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Brushpen with Peter Han

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Come and join Peter Han as he explains his process in how to use the Pentel color brush pen through a series of videos that goes into basic fundamentals using the brush pen and also advance techniques to use the pen to its maximum potential.

Course Contents :
5 Videos
1.0 hr

Visualizing Drawing in Perspective

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Learn how to imagine objects in various camera angles and build them (draw) from simple shapes.

In this tutorial you will be given the steps to draw various common objects from different angles from your imagination. Rather than learning to draw from observation - visualizing is a powerful skill that will fill in the gaps when you can't find the perfect reference photos to work from.
Some of what you will learn:

Drawing from the shoulder instead of the wrist and fingers.
Fast lines vs slow lines.
All objects begin from 3-4 simple shapes.
Drawing in perspective - rules review.
Finding the center line on all objects to give reference points for details.
Visualizing an object before drawing it.
Applying visualization skills to your own illustration work.

http://nullrefer.com/?https://courses.svslearn.com/courses/visualizing-drawing-in-perspective

Advanced Packaging Desing (Volume 1)

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Link: https://www.cineversity.com/vidplaylist/advanced_packaging_design_volume_1/advanced_packaging_design_volume_1_introduction

Instructor : Athanasios Pozantzis

In this on-going series, I will be modelling and UV unwrapping various Pack Designs from the “PACKAGING & DIELINES, THE DESIGNER’S BOOK OF PACKAGING DIELINES, Volumes 1 & 2” which are free PDF books.
In the process, we will learn how to tackle various challenging pack designs, and help you build a skill-set that will allow you to take-on any 3D packaging project.

Here are the links to the free PDF Books:
Packaging Dielines Free Book Design - Volume 1
Packaging Dielines Free Book Design - Volume 2

Unity Asset - Kinematic Car Suspension Off Road Edition

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https://www.assetstore.unity3d.com/en/#!/content/81836

Buy if you like it okay! :)

FXPHD - FUS204 Fusion Production Workshop II MicroWorld

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Link: https://www.fxphd.com/details/537/

In Fusion Production Workshop II: MicroWorld, Daniel Smith takes you through the latest release of Fusion 8 to build a solid project from start to finish. We will create a cool shot that is a part of the little world in which small machines do mundane tasks in a tilt shift world. Using Fusion's shader system, advanced 3D rendering, and particles to fully composite this production quality shot.

Daniel Smith is a visual effects supervisor and teacher with over 24 years of production experience in every facet of the pipeline. He is an Official Certified Trainer by The Foundry®. He has been the VFX Nuke Instructor at the Digital Animation and Visual Effects School in Orlando Florida for seven years. He is an expert on Stereoscopic technologies including VR.

FXPHD - VFX306 Advanced VFX The Desert Sandstorm

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Link: https://www.fxphd.com/details/544/

In this desert sandstorm course, Liam Whitehouse will take you through the latest release of Houdini FX 15 and Nuke X to learn how to create a photoreal high quality dust storm from beginning to end. The course includes lesson files to create your own high resolution fluid caches, as well as Houdini and Nuke files to follow along with all classes (premium membership only).

Liam Whitehouse is a VFX generalist with 15 years experience in 3D VFX software, specializing in FX simulations and Lighting photoreal imagery. Previously working at ILM and Animal Logic, he has been teaching fxphd courses as well as working as a lecturer at Griffith University Film School. His experience covers many aspects of 3D content creation, rendering technology, VR, and compositing tools.

CGCookie Modeling a Robot Game Character

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Learn to achieve AAA game quality characters with Blender. Demystify the industry-inspired workflow of digital sculpting, kit-bashing, and retopology to score the highest quality details on top of efficient, lo-poly models. Build the robot of your hard surface dreams.

https://cgcookie.com/course/modeling-a-robot-game-character-with-blender/

CGCookie Art of Sculpting

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Get back to the basics of sculpting. The popularity of digital sculpting in recent years has produced a plethora of incredible artworks. Artists like Kolby Jukes, Rafael Grasseti, and Furio Tedeschi have showcased the creative potential and opportunity offered by digital sculpting that you and I can tap into. The only thing standing in our way is the time required to hone our sculpting skill set. So let’s start practicing!

https://cgcookie.com/course/art-of-sculpting

CGCookie Animation Workflow & Body Mechanics

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Take the next step forward with your animation skills. Learn invaluable workflow enhancements and take on challenging body mechanics exercises. The first half of the course serves as an animation masterclass. You'll learn how to hone your planning, blocking, splining, and polishing capabilities. Refining your workflow means your animations will improve drastically. The application in this course revolves around body mechanics, which is absolutely crucial for good character animation. Do you like exercises? I hope so. This course has 9 of 'em! Through the exercises, you'll be challenged with character jumps, a ball kick, and some box lifts.

https://cgcookie.com/course/animation-workflow-body-mechanics

CGCookie The Blender & Substance Texturing Workflow

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Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.

https://cgcookie.com/course/the-blender-substance-texturing-workflow

FXPHD - MYA310 Lookdev and Lighting with Maya and Arnold

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Link: https://www.fxphd.com/details/533/

This project-based course will cover all the aspects for the look development and lighting to prepare our dinosaur named Boelthor in Maya and Arnold as well as integrate it in the plate.

