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MILG11 - MAKING IT LOOK GREAT 11 Hard Surface Modelling Tactics For Cinema 4D

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Lesson Outline
Of all the areas a 3D artist can learn, modelling is arguably the most difficult to master. It takes hours, weeks, months and years of practice and mistake making to reach the stage where you can decipher a mesh just by looking at it. Also, finding thorough training that focusses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. Mastering modelling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. With MILG11: Hard Surface Modelling Tactics for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface Modelling Tactics for Cinema 4D is the ideal place to start. Here’s what’s included:

Geometry Basics

Important, fundamental geometry concepts that are the foundation to correct modelling.

Directing Flow: Quad workflow and its importance in maintaining predictable edge flow.
Redirecting Flow: Tools and techniques for redirecting edge flow.
Edge Loops: The importance of loops in edge flow, adding and
encapsulating detail.
Normals: The importance of Surface and Vertex Normals to modelling, materials and rendering.
Using Diamonds: Using diamond quads to split edge flow and control edge count.

Total duration: 1 hour 56 minutes


Key Tools

Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease.

The Slide Tool: Tips and tricks for working with the Slide Tool.
Symmetry: Time saving techniques using the Symmetry Object.
Radial Symmetry: Time saving techniques using radial symmetry.
Modelling Axis Tools: Tips and tricks for using the Modelling Axis Tools.
Shrink Wrapping: Projecting a mesh using the Shrink Wrap Deformer.

Total duration: 1 hour 44 minutes


Subdivision Basics

Understanding polygonal subdivision and how it relates to hard surface modelling.

Splines Vs Subdivision: The benefits of subdivision modelling over a spline-based workflow.
Basic Curvature: Understanding polygon count and its importance in creating smooth curvature.
Edge Sharpening: Tips and techniques for cutting transitional edges on geometry under subdivision.
Convex Cuts: Tips and techniques for creating sharp, convex details in geometry under subdivision.
Concave Cuts: Tips and techniques for adding sharpening to concave details under subdivision.
Isolating Cuts: Techniques for isolating cuts to extruded, internal geometry.
Uprezing a Mesh: Adding detail into a specific part of a mesh without affecting other geometry.
Cylindrical Detail: Adding detail to cylindrical objects under subdivision without affecting curvature.
Surface Tension: Understanding subdivision surface tension and how it affects geometry.

Total duration: 4 hours 23 minutes



Topology Tactics

Techniques, tactics and drills for a 2D workflow that greatly simplifies the modelling process.

Simple Shapes: Resolving simple shapes in geometry using a 2D topology workflow.
Tech Shapes: Tech shape drills with templates and time-lapse solutions.
Reshaping With Deformers: Strategies for re-approaching topology to work with deformers.
Contour Lines: Adding transitional edges to pre-existing geometry.
Simple Bracket: Using a 2D topology workflow to build a bracket.
Surface Detail: Retopologising pre-existing geometry to add surface features and details.
Telecaster Scratchplate: Using a 2D topology workflow to build a Fender Telecaster scratchplate.
Engine Cover: Using a 2D topology workflow to build a motorcycle engine cover.
Repurposing Objects: Repurposing an existing object by modifying the topology.
Basic Retopology: Using the Polygon Pen Tool to retopologise existing geometry.

Total duration: 4 hours 50 minutes



General Modelling Tactics

Vital modelling concepts, strategies and workflows.

Using Reference: The importance of having good references before commencing a model.
Blocking: The importance of blocking before commencing a complex model.
Details & Kit Bashing: Demystifying detailed models and the benefits of building a library.
Loop Strategies: Strategies for using loops to add edges and detail into existing geometry.
Complex Extruded Shapes: Creating complex extruded shapes and reconciling edge count to combine with existing geometry.
Boolean Strategies: The correct approach to including Booleans into a modelling workflow.

Total duration: 1 hour 57 minutes


Modelling Walkthroughs

Intense, long form modelling workshops for creating a variety of challenging objects from scratch.

