals sampling usage in Live Clay based tools.

- Fixed crash related to extrusion using "Initial vertex normals".

- Everywhere in primitives edit boxes replaced with sliders.

- Better quality for 3D lasso selection

- Undo for renaming layer

- a lot if small stability fixes.

http://3dcoat.com/features/

Video2Brain - Maya Grundlagen [GERMAN]

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Maya ist eine enorm umfangreiche und leistungsfähige 3D-Software. Gerade dieser immense Umfang erschwert oft den Einstieg. In diesem Video-Training gehen Sie gemeinsam mit Peter Thielmann Ihre ersten Schritte in Maya. Video für Video werden Hürden aus dem Weg geräumt und Sie dazu ermutigt, eigene Experimente anzustellen. Am Ende des Tutorials haben Sie einen Überblick über relevante Workflowkomponenten und können erste eigene Szenen erstellen. Das Training wurde mit Maya 2017 aufgezeichnet. Sie können dem Training aber auch mit etwas älteren oder neueren Versionen von Maya folgen. Für die Nutzung der Projektdateien benötigen Sie Maya 2017 oder höher.

https://www.video2brain.com/de/videotraining/maya-grundlagen

Creation kit and Mecha

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Creation kit and Mecha 3D model

This download contains 3 models (2 mecha and a gunship) and my creation kit used to make the models, full texture set including bump, spec, and Diffuse.

You will need 3ds max 12 or higher.

Creation kit and Mecha

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Creation kit and Mecha 3D model

This download contains 3 models (2 mecha and a gunship) and my creation kit used to make the models, full texture set including bump, spec, and Diffuse.

You will need 3ds max 12 or higher.

Creation kit and Mecha

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Creation kit and Mecha 3D model

This download contains 3 models (2 mecha and a gunship) and my creation kit used to make the models, full texture set including bump, spec, and Diffuse.

You will need 3ds max 12 or higher.

Final Cut 7 for Mac

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(The other torrent in here doesn't work, so I've found this one and thought that could be a good ideia to share.)

For those who still needs FC7.
Dont forget to use the series number which is in the info file when starts your installation. Uncheck all the boxes and only leave Final Cut to be installed.

Crehana - Post Production Series Pack [Spanish] (Missing Videos)

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This is the missing videos from this torrent:
https://www.cgpeers.to/torrents.php?id=49124&torrentid=49068#torrent49068

The missing video were:
Clase 9 from "After Effects: Integration of 3D Logos on Videos."
Clase 14 from "Tracking in After Effects: Create an informative video."

AGAIN THIS IS IN SPANISH!

PhoenixFD ADV 22000 Maya 2016 Vray 3.0

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PhoenixFD ADV 22000 Maya 2016 Vray 3.0

