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UDEMY - Create Your First RPG and FPS Multiplayer Game in Unity - Awesome Heroes RPG Game - Resouces

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Resouces for the Awesome Heroes RPG Game.

Main Torrent
https://www.cgpeers.to/torrents.php?id=53848&torrentid=53790#torrent53790

Zbrush- Intelligent Design series "HeArt" p1

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OK, this person has differently made me a believer,
that there is a such thing as "talent".
the 3d artist know as "He-Art" is a
God sent! this guy/or gal whoever they are is non-human
when it comes to sculpting and creating amazing pieces of art use only zbrush!
when watching his/her process and workflow it will make you wonder
how in the hell can anyone get so good and do all of "that" in one sculpt.
can this be the next Picasso, michelangelo even leonardo da vinci? yes, they are that good!
a prodigy of our time forsure.
one minute you think you are looking at one thing then the next you see something new
when the sculpt is shifted. A living wizard!
on top of that there eye for detailing is incredible. sculpting at 120 million + polygons is unheard of
for just one project!
all types of faces, animals, peoples, planets, aliens, (well to me it look like aliens), spacecrafts
and a whole lot more unknown excs can be spotted in this one sculpt. its mind blowing!
honestly i did not want to release these, i was going to keep them for myself and become the next pokemon master lol
but that would have been selfish to hold out on something
as good as these vids when knowing there is a community of artists trying to stride to be the best
they can be in the art.

so i downloaded 120+ videos i could find and uploaded here,
56GB for both beginner and pros education.
this person is on a new level i think and we all can learn from them
if we want to improve our selfs in art.

here is a link of one of the 120+ videos i just upload to give a preview:
https://youtu.be/wCE00EqFQ-0

i hate this person but i love them at the same time lol.
I WANT TO BE THE BEST!!!

NOTE:
since all the videos together comes out to 56GB+ i will make 3 torrents: part 1-3.
i will upload them one-by-one when one is done seeding.
i will try to keep them at the as size.

!IMPORTANT!
when you preview the teaser link on YouTube it may appears to be blurry but dont panic. all you have to do is this:

on the youtube video just click on the "gear" icon
and change it to 1080hd and you will see the preview clearly. never the lest all videos in this torrent is 100%
full quality.

enjoy.

Unity Asset - Mega-Fiers 3.36

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https://www.assetstore.unity3d.com/en/#!/content/644

A complete Mesh deformation, animation and Morphing system including over 50 modifiers such as Bend, Twist, FFD, Displace, Taper. They can be stacked in any combination and any number of modifiers can be applied to a mesh to achieve complex results. Objects can stretch, squash, morph or be bent over of deformed, whatever your imagination allows. The morph system is the most advanced available for Unity. Recent additions to the suite include Point Cache animation support, a physics based rope system and a dynamic water ripple and floating object system. MegaFiers is written in C# and all source code is included, also it makes use of multiple CPU's for amazing performance and works on all platforms and with the Free version of Unity. Compatible with Unity 3, 4, 5 and 2017 and works on IOS and Android and all other Unity platforms.

Pluralsight – Maya Rigging Fundamentals

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While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you'll be introduced to the fundamentals of rigging in Maya 2017. First, you'll explore the character rigging pipeline and Maya's rigging toolset. Next, you'll discover how to rig your own character by creating joint hierarchies, IK based legs with reverse foot setup, IK spline spine setup, and IK/FK switching arms. Then, you'll get a better understanding on how to rig the hips, chest, shoulders, neck, and head. Finally, you'll learn how blendshapes can be used to create facial expressions. By the end of this course, you'll have the knowledge and tools to begin rigging your own characters in Maya. Software required: Maya 2017.

https://www.pluralsight.com/courses/maya-rigging-fundamentals

Pluralsight – Illustrator CC Creating a T-shirt Design

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Have you ever needed to create a t-shirt design, but just didn't know how or what software to use? If so, this course is just what you need. In this course, Adobe Illustrator CC: Creating a T-shirt Design, you'll learn how to create a t-shirt design in Adobe Illustrator. First, you'll start off by covering the basics of t-shirt design, including the printing process, key terms, and basic color management. Next, you'll move on to creating your own design for your shirt, preparing it for commercial print, and go over some more advanced color techniques, like using Spot Colors. Finally, you'll learn how to use Direct to Garment (DTG) services online to get your shirt to you or your client ASAP. By the end of this course, you'll have a better understanding of t-shirt design, printing, and preparation, and be ready to hit the ground running when you need to design a shirt on your own. Software required: Adobe Illustrator.

https://www.pluralsight.com/courses/adobe-illustrator-cc-creating-tshirt-design

Lynda - Motion Graphic Design: Project Planning and Development

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To create innovative motion graphics on a deadline, solid software skills alone won't cut it. Successful designers also understand how to come up with—and execute—their creative concepts in an effective and professional manner. In this course, learn practical techniques for tackling the planning and development stage of your projects. Instructor Angie Taylor puts these strategies in context by taking you though the development of an online advertisement, and showcasing the different techniques used throughout her workflow. She explains how to apply the same approach to your own creative project, and how to generate ideas that take into account both audience demographics and client needs. She helps you determine a graphic style for your project and develop a linear story. Angie also covers how to tackle project planning, budgeting, and the creation of a working After Effects project structure.

