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Kreativ Wedding Workshop

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http://www.shop-kreativ-wedding.com/product/videoworkshop/?lang=en

Wedding cinematography course, ripped directly from their website through an exploit I found in the code. Comes with the full course and included PDF but I believe they send the LUTs by email on purchase so I haven't found a way to find those yet. If I find them, will post another file.

FaceGen Artist Pro 1.11 Win 64bit

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FaceGen Artist Pro v1.11 Win 64bit
Cracked exe included

The Cycles Encyclopedia

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With The Cycles render engine you have more than 77 material nodes at your disposal. Who could possibly remember them all? Well, you can, with the help of this book.

The Cycles Encyclopedia is an in-depth book covering all nodes and settings of the Cycles render engine. It's a professional documentation project by the Blender experts Frederik Steinmetz & Gottfried Hofmann, both Blender Foundation Certified Trainers.



Detailed explanation of every node and setting in Cycles
Graphics and drawings explaining how the nodes work internally
Pre-rendered comparisons of node settings
Bonus chapters on render performance, camera settings and Python snippets to use with Cycles
Find out how a path tracer works internally and how to use that knowledge to your advantage
eBook in PDF and ePub format (283 pages A4 for the PDF) - compatible with all e-reader devices, smartphones, and tablets.
More than 200 figures and images

This is the English version only and the latest version 1.4

Blender version: 2.78c

Lynda - SOLIDWORKS: Piping and Routing

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The SOLIDWORKS Premium package contains more complex piping and routing features, which enable designers to integrate piping and tubing early on, ensuring operability and serviceability and avoiding extra costs. This course teaches how to use the SOLIDWORKS Premium routing tools for piping and tubing applications. Start by learning exactly what routing is and how it is used. Instructor Erin Winick then explores making routes, sketching pipes, auto-routing, and editing piping. She adds coverings and features such as weld gaps and valves, and creates pipe drawings. She also covers designing with flexible tubing, which is measured, assembled, and routed differently than pipes. After completion of this course, users should understand all basic functionality of piping and routing in SOLIDWORKS, including the related parts libraries.

Topics include:

Sketching pipe in 3D
Routing and auto-routing pipe
Splitting and deleting pipe
Adding weld gaps, slope, and penetration points
Preparing pipe drawings
Sketching and routing tubes

http://lynda.com/tutorial/604226

VRay v3.52.03 for Maya 2016 to 2017 update 22 July 2017

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Updated 22 July 2017

• Rendering is Working Without Watermarks and Without Camera Shakes

• VRay Scanned Material is Working for All Commercial/Trial VRScans Library Without Watermarks

• Batch Rendering is Working with VRay Scanned Materials Capabilities

• Distributed Rendering is Working with VRay Scanned Materials Capabilities

• All Features is Unlocked including Post Processing Effects and Adding Background

Udemy - The Unity RPG Creator in C# Series - update as of 7-25-17

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[This is an update as of 7-25-17]

This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend our Unity course as a pre-requisite.

Role Playing Games can be complex to create, with many interacting gameplay systems. We want to make it easy for you, by creating a series of online courses that teach you step-by-step how to make an RPG from scratch.

Because this is such a comprehensive and detailed project, we have divided it into multiple parts. We expect to have 3 parts in the series, each course being 20+ hours of detailed lectures, practical exercises and outstanding community support.

In this first course we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.


We will choose a fixed camera-rotation isometric or dimetric projection. This will allow art assets to be optimised for viewing from two sides, and simplify level design.

You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces and more.

Building an RPG is an amazing way to level-up you game development skills, so why not join us and get started right now?

Who is the target audience?
This course is for intermediate Unity users who want to create their own RPG.
Our Complete Unity Developer course provides the perfect pre-requisite.

http://www.udemy.com/unityrpg/

Lynda - Maya 2018 New Features

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Get up to speed on the new features of Maya 2018. This course takes a look at the new interface features, including timeline changes and Dash scripting; additional polygonal primitives; tension deformers for rigging; new Arnold materials; and MASH nodes for motion graphics.

Topics include:

Interface changes
New polygonal primitives
Smart Extrude and Slice
Rigging with tension deformers
Prox Wrap
New Arnold shaders and material changes
Dynamics and Placer nodes

http://lynda.com/tutorial/604209

Lynda - Maya 2018 Essential Training

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Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.

Topics include:

Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya

http://lynda.com/tutorial/604210

motionvfx - mTransition Quake mQuake for FCPX

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This innovative pack uses the mysteriousness of shadows to give you endless ways of shifting
between two shots. The subtle darkness that shrouds your videos makes every edit less obvious
and adds an enigmatic feeling to the composition. Whenever a little obscurity is needed,
mTransition Shade is the best way to go.