Tumbler: Step-by-step techniques for creating a glass tumbler.
Oil Pump: Step-by-step techniques for creating an oil pump.
MD90: Step-by-step techniques for creating an MD90 camera.
Bottle Opener: Step-by-step techniques for creating a bottle opener with corkscrew.
Rifle Stock: Step-by-step techniques for creating a rifle stock.

Total duration: 8 hours 45 minutes


Bonus Tutorials

Handy bonus tips and techniques plus a little extra review.

Cylinder Holes: A variety of techniques for adding holes to cylinders.
USB Sharpening: Sharpening walkthrough of the USB port created in Symmetry.
Pipe Holder: Using a 2D topology workflow to create a simple pipe holder.

Total duration: 38 minutes

The Gnomon Workshop - TRex lookDev and lighting with Maya and Arnold

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Duration 3h 51m Project Files Included MP4

In this title Charles Chorein shares his production proven methodology to create a lookDev and lighting scene in Maya and Arnold. Throughout the lesson, he delves into various techniques that allow for the high-quality integration of CG elements with live-action backgrounds; specifically an animated T-Rex. He begins with a grey shaded turntable, adjusts the grey, chrome and white spheres to improve integration, then delves into Arnold's global settings, skyDome and area lights. Charles demonstrates the use of the alShader for the TRex with various maps and finalizes the lighting as he evaluates the animation. The final result is composited in Nuke where the beauty, shadow and reflection layers are adjusted as Charles adds subtle chromatic aberration, rebalances the multiLight and finalizes the shot with camera shake. For those interested in learning production techniques for lighting CG elements into live-action for film, this title provides valuable knowledge from an experienced CG supervisor.

3D Palace - Basilisk Maya Modiling Masterclass

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Describtion
3D Palace - Maya Modeling Masterclass - Organic Mastery By Kenny Logan

In this set of lessons you will learn how to create an entire organic dragon model.
The creature is created in low polygon for subdivision and detail modeling.

Enjoy

Lumion 6.5.1 Pro + Crack

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Ok, Let's see if this works now. Created a new .torrent with private checked.

I found this version at another site. So I didn't cracked it. I'm just reuploading here on CGPEERS.
I don't know the author of the crack so I can't put here on the description.
Here are some screenshots:

<b>Magnet Link:</b>
<a href="magnet:?xt=urn:btih:7e85505f94e3ccfd54c786d390ecd80ca29c040d">magnet:?xt=urn:btih:7e85505f94e3ccfd54c786d390ecd80ca29c040d</a>

VIZPARK Real Trees

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REAL TREES is a new highly realistic tree model library for architectural visualization. The library includes 15 different tree species, each with several model variations to ensure realistic looks. The models are prepared as 3ds Max scenes and Forest Pack Pro presets.

http://www.vizpark.com/shop/real-trees/

Autodesk Maya 2017 update 2 for windows

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The new update for Autodesk Maya 2017

Below you can find the link with their newest updates
https://knowledge.autodesk.com/sites/default/files/Maya_2017_Update2_Readme_enu.htm

Autodesk Maya 2017 Update 2 for Windows

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https://knowledge.autodesk.com/sites/default/files/Maya_2017_Update2_Readme_enu.htm

Thinkbox Deadline 8.0.11.2 Win

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Cheers to uncia/bazuka.

According to them this version is not stalling.

Deadline 8.0.11.2

Deadline is a hassle-free administration and compute management toolkit for Windows, Linux, and Mac OSX based render farms. It offers a world of flexibility and a wide-range of management options for render farms and compute clusters of all sizes, and supports over 70 different content creation applications out of the box.

Site:
http://deadline.thinkboxsoftware.com/

User manual:
http://docs.thinkboxsoftware.com/products/deadline/8.0/1_User%20Manual/manual/release-notes.html

Inktober by meanhouseart

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Inktober 2016 book by meanhouseart

https://gumroad.com/l/meanhouseartinktober2016

Inktober 2016 by meanhouseart

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Inktober art book

https://gumroad.com/l/meanhouseartinktober2016

Assimilate SCRATCH v8.5 (x64) Build 913 for Win

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SCRATCH – the world’s fastest, most interactive creative platform. Enabling artists and the technology of artistry for realtime dailies, color, compositing, and finishing workflows since 2004.