Topics include:

Interpreting creative briefs
Getting inspiration and coming up with ideas
Gathering information about your viewers
Researching for motion graphic design projects
Differentiating your design
Developing a linear story
Using scrapbooks to rough out ideas
Planning motion graphic projects
Using Gantt charts
Gathering resources for motion graphic designs
Using Creative Commons and public domain images

http://lynda.com/tutorial/625940

3D-Coat v4.7.35 Win x64 - Stable

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[DESCRIPTION]
3D-Coat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.

[FEATURES]
-Easy Texturing & PBR
-Digital Sculpting
-Ultimate Retopo Tools
-Fast & Friendly UV Mapping

[SYSTEM REQUIREMENTS]
OS: Windows 64-BIT
CPU: 1.2 GHz or better
RAM: 512Mb (4096 recommended)
Video Card: Radeon 9600/Nvidia 5600 128Mb (256 recommended) or better (CUDA features require at least a GeForce 8 or higher)
DirectX/OpenGL:DirectX 9.0c or better

[CHANGES SINCE PREVIOUS STABLE v4.7.32]
- Custom render size restored in render room.
- Fill with gradient noise problem fixed
- Preventing duplicate split rings.
- square alphas complete support, even older ones will act correctly.
- possibility to change font size in Preferences->Theme. 4K monitors support. Font will be automatically changed to big size on large resolution.
- "File->Import multiple objects" to import multiple objects in diferent ways.
- Fixed memory leaks during materuals to layers attaching
- Checkbox in Underccuts/bas relief to limit effect below the plane.
- Import AO with channel picking
- Problem of laggy rotation of symmetry plane in General mode fixed. Picking point 2 is also fixed.
- Select all in tweak room
- Possibility to switch between 2 modes during navigation - around Y and free rotation. See navigation panel.

[INSTALLATION]
1.Install application
2.Replace oryginal .exe with patched ones

[HOME PAGE]
http://3dcoat.com/home/

Videohive - Ultimate Earth Zoom Toolkit V3.3

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Features:

Zoom in on Earth. Anywhere you want.
I’m proud to present ‘The Ultimate Earth Zoom Toolkit’, the most awesome, totally customizable time and money saver project you’ve ever seen.

With The Ultimate Earth Zoom Toolkit, you can zoom in on anywhere on Earth and work on top notch graphics and visual elements. It’s the ultimate all-in-one solution for all your broadcasting, game development, documentary, corporate identity or whatever-you-can-think-of needs. The comprehensive library of unique features enables you to change anything you want, add an immense amount of markers and graphics and customize every single piece according to your needs.

The main differentiation point is the outstanding graphics and extensive customization features, which you can modify easily. A must-have in every users’ project library.

I also created tutorials for this project so that even a four-year-old can create amazing looking, totally personalized videos for multi-purpose.

Package includes:

Map Image Generator: It is a script based application that allow you to create map images in just one lick.
Ultimate Earth Zoom Toolkit: This is the main template. It combines all map images and gives you to zoom any location on the earth. It has an intro (satellite scene) and an outro (logo reveal scene). Also, hi-tech library included.
Hi-Tech Library: It’s a standalone hi-tech library. You can import the library to your another project.There are over 100 hi-tech elements ready to use. All elements synced with sound FXs.
Titles: Show your texts with an amazing space background. There are 10 editable text holders.
Training Videos: 30 minutes ovice over video tutorials.
Main features are:

More then 100 animated elements
Compatible with After Effects CS5 and above
1920×1080 Full HD Resolution
No plugins required.(Cycore (CC) plugins which comes with After Effects have to be installed)
3D satellite is pre-rendered. You should know that you can’t edit the satellite but you can edit all elements on the display on the satellite. If you want you can use a footage on the display as intro.
Music:

The music in preview video is a synced version of Frozen Wind Trailer. You can buy the original music from here. Frozen Wind Trailer
Hi-Tech Cybernetic Device for the hi-tech sound fxs.
Fonts used:

Venus Rising [FREE FONT] http://www.dafont.com/venus-rising.font
Squares [FREE FONT] http://www.dafont.com/squares-2.font

https://videohive.net/item/ultimate-earth-zoom-toolkit/10354880

Frustro Font Family

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Frustro is a display typeface with a multistable perception phenomenon, based on the principles of the Penrose triangle. Also, it is a layered typeface with 6 styles.