for Final Cut Pro 10.3.1+

check README on how to install

http://www.motionvfx.com/mplugs-138.html

Pluralsight – Topology Fundamentals in 3ds Max

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The use of topology is a key skill you'll want to master in order to become a truly great 3d modeler. In this course, Topology Fundamentals in 3ds Max, you'll look at what topology is, how it is used, and the specific issues and solutions surrounding it. First, you will focus on analyzing varying types of topology and why you might use them. Then, you will explore how different modeling techniques impact topology and how to deal with problems such as kites and poles. Finally, you will learn about how to use topology for animation purposes. When you’re finished with this course, you will have a deeper understanding of how great 3d modelers work with topology, as well as best practices to use in your own modeling work. Software Required: 3ds Max 2018

https://www.pluralsight.com/courses/3ds-max-topology-fundamentals

Pluralsight – Game Weapon Texturing Fundamentals

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Texturing a stylized weapon requires a specific handling and some current toolsets - don't expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you'll learn how to refine details and forms for a compelling result. Finally, you'll create a custom shader inside Unreal 4 to create incredibly believable cloth. By the end this course, you’ll have an understanding of how to create a concept package ready for modern game development. Required Software: Substance Painter, Unreal 4

https://www.pluralsight.com/courses/game-weapon-texturing-fundamentals

Pluralsight – Maya MASH: Motion Graphics

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In this course, Maya MASH: Motion Graphics, you'll learn how Maya is a powerful tool to create motion graphics. First, you'll go through the workflow of a practical shot starting by creating the geometries using SVG import and the Type tool. Within a couple of minutes, you can import Illustrator or any vector files to create great geometries. Then, using the outstanding MASH tools, you'll learn how to animate the objects. You,ll then render the shot with Arnold and finish the project in After Effects or NUKE. Finally, you'll discover how to use vectors to generate 3D in Maya, using MASH to create animations, rendering using Arnold, and comping the Shot using either NUKE or After Effects. By the end of this course, you'll be confident using Maya to create stunning motion graphics. Even if you don't have any modeling or animation knowledge, this course is made for you. Software required: Maya, After Effects, NUKE, Illustrator.

https://www.pluralsight.com/courses/maya-mash-motion-graphics

motionVFX - mTransition Quake mQuake for FCPX

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for FCPX.

drop folder into Movies > Motion Templates > Transitions

---

These 50 incredibly energetic video transitions will introduce a one-of-a-kind
mood into your edits. They are full of rapid camera movements and distortion
effects to boost the energy of any project.

https://www.motionvfx.com/mplugs-145.html

AQUAS Water/River Set Version: 1.4.1 (Jun 08, 2017)

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AQUAS Water/River Set Version: 1.4.1 (Jun 08, 2017)
Requires Unity 5.2.1 or higher.
https://www.assetstore.unity3d.com/en/#!/content/52103

Erosion Brush Version: 1.52 (May 11, 2017)

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UNITY
Erosion Brush Version: 1.52 (May 11, 2017)
Editor Extensions/Terrain
Requires Unity 4.6.0 or higher
https://www.assetstore.unity3d.com/en/#!/content/27389

Gaia Version: 1.6.0 (Jul 17, 2017)

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UNITY
Gaia Version: 1.6.0 (Jul 17, 2017)
Editor Extensions/Terrain
Requires Unity 5.1.0 or higher
https://www.assetstore.unity3d.com/en/#!/content/42618

GeNa Version: 1.5.0.2 (Jan 26, 2017)

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UNITY
GeNa Version: 1.5.0.2 (Jan 26, 2017)
Editor Extensions/Terrain
Requires Unity 5.1.0 or higher
https://www.assetstore.unity3d.com/en/#!/content/74407

Mister Necturus 3D Models Collection For Unity

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Mister Necturus 3D Models Collection For Unity

3 Medieval Axes Version: 2.0 (Sep 17, 2016)
3D Models/Props/Weapons/Melee
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/13455

Adam Adventurer Version: 1.2 (Jul 13, 2017)
3D Models/Characters/Humanoids
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/54143

Animated Hunter Version: 1.1.f (Apr 25, 2017)
3D Models
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/66318

Animated Knight Version: 3.0 (Jul 13, 2017)
3D Models/Characters/Humanoids/Humans
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/953

Dismounted Knight Version: 3.0 (Jul 13, 2017)
3D Models/Characters/Humanoids/Humans
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/7263

Warlock Playable Character Version: 3.1 (Jul 13, 2017)
https://www.assetstore.unity3d.com/en/#!/content/3791

Skeleton Hero Lieutenant Version: 2.0 (Jul 13, 2017)
3D Models/Characters/Humanoids/Fantasy
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/13034

Warrior swordsman Version: 2.0 (Oct 13, 2016)
3D Models/Characters/Humanoids/Humans
Mister Necturus
https://www.assetstore.unity3d.com/en/#!/content/535

Relief Terrain Pack Version: 3.3h (Jun 19, 2017)

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UNITY
Relief Terrain Pack Version: 3.3h (Jun 19, 2017)
Requires Unity 4.5.2 or higher
https://www.assetstore.unity3d.com/en/#!/content/5664

SUIMONO Water System Version: 2.1.4 (Jul 17, 2017)

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UNITY
SUIMONO Water System Version: 2.1.4 (Jul 17, 2017)
Textures & Materials/Water
Requires Unity 5.0.0 or higher.
Tanuki Digital
https://www.assetstore.unity3d.com/en/#!/content/4387
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