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Videohive Instagram Stories

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https://videohive.net/item/social-media-vertical-stories/21846836

40 stories in different styles
Modular structure and easy customization – all the texts and colors could be easily adjusted
No 3rd party plug-ins required
Super easy color controls for every design
Image Enhancement tools – color correction, light leaks, flares, overlays
Video tutorial included
The photos are coming from Unsplash.com
Awesome sound track by RasperryMusic could be purchased here: https://audiojungle.net/item/the-hiphop/19113001
All the font links are included into the package

KitBash3D - Warzone Sampler

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https://kitbash3d.com/products/warzone (Sampler)

KitBash3D - Arabic Sampler (Middle-East)

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https://kitbash3d.com/products/middle-east (Sampler)

KitBash3D - Artdeco Sampler

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https://kitbash3d.com/products/art-deco (Sampler)

KitBash3D - Victorian Sampler

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https://kitbash3d.com/products/victorian (Sampler)

iC3D Suite 5.0.2 incl Patch

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What is iC3D?
iC3D is the first real-time all-in-one package design software that lets you generate live 3D digital mockups on-the-fly.

Lynda - SOLIDWORKS: Shell and Beam Modeling in FEA

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Much of CAD design uses 3D elements for finite element analysis (FEA) simulation. However, sometimes thin-walled or frame-like structures dominate. In these cases, shell (2D) and beam (1D) elements can represent designs more effectively. Across all industries, as much as 50% of the design of major engineering projects fall into these categories.

In this course, instructor Tony Abbey explains how to work with shell and beam models in SOLIDWORKS. Learn when to use shell, beam, and specialized truss elements; understand the fundamentals of modeling with them; and find out how to mesh, postprocess, and model components with these tools. Tony shows how to set up and run these FEA simulations to test the integrity of your designs and view results such as stress, force, and displacement.

Topics include:
Modeling beams and trusses
Using weldments
Modeling shells
Using surfaces
Using solid bodies
Using sheet-metal bodies
Setting up and running FEA simulations

https://www.lynda.com/SOLIDWORKS-tutorials/SOLIDWORKS-Shell-Beam-Modeling-FEA/704127-2.html

Lynda - Animating in 2D - Loosening Up

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Build more natural, flexible characters with these 2D animation tips from Dermot O' Connor, an animator for Don Bluth and the Disney company. This short, focused course gathers Dermot's best tips for loosening up animation, including techniques such as reversal, overlap, and follow-though. Plus, learn how to drag body parts and move them on different timing patterns to escape the limited look of TV animation.

https://www.lynda.com/3D-Animation-tutorials/How-loosen-up-your-2D-animations/777377/788684-4.html

Lynda - Creating a Environment Kit Design for Games

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Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max.

He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure—an ornate castle—shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.

Topics include:
Setting up the workspace, units, and grid
Modeling the main walls
Working with back-facing polygons
Creating base objects
Building modular elements
UX mapping modular meshes
Changing materials

https://www.lynda.com/3ds-Max-tutorials/Game-Art-Environment-Kit-Design/461030-2.html

Stephane Wootha Richard- Create a Custom Brushes Set from Scratch in Photoshop

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In this tutorial, I'm showing you how you can create a complete custom brushes set from scratch in photoshop, by building up and elaborating new brushes on top of the previous ones.

Brushes didn't matter in my process until I started designing mines. Now they do matter, because I know exactly how they are supposed to work, for what purpose and which gesture makes the best out of them.

During 2h30, you will learn the tips and tricks I use to develop a consistent design-oriented brush set in photoshop, which made the difference for me between a messy brushwork and a better brush economy.

https://gumroad.com/l/KqPv/freetutos

Stephane Wootha Richard- Intro to Photobashing for Environment Design

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In this 1h30 real time demonstration, I'll show you the basics of how I use photobashing for landscape design, and how I integrate them with painting techniques and blend everything together.

Main points covered:

Using and modifying photos to design a simple landscape
Correcting focal length on architectural elements to match the painting
Blending photos with brushstrokes
Creating a color mood
Unifying photo textures and brush strokes in a painterly look
Post processing (Bloom, noise)

Stephane Wootha Richard- Intro to Photobashing for Environment Design

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In this 1h30 real time demonstration, I'll show you the basics of how I use photobashing for landscape design, and how I integrate them with painting techniques and blend everything together.

Main points covered:

Using and modifying photos to design a simple landscape
Correcting focal length on architectural elements to match the painting
Blending photos with brushstrokes
Creating a color mood
Unifying photo textures and brush strokes in a painterly look
Post processing (Bloom, noise)

https://gumroad.com/l/HzHTD

Stephane Wootha Richard- Intro to Photobashing for Environment Design

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In this 1h30 real time demonstration, I'll show you the basics of how I use photobashing for landscape design, and how I integrate them with painting techniques and blend everything together.