Phoenix FD/Maya - 2.2
========================================
[bug] Emit from texture/color isn't working in the latest nightly builds - resolved.
[bug] Fix phx_clouds.ma scene - resolved.
[bug] Setting output path for the caches is not working correctly - resolved.
[bug] Fix phx_dissipation.ma scene - resolved.
[bug] Fix phx_multicolor.ma scene - resolved.
[modified feature] PhoenixFDSource is missing name for the map parameters - resolved.
[bug] Improve the Opacity Graph - resolved.
[bug] Fix phx_vent.ma scene - resolved.
[bug] Most of the render elements do not work in geometry mode - resolved.
[bug] The cache path must be exported always with unix type slashes - resolved.
[modified feature] Direct RGB channel access in the fire/smoke colors - resolved.
[modified feature] Add the meter scale as an attribute to the Ocean texture - resolved.
[feature request] Render gizmo support for Alembic files in VRayProxy - resolved.
[modified feature] Render gizmo should also support VRayMesh - resolved.
[bug] Rewinding meshed smoke simulation crashes Maya - resolved.
[bug] Phoenix PGroup: "Render time only" and "Use Simulator's cache" do not work with motion blur - resolved.
[bug] PhoenixFDField doens't work in batch mode - resolved.
[bug] Crash when using a texture map with noise - resolved.
[modified feature] Show the actual grid bounding box even if the cache is not loaded - resolved.
[bug] Mesher freezes with specific cache - resolved.
[bug] Crash when the cell size is set to zero - resolved.
[bug] Issue with fire and smoke simulations when changing the render mode - resolved.
[bug] Phoenix crashes Maya when using proxies - resolved.
[bug] Creating Phoenix nodes in the viewport is not working with viewport 2.0 - resolved.
[bug] Crash with nightly builds when using file textures - resolved.
[bug] The "Ocean" attribute should be grayed out for the "Maya mesh" render mode - resolved.
[bug] Ability to create animation loop - resolved.
[modified feature] Referenced simulators should be able to read their cache from the original scene path - resolved.
[bug] Phoenix simulation crashes when using animated particle instancer as source - resolved.
[modified feature] Option to turn on/off the RT support - resolved.
[bug] Textures for displacement are with flipped y/z axis - resolved.
[new feature] Particle age render element - resolved.
[bug] The Visibility attribute can't be animated - resolved.
[bug] Phoenix FD fails to initialize OpenGL 2.0 if Maya was started with a file to open - resolved.
[bug] Reusing frames with frame interpolation is not working - resolved.
[modified feature] Add start/stop frame controls for the resimulation - resolved.
[modified feature] Option to simulate with scene data from the end of the simulation interval - resolved.
[bug] Phoenix FD is not working properly when referencing the same scene multiple times - resolved.
[bug] "No to all", "Move All" and "Copy All" buttons with the "move cache" dialog. - resolved.
[modified feature] Simplify the UI - resolved.
[bug] Geometry caching between renders crashes with Phoenix - resolved.
[bug] Particle group - "Render Time Only" should be always clickable - resolved.
[bug] Crash with bodies entering the simulator - resolved.
[bug] OpenGL error in Viewport 2.0 - resolved.
[new feature] Fluid attraction toward objects - resolved.
[modified feature] Foam shader - global size threshold for all rendering types (not only fog) - resolved.
[modified feature] Support for motion blurred render gizmos and glass geometry - resolved.
[new feature] Mesher - resolved.
[bug] Bugged UV coordinates in some rare cases - resolved.
[bug] Wrong bounding box in Viewport 2.0 - resolved.
[bug] Crash with Resimulation when "Temporary Channels" includes the UVW channel, but UVW For MB is on - resolved.
[new feature] Ocean texture in Maya - resolved.
[new feature] Lifespan option for the simple particles - resolved.
[new feature] Support for instancers and true instancing - resolved.
[bug] Instanced geometry is not supported - resolved.
[bug] Incorrect simulator wrapping when using as non-solid source - resolved.
[bug] Random freezing during resimulation - resolved.
[bug] Generate/Receive Caustics options are swapped in the foam shader - resolved.
[bug] Foam shader caustics do not work if gi visibility is off - resolved.
[feature request] Render channel for volumetric normals - resolved.
[modified feature] Geometry mode for the foam shader - resolved.
[bug] Particle sources are processed even when they are ignored from "Scene Interaction" - resolved.
[bug] "Disable Liquid Shadows" option can prevent also self-shadowing - resolved.
[new feature] Direct support for vrmesh and alembic files - resolved.
[design] Remove Preview Color slider - resolved.
[feature request] Render channel for z-depth - resolved.
[design] Curve and Gradient point reduction - resolved.
[bug] Occasional jittering with wavelet turbulence and adaptive grid - resolved.
[bug] Wrong position of the particles when resimulating with increased grid resolution - resolved.
[modified feature] Resimulation must automatically change the transparency graph in order to match the base simulation - resolved.
[bug] Newly created cells with adaptive grid with jammed wall, are not frozen - resolved.
[bug] "Per vertex" Object velocity is not affecting normal geometry (only sources) - resolved.
[bug] Intermediate objects must be always ignored, even if they are selected - resolved.
[bug] Foam Particles do not follow surface with displacement. - resolved.
[new feature] Smoothing option for the input cache that can be used to remove grid artifacts - resolved.
[bug] Incorrect rendering with emissive lights and Irradiance Map - resolved.
[feature request] Tooltips in the attribute editor - resolved.
[bug] Phoenix render elements are 2 times brighter then they should be - resolved.
[modified feature] Phoenix Particle Group should take into account the lifespan attribute of the particle system - resolved.
[design] Simple method needed for creating a standing volume - resolved.
[modified feature] Improved motion blur using the UVW coordinates - resolved.
[design] Add "Add Selected Objects" button to Source Objects UI - resolved.
[bug] Wrong bounding box calculation with adaptive grid and "No Below Initial Grid" off - resolved.
[bug] Texture animation during simulation is lagging one frame behind - resolved.
[modified feature] Action buttons outside the AE scroll area - resolved.
[modified feature] Phoenix FD Extra attributes - resolved.
[bug] Bug with "Modulate by Velocity" option - resolved.
[bug] Wrong simulation with "Maya Mesh" render mode turned on - resolved.
[bug] "Flip Y and Z" option works wrong - resolved.
[modified feature] Ability of the foam and splash size to vary - resolved.
[bug] Support for subdivision and nurbs surfaces during the simulation - resolved.
[bug] Emission lights do not work with texture source for emission - resolved.
[bug] Slow viewport preview even with all channels disabled - resolved.
[bug] Sometimes during the simulation the viewport shows wrong/empty frame - resolved.
[bug] Incorrect force with "Wind from movement" in the first frame if the simulation was not started from there - resolved.
[bug] Wrong size information in the "Manual adaptation limits" rollout - resolved.
[bug] Phoenix is not working with VRayDistanceTex - resolved.
[feature request] Foam shader - render time particle reduction - resolved.
[new feature] Simulation without cache files - resolved.
[bug] Simulator do not render with motion blur, velocity channel, "play speed" set to 0 and "wind from movement" option turned on - resolved.
[bug] Dead lock at the last frame with the new synchronization when time scale is 0 - resolved.
[bug] Support for VRayVertexColors texture - resolved.
[bug] Grid adaptation must not depend on the max advection step - resolved.
[bug] Crash/Incorrect result with quad face sets as sources - resolved.
[bug] Wrong emission with intersecting bodies if their sources are animated or the grid change in size - resolved.
[new feature] Support for instancer in geometry mode - resolved.
[modified feature] Bodies should be able to automatically clear cells inside them - resolved.
[bug] Intermediate object affecting VRayDistance texture when used from Phoenix FD - resolved.
[new feature] Support for viewport subdivision - resolved.
[bug] VRayDistanceTex do not update with moving geometry - resolved.
[bug] Invalid emission color with sharp graph changes near the zero - resolved.
[bug] Lagging animation with parent constraint nodes - resolved.
[bug] Wrong body transformation with parent constraint in batch mode - resolved.
[bug] GPU preview is not accurate with ignore alpha option - resolved.
[bug] Viscosity is working differently in Maya - resolved.
[bug] The custom gravity vector should be set in world space, not in node space - resolved.
[modified feature] Phoenix emitter should attach its particles system to the simulator as a parent - resolved.
[feature request] The emissive lights must produce specular lighting - resolved.
[bug] The cache path is not updated properly after changing the workspace - resolved.
[modified feature] Ability to load frames from the base simulation in resimulation mode - resolved.
[bug] Foam shader ignores the "invert gizmo" option - resolved.
[modified feature] Fix the way the .vrscene exporter uses openList()/closeList() to conform to the documentation (may be major break!) - resolved.
[bug] The grid size information is not updated properly when using Viewport 2.0 - resolved.
[bug] Wrong rendering with VRay 3.0, geometry mode and other geometry inside the simulator - resolved.
[bug] Resimulation is broken - closed.