Frustro plays with the heritage of the scientific pioneers like Roger Penrose or Oscar Reutersvärd, as they are coming from a mathematical background of geometry, combined with the artistic visions of irregular perspectives like M.C. Escher or OpArt artist like Victor Vasarely created.

Unity Asset - Vectrosity 5.4.2

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https://www.assetstore.unity3d.com/en/#!/content/82

The ultimate professional line-drawing utility, continuously supported since 2010! Find out why Unity users call Vectrosity "great," "wonderful," and why buying it "was the smartest move I've made for a long time."

Cubebrush - Ultimate Career Guide 3D Artist Update Chapter 6

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Ultimate Career Guide: 3D Artist
Ever wanted to work as a 3D Artist? Read on…
With this tutorial I decided to take my last 10 years in the video game industry as a Senior 3D Artist and try to summarize it as best as I could, giving away all the knowledge

Chapter 6
Portfolio/Presentation (3h28min)

Pluralsight – Affinity Designer Fundamentals

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Are you wanting to learn the basics of vector, graphic, or UI design, or looking to expand your professional design toolset? In this course, Affinity Designer Fundamentals, you'll learn the core features of a modern and flexible cross-platform design tool that's powerful enough for professional users, yet accessible enough for beginners. First, you'll explore layer management, shape creation, and working with color in the Draw Persona. Then, you'll discover techniques for photo editing and adding textures in the Pixel Persona. Finally, you'll learn how to save final artwork while saving time and effort using the Export Persona. When you're finished with this course, you'll have gained knowledge of the essential tools for creating professional illustrations, web and interface designs, game assets, and more.

Duration : 4h 14m

https://www.pluralsight.com/courses/affinity-designer-fundamentals

Motion VFX - mGlitter (All 50)

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The previous upload only contained 36 out of 50 videos, this upload contains all 50.

This selection of shimmering dust compositing elements will add elegance to every video and make your shots shine. If you need some glamorous effects to refine your editing project then this set is perfect for you. Especially at 4K resolution and Phantom Flex4K slo-mo quality and flexibility.

https://www.motionvfx.com/mplugs-95.html

Stylized Cracks Brush Pack (30) Vol.1

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30 zBrush alpha brushes for detail cracks

Please support the creator for more content, if you can.
https://gumroad.com/l/VPxPk

Stylized Cracks Brush Pack (30) Vol.1

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30 zBrush alpha brushes for detail cracks

Please support the creator for more content, if you can.
http://gumroad.com/l/VPxPk

Luxion KeyShot Pro 7.0.456 x64

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KeyShot 7 is focused on bringing more ways to create with the new KeyShot Configurator, Studios and real-time VR support. Users have more material possibilities with new material types and texture mapping, multi-materials and enhanced procedurals. With more lighting control KeyShot 7 now features Environment lists, HDR output and a new integrated HDRI Editor with interactive Sun & Sky.

With more flexibility users now have UI, workspace and hotkey customization. And more real-time speed is provided in new workflow capabilities featuring a completely new sampling method, re-tessellation, adaptive performance mode, eight new render passes and more output capabilities to create renderings, animations and interactive visuals faster than ever before.

With KeyShot used across all industries by 3D professionals around the world, KeyShot 7 builds on its key differentiators of providing real-time speed and the most easy to use interface with the most accurate materials and advanced lighting capabilities wrapped into an efficient workflow that gives users results faster than any software available. KeyShot offers the widest support for the most popular 3D file formats and expanding software integration that designers, engineers, marketing specialists and 3D artists rely on to fit seamlessly into their workflow. Luxion’s focus on offering ‘more’ is grounded in the features implemented to speed and simplify the workflow, deliver the best material and lighting capabilities and reduce setup and render times to allow users to focus on creating amazing visuals

UI Customization
In KeyShot 7, users can customize tab order, tab visibility, tab state, along with window, toolbar and ribbon position then save custom UI arrangements as Workspaces. Additionally, users now have complete control over hotkeys, the ability to change or add new hotkeys or specify camera control options that match supported 3D modeling software.

New Material Types
KeyShot 7 introduces several new material types and updates. The new Cloudy Plastic material type contains light-scattering particles to replicate complex, scientifically accurate materials such as Polycarbonate or ABS. The new Measured material type allows users to load measured material files in .axf or .xml format. The Metal material type now includes options for Color and 13 scientifically accurate metal presets while other material types have been updated with unit-aware settings and greater control over material settings. Along with the new material types, the KeyShot library presets for materials have been completely updated.

