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Creating Production Shot in Maya

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Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
Topics include:
Understanding the scene layout, hierarchy, and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering and color correction in After Effects



https://www.lynda.com/Maya-tutorials/Creating-Product-Shots-Maya/160716-2.html

Creating Production Shot in Maya

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Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
Topics include:
Understanding the scene layout, hierarchy, and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering and color correction in After Effects


https://www.lynda.com/Maya-tutorials/Creating-Product-Shots-Maya/160716-2.html

Lynda - 3D Tracking and Nuke Compositing

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Whether you're working with a team or on your own, understanding how to efficiently use 3D tracking information in compositing can help you speed up your workflow. In this course, learn how to use 3D tracking data to add 3D objects to a 2D shot in Nuke. Brian Morse shows how to export your cameras to Maya and Nuke from SynthEyes, and explains how to set up your 3D scene once and use it for all of your shots. He also demonstrates how to render your final project so that all of the composites work fluidly.

Topics include:

Exporting cameras to Maya and Nuke
Importing models
Setting up scenes for compositing
Setting your color space
Using 3D in Nuke to add a change
Connecting all of your shots
Rendering final composites

http://lynda.com/tutorial/576686

Lynda - Illustrator CC 2017 Essential Training

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Illustrator can be used to accomplish many different design tasks. This course covers core concepts and techniques that can be applied to any workflow for print, for the web, or for assets that will find their way into other applications. Tony Harmer explains the elements that make up vector graphics—paths, strokes, and fills—and shows how to use each Illustrator drawing tool. He demonstrates how to combine and clean up paths, and organize them into groups and layers. Tony also covers text editing, working with color, expressive brush drawing, effects, and much more.

Topics include:

Using Illustrator workspaces
Setting up artboards and documents
Working with layers
Creating basic and complex shapes
Using drawing tools
Transforming objects
Grouping and ungrouping objects
Adding fills and strokes
Using the Gradient Annotator
Working with CMYK and RGB
Using appearances and effects
Working with text and type
Linking images
Using clipping masks
Printing and exporting files

http://lynda.com/tutorial/578066

Pluralsight - Cinema 4D Rendering Fundamentals

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Duration 3h 8m Project Files Included MP4

Cinema 4D has a vast array of rendering tools and capabilities that are not only useful but also production proven. In this course, Cinema 4D Rendering Fundamentals, you’ll be learning the fundamentals of some of the most often used rendering tools that Cinema 4D has to offer. First, you’ll start right at the beginning which means you’ll learn about the different kinds of rays and the core principles of rendering in general. Next, you’ll hop into Cinema 4D and create your first viewport render. Finally, after getting acquainted with all the viewport rendering tools you’ll upgrade your knowledge by learning more about rendering with the Picture Viewer. By the end of the course, you’ll be acquainted with all the core rendering tools and capabilities that Cinema 4D has to offer. You’ll also know how to output different render passes and you’ll be familiar with some of the workflow tips that will help you out in the long run as well. Software required: Cinema 4D.

Mathematics for Computer Graphics [4th Edition].2013.pdf

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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.

Plus – and unusually in a student textbook – a chapter on geometric algebra is included

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) 4th ed. 2014 Edition

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The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

Cubebrush - Ultimate Career Guide 3D Artist

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Duration 16+ h Project Files Included MP4

Ultimate Career Guide: 3D Artist
Ever wanted to work as a 3D Artist? Read on...
Chapter 1

What, Why, How (28min)
Chapter 2

Techniques Overview (Software, Hand-painted + PBR real-time pipeline demo) (2h06min)
Chapter 3

3D industry (1h24min)
Chapter 4 - Hand-painted character

Sculpting a base character (2h32min)
Detailing the character (1h44min)
Topology (3h37min)
UVs (1h29min)
Baking/Textures (3D Coat) (2h49min)
Bonus content

Low poly base model
High poly sculpt
Marmoset viewer file
Texture maps
Topology cheat sheets
With this tutorial I decided to take my last 10 years in the video game industry as a Senior 3D Artist and try to summarize it as best as I could, giving away all the knowledge I have in this 16 hour (and growing) course!


Videos re-encoded due to size and poor quality of originals

Lynda - Cert Prep: SOLIDWORKS Sheet Metal

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Demonstrate to employers that you understand the set of SOLIDWORKS tools that aid in the design of sheet metal components by completing the Certified SOLIDWORKS Professional Advanced Sheet Metal (CSWPA-SM) exam. CSWPA-SM certification shows proof of your expertise, and indicates that you have the kind of cutting-edge skills that businesses seek out and reward.

In this course, Gabriel Corbett prepares you to take the CSWPA-SM exam. Gabriel begins by covering the exam requirements and sharing testing techniques. He then dives into specific, relevant concepts that will refresh your knowledge and prepare you to pass the test, including how to work with edge flanges, miter flanges, hems, jogs, flat patterns, bend tables, and custom properties. He also shows how to build several of the parts from the sample exam, and takes you through building, modifying, and verifying a model.

Topics include:

Exam taking techniques
Sheet metal tools
Bending calculations using K-Factor, bend deduction, and bend allowance
Using the Convert to Sheet Metal tool
Sheet metal cut list properties
Modeling a sheet metal part from a drawing
Updating dimensions/equations
Creating flat patterns
Adding hems

http://lynda.com/tutorial/601775

Lynda - Building a Physics-Based Platformer in GameMaker Studio Using GML

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Mastering the Box2D physics engine included with GameMaker: Studio can open up a wide range of game design possibilities. By leveraging this powerful tool, you can create rules that govern how objects behave within your game world. In this course, learn how to create a simple, runner-style game using the Box2D physics engine built into GameMaker. Steven Moser explains how to set up the physics world for your game, move a player object using only physics functions, and create obstacles such as saws, spikes, and swinging blades. He also provides an introduction to liquid physics in Box2D—explaining how to create particles that behave like water and viscous poison—and shares how to decorate your level by building chains and rope bridges.