Trojan Horse was a Unicorn 2016

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The Trojan Horse was a Unicorn is dedicated to being the central organization that psychologically, spiritually, technically, educationally and legally supports the global digital artist and ensures that the world understands and celebrates their artistry and craft.

Trojan Horse was a Unicorn 2016

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The Trojan Horse was a Unicorn is dedicated to being the central organization that psychologically, spiritually, technically, educationally and legally supports the global digital artist and ensures that the world understands and celebrates their artistry and craft.

Ben Sasso HECK YEAH ART PACK

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http://bensasso.com/blog/presets/heck-yeah-art-pack/

Lynda - After Effects Duik Rigging & Animation Tools

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Speed up your character rigging and animation workflows with Duik, the free script-based toolset for After Effects. Duik is known for its inverse kinematics (IK) rigging and animation tools, but it also can help you save time and add diversity to everyday motion graphics. Owen Lowery takes you on an in-depth tour of all the essential tools in Duik, studded with challenges to test your skills and mini-projects that show Duik in action. Learn how to rig characters with the IK tools, rig bones of puppet pin-based characters, animate a walk cycle, and control keyframe interpolation and speed. Plus, find out how Duik can extend 3D cameras and discover how to create traditional frame-by-frame animation with the Cel Animation tool. Owen also shows how to make a character rig dance, without adding a single keyframe!

Topics include:

Inverse kinematics
Character design and rigging
Automation tools for rigging: Autorig
IK rigging with puppet pins and bones
Rigging with Rotation Morph and other rigging tools
Animating a walk cycle
Automation tools for animation
Animation and interpolation tools
Camera tools

http://lynda.com/tutorial/492721

Peregrine Labs Yeti v2.1.0 Maya 2016-17 WIN

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*RELEASE DESCRIPTION*

Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.

The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
Yeti aims to be package agnostic and supports various rendering engines including Pixars Renderman 3Delight Chaos Groups Vray and Solid Angles Arnold.

Maya 2016.5 build included.

http://peregrinelabs.com/yeti/

*HOW TO INSTALL/RUN THIS RELEASE*

1. Unrar
2. Read the "Read Me.txt" for installation
3. Enjoy!

*NOTE*

If you can’t see it in Maya, put the pgYetiMaya.mod file into \Documents\maya\201x\modules

Seed till you Bleed!
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