Main points covered:

Using and modifying photos to design a simple landscape
Correcting focal length on architectural elements to match the painting
Blending photos with brushstrokes
Creating a color mood
Unifying photo textures and brush strokes in a painterly look
Post processing (Bloom, noise)

https://gumroad.com/l/HzHTD

Patreon Term 11 - Time-lapsed Ahmed Aldoori

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-Value & Compositions Tutorial/Lesson (VOICE)
-Time-lapsed video of painting b&w to color (VOICE)
-Assignment sheet

https://gumroad.com/l/NXTDj

Pluralsight - Multi-pass Rendering with V-Ray and Maya

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You want that perfect render straight out of Maya, but the reality is that tweaks will be needed in production. In this course, Multi-pass Rendering with V-Ray and Maya, you will learn foundational knowledge of/gain the ability to nail that "look", integrate with a live-action plate, or make changes based on client and production notes quickly and efficiently. First, you will explore the wealth of options in V-Ray for Maya to empower compositing, such as splitting the render into diffuse, reflections, and refraction parts, as well as motion vectors. Next, you will discover depth passes and a whole slew of specialist passes that can enable relighting in your team's 2D application of choice. Finally, you will learn how to enable a vast array of adjustments in 2D and save on long and expensive 3D renders. When you’re finished with this course, you will have the skills and knowledge of multi-pass rendering needed to fulfill deadlines, collaborate smoothly with colleagues, and satisfy creative clients.

Level Beginner
Updated Sep 28, 2018
Duration 3h 53m

https://www.pluralsight.com/courses/maya-vray-multi-pass-rendering

Pluralsight - Fundamentals of V-Ray for Maya

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Fundamentals of V-Ray for Maya
by Dariush Derakhshani

Learn the workflows and skills of rendering images with V-Ray in Maya.

Description
Have you wanted to render a gorgeous still image, but haven’t been sure where to start? If so, Fundamentals of V-Ray in Maya is for you! First, get to know the UI and overall workflow. Then, create and manipulate lights. Next, you’ll set up materials and texture nodes. You’ll then set up the camera before finally rendering your image. When you’re done with Fundamentals of V-Ray for Maya, you’ll be ready to start practicing and creating professional quality renders of your 3d work. Required Software: Maya 2017

https://app.pluralsight.com/library/courses/maya-vray-fundamentals/

MOBILITY PRO Mocap Combo Animation Pack

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MOBILITY PRO: Mocap Combo Animation Pack
Animation/Bipedal
MoCap Online
https://www.assetstore.unity3d.com/en/?stay#!/content/46121
***The Complete Collection of all “MOBILITY: Mocap Packs” INCLUDING:
“Walk Run Sprint - Pivot”
“Walk Run Sprint - Strafe”
“Crouching”
“Deaths 01
“Fidgets 01”
“Conversations 01”
“Hops and Jumps 01”
241+ MoCap Animations - A big set of AAA game-ready animations to move your character around in many ways
3 RPG characters all rigged as humanoid and work with all animations in this package
There are quite a few other animations in this package as well that are all humanoid that I have left in seemed daft to take them out they are in separate folders so nothing is mixed

ProDAD Erazr 1.5.67.2

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How often in the past have you been upset about ruined recordings because a person has been walking through your picture or other disturbing objects have gotten in the view. With Erazr you render the disturbing object invisible which helps you saving unrepeatable moments and precious memories.

Erazr is an ideal tool equally suited for professional and holiday shooters, for YouTubers as well as sophisticated cinematographers. Erazr is a true problem remover whenever something gets into your frame that might either distract the viewer or simply does not belong there. Most of the time those glitches become evident during editing - when there is no chance anymore for a second take.

Erazr can truly do magic. First you mark the unwanted object by applying the intelligent automatic tracking mode. After an analyzing process Erazr will substitute the object by its original background – all done automatically within the shortest time without any manual effort. For this process Erazr will need some seconds of footage before and after the object to be removed has gotten out of view.

Stand alone

packed in WinRAR5, update your archiver

Vegetation Studio

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Vegetation Studio
Editor Extensions/Terrain
Awesome Technologies
https://www.assetstore.unity3d.com/en/?stay#!/content/103389
Requires Unity 5.6.4 or higher.
Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks.
NEW in version 1.4
-UI improvements for VegetationItem selection
-Bugfixes
-Changes for 2018.2 compability

ProDAD Erazr 1.5.67.2

$
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How often in the past have you been upset about ruined recordings because a person has been walking through your picture or other disturbing objects have gotten in the view. With Erazr you render the disturbing object invisible which helps you saving unrepeatable moments and precious memories.

Erazr is an ideal tool equally suited for professional and holiday shooters, for YouTubers as well as sophisticated cinematographers. Erazr is a true problem remover whenever something gets into your frame that might either distract the viewer or simply does not belong there. Most of the time those glitches become evident during editing - when there is no chance anymore for a second take.

Erazr can truly do magic. First you mark the unwanted object by applying the intelligent automatic tracking mode. After an analyzing process Erazr will substitute the object by its original background – all done automatically within the shortest time without any manual effort. For this process Erazr will need some seconds of footage before and after the object to be removed has gotten out of view.

Stand alone

Packed WinRAR5, update your archiver
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