Any format, any resolution. HD, 3D, VR, 2k, 4k, 8k and beyond. Windows or Mac. Desktop or notebook.

A palette for the artist. A flexible platform for the technologist.


WHY START FROM SCRATCH?

• Buy and learn one tool to use, from on-set throughout the entire post-production pipeline.
• SCRATCH covers all bases and can be the foundation of your workflow while still integrating with other dailies- and editorial-system or specialized post-tools.
• The most interactive and fastest user interface around. On any hardware configuration from your laptop to high end power system. On Windows and OSX.
• The most cost effective solution that will accelerate your productivity and boost your creativity.

ON-SET DAILIES

• Format support - SCRATCH supports almost all professional media formats around from RAW, to traditional intermediates dpx, EXR, QuickTime, etc. to compressed like XAVC and other H264 variants.
• Live View - ingest the SDI signal of a camera directly to manage on-set looks or green-screen testing.
• Flexible transcoding to any (intermediate) format - MXF, ProRes (also on Windows!), H264, etc. - in multiple resolutions in one go, including grades and burn-in titling.
• Manage looks, import and export CDL or LUT and use the match-functions to ensure looks created on-set can be easily used further down the pipeline.
• Fully customizable reporting in html or directly online, including proxy images and all shot meta data.

EDITORIAL AND CONFORM

• SCRATCH has its own online editor but can also import a timeline from your favorite offline editor.
• Flexible conform options to assemble your timeline from Final Cut, Media Composer or Premiere.
• Navigate through your Multi Layered timeline and easily navigate your tracks down to any composite element of your shots.

GRADING

• Primary- and secondary grading: qualifiers, curves, vectors, unlimited grading layers and masks in any (free form) shape.
• Flexible and fully automated Color space management covering all major color spaces, including ACES. Support for a wide variety of LUT formats.
• Versioning: easily create, manage, compare and switch between versions of shots.
• Full support for grading panels and surfaces.

COMPOSITE

• Shape tracking and animation of any effect, grade and layer geometry.
• Support for third party OpenFX plug-ins. SCRATCH standard comes with a paint module, a text module, bicubic layers to warp any surface.
• Easily navigate and view complex composite trees while in the context to the full timeline.
• Nest and cache a node to preserve realtime playback with complex composites.
• Manage your Stereo 3D project almost just as easy as any standard 2D production with automated convergence.

FINISH

• Create and manage complex output trees / templates for all deliverables.
• Multiple resolutions, formats and framerates - QuickTime, MXF, dpx, EXR, DCI compatible J2k, and more - all in one go.
• Add subtitles, logo's or deliverable specific grades.
• Publish directly to YouTube, Vimeo, Facebook or SCRATCH Web.

DATA MANAGEMENT

• Easily manage thousands and thousands of shots in a single project.
• Import/export, search, edit all available shot meta data.
• XML Scripting to integrate the power of SCRATCH into your (automated) pipeline and link it to other tools.

COLLABORATION

• SCRATCH Remote; connect multiple SCRATCH systems from all around the world for a creative grading session.
• Store your user settings online - grades, gallery items, panels settings in the cloud so you can take place behind any SCRATCH system anywhere and enjoy your own setup
• Publish to SCRATCH Web to share content online in a secure manner.

AND LAST BUT NOT LEAST...

• Playback: Single view, split-view, A/B view, Reference monitor or projector, SDI output - SCRATCH offers it all.
• Playback revisited: smooth while grading or compositing - instant response when adjusting any grade parameters.
• Handle any image resolution - no need to stop at 4k.
• Widest hardware support for graphic cards, grading panels and video-IO industry wide.
• Our support team - always available to guide you and help out with any issue you might encounter.