New Texture & Label Mapping
Texture Mapping has been completely refreshed for KeyShot 7. Updates include unit-aware settings, an improved interactive mapping tool and the ability to center a texture on the model or part. The new Planar mapping type is more versatile, replacing normal projection and planar mapping while providing the ability to control depth of planar projections. Tri-Planar, Tiled UV and Video Map have been added, with cylindrical mapping vastly improved and new procedural brush, mesh and weave textures available.

Environment Updates
More scene lighting capabilities come with the addition of a new Environment list expanding the number of HDRI Environments that can be added to a single scene. With this, users can quickly toggle between different environments or drag and drop new environments into the list. The HDRI Editor is now integrated into the Environment tab and users can export a scene as a HDR or EXR to import and use in other scenes.

Real-time VR Rendering
Real-time VR rendering and output is available with the support for Stereo Perspective Cameras, Stereo Spherical Maps, and Stereo Cube Maps. This includes support for real-time view through both Oculus Rift and HTC Vive head mounted displays.

KeyShot Configurator
The KeyShot Configurator, debuted at KeyShot RenderWorld with Axalta utilizing the KeyShot Configurator at the new Axalta Customer Experience Center, is a tool available for KeyShot Pro that allows users to present model and material variations in real-time for design reviews and/or interactive point-of-sale displays. The KeyShot Configurator Wizard guides the user through quick setup of Parent Models, Components and Component Groups and allows them to select Material Variations, Studios and define layout options for the interactive presentation mode.

Lynda - Adobe Bridge CC: Tips, Tricks, and Techniques

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Adobe Bridge CC is a hard-working component of Creative Cloud that can help you manage photos, preview video and audio files, automate repetitive tasks, and—true to its name—serve as a bridge between your Creative Cloud apps.

In this course, Rich Harrington shares a cookbook of Bridge CC tips and techniques, from culling photos to developing raw files to previewing audio and video. Learn how to review photo sessions with rankings, use stacks to organize media from related sources or shoots, manage the Bridge cache for improved performance, use collections to organize content on multiple hard drives, monetize your work by publishing photos to Adobe Stock, process images with Adobe Camera Raw, save Develop settings for future use, set up HDR and panoramic workflows, preview time-lapse photography and motion graphics, automate PDF and website creation with the add-on Output module, and much more.

Topics include:

Accessing Bridge from other Adobe apps
Switching workspaces
Importing images
Batch renaming files
Rating and ranking
Stacking
Creating collections
Processing raw files
Previewing video, audio, and animation
Creating PDF projects
Accessing automation

http://lynda.com/tutorial/601819

Pluralsight – Procedural Cities with Houdini and Python

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With expectations in VFX ever increasing, everything needs to be bigger, better, and faster than ever before. Huge environments are no exception to this trend. In this course, Procedural Cities with Houdini and Python, you will learn how to tackle the problem of generating vast CG cities, making use of Python and various Houdini techniques, while maintaining artist control every step of the way. First, you will be introduced to Python itself, and where and how it can be used in Houdini. Next, you will learn how to populate a city plan with buildings of various types, block by block, and how to automate this using Python. Finally, Python is again used to do the heavy lifting on the skyline, building a tool that ensures artist control over the height of buildings. You will use Python to import files from disk, read from and write to files, keep track of what the set-up is doing, build node networks automatically and to develop the technology required to make this city generator work internally. By the end of this course, you will output a vast, automatically generated CG city, instanced upon a point cloud containing all the necessary attributes. With this knowledge, you can go big while keeping your memory footprint as small as possible.

https://www.pluralsight.com/courses/houdini-python-procedural-cities

Unity Assets - 4 Depracted Packages

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This torrent contains 4 packages that have been recently made depracted by the release of 2017.x but still work as well as will assist if you work in previous versions of Unity.

CaronteFX 1.2.1f
Editor Extended Toolbar 1.4.4.9
Scene Manager 1.5.3
Smooth Moves 2.9.0

Lynda - Designing a Poster

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A stylish poster both attracts attention and speaks well to the event or idea being advertised. After all, if a poster is clever, professional, and cool, onlookers will likely think the same of the event. In this project-based course, designer and educator Nigel French demonstrates how to use Photoshop, Illustrator, and InDesign to create eye-catching posters. As Nigel shows how to approach several poster concepts—including a gig poster for a band, a public information poster, and a poster advertising a bike-to-work event—he covers key aspects of the design process. He explains how to set up a document, generate ideas, format text, prepare your document for printing, and more.

Topics include:

Setting up a document in Illustrator, InDesign, and Photoshop
Adding images from Adobe Stock
Choosing and manipulating imagery
Adding type
Cleaning up an Adobe Stock image
Adding texture in Photoshop
Preparing for print
Editing an image in Photoshop

http://lynda.com/tutorial/609007
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