This course will take you through a full review of how to integrate our asset in the plate, making a layout in 3D with the EXIF info of the photo, setup the displacement base on the Zbrush maps, implement our different maps like color, specularity and bump, create a turntable and create a lightrig with direct lighting and HDRI.

Finally, we will create a quick lighting slap comp in Nuke to integrate Boelthor with some light warp, comp the shadow and integrate all elements created during the 5 classes.

Charles Chorein is a CG Supervisor with 10 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit, Prometheus ,The Hunger Games 2, Superman: man of steel, Harry Potter, Pirate of the Caribbean, Despicable Me, Terminator Gensys and recently The Jungle Book from Disney. He is currently involved in a new Netflix TV series. His linkedin web page is : https://www.linkedin.com/in/charleschorein

Using the Inheritance Effector: Playful Titles

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Instructor: Athanasios Pozantzis

Learn a different way of animating your clones, using the Keyframed Animation from another Object.
You're probably aware that you can use MoGraph to "choreograph" the motion of clones using Effectors. I'll show you a different way of animating your clones, using the Keyframed Animation from another Object. We will do this, using the inheritance Effector in "Animation" inheritance Mode.

Archmodels vol. 128 - Modern interior lamps FIXED FILE

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The original torrent at https://www.cgpeers.to/torrents.php?id=47769&torrentid=47713#torrent47713 contains a corrupt file. This is the corrupt file, that completes the earlier torrent.

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Archmodels vol. 128 includes over 90 models of modern interior lamps. All models are ready to use in your visualizations. Files with the light on and off are prepared for 3ds max with Vray and Mental Ray only. Presented models and scenes were rendered in V-ray with 3ds max. Scenes are not included.

Only 3ds Max V-Ray + MentalRay

http://www.evermotion.org/shop/show_product/archmodels-vol-128/9976

Unity SORTED ASSET 2017 Bundle 1

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Hello!
Ungarn , Hungary POWER Forever!
1276 Assets for Unity
I "just" uploaded my 2017 Sorted pack for Unity Asset. 157 GIGABYTE!
Only new version(up to 2015.08?) UNITYPACKAGE (Have info in file!, ALL old version file is trash.!)
All file is SORTED, RENAMED , FILE_NAME + VERSION
All file have URL for ASSETSTORE
First MY Sorted pack (2013.07.29): Big LIKE
https://www.cgpeers.com/torrents.php?id=27234&torrentid=27099#torrent27099

If you use one asset , you buy this asset!!

Internet: 10 megabit , Passiv
Uptime : 2x 100%

VRscans Library & V-Ray 3.52.03 for Maya 2014 to 2017

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The VRscans Library contains over 550 pre-scanned materials ready to be applied to 3d visualizations in 3ds Max or Maya.
The growing collection includes samples of car-paint, fabric, leather, wood, plastic, metal and more.
https://www.chaosgroup.com/vrscans

Inluded Maya Sample Scene
- ChairCloth
- MetalBall
- ToyDog
- VSphere_Maya2013-2016

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V-Ray 3.52.03 for Maya 2014/2015/2016/2016.5/2017 by 1rv4n (update 22.07.2017)
https://www.chaosgroup.com/vray/maya

Thanks a lot to 1rv4n for his ob on Vray, and to Church (he'll understand why).

CGCookie Project Files Creating a Tower Defense Game

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A request for the project files missing from the torrents.

https://www.cgpeers.to/torrents.php?id=51806&torrentid=51750

Lynda - Creating a Short Film – 01 Producing

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With the proliferation of inexpensive video cameras and powerful editing and effects software, anyone can make a short independent film. Short films are used to practice filmmaking, get experience working with a cast and crew, showcase talent at film festivals, and pitch film concepts to potential producers and investors. But there's so much to learn in the undertaking that many would-be filmmakers are paralyzed at how to get started, or how to see a project through to completion.

Creating a Short Film is a 13-part training series that features some of the best actors and crew in the Seattle area, sharing their expertise on how to create a brilliant short film. The series is not just conceptual; author Chad Perkins and his team make a short film, The Assurance, and share the actual struggles and challenges that they had to overcome to get the film made. In this installment, Chad covers the basics of producing, the process that kicks off every new film, and sees it through to completion. Learn about the role of the producer, the difference between producing shorts and features, and what you should look for when selecting a producer for your script—or when you're a producer looking for the next great film idea.