Shade3D v15.1 PRO Win32-64

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Shade 3D is a comprehensive 3D graphics suite for designers, illustrators and architects, offering a highly competitive and rich tool set.

3D Palace - Masterclass 3 Hoverbike for 3ds Max

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Hard surface modelling
Software used 3ds Max 2013

Enjoy

Comic & Fantasy Artists Photo Reference Colossal Collection of Action Poses

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Created specifically for comic book and fantasy artists, the Colossal Collection of Action Poses features page after page of energetic, high quality, artfully composed reference photos. This isn't your average visual aid full of boring, lifeless models in the same staid poses.

Backgrounds and Perspective with David Finch

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Watch and learn, in this 90 minute, real time video, with aclaimed comic artist David Finch as he shows you his techniques for drawing backgrounds and perspective.

Become a Game Developer/Designer : Complete Master Series

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If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it's your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.


Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity3D), computer animation, digital painting, and programming.



You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.


You will be extensively trained on programs like Unity3D, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.


Your training will start with Unity3D, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity's intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity3D, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.



After you have mastered the Unity3D game engine it is time to move on and learn how to create your own game assets.



You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity3D for game assembly.



Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don't possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.



You have a lot of exciting things to start learning and we are excited to be your guides along the way!

What are the requirements?

General computer skills
A 3 button mouse will be usefull for moving around 3D space but is not required.
At the beginning of each section we walk you through downloading and installation of the software you will use throughout this course. But for your general information we will be working with Unity3D, Maya, 3DS Max, Mudbox, and Photoshop

What am I going to get from this course?

Create advanced 2D/3D games and applications
Develope for Nintendo, XBox, PS4, PC, Mac, iPhone, Android
Have an expert understanding of the Unity game engine
Have an expert understanding of Maya, 3DS MAX and Mudbox
Have an expert understanding of digital painting in Photoshop

What is the target audience?

All skill levels
People interested in working in the game design industy
Please who want to create and publish their own games

Escape Motions Amberlight 2.1 (x86/x64) Multilingual

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Amberlight is a unique art tool that creates beautiful computer generated images and animations. Millions of particles are flying through your canvas and you can drive them with special fields. The initial vision was to create the application where anyone could easily unleash their creativity.

Flawless animations
Add an animated magic to your digital content, enjoy new innovative features and let your creativity flow.

Images & backgrounds
Create beautiful images, backgrounds or presentations and experiment with various fields and gradients.

Special effects
Amberlight layers are perfect enhancements to your designs that can easily become a part of bigger creative projects.

Amberlight renderer
- Fast procedural Amberlight renderer
- Beautiful predefined gradients
- Render to image or animation
- Special modifiers - variations and waves
- Unlimited Undo & Redo

Intuitive Interface
- User-friendly customizable interface
- Preferences & Custom Keyboard Shortcuts
- Fullscreen mode
- Support for Retina displays
- Multicore optimizations

Files
- JPG, BMP, TIF or PNG files with alpha channel
- AVI, MOV, MKV & WEBM video
- H.264, H.265, huffYUV, VP8 codecs
- Support for 4K compressed or lossless video
- Drag & Drop image from folder or web
- Windows & Mac OS (32/64 bit)

OS : MS Windows XP, Vista, 7, 8, 10
Language : Multilingual

Home Page - http://www.escapemotions.com

Comic & Fantasy Artists Photo Reference Colossal Collection of Action Poses (Fixed)

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Extracted all images from previous PDF upload (bad pdf file).

Comic & Fantasy Artists Photo Reference Colossal Collection of Action Poses (Fixed)

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Extracted all images from previous PDF upload (bad pdf file).

Unity Asset - Concave Collider v1.23

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The Concave Collider is a component for Unity that enables complex and accurate collision detection and raycasts.
In Unity, mesh to mesh collisions only work if at least one of the meshes is convex.

The Concave Collider helps overcoming this limitation by providing a way to automatically compute a set of colliders that can fit any shape; convex or not. And with just one click!

Includes 5 different sample scenes.
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