Topics include:

Setting up basic game components
Creating the player object
Using Finite State Machines
Making the player duck
Creating physics fixtures in code
Creating physics obstacles
Box2D liquid physics
Creating particles that behave like water
Creating a floating blocks obstacle
Creating a swinging chain obstacle and a rope bridge
Adding the finishing touches

http://lynda.com/tutorial/598780

Lynda - GIMP Essential Training (2017)

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GIMP is a popular open-source image editor for Mac, Windows, and Linux that has evolved to become a credible option for image editing. In this course, Mike Rankin shows how to use GIMP 2.8 to work with images. After he tours the GIMP interface and familiarizes you with the program's preferences and tools, he takes you through working with selections, layers, layer masks, and paths. He also explains how to adjust canvas and print size, use brushes to edit masks, work with color, retouch photos, work with filters and text, print GIMP documents, and export images for web and print.

Topics include:

Navigating the GIMP interface
Creating and saving documents
Working with selections
Using Quick Masks
Adjusting images with Curves and Levels
Working with text and paths
Working with colors and brushes
Configuring brush keyboard shortcuts
Enhancing photos with filters
Outputting images

http://lynda.com/tutorial/572891

Udemy - Modern OpenGL 3D Game Tutorial Series

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Lectures: 60
Video: 11.5 hours
Skill level: Intermediate Level

Description
Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.

Gain a good understanding of the following concepts:

Setting Up on Windows and Mac using GLFW, SDL and SFML
2D Drawing
3D Drawing
Texturing
Lighting
Shaders/GLSL
Model Loading
Cube Mapping
OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.

You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.

What are the requirements?

Understand the fundamentals of C++ Programming
Basic mechanics in modern games
What am I going to get from this course?

Program in Modern OpenGL
Understand gaming constructs/concepts
Ability to create a game engine
Ability to create a game
What is the target audience?

This OpenGL course if for anyone looking to learn the inner workings of games and game engines.
Anyone looking to move from Immediate Mode to Modern OpenGL

Sketch 44.1

cmiVFX - Houdini Pyro Cluster Simulations

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Duration 1h 13m Project Files Included MP4


Welcome. In this series, we'll use Houdini 16 to create a rising flare coming off an airplane. Mainly, we’ll concentrate on the pyro effect. We’ll also deeply cover Houdini clustering, which will help us a lot, especially in this scene. First, we’ll bring our airplane model in, we’ll animate quickly, we’ll create and apply our source, and then, finally, we’ll create our beautiful pyro effect. Before you start, do some quick research and R&D and gain a clear idea of what you want to create, so that as you follow along your final effect will be your own creation. Take what you learn here and build onto it, and take off!

Chapters:
01: Import & Animation Geometry, Overview of Houdini Pyro
02: Creating Pyro Source and Pro Solver
03: Making Clusters
04: Sim Adjustments, Shaders and Rendering

Gameinstitute - Game Electronics

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Game Electronics

Design and build your own video game console and then program games for it, offering a fun and intersting way to pick up some useful hardware engineering experience.

Modules
- Analog Circuitry
- Digital Circuitry
- Computer Architecture
- Designing Game Systems
- Breadboards
- Printed Circuit Boards (PCBs)
- Hacking Demos
- Creating Games
- Emulators and Simulators

Spherical Logo after effects project

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You can use this template for:
Business,corporate Logo Reveal
Photo/video Logo
Etc
main features
After Effects CS5 and above
No plug-in required
HD Resolution Full HD 1920×1080
Easy to edit
Fast render
Universal expressions, works in any language
Include Video tutorial
Links of Music .Font .Photos is include

https://videohive.net/item/spherical-logo/19679401

Fast YouTube Promo / Intro 19707480 Videohive

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Fast YouTube Promo / Intro 19707480 Videohive
After Effects Version CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4 | No Plugins | 1920x1080
13 photo/video placeholders + userpic
2 Versions (White & Blue)
FullHD resolution (1920×1080). After Effects CS4 or higher. No plugins required
Easy to customize (Drag & Drop your videos, enter your Name, Text & Link, and Render it)
Includes detailed video tutorial (from Adobe After Effects open to final render)
Final render output presets: 1920×1080 1440×810 1280×720 960×540

Instagram Promo 3D Gallery 18135673 Videohive

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Instagram Promo 3D Gallery 18135673 Videohive
After Effects Version CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4 | No Plugin | 1920x1080 | 17 Mb
Instagram Promo 3D Gallery. Stylish Slideshow for your Instagram Promo.
2 Versions (White & Colored).
FullHD resolution (1920×1080). After Effects CS4 or higher. No plugins required.
Very easy to customize. Includes video tutorial.
Final render output presets: 1920×1080 1280×720 960×540

3D World - August 2017 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 100 pages - PDF - Issue 223

Phenix FD 3.03 Full 3ds max15-16-17

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1) installing the plug-in (Not a demo))
2) when it starts installing the server, just close the installation.
3) use FIX TWO -phoenixfd.dlr (C:\Program Files\Autodesk\3ds Max 2016\plugins\vrayplugins)
4) Enjoy
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