Make sure to look for the follow-up episodes to learn more about screenwriting, directing, working with actors, editing and visual effects, and everything else that goes into filmmaking. This is a one-of-a-kind educational experience you won't find anywhere else.
Topics include:
Starting a film project
Finding financing
Dealing with legal issues
Producing shorts vs. feature films
Learning from failure

https://www.lynda.com/Filmmaking-tutorials/Creating-Short-Film-01-Producing/129018-2.html

GumRoad - Zbrush 4R7 ' Robot Head' modeling tutorial series

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This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.

The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours

The course would be particularly useful to people who are comfortable in Zbrush but haven't used it for hard-surface modeling.

For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.

https://www.youtube.com/user/musashidanmcgrath/videos

Part 1 - creating complex meshes with Booleans

Part 2 - dynameshing the Boolean in Zbrush

Part 3 - creating custom insert brushes

Part 4 - zmodeler

Part 5 - adding inserts/dynamic 'Qgrid' subdiv/clip-modeling dynamesh

Part 6 - zmodeler to dynamesh/slice curve-zremesh-detailing/loose zmodeling

Part 7 - zmodeler pipe modeling/curve brushes/dynameshing with radial symmetry

Part 8 - final tip and outro

Any questions at all feel free to contact me @ dannymagraw@gmail.com

The download also contains the final .ZTL, the Boolean polymesh(.OBJ), and a text document with the course content broken down per chapter for easy reference to particular techniques.

ps- this is my first upload to this site. I hope this helps someone and let me know if any files are broken as i will do my best to fix them. ENJOY!

Unreal Marketplace - Advanced Locomotion System V2

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Advanced Locomotion V2 from the UE4 Marketplace, it's updated to the latest version (Supporting UE4 v4.14 - v4.16) as of 7/23/2017.

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Description from the Market Place:
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Too often game animation lacks quality due to the underlying movement and animation systems being poorly thought out. Animators can create good looking assets, but a badly designed animation system can diminish their quality and create a sub-par experience. This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement. This system demonstrates a method for achieving responsive movement while retaining a high level of animation quality.

IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK.

This is not simple plug and play system, and working with it can be confusing if you are new to UE4 and Blueprints.

This system:
• Looks realistic and works in many game types (3rd person shooter / Action Adventure / True first person)
• Keeps player in constant control
• Looks good at all times and conditions
• Simplifies animator workload wherever possible (For low budget games)
• Is very flexible and highly adjustable (Everything can be tweaked and tuned to get the best balance between movement and animation)

Features:
• Direct Capsule Control (No Root Motion)
• Multiple Locomotion States
• Smooth Blending between Directional Animations (minimal foot crossing, if any)
• Adjustable Rotation Offsets
• Single Pose Additive Leaning
• Custom Rotation Rates
• Multi Directional Stopping Transitions
• Transitions between Idle Stances
• Turn In Place
• Third Person / True First Person
• Rotate Towards Velocity
• Look in Input Direction
• Jumping
• Seamless Ragdoll / Get Up Blending
• Foot IK
• Multiplayer (Dedicated Server)
Technical Details

2 Character Blueprint
1 Component
1 Animation Blueprint
1 Physics Asset
7 Enumerations
6 Curve Assets
2 Demo Levels

70+ Hand Keyed Example Animations and Blendspaces (total) ---

16 Locomotion Animations (3 Blendspaces)
2 Idle Stances
8 Turn In Place
2 Get Up Montages
8 leaning poses (4 for in air, 3 Blendspaces)
1 Jump Animation (jump, falling, land)
9 Aim Offset Poses (1 Blendspace)
18+ more additive and transition examples.

Creating a Short Film – 04 Working with Actors

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Creating a Short Film is a 13-part training series that shows the actual struggles and challenges filmmakers have to overcome to get films made. Chad Perkins and his team made a short film,The Assurance, and documented the process: from writing and directing to editing and screening the film. This installment helps you understand how to direct actors and get the best performances for your own short film.

Learn about finding and auditioning actors for different roles and get a deep dive into the theory of acting: being vs. pretending, understanding character motivation, and interpreting the script. From theory, we segue into application, with some acting exercises to keep actors focused and in the zone. Chad also touches on the importance of rehearsals, and provides tips for directing actors on set and getting great voiceover in post. The course closes with an interview with Eva Jane, the lead in The Assurance, and her thoughts on getting into character and working with directors.

Topics include:
Finding actors
Conducting and evaluating auditions
Exploring acting methods
Practicing with acting exercises
Conducting rehearsals
Directing actors

https://www.lynda.com/Filmmaking-tutorials/Creating-Short-Film-04-Working-Actors/129021-2.html
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